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75 comments found!
Phil, I'm not comfortable using Poser as a modeler. I use Poser for Posing figures. However, if I export the part to Carrara, I can futz with each button and work towards restoring them back into shape. Since a poser figure is so tiny, I can't get them perfect unless I scale them up, import an original set of buttons for reference and work on the 193 vertices on each button. That's a lot of work for just one morph out of many full body morphs in the cr2.
But here is a screen shot of one of the lower buttons.
Thread: Old Question: How do you keep morph target from exploding? | Forum: Poser - OFFICIAL
Phil,
Thank you. I would be pleased to try out your script. I am surprisingly pleased you wrote one and wrote one so quickly. As you requested, I just sent you an e-mail.
Morphing tools are useful and have their place in the tool box, but the buttons on a coat are hard static forms on the model not intended to be of various shapes depended on the size and shape of the fabric they are sewn onto to.
The buttons on a woman's coat are no different in size simply because she is pregnant. The fabric might stretch, but the buttons won't.
Thread: Old Question: How do you keep morph target from exploding? | Forum: Poser - OFFICIAL
I am not an expert on any of this stuff. I'm an illustrator, paper and pen.
Right now you have a material dial option in WW2. This creates many an inflate, shrink wrap, and other morphs to manipulate that material while excluding other materials in the object.
You also have an option to create full body morphs after analyzing a figure.
Once complete, you have these full body morphs and your inflate, shrink wrap, smooth etc.. for the whole figure as well as each part.
I'm looking at some full body morph of a material that excludes another material, such as a button.
I guess it would be defined as a full body material morph that moves that material to the exact location it is in the general full body morphs. This would exclude the other material and move those material up to their exact location in the full body morphs or a little more or less or not at all. You have your shift X,Y,Z morphs to move things around and if a material, say like a button is not attached to another material, you could move them any where you want without pulling out the other material.
The problem I'm having is trying to create full body morphs (plural), but not alter the dimensions of the buttons on a coat, just their location on a heavier figure, or some Amazon's coat. I don't want to morph the buttons or use poser's morph tools or any other programs morph tools to try to re-morph theses things back to a non morphed condition. I know it is possible to not alter them and just move them. As I wrote, I have done this by hand in carrara5 before, but it's not working for me now.
As to "Attempt Vertex Correction" that's not working.
Best thing right now is not using WW2 for some full body morphs and using preset magnets for heavy or pregnant, then using your tool box to load them. The buttons are bigger, but still retain their original shape. It's just that with the exclusion of the buttons, WW2s morphs are better.
Thread: How can i write on 3d objects? | Forum: Poser - OFFICIAL
You could open it is something like UVMapper then export a template map of it and then use photoshop or something akin to it to make a texture map for your car, then use that in the material room.
Thread: Old Question: How do you keep morph target from exploding? | Forum: Poser - OFFICIAL
Phil,
If I purchased your python tutorial manual would that give me the basic knowledge to first find the material code in the plug-in version of WW2 and them add another line of code similar to the "full body morph" code to add this feature to it?
Thread: Old Question: How do you keep morph target from exploding? | Forum: Poser - OFFICIAL
Quote - When you tried it did it make any difference at all?
Alternatively try going over each button using the Poser morphing tool set to its smoothing option.
The buttons look to be small spheres. Is it less trouble to just make the ones that are there invisible and load in new ones made from the Poser ball prop?
Phil, the buttons were uniform, but after applying a full body morph, they go every which way and deform non uniformly. Thus applying a universal smoothing tool to them is not going to get them back in shape. They stay consistently warped. I could label each button a separate material, but they still will warp past hope of returning their to original shape.
And yes, you could remove the buttons so WW2 works better, but adding another figure just of buttons parented to a coat that is conforming to a character, or replacing them all with props and then moving each and every one as you adjust the numerous morph dials, seems impractical.
With no offense intended, if you have already scripted a distinction between materials on a object in WW2 so they can be manipulated independently, it doesn't seem like a big jump to allow one material to morph out to a full body morph and another to stay in place. It's the same data.
I am not in anyway knowledgeable of python scripts, you are. Adding that feature would be beneficial, wouldn't harm anything, and make WW2 work better, so folk don't have to find workarounds to the problem.
However, somewhere there must be a simple export/import trick to fix it without you needing to improve an already very useful piece of software.
Thread: Old Question: How do you keep morph target from exploding? | Forum: Poser - OFFICIAL
Unless I can figure out some export/import settings that don't cause this explosion, Ideally if WW2 had material dials that corresponded to the full body morphs, it would work better.Ā
So say the cloth material could be set to 1.00 "heavy" the other materials like buttons could be set at 0.00. Then you could export the whole part and just move the buttons to fit and not have to worry about this import explosion.
Thread: Old Question: How do you keep morph target from exploding? | Forum: Poser - OFFICIAL
Phil, they are out of shape and some are more out of shape then others. Smoothing them is not going to un-distort them.
