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976 comments found!
Well, it turns out my problem was something else entirely... I finally found the thumbnail in the library for the item. It was called "Jeans Dark" and has a "conforming" label on it. The missing .obj is "Jeans Dark_164445978.obj". It was in a folder called WW Ryan 2.
IIRC, that would be an item I fitted to Ryan 2 with the Wardrobe Wizard? Wow, I haven't used that since right before my drive failed. Now I have to figure out which jeans I used and how I fitted them before.
Thanks for the assistance!
Thread: Missing older non-legacy included content (Poser 11) | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
randym77 posted at 6:47PM Sat, 20 March 2021 - #4415272
I'm sure they're in there somewhere, as well as some new stuff Bondware added, like La Femme and the Hivewire figures.
You're in the wrong forum, BTW. This is the Poser 12 forum. You might get more replies if you post this in the regular Poser forum. (Mods may move this there anyway.)
Someone once posted a list of the contents of each zip file. And I've probably downloaded them all myself. If you tell us what particular content you're looking for, we might be able to tell you which file(s) to download.
Didn't see a general Poser forum, that's why I put (Poser 11) in the subject. Oh, it's called Poser Official now...
Thread: Missing older non-legacy included content (Poser 11) | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
randym77 posted at 6:47PM Sat, 20 March 2021 - #4415272
I'm sure they're in there somewhere, as well as some new stuff Bondware added, like La Femme and the Hivewire figures.
You're in the wrong forum, BTW. This is the Poser 12 forum. You might get more replies if you post this in the regular Poser forum. (Mods may move this there anyway.)
Someone once posted a list of the contents of each zip file. And I've probably downloaded them all myself. If you tell us what particular content you're looking for, we might be able to tell you which file(s) to download.
Didn't see a general Poser forum, that's why I put (Poser 11) in the subject.
Thread: Missing older non-legacy included content (Poser 11) | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Do you think the files I'm looking for are in here? There's no list of what is in each installer. My attempts to download these files earlier in the week were unsuccessful. I will try again. I'm looking for content installers from 2010-2015, I do not need anything from P4-P6... I do not know what all they are considering "legacy" content.
Thread: Poser 12 Jump or Wait | Forum: Poser - OFFICIAL
moogal posted at 7:43PM Mon, 15 February 2021 - #4406724
Looks like mostly tweaks to things I don't use or need... Does the hierarchy window still default to expanded? Does it remember my compression settings when changing from jpg to png and back? Does the program now minimize properly when rendering? Do I still have to type a file name to update a file that's already in the library? Does saving my file from the menu update the library thumb? Does it still allow pzz and pz3 files to co-exist while sharing a thumbnail that it will delete if either of the associated files are deleted? Does it still prompt me to find geometry files yet often brings up the very folder said file is in? Does it still let you have a different camera selected than the one you have chosen from the navigation widget?
Really curious... Can anyone tell me if any of these things have been changed in any way in the new release?
Thread: The heartbreak of poke-through | Forum: Poser - OFFICIAL
randym77 posted at 6:40PM Sat, 02 January 2021 - #4408346
Near as I can tell, it was a mix of wanting to be edgy and wanting to be trans-friendly. Hence the characters with boobs and wieners.
But jeez, what a screwup in the execution. Poke-through with morphed figures is something that's been an issue since the early days of Poser. How were they surprised by it?
It's true that it's been a problem for Poser users since conforming clothing was introduced. It's always seemed to me that's because the developers insisted on solving the problem (skin mesh being closer to the camera than clothing mesh) than addressing the symptom which is the visibility of it. Those are two different things. For example, if you make a part that is poking through invisible you no longer see it (and can also no longer select it in the viewport). Of course sometimes parts are only partially covered... Still there should be a way to identify poke-through in the render process and force the "Z" distance of the skin to be farther from the camera than the clothing that is supposed to cover it.
Thread: Poser 12 Jump or Wait | Forum: Poser - OFFICIAL
Looks like mostly tweaks to things I don't use or need... Does the hierarchy window still default to expanded? Does it remember my compression settings when changing from jpg to png and back? Does the program now minimize properly when rendering? Do I still have to type a file name to update a file that's already in the library? Does saving my file from the menu update the library thumb? Does it still allow pzz and pz3 files to co-exist while sharing a thumbnail that it will delete if either of the associated files are deleted? Does it still prompt me to find geometry files yet often brings up the very folder said file is in? Does it still let you have a different camera selected than the one you have chosen from the navigation widget?
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
thoennes posted at 5:38PM Tue, 26 May 2020 - #4385051
Anyway, my point was the feature being discussed. Dynamic cloth. Specifically, the very cool new cloth sculpt feature. At least, I think it's cool.
Perhaps Poser can leverage that, the way they leverage Cycles? o.O
I'm enjoying using Blender (free) to make free things for Poser (not free but I like it anyway :)
I guess people still don't understand that no one can just pick bits out of blender to use as they see fit. Blender is released under GPL, and for Poser to incorporate GPL code it would have to also be released under GPL. Poser can use Cycles because the blender Foundation released Cycles under the Apache license. This is why Poser cannot use eevee, which, as part of blender, is also GPL.
