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1,256 comments found!
That's a real shame, I remember that game and I loved it :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: would a new video card increase render speed? or is it for preview only? | Forum: Poser - OFFICIAL
as Laurie says it's CPU all the way. It may seem like an intimidating upgrade but it's not too bad. If you can find your motherboard make/model you might find that it will take a faster cpu, then you are flying :)
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Out of interest..... | Forum: Poser - OFFICIAL
Quote - It appears as one of the options to use in Hair room, so yes, I have used it as part of the simulation, but that's all I can say.
I did try it in the hair room, can't say as it made an appreciable difference in the calc speed. How does it seem to you?
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Out of interest..... | Forum: Poser - OFFICIAL
The good ole fitting room :) it's a tricksy wee beastie for sure.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Out of interest..... | Forum: Poser - OFFICIAL
Yeah it wont do teh ragdoll thingy, not without some serious messing around anyway and not with a figure.
You can do hard and soft body physics though. Throw stuff at othre stuff etc, get props to reach to figures and figures to props. You can make things wobble and jiggle and all sorts :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Out of interest..... | Forum: Poser - OFFICIAL
As the venerable farmyard fowl says, it's the physics engine built into Poser Pro 2014 or indeed Poser 10 I believe :)
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Question for Retopo Gurus...How long does it take you? | Forum: Poser - OFFICIAL
If you are going to make it dynamic, then leave it as Tris for sure. Dynamic cloth folds and flows much better with a tri mesh. I believe it is the randomness of the tri mesh that helps, over the regulart pattern of 4 sided polys.
As to conforming the biggest issue I think with a tri mesh is grouping and making morphs. The grounping isn't too much of a pain, I've tried it and it works ok. Morphs however are something else, I find it very difficuly to get a nice share using a seemingly random tri mesh.
On the other hand MD2 does have some handy features that are very helpful. You can control the polygon density even on a per panel basis. That helps a lot when making dynamic cloth. You can alse put cuts into a mesh panel that will leave a straight line of edges in the mesh, which can really help control how somethign flows and moves.
Once you get the hang of MD2 you can make some pretty complex clothing without too much effort, which is a real bonus. For Tight clothes I think conforming is the way, but anything flowing I'd do dynamic, much nicer results :)
On the subject of turning the mesh into quads and how long would it take. Well how long is a piece of string (no smart answers please). It's always going to depend on the outfit. For simple outfits ZBrushes quad tool could do almost all the work for you, for others it's going to be a long painstaking process, using ZBrushes manual retopo tool, or for me 3DCoats retopo room.
One last reason not to quad the mesh. You will loose the lovely MD2 UVMap for the model, which as you know, is a very nice map to texture on :)
Hope that helps.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Bullet Physics question (PP2014) | Forum: Poser - OFFICIAL
Set up your physics simulation as normal and add your figure to the choreograped section. Then set up your keyframed animation for the figure and job is done.
That will get it working but the collision is not perfect. Collisions with the figure will be to it's bounding box, not it's geometry.
To get it to collide with the geometry, add the figure to the softbody setion and set the weightmap to 1.0 on it, so that it doesn't collapse onto itself.
Hope that helps
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: which renderers support poser dynamic hair? | Forum: Poser - OFFICIAL
Quote - does vue have it's own dynamic hair that will work without poser?
what about ?
luxrender
octane
indigocararra has hair not compat with poser dyn hair props.
Vue doesnt have hair of it's own, but will import poser hair room stuff as part of a pz3
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: which renderers support poser dynamic hair? | Forum: Poser - OFFICIAL
Not free I know but Vue supports it. It isn't perfect but it does work. Not sure which is versions of Vue have the Poser bridge, or if you can buy it as an ad on.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Need advice/help | Forum: Poser - OFFICIAL
Quote - I may be incorrect. I usually am , but isn't the Pro version of Poser 64 bit? If so it isn't going to run on a 32 bit system.
Poser Pro 2014 comes with both 64 and 32 versions, so no problem there.
As to a speed comparison, my Win 7 machine running Poser Pro 2014 64bit renders significantly faster than Poser Pro 2014 64 bit on the same machine.
While I suspect that some of that some of that speed gain may be better 64bit coding: I think that the 2014 32bit version should be quicker than the 2012 version.
Plus 2014 has some very cool toys to play with of course :) I'm very fond of the physics myself, I've spent many an idle moment dropping heavy objects on Vickies head. So far she seems oblivious, but time will tell :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: What is the fitting room in Poser Pro 2014 | Forum: Poser - OFFICIAL
Tis a mervelous thing in my opinion, I've played with it extensively.
How much of an advantage is it over what we had before in Poser Pro 2012? I know there wasn't anything like this, but aren't most people using dynamic clothing anyway?
**Sales wise dynamics are still way behind conforming clothes, so I think conformers are still the most popular. **
It is a whole new world for Poser users though, you can convert conforming to dynamic, dynamic to conforming, either style can be converted to a different figure. It also transfers morphs from figures into clothing, which is very good indeed. It's given me some very good results indeed, some of the best in fact. It isn't perfect though, but still very powerful indeed.
How does it improve previous conforming clothing?
I'm not entirely sure it improves conforming cloth itself, though it extends your wardrobe. Because you can convert clothing from one figure to another, so buy something for one figure, then you can convert it for use with your other figures.
I'm sticking to the word figures because I've experienced issues with morph transfers from V4 into a refitted clothing item. I understand they are working on that though (Smith Micro that is)
I guess there isn't a feature in PP2014 that allows automatic adjustment of dynamic clothing yet, rather than having to reclothify the object all over again everytime you want to use a new pose?
Dynamic cloth works the same way as it has always done, so no major update there. The fitting room itself won't really help (though I'm having an idea that might work). However the Soft Body Dynamics may be able to help a little with dynamics, though I need to do some testing on that.
What are people's thoughts on the fitting room?
**For people who make content it's great, I can't explain just how good it's going to be to me :) It will be a godsend to Poser artists who will be able to convert clothes from one figure to another (dynamic or conformer) and inject their favourite morphs into conformers without too much hassle. **
Though that last thing can be done without the fitting room :)
Hope that helps.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Help my library is broke | Forum: Poser - OFFICIAL
Thread: Help my library is broke | Forum: Poser - OFFICIAL
Quote - RuntimeDNA has your answer.
http://forum.runtimedna.com/showthread.php?52201-Problem-with-Poser-Pro-2010-libraries-window!
[QUOTE]You need to adjust your firewall settings to allow the library code to access the internet or at least localhost (aka 127.0.0.1)[/QUOTE]
Thanks 3DFineries, I'd had a look at that one with no luck.
It's working now though, after renewing my firewall subscription.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Help my library is broke | Forum: Poser - OFFICIAL
Hmmm false(ish) alarm.
I'm highly suspicious now. My firewall was approaching it's expiry date and I had yet to renew (still had 24hours). While the Library was having trouble and I found the post on firewalls I decided to renew to make sure it wasn't the problem. Renewed my license and ping, Library is now working.
I'd tried all sorts of things, rebooted my machine twice but no luck. Renew the firewall subscription and ping, all working.
Good job I'm not a cynical man isn't it :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
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Thread: OT:Ever miss someone's passing that you shouldn't have missed the passing of in | Forum: Poser - OFFICIAL