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291 comments found!
Thread: 'Ground' renders too flat- how do others get round this? | Forum: Poser - OFFICIAL
You could also use Terragen to create a landscape. It now has an option to export the landscape as an .obj which you could import and texture as normal
Thread: 'Ello, 'Ello, 'Ello, What's all this then....... | Forum: Blender
Thread: Another update ? | Forum: Blender
"Is there a Windows x64 version? I saw the Linux 64 bit release, but not the Windows" I use x64 and the windows version runs fine with the exception of importing/exporting .3DS where I get script errors even with Python installed. Ver 2.43 imports just fine though, so it looks like I will keep using both versions for now as I like the new features of 2.44.
Thread: Can I lock 1 figures hand, to say another figures ankle? | Forum: Poser - OFFICIAL
The only way I have managed to do something similar is to use a primitive, I find a ball to be best scaled to about 20%. Move the ball to the ankle and parent it to the ankle. Pose the figures and then select the forearm and get it to Point At the ball. When the first figure's leg moves the forearm will follow but you will need to adjust the hand position accordingly. If you point the hand to the ball, only the hand will move and not the forearm. IK needs to be off. Keep the ball visible until you are happy with the result , then you can turn visibility off. Wish there was an easier way but this is the closest I'vee come so far.
Thread: The case of the flying polygon | Forum: Poser - OFFICIAL
It looks to me that it's coming from the handle of the hood. Have you tried rotating it (the hood) to see if the poly also moves? Try deleting the handle also.
Thread: Help In Poser 6 Cloth Room | Forum: Poser - OFFICIAL
Well, I have to say that this looks like a toughie as I can't see that you're doing anything different in sims B and C that you weren't doing in A??? Only difference I can see is in the Collision Offset and depth settings, (.5 instead of the default). Couple of things I would try. 1) Load only V3 and the dress in the default pose at frame 1. Apply the pose at frame 15 (or 16). Set drape frames to 10 to start with and check the start draping at zero pose checkbox. Run the simulation with the default settings and see if the dress takes the pose. 2) Same as above but with the pose applied at frame 1 and check whether the dress takes the pose. If it does, I would then start to reduce the Collision offset & depth settings gradually until you reach the recommended settings. As an aside, what exactly is the soft decorated group?
Thread: Help In Poser 6 Cloth Room | Forum: Poser - OFFICIAL
To answer your second question first... In step 5, after you have set the end frame to 16, at the bottom of the dropdown there is a 'Cloth Draping' section. Set the number of frames necessary to drape the cloth to the pose. A good starting point is 10 frames. You have two options now. 1) let the simulation run it's course. This will add whatever number of drape frames to the beginning of the simulation then run through the animation frames to the end frame. 2) Open the Simulations Settings and under the cloth draping section, the 'Calculate Drape' button will now be active. If you click on this, it will calculate the drape frames without running through the animation frames. If the cloth drapes OK, open up the Simulation Settings again and set the drape frames to Zero. Close the window and run the simulation. The cloth should drape properly as the figure changes pose. Personally, I have never used the Soft Decorated group, but if you open the drop down, you should see some vertices highlighted which are those within the group. None highlighted means nothing in the group and you need to add some. Can you attach a screenshot of what's actually happening as it might help to see whats going wrong. Sorry I can't be much more help at the moment.
Thread: Help In Poser 6 Cloth Room | Forum: Poser - OFFICIAL
In the simulation settings there is an option to add Drape frames which are added to the beginning of the simulation. This drapes the cloth before the start of the animation. Once draped, you can uncheck the 'start draping from zero pose' option.
Thread: Python Script for Tank Treads | Forum: Poser - OFFICIAL
Don't know about a python script but there is a site that might be helpful to you as to how to calculate track or wheel rotation to prevent skidding. http://www.hybridculture.co.uk/animvehicle.htm Might be a good starting point.
Thread: Can poser ground be rendered( P6), appear on rendered image? | Forum: Poser - OFFICIAL
Thread: two side Cloth? | Forum: Poser - OFFICIAL
Is this the cape that you were asking about in the Blender forum?
If so, Blender defaults to double-sided polygons. select all of the cape and uncheck the Double-sided option in the mesh tools and re-calculate the normals outside (CTRL N) before exporting.
Thread: Warp tool reverses text | Forum: Blender
Thread: Warp tool reverses text | Forum: Blender
OK all, I found out what to do to correct this.
Apparently, after an object is warped it is automatically flipped. All that's needed to correct it is to mirror the object and it returns to normal.
Thread: Sculpt tool | Forum: Blender
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Thread: Zeroing Scale dials on props | Forum: Poser - OFFICIAL