Thread: New Poser Interface Proposal | Forum: Poser - OFFICIAL
Thread: Please upgrade the preview render engine to the full capibilities of OpenGL | Forum: Poser - OFFICIAL
Retrowave posted at 6:05PM Wed, 05 February 2020 - #4379167
I'm of the same opinion, Poser needs a realtime viewport which should go hand-in-hand with animation improvements. I've been enthusing about it like crazy in Clarkie's request thread, and for bloody good reason.
EEVEE is the best solution I can think of, but I tried a few weeks ago to find out if it was under the same licence as Cycles, therefore allowing incorporation into Poser, but I got sidetracked and still don't know. If EEVEE is not an option though, I desperately hope they will find a way to incorporate an EEVEE-like realtime viewport, and update the animation tools and timeline interface!
Cycles is released under Apache. Unfortunately, eevee is GPL like blender itself. Other options might be the Marmoset Toolbag engine, or an engine with a more workable license like Godot.
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Retrowave posted at 6:59PM Tue, 07 January 2020 - #4375001
One of the most powerful aspects of Poser's animation tools is the system Nerd developed. Not sure how many people realise it but it's power goes way beyond controlling a morph by a joint rotation. I remember messing around with all sorts of stuff, like controlling the brightness of a light depending on the bending of a knee, and even attaching a micro-sequence, all spline interpolated and independently sequenced, to a joint and having the bone rotation drive multiple other elements in the scene, depending on the angle of the bone rotation. . That must've went under my radar. I kinda feel bad for skipping that release and vocally complaining about it. I didn't want another CPU renderer as I was already looking with envy at iClone's viewport. But dang I thought we'd finally get some longstanding issues fixed, the hierarchy window and file requestor/library issues specifically. I was just certain a long time user would want to see those taken care of before shoehorning in another renderer (I'd just bought Reality anyway, and the introduction of Cycles kinda killed my enthusiasm for that). Anyway, I know features sell upgrades and no one wants to pay for a bunch of bug-fixes no matter how annoying they are. Now I need to look more into those animation tools...
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
SeanMartin posted at 8:09PM Mon, 06 January 2020 - #4375476
Probably a minor thing, but it would be nice to have lights that, in preview, do a better job of mirroring what's actually going to happen in render.
That's a big part of PBR's advantage, why so many now want it. By conserving light energy, all of your materials are going to look more natural (as in real, not necessarily correct) off the bat. And then it's just getting a few parameters correct to approximate the specific material. Right now it's possible to increase material values so they return more light energy than is in the environment. You can have e.g a light set to 50% but have a material that reflects 100% specular, 80% diffuse, and perhaps also has an ambient value. In Firefly a rendered pixel of that material could return more light than (100 spec + 80 diffuse + x ambient / 2 ) is hitting it. In Cycles a non-emissive material can't return more light than is hitting it. Not wanting to confuse Cycles with a PBR viewport, but it should be easier to simplify Cycles materials to one of the two common PBR variants as the materials are already physically correct. I don't know. I don't see how Poser can ever have eevee as it's GPL (Cycles is Apache license I believe). There are other commercial options, so no reason to automatically assume a PBR viewport would have to be found elsewhere. Marmoset's viewport comes to mind as a non-competing, non-game engine, PBR viewport. iClone has a nice viewport but is probably now in direct competition with Poser, while Unity/UE seem content with their current business models. (I'm not sure that a game engine couldn't actually be used with a proper commercial license that gave access to the source code, depends on the pricing of course. A typical AAA game probably sells many more copies in a short time than a niche creative tool.)
Thread: Poser 11.2 and Nvidia RTX rendering. is it CPU only? | Forum: Poser - OFFICIAL
bobbesch posted at 7:57PM Mon, 06 January 2020 - #4363156
It would be great to have eevee in poser.
Unfortunately, Cycles and eevee aren't under the same license. Cycles was released under Apache so it can be used by commercial programs such as Poser. Eevee is GPL like blender, and so can only be re-distributed under GPL. Marmoset however is commercial, and would IMHO be a great PBR/realtime alternative to eevee.
Thread: OT- A question for the Brits | Forum: Poser - OFFICIAL
Thread: The Next Generation of Poser Figures | Forum: Poser - OFFICIAL
SamTherapy posted at 4:53PM Mon, 11 November 2019 - #4369294
I know what I want but I have no idea how to achieve it. Simply put, any figure to be able to bend in the same way as a human, without showing odd creases, folds, flat areas, tears or breaks. For body parts to follow each other in a realistic way and for any body fat - if applicable, to behave in the way it does on a real human figure. All this and to be easy to use. Oh, and morphable enough so the base figure doesn't show through after a new character is created.
Yeah, it's a lot to expect but you did ask.
It's a lot to ask only because we're so close to the limit of what can be done within the confines of how Poser has always worked. There is no conservation of volume, parts don't automagically deform when they collide with each other. Such a figure would have to have countless corrective JCMs and or handles. And that's why I've never understood the clamoring for a new figure. Given Poser's limitations I don't really think a future figure can be that much better than the figures that have been released in the last two years or so. Maybe in theory, but not practically. We really need something like that elastic implicit skinning that was shown off a few years ago. The program itself should be handling much more of what now must be built in to each individual figure by its creators/users. http://rodolphe-vaillant.fr/permalinks/elastic_implicit_skinning_project.php That and a sensible way to apply soft-body dynamics to older figures would be nice. At a mesh level many older figures are still quite nice. Many of their limitations are simply due to the state of Poser when they were made.
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Thread: Missing older non-legacy included content (Poser 11) | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical