(Last Updated: 2024 Aug 27 11:02 am)
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She's looking pretty amazing. I think it's just fantastic what you're doing! I really admire your guts and determination. Love esther
I aim to update it about once a month. Â Oh, and it's free!
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I fix a few flaws in the mesh around the hip and back into poser once again. Now i did her hip and now working on her toes. Here's a quick view so far. There are no joint parameters for her yet. Hermm also when working on her feet she won't have reverse kenmenics if i spelled that correctly. i am not sure if that would be a problem for some users.. please let me know.
What i have so far for body parts that are boned:
Hip
Right and left Buttock
Right and Left Thigh
Right and Left Shin
Right and Left Foot
Right and Left Foot 1 "fixes Foot arch for heels" :P
Right and Left Toe Base
Right and left Big Toe 1
Right and Left Big Toe 2
Right and Left 1 Digit 1
Right and Left 1 Digit 2
That's what I have so far the digits "toes" are named 1 digit from the big to the pinky toe. :) I could figure out the names for the little piggies so tenchical term was digits. :D
Here's a view guys I am gonna go back to boning her toes I will give u more updates.
Cheers
Seraphira
Message edited on: 02/15/2005 23:09
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"Hi Xena I do the same thing. it just drives me nuts for creating clothing wise. :) Might as well cut it out all together "inverse Kinematics" heh :) " no,no,no..you've gotta leave IK in,us animators cant(easily) work without it. drop me a line if you need any help setting up IK Stefan
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just out of curiousity, what causes those weird squares? at first i just thought it was at the edge of groups, but now i see it in the head on the side... is that the poser renderer or something poser has actually done to the mesh? or something else altogether? she's coming along nicely! i hope you don't have to redo everything regarding her texturing. it's so great to see her in poser. i really like her shoulders and i agree about the neck movement. if she'll be able to look over her shoulder properly instead of looking like she's part swan or going to star in the exorcist, she'll be more than i hoped for. but then, i'm not sure that's even possible. sending my portion of positive, calming thoughts
Fantastic!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
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nice! that's much better than v3, IMHO, and close to this pic http://www.chloesevigny.com/chloe_pictures/red_lips_over_shoulder_look.jpg found at the Chloe Sevigney site. I like the wrinkle in her neck. mls! i should have realized. that makes sense. sorry you have to redo all that work. i just have to say, i really like ratio of shoulder width to head length.
yes i too think her proportions are more real than V3
I aim to update it about once a month. Â Oh, and it's free!
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This is really fantastic. I really hope that you can stay away from Vicky 3 JCM morphs (like for their collar down, shoulder and others.) They are unpredictable and makes it a problem when creating conforming clothes. I love the idea of a seperate bone for her breasts. Perhaps you can make it remote control by her shoulders.
Also, have you tried modeling the fiure not in a T Pose? The shoulder bends better with the arms are down when the original model isn't in a T Pose and doesn't make that round bulge like most Daz's figures. The worst is Michael 3.
Lastly, can her legs be longer. ;)
Beautiful work!
This is looking great. Much as I want this model I'm happy to wait until it's right.
Coppula eam se non posit acceptera jocularum.
hi guys, Sorry about the move, apperently there was complains about this thread from what clint has told me I am not sure who complained, sigh i wish told by the person who had the complaint I would have helped the person, Clint told me of hte problem. I wish i knew sooner so I wouldn't have caused a problem. :) Anyways..... Updates. With my learning processes with joint rotation orders and how the mesh should be cut that is an interesting experance. But I am having problems with the breasts area. I have an idea how to fix the problem, I would need to recut the breast area... right and left breast would need to be attatched to the chest also the bones for the best would need to change to from the right/left shoulder to the chest and also the rotate order needs to be change and that will mean i would have to redo the joint parameters. :| But I plan to do this tonight... Come hell or high water I will get this model released for everyone. :) Keep an eyeball I will post some pictures tommrow.. :D XOXOXO Seraphira
-< Bookmark >-
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
The round bulge is not only a rigging issue is also a modeling issue. You see how the shape of your figure shoulders' are at that T-stance in post 33. While they are anatomically correct but when they bend you get the bulge like in post 28. Yet I can understand the difficulty at getting the rigging right, Poser is a very primitive tool especially for complex set up like realistic humanoids.
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Well, if you're taking comments on the shoulder...I will just let others speak. I don't know how much work it would be (because I don't model). I also don't know how wonderful it would make the shoulders for posing (how much better than DAZ's unimesh characters) and how many more sales that would translate to. So...I'll let the modeling pros discuss it, Sera (wink).
Book mark.. Lookin' damn good sera!!! the closer she is to finished,the more I WANT her...hehe -3DZ
Funny YouTube video of the week - Bu De Bu Ai
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