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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 05 9:36 pm)



Subject: Genesis 3 in Poser (really!)


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WandW ( ) posted Tue, 23 June 2015 at 2:31 PM · edited Wed, 06 November 2024 at 5:08 AM

I was able to load Genesis via the DSON Importer using D3D’s DSON Loader script.  However, there are serous issues with the rigging.  Note that I’m using a previous version of the DSON Importer because of issues with Genesis 2’s ankle.

This render uses EZSkin shaders…..

file_bf8229696f7a3bb4700cfddef19fa23f.jpIt imports as a single-skin figure; switching the skinning to Poser Unimesh solves some problems and creates others. 

Here is the rig in the Setup Room; however the double actors in the arms and thighs are not traditional Poser Bones, but correspond to the bend and twist for the shoulder, forearm and thigh...

file_84d9ee44e457ddef7f2c4f25dc8fa865.jpOthers are encouraged to give to a whirl with the current DSON Importer and have a look at the resulting cr2 to see what is busted... :)

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Boni ( ) posted Tue, 23 June 2015 at 3:18 PM

For those who are curious, as myself.  What are the advantages of Genesis 3 over 2 or 1?

Boni



"Be Hero to Yourself" -- Peter Tork


bagginsbill ( ) posted Tue, 23 June 2015 at 3:42 PM · edited Tue, 23 June 2015 at 3:45 PM

Here, Boni

GENESIS 3 Technology Advantages

Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.

For example - for all the supposed facial expressions possible, I'd like to see some. They show one.

Users are posting more of the same vacant stare I know how to make with V3.

http://www.daz3d.com/gallery/#images/74652


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


EClark1894 ( ) posted Tue, 23 June 2015 at 3:52 PM

Here, Boni

GENESIS 3 Technology Advantages

Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.

For example - for all the supposed facial expressions possible, I'd like to see some. They show one.

Users are posting more of the same vacant stare I know how to make with V3.

http://www.daz3d.com/gallery/#images/74652

I still find it amusing that when Genesis first came out, DAZ touted the fact that it was one base mesh that could become either male or female. That claim all but disappeared with Genesis 2. Now they're back to claiming that they have separate male and female shapes. Don't get me wrong. I think Genesis is awesome, but marketing tactics just slay me sometimes.




hornet3d ( ) posted Tue, 23 June 2015 at 4:03 PM

Here, Boni

GENESIS 3 Technology Advantages

Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.

For example - for all the supposed facial expressions possible, I'd like to see some. They show one.

Users are posting more of the same vacant stare I know how to make with V3.

http://www.daz3d.com/gallery/#images/74652

I still find it amusing that when Genesis first came out, DAZ touted the fact that it was one base mesh that could become either male or female. That claim all but disappeared with Genesis 2. Now they're back to claiming that they have separate male and female shapes. Don't get me wrong. I think Genesis is awesome, but marketing tactics just slay me sometimes.

Also odd that they dumped the revolutionary weight mapping system that made Genesis 1 the game changer that it was.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


FVerbaas ( ) posted Tue, 23 June 2015 at 4:07 PM
Forum Coordinator

Something else: The poly count is back on the high:

file_82aa4b0af34c2313a562076992e50aa3.JPthought with original Genesis we had entered the 'low poly and subdivide' approach.


WandW ( ) posted Tue, 23 June 2015 at 4:08 PM · edited Tue, 23 June 2015 at 4:16 PM

It's new and shiny, Boni.  :D 

Exporting Genesis as a cr2 doesn't work as was noted over at DAZ; various pieces are missing.  However, although the parts are missing, what is there is rigged properly(EDIT; the exported rig is a Traditional Poser WM rig); the parts seem to be missing because their geometry isn't grouped to a bone.  This is likely because the bone names don't correspond to the geometry's group names, which Poser doesn't seem to be able to handle.

As an aside, Genesis 3 seems to work fine in Studio 4.7 (I haven't yet upgraded), so I'm not sure exactly what is so drastically new and different from Genesis 2 that it won't work in Poser, other than the bone names...

PS; the Poly count of Genesis 3 is 17,000

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


bhoins ( ) posted Tue, 23 June 2015 at 4:28 PM

It's new and shiny, Boni.  :D 

Exporting Genesis as a cr2 doesn't work as was noted over at DAZ; various pieces are missing.  However, although the parts are missing, what is there is rigged properly(EDIT; the exported rig is a Traditional Poser WM rig); the parts seem to be missing because their geometry isn't grouped to a bone.  This is likely because the bone names don't correspond to the geometry's group names, which Poser doesn't seem to be able to handle.