Thread: Old Question: How do you keep morph target from exploding? | Forum: Poser - OFFICIAL
Thread: Need Help with V4 Glove Joints | Forum: Poser - OFFICIAL
Thanks Chris,
I was using WW2 to load morphs, but WW2 doesn't do groves, so I was adding the lines for the fingers into the cr2 it created. Guess I missed a few things,
Thank you for your time.
Thread: where can I find a Poser 4 update for mac? | Forum: Poser - OFFICIAL
Wolf,
I know I have to get an intel mac one of these day. Yet it took a long time for me to go from system 9 to osx. Since system 7, I've upgraded myself out of many applications,Ā but osx was an big jump to replace everything.
I'd like to play with Mudbox and Zbrush3 and other fancy things, but I'm not complaining about that. Those apps need me to upgrade.
However, in Poser there have been needed improvements it should have addressed since version 1 that the developers simple skip and concentrate more on additions then basic improvements. Scale is one, there are no architectural standards in Poser, no two colt 38 pistols in your prop library are the same size, there is no 24 inch standard counter tops, it's all relative to the eye of the creator. I don't see why that simple think can't be fixed without running a prop first into DAZStudio and exporting it for Poser.Ā
Since MetaCreations put the "Bryce" interface on Poser to make it pretty, has anyone liked the fact that the tools are behind the scene window?
And as to make it possible to "save as" a p4, p5, or p6 pz3 file or pp2, or what ever, that's just a text editing function. These are not complicated files.
As to opening two windows, or two files at a time, most 3d applications allow you to do that. Grab one thing from one file and place it into the other. That's your basic cut, copy, paste function available in 95% of applications since day one when Jobs and Gates were buddies.
I wanted a find a poser4 update to be able to know if a save library file would work in that older version of poser, if Poser could write these files as an option, I would need to worry.
Thread: where can I find a Poser 4 update for mac? | Forum: Poser - OFFICIAL
Well, If Poser gave you the simple option of saving a file in older version formats, life would be better in the Motor City. PhotoShop, Illustrator, and I think even MS Word gives you that tool to make the file more accessible to all the common folk.
Not everyone can afford to rush out and buy the latest and greatest version of every application. But my wishes for Poser improvements have never dealt with its rendering engine or materials, my wishes deal with accurate scaling of imported props (is the poser2 guy still the standard height of a figure?), and an easier to navigate library system, and opening up two pz3 files at once.Ā
Thread: where can I find a Poser 4 update for mac? | Forum: Poser - OFFICIAL
Yeah Wolf,
I wish it was that easy. Most things transfer ok with little problem. Poser4 and the old RayDream Design 5 did not. I don't have a CD burner on the old relic, but I didn't try to stuffit first, I just went with an ethernet connection and tried to transfer the whole poser4 folder. That didn't work, it tranferred, but Poser4 didn't want to work just saying to reinstall or something to that effect. Maybe there's a hidden registration file I overlooked, but I don't think so.
Maybe try stuffing it first and then transferring it, but don't know how that would change things. But maybe I'll try that,
Thanks
Thread: where can I find a Poser 4 update for mac? | Forum: Poser - OFFICIAL
Wolf,
What I'm saying is that I can't just transfer Poser 4.03 from my 9600 over to my Quicksilver's system9 application folder and have it function. It doesn't like to be transferred from one computer to another like many other applications. It requires a clean install and I can only install Poser 4.0 from the CD and don't have the update to convert it to 4.03. Thus I was looking for one.
Don't have no fancy intel based snow leopard
I'm running 10.4.11 on a ppc
Don't really use System 9 stuff that much, but it's not taking up much space
so mostly out of sight out of mind.
I think I use a very old app called listfiles
Again just wanted to consolidate
and finally get rid of the true relic
Thread: where can I find a Poser 4 update for mac? | Forum: Poser - OFFICIAL
I believe it is the P4.0 directly off the CD that's the problem, the P4.03 works fine on my old grey tower 9600. Maybe it's the relative path thing that causes the problem. Of course I had the update a century ago, but lost it or trashed it in a save disk space move. I just wanted to finally consolidate everything on one computer and not dump it. I wish I could just drag it over to the newer (still old in wolf years) Quicksilver, but it won't take.
A friend is doing the same as you lmckenzie, not using poser for anything other then posing figures and exporting over to Vue for rendering. I don't find Poser the one stop shopping center for all your rendering needs. He wanted me to convert my 1812 uniforms to fit old Dork, the p4 guy, which to me is still the p3 guy. I was asking WHY and he was explaining this is to reduce polygon count and save RAM in rendering.
Personally, I like the old concept of just using the head, neck, hands, and fingers of a figureĀ and replacing the rest of the body with clothing, like Zygote's knight and other p3 like things.
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Thread: Old Question: How do you keep morph target from exploding? | Forum: Poser - OFFICIAL