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1,118 comments found!
Aye, now we can start making some waves, again?!?! (blah blah blah Hot 20 blah blah blah flame blah spam blah rookies blah blah someschmucknamedJared blah blah blah)
Thread: My first WHIP...err...WIP! | Forum: Bryce
Aye, but it also points out the True Ambience bug, which will not do any surface smoothing on imported models. Kinda takes the fun out of TA, if it was even remotely fun to watch your render-times jump up a billion percent...
Thread: My first WHIP...err...WIP! | Forum: Bryce
I recently actually hit a polygon limit on Bryce, well, not a poly limit, but as I approached 4.5 million imported polys, my file size went to nearly 500 MB, and since I only had 512 MB of RAM on this PC, it wouldn't work anymore. Took over five hours to import that Rhino file... Total waste of time. The scene was useless.
Thread: My first WHIP...err...WIP! | Forum: Bryce
But enough of that... I want to tell you that this render is very cool... Gonna be an awesome pic, once you're done with it!
Thread: My first WHIP...err...WIP! | Forum: Bryce
Hmm, once again... If Pro-Render is so time intensive, how would professionals use it? Remember, most of our computers are faster than what the actual shops can even afford...
Thread: What the Frig am I doing wrong!!!??? | Forum: Bryce
Also, having the dots in the valu section over-rides the actual level numbers. So, with the dot in Difffusion, the number value means nothing, and is based off of the Alpha.
Thread: Working with highres texture | Forum: Bryce
Aye, if the render times are killin ya, do't bother with Bryce's silly DOF options. They are horrendous. Just use a distance mask, and Photoshop or Paintshop, and you can run the blurs much more accurately and quickly. If you're interested, there's a thread we went over this technique in, awhile back. The main problem with Bryce's DOF is that it's too render-intensive. It is entirely un-animatable.
Thread: Who sleeps? | Forum: Bryce
I cannot sleep anymore. I keep dreaming about 3D interfaces. Bryce. Rhino. Treefactory, sometimes, of all the nightmares. They haunt me like demons. So I click, totally sober, but coffee is my best friend. I need an ale.
Thread: A little bit of Bryce magic | Forum: Bryce
Thread: Fruits WIP | Forum: Bryce
I thitnk it's as much the shininess of your apple as the color. Crank up the specularity, and make sure your diffuse and ambient channel dots in the Color section are set to the same channel...
Thread: Requiring expert Bryce assistance | Forum: Bryce
Thread: Need a way to make chains...? | Forum: Bryce
(laughs!) Close, Xenic. But it's not even remotely like collision detection. I'm very familiar with "Land to". It's just a pale, fake imitation. Not trying to point out Bryce's flaws. But they DO exist. And I'm starting to need other options in my work. Bryce's "Land to" option is mathematical, based off of positions. It's not based off of polygons, and doesn't detect anything like that. Even with terrains, it's just a shadow of what other apps do. Which is why you can't roll a sphere down a terrain, for example. Hopefully they'll work on that for version Six. Now back to my architectural slavery!
Thread: Wanted: Someone to help me model some armor | Forum: 3D Modeling
I would love to help you, and it would be a fun thing to model... I use Rhino and Maya, show me the sketch and we'll give it a shot!
Thread: Need a way to make chains...? | Forum: Bryce
Aye, Pakled, but a torus is a circle. A chain link is not necessarily circular! Indeed, you'd be hard-pressed to find any chain, anywhere, that is circular. Collision detection is when the polygons do not overlap, just like in real life. Bryce has nothing even remotely like collision detection, alas. If you move an object up against another object, they don't "bump" into each other. They just overlap. In real life, if you move two solid objects together, they cannot occupy the same space at the same time. They actually stop. This happens every time you touch anything, for example. Electroglyph, that's totally the way to go. Thank you very much! Should be a piece of cake, now...
Thread: Need a way to make chains...? | Forum: Bryce
Good point, Erlik. I'm merely striving for perfectionism, here... It's all up in the air, anyway. Maya doesn't export objects without some kind of plug-in, which I don't have. So I'll just stick to the Rhino-to-Bryce solution... I'm not quite ready to do the whole scene in Maya, although that might be cool... I don't know how to use Poser characters in Maya, at all... Also, to do a chain the length that I need in Maya, with this rigid body /gravity technique, would drive any PC to it's knees, and take as long to calculate as the scene probably will to render. I tried the calculation on 12 links and had to close down Maya after waiting half an hour with no response. I must not be doing it right!
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Thread: Slowly Zhann's power is growing...(There's a new Coordinator in town) | Forum: Bryce