Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
Depending of what you use as a texture. If you use a bitmap, go in the material editor and bring up picture scale X and Y up to 2 or 3... You must try what you like. Also check OBJECT STANDARD. If you use a procedural material, just scale your yexture in the small material window. But bertter check OBJECT STANDART too. Hope this helps. If not, just show us a sample. :-)Guitta
what Gebe forgot. If you are using bitmap textures, they should be "seemless" - which means, that if you tile them, you don't see borders (too much). I think there software packages out somewhere with which you can make textures semless. Maybe somebody else can help . :-) Walther
One day your ship comes in - but you're at the airport.
Attached Link: http://harmware.com/sTile.htm
Ya the best way to make seemless textures is the tried and true method of using the pluggin Offset in Photoshop. Then use the stamp tool to stamp out the seams. You have to do it twice to get it perfect cause you can't go too near the edges or you'll create more seams. Now if you don't have that program any program that can roll the image would allow the same effect. Programs? sTile... Of course completly free and pluggins to help are called "simple" for photoshop PSP and they are free also but work even better if you textures are seamless to start with. Don't waste your hard earned cash on a seamless welder plugging, Offset and the stamp tool works way better. http://www.btinternet.com/~cateran/simple/Those simple pluggins work with PSP and there is somewhere in PSP the same type of feature Offset somewhere in it then if you don't have a stamp use clone I think it's called in that program instead. You can make them in PSP to just as easy. Those simple pluggins also have a offset but I don't think you can set how much you want it to offset but it still works just click it a few times instead.
Thanks Raven for pointing that out, I have found that now,it was not something I had noticed before. I find for the price, PSP is quite suprising, the more I use it, the more usefull features I find in it. Obviously Photoshop would have more to offer, but it also needs a bit more available cash. Cheers, Dave
Attached Link: http://www.davegh.com/blade/davegh.htm
Go to this link for great cobblestones and more.. The cobblestones are under grounds 1... Only works in Internet Explorer...LOL...10,000? I get all mine by scavaging. But, I DID buy Kromecat's tree trunk and Tuesday's stone pack. And it seems Ransom makes a living by selling textures...grin. And since it seems he got a raw deal...I thought it only proper to suggest something that would allow him to make some money and use his talents.
Ya I give mine away for free right now but if you want to buy them off of me I'll sell em to you. The only thing I sell is my meshes cause I can't afford the bandwidth charges to give them away for free. I got over 2 gigs of stuff on the web I give away for free but I'll sell em to you no problem.... It costs me over $200 dollars a year just to give away my free sample pack. Like I make no money here. I do it for the fun of it. I think he wants to spread the word to maximum people and selling them will cut down on how many people go to his site. Plus he may no be able to sell them because of previous contracts.... They can't do anything about him giving them away.
"I think he wants to spread the word to maximum people and selling them will cut down on how many people go to his site." Perhaps. But, if you read, the company he took to court is "gone". Also, according to his site he says, "I made the textures published on this website before the creation of Rebel Act Studios and I have the copyright of these textures because I did this work as freelance for this Company." So, it seems to me he could sell them if he wanted to. "It costs me over $200 dollars a year just to give away my free sample pack" I spend $200 a year for a website that is nothing but a family site...viewed by about 10 people. I guess people spend money on a site for people to benefit from for different reasons. I'm sorry if I offended anyone by suggesting this person try to find a way to make some money from his textures. I know other people do a LOT of stuff for free. I appreciate them. I suspect it makes them feel good to be a benefit to so many others...and perhaps that is payment enough. But IF a person has a talent that could earn money (IMHO), I try to suggest to that person to pursue it. I've said it to plenty of people (most recently, Dalinese, Moebius87, dialyn, and, though she won't answer me...LOL...linwhite). I don't know what your textures look like or how good they appear to be. But, if they are good and useful, I wouldn't see anything wrong with trying to earn money from them. Again, I'm sorry if I offended anyone with my suggestion that things that are of good quality should be investigated as a sale item. Some people are hobbyists. Some are professional. Some are hobbyists who hope to become professional. For the last group I mentioned, I provide encouragement.
Perhaps he does do work for others. Perhaps he is rich. Or not. Regardless, it sucks that he was taken advantage of. I just don't want to be seen as some sort of asshole just because I suggested he make money here at R'City or somewhere. Even if it "hurts" me. After all, I suggested to Moebius long ago that he should sell his stuff instead of give it away and, though it might not have been my suggestion that caused it, he finally DID put something up for sale. It resulted in me spending money to buy it when MAYBE I could have gotten it for free if I had kept my mouth shut. But that's the way I am. I speak what I feel even if it means I will lose out on something free.
I hear ya man. That happens lots in the gaming industry. 95 % of the games probibly fail. You got to just do it for the fun of it and any money you make off of it is a bonus. Your not going to get rich on games unless you make the whole thing yourself and it's spectacular. Usually in the gaming industry you can't make money off the parts because you don't own the game in the first place.(the game engine) Like I can't sell a wad file for half-life. I sure can sell it to a company though cause I'm selling them my time for creating it. I'm from the old school in that the web should remain free as much as possible. I get stuff for free and I give away stuff for free. Fair is fair. If things like nepster and stuff like that hadn't made such a big impact on bandwith there would be lots more stuff for free on the web right now but you can't cause you can't find places to host the files anymore for free. Good texture artists have no shortage of work. I'm sure he's working on some game somewhere.
"I'm from the old school in that the web should remain free as much as possible." The web SHOULD remain free. But intellectual rights and property should be respected and shouldn't be passed around as free. I don't think Napster was shut down because of bandwidth. It was because people were getting something for free that they should have paid for. I mean, if a group released an album and one person bought it and posted it on a share to Napster and the rest of the world got it for free, why would that group and music label release another album? Now, if someone creates something and gives it away, great! But if it's for sale, it should be purchased. After all, where would E-on be if 10 people purchased the software and all the rest of the users got it free off a web share? Like you said, though...he's probably working on a new game somewhere. (I HOPE it's MOO 3...I'm tired of waiting !! LOL)
Well what I ment about Nepster isn't about sharing stuff they shouldn't be sharing it's about where people stuffed them files. They put them MP3's every where. They stored them on free web sites. The bandwith from the file sharing killed the free model. Now you have to pay if you got any kinds of hits at all really. I could have before stuffed my meshes where I got my graphics for download for completly free but the zip police are checking for none related content so I can't do that anymore. The meshes are not related to the website content so I can't store them there. We all pay one way or the other. I don't think people realized the implictions of there little anachy they created. Like I can't even store them here on my own computer cause there is bandwith limits on the service now.Nepster self distructed but one effective way of combatting such programs is with bandwith limits. Didn't take them long to figure that one out.
Well, gee wilickers, who would have thought this would spark so much discussion... :) But yeah, this guy has been around for years now, and I think he's going to remain in this position... If you look at my picture "the road less travelled", that's also based on one of his textures... All in all, a lot of inspiring textures...
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Has anybody any ideas please, on how you can stop a texture looking so obviously tiled in Vue. I want to create a cobbled street, but the tests are noticeably tiled, I have got round in in the past by varying it with post-work, I wondered if there is a way to achieve it in Vue.
With a username like mine I appreciate I should know the answer, but that was more a little joke with a friend and the I wish syndrome.
Thanks in advance.
Dave