As an aside, Genesis 3 seems to work fine in Studio 4.7 (I haven't yet upgraded), so I'm not sure exactly what is so drastically new and different from Genesis 2 that it won't work in Poser, other than the bone names...

PS; the Poly count of Genesis 3 is 17,000

Different skinning method which Poser does not support and which is not easily translatable.  4.7 will have issues with posing some bones, and, if I recall correctly, HD Morphs. 


Boni ( ) posted Tue, 23 June 2015 at 4:37 PM

Great links and clarification guys for all those considering the upgrade to use in Poser. :)

Boni



"Be Hero to Yourself" -- Peter Tork


mr_phoenyxx ( ) posted Tue, 23 June 2015 at 4:46 PM

Here, Boni

GENESIS 3 Technology Advantages

Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.

For example - for all the supposed facial expressions possible, I'd like to see some. They show one.

Users are posting more of the same vacant stare I know how to make with V3.

http://www.daz3d.com/gallery/#images/74652

I still find it amusing that when Genesis first came out, DAZ touted the fact that it was one base mesh that could become either male or female. That claim all but disappeared with Genesis 2. Now they're back to claiming that they have separate male and female shapes. Don't get me wrong. I think Genesis is awesome, but marketing tactics just slay me sometimes.

Actually I think that occurred because the user base pretty much went up in arms that they didn't have separate figures for male and female. So they changed it because of the feedback. 


AmbientShade ( ) posted Tue, 23 June 2015 at 5:18 PM

Let's keep this on topic please. I already moved one Genesis 3 thread.

I'll allow this one as long as it remains about getting the figure to work with DSON and does not derail into arguing.



shvrdavid ( ) posted Tue, 23 June 2015 at 6:09 PM · edited Tue, 23 June 2015 at 6:10 PM

I don't have V7 yet, but there are huge advantages to rigging a character with the bones like that.

First and foremost, is that it doubles everything you have to play with when rigging any joint that has more than one bone like that. (maps, bulge maps, scaling, etc)

Similar strategies were used years ago, and I always wondered when someone would go back to that style. 

Rigging like that will work in Poser, but bloats the cr2 if a single group mesh is used. 

Various names have been used for this type of rigging, but I prefer to call it Split Bone Rigging because many high end apps allow you to split any bone just so you can use more channels on any area of the mesh you want too. This is not new but not unexpected either.

I would be curious to know how they handle the orientation of the two bones in any limb. Being able to assign different origin rotations to the split bone eliminates needing ghost bones such as the ones in Antonia and V4 WM.

Anything that goes wrong bringing it into Poser should be correctable if you look at it from a Single Skin, one map per bone perspective (even if it supports tons of maps per bone)

When V7 is free I will look at it closer to see what advantages G3 has over G2. It obviously already has rigging advantages...

I am curious thou, does V7 support Ptex and/or UDIM UV mapping?



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thd777 ( ) posted Tue, 23 June 2015 at 7:15 PM · edited Tue, 23 June 2015 at 7:16 PM

When V7 is free I will look at it closer to see what advantages G3 has over G2. It obviously already has rigging advantages...

I am curious thou, does V7 support Ptex and/or UDIM UV mapping?

There is no need to wait. All of these are features of G3F which is free and already in your account as part of the Genesis 3 Female Starter Essentials. V7 is just another shape for G3F and not required to use these features. This download also includes the clone for fitting G2F clothes. I would be interested what you think about the rigging and mapping in more detail.

G3F and V7 use UDIM UV mapping.

Ciao

TD


erogenesis ( ) posted Tue, 23 June 2015 at 7:55 PM

has anyone tried FBX export-import? Or Collada?

"The fool is not the one that does something foolish, but the one that does nothing at all."


coldrake ( ) posted Tue, 23 June 2015 at 8:05 PM · edited Tue, 23 June 2015 at 8:06 PM

For example - for all the supposed facial expressions possible, I'd like to see some. They show one.

Here are some examples. http://www.daz3d.com/feel-it-mix-and-match-expressions-for-victoria-7


EClark1894 ( ) posted Tue, 23 June 2015 at 8:53 PM · edited Tue, 23 June 2015 at 8:54 PM

For example - for all the supposed facial expressions possible, I'd like to see some. They show one.

Here are some examples. http://www.daz3d.com/feel-it-mix-and-match-expressions-for-victoria-7

Hmm, she kind of looks hispanic in that promo ad. That's new right there.




Glitterati3D ( ) posted Tue, 23 June 2015 at 8:58 PM

I thought links to offsite marketplaces were a violation of the TOS?

