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5,004 comments found!
Thread: OT: R.I.P. mathman | Forum: Poser - OFFICIAL
Thread: Please help a daz noob. (about close up skin) | Forum: DAZ|Studio
There is a bump closeup and a bump distance in the Phillip set. They are easy clicks just to change the strength for what you need.
Thread: Why are people afraid of Gamma Correction? | Forum: Poser - OFFICIAL
To me, it generally makes things look worse. That is all I have. I have tried it a few times and it isn't great. If I use it is normally at a lower amount to make it fill in some details but not go full grey.
Thread: Need Direct Eye Contact with Camera in DAZ-Pulling Hair Out!! | Forum: DAZ|Studio
Point at has always been used but I always found it a clunky way to do it. There is an eye control in V4 that you can move and it does them both at the same time.
Thread: Who is your favorite figure? | Forum: Poser - OFFICIAL
Quote - "Your Rikishi copy has the same joint centers as the little girl? I don't know much about rigging so maybe that is my issue but when I tried to morph M3 the clothes just would not fit. I haven't tried in a few years since I never liked his rigging to begin with.
There isn't much that will transfer over morphs for me. Wardrobe Wizard helps but it isn't workable in a lot of instances. It also takes a while."Â
No, joint centers are of course completely different, even tough with the new functional scaling a lot is possible.
Well, the "easiest" solution for what you want is Genesis in Studio, where the joint centers are directly linked to a bodymorph and clothes can get auto-converted.
You can have some of that Genesis functionality in Poser, but this goes far beyond "simple" weightmapping:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2842891
Weightmapping by itself just improves bending.
To have convenient "one size fits all" technology you need to use the animateable joint centers and all clothes need to be prepared for this, too.
Above picture shows my weightmapped David 3 using Stephanie 3 as a fullbody morph. The joints are almost identical except for the buttock/thigh centers, so I simply moved those around using the appropiate dials instead of re-rigging David to match Stephanie's joints.
Extreme custom morphs like my Rikishi clone that aren't just "dial spun" combos of existing morphs always need an extra layer of work. Either an automated conversion like WardrobeWizzard or you manually convert the clothes in a modeller.
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Thanks, just making sure I wasn't on crack ;)
Thread: Who is your favorite figure? | Forum: Poser - OFFICIAL
Quote - "JoePublic, I really enjoy your morph experiments but I also want to be able to put clothes on my figures and that seems to be where your experiment falls short. At least from what I have done in the past."
Clothes are not a problem. That's the reason I left the original joint-centers alone so there is no need to weightmap the clothing, too.
Of course very skin-tight clothing can show a bit of pokethrough, and if you created a custom morph you have to transfer that custom morph over to your clothes one way or the other, but that's the same with non-weightmapped figures, too.
Your Rikishi copy has the same joint centers as the little girl? I don't know much about rigging so maybe that is my issue but when I tried to morph M3 the clothes just would not fit. I haven't tried in a few years since I never liked his rigging to begin with.
There isn't much that will transfer over morphs for me. Wardrobe Wizard helps but it isn't workable in a lot of instances. It also takes a while.
Thread: Who is your favorite figure? | Forum: Poser - OFFICIAL
JoePublic, I really enjoy your morph experiments but I also want to be able to put clothes on my figures and that seems to be where your experiment falls short. At least from what I have done in the past.
Thread: Material room question (combining textures) | Forum: Poser - OFFICIAL
Thread: Material room question (combining textures) | Forum: Poser - OFFICIAL
Actually, it didn't work as well as I had hoped. And yes, I haven't seen him around much lately. I know he is busy :)
Thread: Material room question (combining textures) | Forum: Poser - OFFICIAL
Thanks. I was doing that but it was coming in half as strong as I wanted but I adjusted the strength of the initial blends and it worked, if somewhat inelegantly.
Thread: Why Still Victoria Products | Forum: Poser - OFFICIAL
Quote - Daz choose not to make a cr2 version of Gen 5, not SM...
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The problem is that the CR2 version wouldn't do what it needed to do. It hasn't done what it needed to do for a few versions (People hated INJ systems because it would overwrite another morph. People hated the EXP system because it had to be in a certain location. People hated PMD since it didn't work.) so DAZ needed to come up with another method. Not to mention the other capabilities of Genesis. I am not a DAZ fan boy and I don't even like DAZ Studio but I do want to use figures that work well and can expand. The CR2 system is fairly limited.
Thread: Could you have meshes like these in Poser ,D/S ? | Forum: Poser - OFFICIAL
Sanctum doesn't go by Midnight Stories :)
That is them on CG Society but they are pretty old posts.
Thread: Why do you never see Poser Renders that look like Paintings ? | Forum: Poser - OFFICIAL
I tried do that before, never seemed to catch on. Painted skin textures that is. I still use them for my own stuff but ...
Thread: Mike. I am your father ! | Forum: Poser - OFFICIAL
I think the same artist did both morphs and I think they were going for a "type" but I am not sure.
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Thread: OT : Experience Anomaly | Forum: Poser - OFFICIAL