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3,078 comments found!
Very Cool! Shows what poor people with a little time and a lot of imagination (or is it the other way around?) can do when we want to! Keep it up!
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Thread: the neighbourhood noob needs to squeeze the best possible pic out of poser | Forum: Poser - OFFICIAL
sorry, that's 2500 pixel bump maps... oops...
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Thread: the neighbourhood noob needs to squeeze the best possible pic out of poser | Forum: Poser - OFFICIAL
What hasn't been noted here so far is that the texture map you are working with needs to be as big as possible. Poser relies on a three key areas to refelect the level of realism you seek: Texture, Bump, and Lighting, in increasing order of importance. Texture and bump maps need to be large -- serious photorealistic starts at 1500 bare minimum, and 2000 and 2500 are considered the essentials. Lots of excellent tuorials on lighting out there. To create ourselves in poser, a group of us created 1500 pixeltexture maps and 2500 pixel bit maps, all at 150 dpi resolution, and got astonishing results. But, boy, did they take a lot of time to load!
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
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Thread: Digital waterfall in progress | Forum: Animation