Does that only apply to SOME users?


WandW ( ) posted Tue, 23 June 2015 at 9:10 PM

Over at the Poser Forum at DAZ, adzan has Genesis 3 working pretty well in Poser, but I can't figure out what he is doing differently from me.  He simply created Posre CFs in Studio 4.8 and it loaded right up into PP2014.  I tried doing that, even installing 4.8, but no difference.  I am using Game Dev, so perhaps that might make a difference?

I haven't yet ried Collada or fbx, EG.....

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


bagginsbill ( ) posted Tue, 23 June 2015 at 9:24 PM · edited Tue, 23 June 2015 at 9:25 PM

As far as I can tell, the TOS has no prohibition against informational links off site, except when those links lead to sexually explicit material, which is forbidden. 

"Commercial images are welcome in the galleries with following restrictions: 1. Posting of commercial images/links is limited to active vendors and products in the Renderosity Marketplace."

That paragraph on commercial images in the galleries does mention links, but qualifies the statement as being regarding only the galleries. It seems to be a prohibition against advertising. The links in this thread are not promotional advertising, nor are they in the gallery, so that paragraph doesn't apply.

Finally, a paragraph disavows responsibility for content reachable from member-supplied links, which is tacit approval of their existence.

"Off-Site Links: The Renderosity community contains links to a variety of other web sites. These are usually in the form of member/user provided links. Renderosity cannot, and will not be held responsible for the privacy practices, or content of any web site other than our own."

I can't find any other mention of links besides those three. What rule are you referring to?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 23 June 2015 at 9:27 PM · edited Tue, 23 June 2015 at 9:28 PM

However, I do note that the TOS prohibits:

"Personal attacks. This includes but is not limited to, destructive, abusive, defamatory communications in any form,"

Because of that, I would assume that publicly accusing someone of violating the TOS is itself a TOS violation. But what do I know.

I think you're supposed to speak to a moderator.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Glitterati3D ( ) posted Tue, 23 June 2015 at 9:50 PM · edited Tue, 23 June 2015 at 9:53 PM

However, I do note that the TOS prohibits:

"Personal attacks. This includes but is not limited to, destructive, abusive, defamatory communications in any form,"

Because of that, I would assume that publicly accusing someone of violating the TOS is itself a TOS violation. But what do I know.

I think you're supposed to speak to a moderator.

I know several vendors who had their taglines deleted for simply linking to another marketplace IN the sig line.  As a violation of the TOS. LOL, I even know one USER who had her tagline deleted and got a warning for quoting YOU.


bagginsbill ( ) posted Tue, 23 June 2015 at 9:54 PM

But that's promotional linking. I think the context is part of the interpretation. If somebody asks a question, you can link to a page that answers the question, even if it's a product page.

You can't just spam your own product links though, unless they're sold here, by you. Then you can spam.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 23 June 2015 at 9:56 PM

I was just thinking that we're posting off-topic, which should be a TOS violation but isn't. LOL


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 23 June 2015 at 9:59 PM

LOL, I even know one USER who had her tagline deleted and got a warning for quoting YOU.

We cross posted and I didn't see that last part at first. Really? That's hilarious. What was the quote?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 23 June 2015 at 10:10 PM · edited Tue, 23 June 2015 at 10:18 PM

Aha - I knew this was discussed. Here's a link to Site Admin Kimberly C officially declaring that the site owners have deliberated, and interpreted the ToS in favor of allowing off-site links in signatures. So there's that.

http://www.renderosity.com/mod/forumpro/?thread_id=2883717&#msg4174493

"After talking further with the team we have decided, after receieving more intake from other members, that we will allow off site linking in sigs."

I have to assume that if you can spam such links in your sig, then you can write them in posts, too.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Glitterati3D ( ) posted Tue, 23 June 2015 at 10:33 PM

LOL, I even know one USER who had her tagline deleted and got a warning for quoting YOU.

We cross posted and I didn't see that last part at first. Really? That's hilarious. What was the quote?

One of your funnier comments about the forum software.  LOL!


LaurieA ( ) posted Tue, 23 June 2015 at 10:44 PM · edited Tue, 23 June 2015 at 10:45 PM

Content Advisory! This message contains profanity

LOL, I even know one USER who had her tagline deleted and got a warning for quoting YOU.

We cross posted and I didn't see that last part at first. Really? That's hilarious. What was the quote? It was me, it was about the people who code the site and it contained some of your colorful language (the language was what got my ass in a sling...not because it quoted you...lolol).

