112 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
pappy411 | 4 | 366 | ||
pappy411 | 9 | 809 | ||
pappy411 | 2 | 79 | ||
pappy411 | 6 | 277 | ||
pappy411 | 8 | 242 | ||
pappy411 | 8 | 203 | ||
pappy411 | 2 | 108 | ||
pappy411 | 3 | 110 | ||
pappy411 | 3 | 205 | ||
pappy411 | 18 | 201 | ||
pappy411 | 1 | 133 | ||
pappy411 | 4 | 229 | ||
pappy411 | 21 | 413 | ||
pappy411 | 2 | 62 | ||
pappy411 | 2 | 158 |
283 comments found!
I agree! I figured Coffee was in "Breakfast" with the eggs and toast and would be redundant in pancakes.
Oh for the good old days of the bottomless cup of 5 cent coffee. :-)
Thread: Breakfast Anyone? | Forum: MarketPlace Showcase
LOL Me too but my family out voted me.
In all seriousness, using a difuse color adjustment to your liking will crisp the bacon up.
Thread: Breakfast Anyone? | Forum: MarketPlace Showcase
Thread: A Relaxing Moment | Forum: MarketPlace Showcase
Thread: Toy soldier Is Here | Forum: MarketPlace Showcase
Thread: Tear in Geometry | Forum: Poser - OFFICIAL
Hi Bob,
I think you have the answer. I did model the head seperately from the body. I modeled the head and body seperately then fit and welded the head to the body in Hexagon. There were some rogue points I missed in the head that caused the problem.
Thanks to all for the help.
Pappy
Thread: Tear in Geometry | Forum: Poser - OFFICIAL
Thank you!
It is a strange situation. I tried the neck grouping higher up and the tear occurred at the new upper portion of the neck. the polygons at the old tear held together and stretched well.
I sort of thiink something in the head geometry could be causing this.
Thread: Tear in Geometry | Forum: Poser - OFFICIAL
The rest of the body performs great with the bones. No tears. I did weld the joints and the tear still appears.
Pappy
Thread: Removing .cr2 Materials | Forum: Poser - OFFICIAL
Thread: Caleb is AWOL and needs a home | Forum: MarketPlace Showcase
Thread: Morph shreds mesh | Forum: Poser Technical
Thread: Morph shreds mesh | Forum: Poser Technical
Thank you all for your input. Guess I will re-install Hex v2.1 and use just for morphs.
I hope DAZ will address this issue in the next update fo v2.2. I think Hex is an outstanding modeler and my favorite. Too bad it has this morph issue.
Pappy
Thread: Morph shreds mesh | Forum: Poser Technical
Thanks Bob...I sure would appreciate it. I will try it in P6 and see if that works. I had been making morphs in P5.
Strange part of this recent shredding is that I had been morphing with no problem. the shredding just started. Gremlims at work I guess.
Thread: Morph shreds mesh | Forum: Poser Technical
Thread: Morph shreds mesh | Forum: Poser Technical
Which program will I find vertex order correction? Hexagon or Poser. I can't find it in either program.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Hot off the Griddle | Forum: MarketPlace Showcase