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291 comments found!
They also offer a free download package of the blend files for the barrel, wood and metal boxes and a shipping palette if you don't want to model it yourself.
Thread: 2.65 rocks | Forum: Blender
The usual method is to model the type of rocks/stones you require and then use a particle system to distribute them. You can also use a weight map to distribute them in seleted areas. CgCookie and Blenderguru often have tutorials that utilise this method
Thread: How do you build the Blender source code? | Forum: Blender
The Blender Wiki provides detailed instructions for building Blender on Specific operating systems.
Start Here: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
I used to build myself but found it easier just to download the daily builds.
Thread: Knife problem [B 2.6x] | Forum: Blender
The knife tool options show at the bottom of the 3D window (where the icons normally are) To select or snap to the midpoint of each edge press CTRL + LMB.
Thread: Creepy Video | Forum: Poser - OFFICIAL
Flashed back to my Hippie days there! Reminds me of the type of psychodelic stuff they used to project onto the walls of the old Burton dance halls. Scary stuff!!!
Thread: addmesh_gears | Forum: Blender
For internal gears just set the radius value to a negative value. Best to do this in small increments as sometimes it sets things screwy if you use a large value off the bat.
Once you have set your keyframes open the f-curve editor window and select the required curve from the list. Then hit CTRL E and choose linear from the popup list. You can also select it from the window menu by selecting Channel>Extrapolation Mode>Linear.
Setting the curve to linear means that you will get a constant rotation speed instead of a slowing at the beginning and end.
Thread: addmesh_gears | Forum: Blender
The add_mesh_py script was incorporated into the addon add_mesh_extra objects and incorporated into trunk in May. As far as I can tell the only gear option that is not supported by the options panel is a rack but that can be done easily enough through normal modeling methods.
Thread: 2.6 on the way? | Forum: Blender
According to an interview I heard with Campbell Barton, an alpha version of Cycles in trunk should be available from 2.63 onwards assuming everything goes to plan.
Thread: 2.6 on the way? | Forum: Blender
Unfortunately, the new render engine will not be included until the end of the year at minimum. You can try it out though by getting a build from Graphicall.org. Search for Cycles builds.
Thread: 2.6 on the way? | Forum: Blender
You can look at a list of what is either under review, submitted or version due for submission here
http://code.blender.org/index.php/2011/08/google-summer-of-code-round-up/
Thread: 2.6 on the way? | Forum: Blender
The Pepper branch was integrated into trunk a week ago which includes Motion Tracking, 3D Audio, Collada improvements, Game engine animation improvements and a general brush up of the animation system in general.
Thread: inquiry! Chevy Impala '67 | Forum: Poser - OFFICIAL
Nearest I can find is a '62 Impala Convertible here:
http://www.squir.com/index.php?str=main&kategoria=18&a=&b=&towar=247
Can't remember if the show car was convertible or saloon but there are a couple of '58's there too.
Thread: Why is Blender so hard to understand? | Forum: Blender
Also on backgrounds, there is a new tip at Blendercookie on how to map background images to empties (using 2.58) which allows you to view the images from any angle. A much better method if working from blueprints and the like instead of just reference photos.
Also, if you're having trouble with the mouse right click selection method in Blender, this can be changed to Left click selection through the user preferences.
Also remember that if you are used to a particular programs shotcut keys, these can also be mapped through user preferences and saved as a new keyset.
Thread: IPO curves in Blender 2.57 | Forum: Blender
The IPO curves in 2.57 are now called F-Curves and are basically split over the dopesheet / N(on) L(inear) A(ction) editor and graph editor. I have not personally used it as yet but as I understand it, particular actions such as smiling / blinking for example, can be defined using the NLA and graph editors and combined with further predfined actions using the Dopesheet. This means that a particular action can be used over several instances in a particular animation without having to keyframe it again.
Take a look at some of the tutorials at Blendercookie.com (rigging and animation) or blenderguru.com (how to animate a muzzle flash) to get an idea of how they work together.
Sorry I can't be of more help.
Thread: texturing with blender | Forum: Poser - OFFICIAL
Yep! creating high poly to low poly textures, baking/painting/normal/cavity/specular maps etc. has been in blender for a good while now and just seems to get better with each iteratation.
With other branches being worked on such as the 'Ocean' simulator and the new 'Cycles' render engine, Blenders new interface makes it a lot easier to get to grips with than it used to be, It seems to be on the move and is really no longer a geeky, masochistic program.
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Thread: Looking for a Blender tutorial | Forum: Blender