Laurie



Vaskania ( ) posted Tue, 23 June 2015 at 10:47 PM

For example - for all the supposed facial expressions possible, I'd like to see some. They show one.

Here are some examples. http://www.daz3d.com/feel-it-mix-and-match-expressions-for-victoria-7

Hmm, she kind of looks hispanic in that promo ad. That's new right there.

She reminds me of a younger Kelly Lebrock in some images.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


erogenesis ( ) posted Wed, 24 June 2015 at 12:09 AM · edited Wed, 24 June 2015 at 12:13 AM

Over at the Poser Forum at DAZ, adzan has Genesis 3 working pretty well in Poser, but I can't figure out what he is doing differently from me.  He simply created Posre CFs in Studio 4.8 and it loaded right up into PP2014.  I tried doing that, even installing 4.8, but no difference.  I am using Game Dev, so perhaps that might make a difference?

I haven't yet ried Collada or fbx, EG.....

Ok interesting. Yeah I tried to DL the 5 TRILLION Gbs of essentials but failed (my african interwebs has its moments...) so I cannot try it myself. Please post it here if you find out anything else. I have a bunch of people on my side that would be very happy if they can get it to work. PS: I'll also check out adzan over at DAZ

"The fool is not the one that does something foolish, but the one that does nothing at all."


RorrKonn ( ) posted Wed, 24 June 2015 at 12:26 AM

well I just found out about G3 so can't say any thing about them.

but G1 boy,girl & are the same mesh.

G2 boy,girl are the same mesh,maybe it's just a morph or might have been mapped different or rig different etc etc I don't know why there's a boy,girl difference.

you can still see a lot of V3,4 not SubDed yet in Genesis. 

when I upgrade daz studio I'll get G3 ,I guess there the same boy,girl mesh also.

if they got G2 to work in DSON there's no reason why G3 won't eather .there's always kinks in new tech ,just iron out the wrinkles ;)

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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erogenesis ( ) posted Wed, 24 June 2015 at 12:40 AM

if they got G2 to work in DSON there's no reason why G3 won't eather .there's always kinks in new tech ,just iron out the wrinkles ;)

yeah I'm quite sure something like that will happen. Would be kinda uncool to sideline all the poser users that invested in DAZ all those years. I know Poser is currently doing their best to catch up.

"The fool is not the one that does something foolish, but the one that does nothing at all."


Vaskania ( ) posted Wed, 24 June 2015 at 1:01 AM

If you create PoserCF for her via DS and load those, she'll load fine, as will her clothing, but try to pose her while using any of the skinning methods and she implodes/explodes/turns into an EKG.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


chaecuna ( ) posted Wed, 24 June 2015 at 1:36 AM

Unless/until Poser supports dual quaternion skinning the issue it moot.


hornet3d ( ) posted Wed, 24 June 2015 at 6:15 AM

Let's keep this on topic please. I already moved one Genesis 3 thread.

I'll allow this one as long as it remains about getting the figure to work with DSON and does not derail into arguing.

A sincere thanks for you input both here and the other thread.  I happen to think you have got it spot on but even if I did not I would still welcome the early intervention as it shows that moderators are looking and hopefully keeps things on track without locking threads of interest such as this.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


bagginsbill ( ) posted Wed, 24 June 2015 at 6:29 AM

I am testing English Bob's theory how to keep the ebots coming. He says if you follow an ebot to read a thread, but don't reply again, you stop getting them. So I am ...

Replying for ebot.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


WandW ( ) posted Wed, 24 June 2015 at 7:03 AM · edited Wed, 24 June 2015 at 7:07 AM

According to adzan, he loads it and the clothing, ticks Poser Unimesh skinning and it works well.  I asked him what Poser SR and Importer version he is using.

I’m using Poser Pro Game Dev 10.0.5.28925 and DSON Importer 1.1.3.50. (I’ve tried 1.2.0.12, and the results look likes a cheese log when posed; they only look like a broken balljoint doll with the previous version),...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


erogenesis ( ) posted Wed, 24 June 2015 at 7:52 AM

According to adzan, he loads it and the clothing, ticks Poser Unimesh skinning and it works well.  I asked him what Poser SR and Importer version he is using.

I’m using Poser Pro Game Dev 10.0.5.28925 and DSON Importer 1.1.3.50. (I’ve tried 1.2.0.12, and the results look likes a cheese log when posed; they only look like a broken balljoint doll with the previous version),...

cool thanks. I'll try that. I wouldn't be surprised if there was a way because I've managed to get Poser WM figures to work in DS and I've read elsewhere that G3 works in DS4.7 so it doesn't seem like the tech is brand new or something.

