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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Texture tiling


Mikeangelo ( ) posted Thu, 12 December 2002 at 11:14 AM · edited Wed, 18 September 2024 at 6:36 AM

Has anybody any ideas please, on how you can stop a texture looking so obviously tiled in Vue. I want to create a cobbled street, but the tests are noticeably tiled, I have got round in in the past by varying it with post-work, I wondered if there is a way to achieve it in Vue.
With a username like mine I appreciate I should know the answer, but that was more a little joke with a friend and the I wish syndrome.
Thanks in advance.
Dave


gebe ( ) posted Thu, 12 December 2002 at 11:19 AM

Depending of what you use as a texture. If you use a bitmap, go in the material editor and bring up picture scale X and Y up to 2 or 3... You must try what you like. Also check OBJECT STANDARD. If you use a procedural material, just scale your yexture in the small material window. But bertter check OBJECT STANDART too. Hope this helps. If not, just show us a sample. :-)Guitta


gebe ( ) posted Thu, 12 December 2002 at 11:21 AM

Oh, and forgot to say: if you use a bumpmap, you mast scale it as well:-)


Mikeangelo ( ) posted Thu, 12 December 2002 at 11:35 AM

Thanks for the advice Guitta, I shall go and experiment with your suggestions. I have probably been scaling it too small. Dave


wabe ( ) posted Thu, 12 December 2002 at 12:56 PM

what Gebe forgot. If you are using bitmap textures, they should be "seemless" - which means, that if you tile them, you don't see borders (too much). I think there software packages out somewhere with which you can make textures semless. Maybe somebody else can help . :-) Walther

One day your ship comes in - but you're at the airport.


MightyPete ( ) posted Thu, 12 December 2002 at 1:31 PM

Attached Link: http://harmware.com/sTile.htm

Ya the best way to make seemless textures is the tried and true method of using the pluggin Offset in Photoshop. Then use the stamp tool to stamp out the seams. You have to do it twice to get it perfect cause you can't go too near the edges or you'll create more seams. Now if you don't have that program any program that can roll the image would allow the same effect. Programs? sTile... Of course completly free and pluggins to help are called "simple" for photoshop PSP and they are free also but work even better if you textures are seamless to start with. Don't waste your hard earned cash on a seamless welder plugging, Offset and the stamp tool works way better. http://www.btinternet.com/~cateran/simple/


Mikeangelo ( ) posted Thu, 12 December 2002 at 4:17 PM

Thanks folks for the added help, unfortunatly I don't have Photoshop, only PSP and Corel Photopaint, but I will give all methods a go within those program's, to see if there is a way of making seamless textures. Cheers Dave


MightyPete ( ) posted Thu, 12 December 2002 at 4:34 PM

Those simple pluggins work with PSP and there is somewhere in PSP the same type of feature Offset somewhere in it then if you don't have a stamp use clone I think it's called in that program instead. You can make them in PSP to just as easy. Those simple pluggins also have a offset but I don't think you can set how much you want it to offset but it still works just click it a few times instead.


Mikeangelo ( ) posted Thu, 12 December 2002 at 5:27 PM

Right thanks Pete, I hadn't thought of clone, that would do the trick. cheers, Dave


raven ( ) posted Thu, 12 December 2002 at 7:43 PM

In PSP under the Selections menu, there is a 'Convert to Seamless Pattern' option.



Mikeangelo ( ) posted Fri, 13 December 2002 at 4:53 AM

Thanks Raven for pointing that out, I have found that now,it was not something I had noticed before. I find for the price, PSP is quite suprising, the more I use it, the more usefull features I find in it. Obviously Photoshop would have more to offer, but it also needs a bit more available cash. Cheers, Dave


ChuckEvans ( ) posted Fri, 13 December 2002 at 12:06 PM

Yeah, and hey, "Mike", if you get some good cobblestone effects, I'd SURE like to see it and learn what you did. I gave up and used brick (Ugh!)


Mikeangelo ( ) posted Fri, 13 December 2002 at 4:49 PM

I will certainly let you know if I get a succesful result. Dave


tradivoro ( ) posted Sat, 14 December 2002 at 12:05 PM

Attached Link: http://www.davegh.com/blade/davegh.htm

Go to this link for great cobblestones and more.. The cobblestones are under grounds 1... Only works in Internet Explorer...


