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Subject: A very wierd spoon


LadyBea32 ( ) posted Wed, 28 May 2003 at 8:05 AM · edited Sat, 30 November 2024 at 12:44 PM

file_60400.jpg

is it me or did poser kill my spoon? although is the poly count supposed to be so large? and why does it look so flat?


LadyBea32 ( ) posted Wed, 28 May 2003 at 8:05 AM

file_60401.jpg

here is the one rendered in poser, why is the detailing really apperent here?


Phlegm_Thrower ( ) posted Wed, 28 May 2003 at 8:37 AM

i don't get it lady... it already look pretty flat in LW screencap... add to that the smoothing in Poser and it'll look even more flat in Poser...


BazC ( ) posted Wed, 28 May 2003 at 9:08 AM

I don't think Poser has killed it, couldn't say about the detailing, you can't really see it in the Lightwave screen grab. Anyway, I think the bowl is modelled waay too flat, could do with being at least twice as deep as it is now, and the metal could be a little thicker (or is that a single skin? - if so I posted a work round in the earlier thread that should let you thicken it up!) Sort those things out and I think it'll look great! Nice metal texture by the way! _ Baz


LadyBea32 ( ) posted Wed, 28 May 2003 at 9:58 AM

actually the bowl is that way because it is a cereal bowl and that is how mine looks...hehe. the spoon was done like you said just not as thick i guess. can someone please show me a picture of how high up i am supposed to bevel on the spoon. think that is my major problem. i really downt know how high and wide i am supposed to go.


BazC ( ) posted Wed, 28 May 2003 at 4:55 PM

I'm not sure which bit you're talking about, can you post a pic?


pauljs75 ( ) posted Thu, 29 May 2003 at 1:05 AM

Dunno but it looks overworked a bit. The bowl part of the spoon needs to be dished out more or something. Could probably get it better with less initial polys before smoothing, but thats just me. Dunno a thing about the program you're working with, so I can't help you much more from there. If you were using Wings, I'd say "try using move with magnets on the vertices". Dunno if or how LW does that.


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LadyBea32 ( ) posted Thu, 29 May 2003 at 8:28 AM

file_60402.jpg

here is a picture of a spoon and fork i did. this is the reason why i need to a tutorial that i can understand or i well be modelling these for the rest of my life. the fork i think is fine i just need to bring the teeth out more. but the spoon needs alot of help. Baz what i did on the spoon is i used a cylinder to make the first shape, then i extruded a bit so i would have a top and bottom for it. then i hightlighted the top poly and beveled it out and upwards. then i think i extruded using the numeric window to get it to have a second skin. but i am seeing i didnt give it a thick enough one. also without knowing how wide and upwards to make the bowl of the spoon it came out pretty flat. and to top it all off the center of it isnt smooth. i didnt know what to do with that so i stretched all those points into one. paul, i used lightwave for this, but i also have rhino. although without a tutorial i wouldnt know where to start in rhino to make this and even worse how to save it so the mesh isnt huge.


LadyBea32 ( ) posted Thu, 29 May 2003 at 8:28 AM

file_60403.jpg

here ismor views of the bad pair


LadyBea32 ( ) posted Thu, 29 May 2003 at 9:39 AM

file_60404.jpg

k here is a new spoon, all i did was bevel this time. how does it look and is the thickness right?


LadyBea32 ( ) posted Thu, 29 May 2003 at 9:39 AM

file_60405.jpg

here is a closer view of it


BazC ( ) posted Thu, 29 May 2003 at 10:41 AM

That looks great to me, the huge n-gon (poly with more than 4 sides) bothers me a little but it seems to render OK so maybe you don't need to worry about it. If you do get any rendering artefacts from it just split it up into quads. Looks like you've bevelled the edge which may make it render more sharply than you want. If so just merge polys around the edge, maybe reducing it to just two describing the edge of the bowl. It all depends on the look you want. Take a look at some of the wireframes posted on Moes original thread and compare them to the renders to get an idea of how to set up the geometry around the edge of the spoon. Going to sub-patch mode (tab) will give you a good idea how the mesh will smooth, don't worry that the big n-gon in the middle won't subpatch, you'll still get an idea how the model will look. Baz


LadyBea32 ( ) posted Thu, 29 May 2003 at 6:47 PM

k whats a n-gon? i split the top into subdivide smooth cause when i first did it the edge was choppy. so should i do that with the rest? i mean the areas that need it anyway?


Moebius87 ( ) posted Thu, 29 May 2003 at 9:42 PM

n-gon - a polygon with n number of polygons a term generally used for any polygon with more than four points. LadyBea32, I am still busy writing a tutorial for you on spoons, but the dayjob is getting in the way of finishing it up. I also have to be away for most of next week, so it might take a while get it done. In the meanwhile... looks like you don't need it. :o) Cheers! M

Mind Over Matter
"If you don't mind, then it don't matter."


LadyBea32 ( ) posted Thu, 29 May 2003 at 11:29 PM

heh thanks moe but trust me i do. im not quit understanding the concept of the silverware thing. not only that make it proportioned in size is a bugger. i am sure my package wont be done by the time you come back but if it is then least i can just give the silverware out for free to customers or something. i still have the built-in microwave to make and a few tweaking of the other items oh and lets not forget my most hated part...textures...ugh! but thank you so much moe your tutorial well help me greatly better understand how i am to go about making this three week long pain in my tail spoon.


Poppi ( ) posted Fri, 30 May 2003 at 7:42 PM

that's a fork for fish. the handle should be a little longer. the short handled 4 prong fork is for salad. the long handled 4 prong fork is for the meat/entree. the three pronged fork...longer handle than what you show here is always for fish. the shape of the spoon you have is a bit of a cross between a measuring and soup spoon. a soup spoon is somewhat short handled, with a deepish rounded bowl. an ordinary "tea" spoon has a shorter, shallower, more ellipsoid shaped bowl. an actual spoon to stir tea, or other liquids, has a long handle...at least 6 to eight inches. it has a very small depression in the "bowl" area. and, if you need....i have more silverware trivia. (in my world, as a child, i actually had to know and make use of this glop. and, there's even more...crab forks, picks, crackers...and, don't get me started on knives.) i honestly know the etiquette behind silverware that is extinct, these days, in even the very, very best restaurants. pop...pop...Poppi!!!


LadyBea32 ( ) posted Fri, 30 May 2003 at 8:26 PM

umm i know which is for which i just have a hard time getting it to look right on a computer. but ya know you are really great with silverware. ya kinda remind me of one of those teachers. that teach the rich kids the proper placement of dinnerware and silverware at at table...hehe. that is soo adorable. anyway, i eat on a tv tray with a fork, knife and sometimes a spoon. never cared to much to know all that plus anyway i cant cook a very well either. but some how i eat healthy enough to be loosing weight all the time.


Poppi ( ) posted Fri, 30 May 2003 at 8:44 PM

but ya know you are really great with silverware. ya kinda remind me of one of those teachers. that teach the rich kids the proper placement of dinnerware and silverware at at table...hehe. that is soo adorable. wow...i could teach something...to rich folks? coolness. i spent my first 8 years in south america. the nuns at school thought silverware was a very important subject. are you meaning to tell me, after all these years thinking those years could have been wasted...that...gasp...i can teach, and make actual big fresh american dollars from my silverware experiences? thank you for pointing this out....geeze, my life rocks!!! pop...pop...Poppi!!!


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