Unless/until Poser supports dual quaternion skinning the issue it moot.

I've heard that that's most likely going to happen, so all should be ok. Poser's Genesis fans just need to be patient... might be cheaper for them to wait as well hehehe

"The fool is not the one that does something foolish, but the one that does nothing at all."


midnight_stories ( ) posted Wed, 24 June 2015 at 8:16 AM

Yes it sort of works but you get poke throughs.

This is Genesis 3 Female with the Heavy morph at 50%
Wearing my Road Predator outfit.

file_1afa34a7f984eeabdbb0a7d494132ee5.jp


RedPhantom ( ) posted Wed, 24 June 2015 at 9:15 AM
Site Admin

Midnight stories, care to do a step by step for those of us not versed in DS?


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
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RorrKonn ( ) posted Wed, 24 June 2015 at 9:35 AM

 ebot

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


seeker ( ) posted Wed, 24 June 2015 at 9:44 AM

Yes it sort of works but you get poke throughs.

This is Genesis 3 Female with the Heavy morph at 50%
Wearing my Road Predator outfit.

file_1afa34a7f984eeabdbb0a7d494132ee5.jp

I'd love a tutorial too. This is what I get no matter what method I use
file_5ef059938ba799aaa845e1c2e8a762bd.jp


wolf359 ( ) posted Wed, 24 June 2015 at 10:38 AM · edited Wed, 24 June 2015 at 10:39 AM
Online Now!

Hmm.. I just officially dumped V4 in favor of G2F now that I can get animated genesis figures into Maxon Cinema4D for my movie project

No hurry here to get the G3 Female just to buy a so called "V7" morph.



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YouTube Channel



Byrdie ( ) posted Wed, 24 June 2015 at 10:40 AM

Oi! Don't toss that, its Art! You know, like Degas or something. ;-)


Byrdie ( ) posted Wed, 24 June 2015 at 10:50 AM

Where's the newest importer? I just tried to get it and all I'm seeing is the 1.2.0.12 version that I already have.


FightingWolf ( ) posted Wed, 24 June 2015 at 10:59 AM

Seeker

That's an awesome render. lol.  You should keep it and give it a good title G3 meets Poser, G3 WTF. lol.  If art captures life experiences then that picture can definitely be called art..lol.



seeker ( ) posted Wed, 24 June 2015 at 11:14 AM

After hours of messing with stuff to make it work I feel just about as tangled as that model :)


erogenesis ( ) posted Wed, 24 June 2015 at 11:41 AM · edited Wed, 24 June 2015 at 11:42 AM

I'd love a tutorial too. This is what I get no matter what method I use
file_5ef059938ba799aaa845e1c2e8a762bd.jp

its a picasso! epic! anyway, FBX, CR2 and DAE all don't work for Poser. Perhaps when they come with Dual Quaternion skinning it might, but even then I doubt it because DAZ have split the main limbs into two rotation fields and while the bones work well in Poser, the association with the right region of the OBJ file doesn't work. I assume DQS is for how a limb bends and not how many bones per polygroup it has. 

the only two ways are the DSON way that midnite seems to have managed (plz share!) or just re-rigging her in poser. I tried it with re-naming the bones and seems to work. But gave up cuz its a load of work lol and I'll have to redo the weight mapping anyway. If I didn't have PE I might have actually tried it. G3 is a good figure. I hope there'll be a way eventually or it will be sad for my poser buddies.

Anyway, onwards! 

"The fool is not the one that does something foolish, but the one that does nothing at all."


Shaylea ( ) posted Wed, 24 June 2015 at 11:57 AM

 learning


Byrdie ( ) posted Wed, 24 June 2015 at 3:08 PM

Gah! Was not the new importer I needed, but the old one. Got it and reinstalled, still having no success with G3F as you can plainly see. But at least my other scenes with G2 stuff in them are no longer wonky.

file_9b8619251a19057cff70779273e95aa6.pn


EClark1894 ( ) posted Wed, 24 June 2015 at 4:31 PM

I was just looking at the bone setup WandW posted. Does she have a heel bone? Whatever the hell for?




Vaskania ( ) posted Wed, 24 June 2015 at 4:46 PM · edited Wed, 24 June 2015 at 4:47 PM

I was just looking at the bone setup WandW posted. Does she have a heel bone? Whatever the hell for?

Better posing. Play with some of the foot pose dials and then check the dials of the heel bone. It's utilized. You have one too, it's called the Calcaneus.

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Daz, Blender, Affinity, Substance, Unity, Python, C#


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