ChuckEvans ( ) posted Sat, 14 December 2002 at 12:10 PM

Wow, tradivor...nice link. Also sounds like the guy was "stepped on" a bit.


MightyPete ( ) posted Sat, 14 December 2002 at 12:44 PM

Ya you should post that link in the free textures thread. Lots of nice stuff there.


tradivoro ( ) posted Sat, 14 December 2002 at 12:47 PM

file_35805.jpg

Yeah, definitely nice stuff and very realistic... I thought it was in the free textures thread already...


gebe ( ) posted Sat, 14 December 2002 at 12:52 PM

OK, I have put the link up. Thanks Paul for letting us know:-) Guitta


ChuckEvans ( ) posted Sat, 14 December 2002 at 1:04 PM

I sent him a message and suggested he take a look at R'City (and perhaps sell some of those textures in packs...they look like seamless tiles). Also suggested he take a look at RansomActive. Seems a shame for such good work to sit on a website.


MightyPete ( ) posted Sat, 14 December 2002 at 1:10 PM

Sell then? That's a good suggestion! D'oh ! What's wrong with giving them away? Hey I got 10,000 textures you want to buy them?


gebe ( ) posted Sat, 14 December 2002 at 1:15 PM

Want to buy mine too Chuck? Many things are sold (expensive) on the web. Yes, what's wrong to give them away for free? Should I also sell what I found out for vegetations and objects?


ChuckEvans ( ) posted Sat, 14 December 2002 at 1:17 PM

LOL...10,000? I get all mine by scavaging. But, I DID buy Kromecat's tree trunk and Tuesday's stone pack. And it seems Ransom makes a living by selling textures...grin. And since it seems he got a raw deal...I thought it only proper to suggest something that would allow him to make some money and use his talents. Message671414.jpg


ChuckEvans ( ) posted Sat, 14 December 2002 at 1:18 PM

Oh well, I guess I'm in trouble now. Message671424.jpg


gebe ( ) posted Sat, 14 December 2002 at 1:18 PM

What a generouse idea for us users (LOL)


MightyPete ( ) posted Sat, 14 December 2002 at 1:26 PM

Ya I give mine away for free right now but if you want to buy them off of me I'll sell em to you. The only thing I sell is my meshes cause I can't afford the bandwidth charges to give them away for free. I got over 2 gigs of stuff on the web I give away for free but I'll sell em to you no problem.... It costs me over $200 dollars a year just to give away my free sample pack. Like I make no money here. I do it for the fun of it. I think he wants to spread the word to maximum people and selling them will cut down on how many people go to his site. Plus he may no be able to sell them because of previous contracts.... They can't do anything about him giving them away.


ChuckEvans ( ) posted Sat, 14 December 2002 at 1:43 PM

"I think he wants to spread the word to maximum people and selling them will cut down on how many people go to his site." Perhaps. But, if you read, the company he took to court is "gone". Also, according to his site he says, "I made the textures published on this website before the creation of Rebel Act Studios and I have the copyright of these textures because I did this work as freelance for this Company." So, it seems to me he could sell them if he wanted to. "It costs me over $200 dollars a year just to give away my free sample pack" I spend $200 a year for a website that is nothing but a family site...viewed by about 10 people. I guess people spend money on a site for people to benefit from for different reasons. I'm sorry if I offended anyone by suggesting this person try to find a way to make some money from his textures. I know other people do a LOT of stuff for free. I appreciate them. I suspect it makes them feel good to be a benefit to so many others...and perhaps that is payment enough. But IF a person has a talent that could earn money (IMHO), I try to suggest to that person to pursue it. I've said it to plenty of people (most recently, Dalinese, Moebius87, dialyn, and, though she won't answer me...LOL...linwhite). I don't know what your textures look like or how good they appear to be. But, if they are good and useful, I wouldn't see anything wrong with trying to earn money from them. Again, I'm sorry if I offended anyone with my suggestion that things that are of good quality should be investigated as a sale item. Some people are hobbyists. Some are professional. Some are hobbyists who hope to become professional. For the last group I mentioned, I provide encouragement.


MightyPete ( ) posted Sat, 14 December 2002 at 1:51 PM

Well he probibly does make money with his art. That's just one game I'm sure he does work for others. I give my stuff away for free BUT if a company wants it I sell it to them of course. I use that cash to buy my software to make more free stuff...


ChuckEvans ( ) posted Sat, 14 December 2002 at 2:01 PM

Perhaps he does do work for others. Perhaps he is rich. Or not. Regardless, it sucks that he was taken advantage of. I just don't want to be seen as some sort of asshole just because I suggested he make money here at R'City or somewhere. Even if it "hurts" me. After all, I suggested to Moebius long ago that he should sell his stuff instead of give it away and, though it might not have been my suggestion that caused it, he finally DID put something up for sale. It resulted in me spending money to buy it when MAYBE I could have gotten it for free if I had kept my mouth shut. But that's the way I am. I speak what I feel even if it means I will lose out on something free.


MightyPete ( ) posted Sat, 14 December 2002 at 2:19 PM

I hear ya man. That happens lots in the gaming industry. 95 % of the games probibly fail. You got to just do it for the fun of it and any money you make off of it is a bonus. Your not going to get rich on games unless you make the whole thing yourself and it's spectacular. Usually in the gaming industry you can't make money off the parts because you don't own the game in the first place.(the game engine) Like I can't sell a wad file for half-life. I sure can sell it to a company though cause I'm selling them my time for creating it. I'm from the old school in that the web should remain free as much as possible. I get stuff for free and I give away stuff for free. Fair is fair. If things like nepster and stuff like that hadn't made such a big impact on bandwith there would be lots more stuff for free on the web right now but you can't cause you can't find places to host the files anymore for free. Good texture artists have no shortage of work. I'm sure he's working on some game somewhere.


ChuckEvans ( ) posted Sat, 14 December 2002 at 2:32 PM

"I'm from the old school in that the web should remain free as much as possible." The web SHOULD remain free. But intellectual rights and property should be respected and shouldn't be passed around as free. I don't think Napster was shut down because of bandwidth. It was because people were getting something for free that they should have paid for. I mean, if a group released an album and one person bought it and posted it on a share to Napster and the rest of the world got it for free, why would that group and music label release another album? Now, if someone creates something and gives it away, great! But if it's for sale, it should be purchased. After all, where would E-on be if 10 people purchased the software and all the rest of the users got it free off a web share? Like you said, though...he's probably working on a new game somewhere. (I HOPE it's MOO 3...I'm tired of waiting !! LOL)


MightyPete ( ) posted Sat, 14 December 2002 at 3:08 PM

Well what I ment about Nepster isn't about sharing stuff they shouldn't be sharing it's about where people stuffed them files. They put them MP3's every where. They stored them on free web sites. The bandwith from the file sharing killed the free model. Now you have to pay if you got any kinds of hits at all really. I could have before stuffed my meshes where I got my graphics for download for completly free but the zip police are checking for none related content so I can't do that anymore. The meshes are not related to the website content so I can't store them there. We all pay one way or the other. I don't think people realized the implictions of there little anachy they created. Like I can't even store them here on my own computer cause there is bandwith limits on the service now.Nepster self distructed but one effective way of combatting such programs is with bandwith limits. Didn't take them long to figure that one out.


Mikeangelo ( ) posted Sat, 14 December 2002 at 3:50 PM

Thanks for the link tradivoro, I had better get there quick while they are still free, LOL. Still it has created an interesting discussion. Dave


tradivoro ( ) posted Sat, 14 December 2002 at 5:00 PM

Well, gee wilickers, who would have thought this would spark so much discussion... :) But yeah, this guy has been around for years now, and I think he's going to remain in this position... If you look at my picture "the road less travelled", that's also based on one of his textures... All in all, a lot of inspiring textures...


MightyPete ( ) posted Sun, 15 December 2002 at 8:10 PM

Well for all his bad html on his site I got every single textures there in 15 mins without IE cause I don't own it. There is 250 megs of them there FYI.... ya he can sell them now no problem...


tradivoro ( ) posted Sun, 15 December 2002 at 9:12 PM

That's funny Pete... :)


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