(Last Updated: 2024 Aug 27 11:02 am)
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Hi Sera, Amazing work! She is really cvoming along. How many polygons is she? I'm really enjoying watching the progress! Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
"Kaimira is an ultra-high end figure ;)" Lol - Yea - I hear ya Papa. With that many polys I may need the next generation Pentium to handle her .. Maybe a PVI 6.5gHz. (wink) I cant wait to see the finished product. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
hi sweety, She will be able to be animated I tested it yesterday. She had about the same ammount and she had more polys. But it will require to have high end pc though. I will be posting more specs. I'll also do some testing on P3 1.4 ghz 512 ddr ram for kaimira to see how well it runs. :) I'll recount the polys once I have her mesh optimized and MLS in place.. so no worries for the animators out there. Sera
Hey, hey, hey This is looking great! Although I do have to agree the poly count is large. Perhaps you can can decrease the amount of polygons where they aren't needed. For example some parts in the upper arms and forearm where there aren't so much bending. The scalp too doesn't need that high of a polygon count. Thighs and shin. Some thing that I found to be missing is the topography of your mesh is too orderly. I am referring to edge loops that make out the shape of the muscles and our body part. If you look at the upper arm there is outline of a bicep or tricep. Also in the abdomen area. This is vital if you want the figure to pose realistically the way a human does plus it'll make it easier when you want to add morphs. Take a look at Vicky2 or Vicky 3 topography and you can see how good and defined their outlines/edge loop of their meshes are. Keep the fantastic job!
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I'd also suggest that while she is modeled with her arms down, that you put them up in the cr2. It'll make it easier to make things for her and position them correctly if she is in the T position when she comes into Poser. Doesn't have to be modeled that way, and by all means don't. Just put her in that position when she loads up.
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Can't remember if I said this before, but her breast shape is very nice, seems much more natural than Vicky's. I'm enjoying these threads so much Sera, not just because I'm looking forward to the figure but it's also fascinating to be able to follow along on the development process. Thanks for inviting us on the journey! :o)
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
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Can't beleive I forgot to bookmark this.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
I've only just discovered this thread and I must say I'm very impressed!
There are a couple of things I'd just love to see in a figure but I don't really know what's possible within the usual constraints.
Firstly, when the figure bends to touch her toes, or crouches forward, the back should form a nice humped bend all the way from bottom to shoulder.
every figure I've ever seen or used from Posette to Vicky suffers from bulging bottom syndrome.
The other problem area is the shoulder/armpit when the arm swings back. The arm cuts into the side of the body. I see this in pose after pose in the galleries and nobody seems bothered!
Now, if you could apply some kind of morph to cure this and pull the shoulder blades back - really scrunch up the back muscles, you'd have one awesome figure (or even more awesome than it is).
Bravo!
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I was told about this character you are creating. So I read all the threads, just to this moment. You are doing a really splendid work. I hope one day to be able to do something like it. This character is really a must have. I am a bit very new to this, so my questions may be naive, but will she be morphable into many characters also, just like the Daz meshes? Do you have any concrete plans for skins, clothes (we have some you created) etc? Do you intend to keep doing it all by yourself, or will other people also be allowed to create skins, characters, clothes etc? I am VERY impressed when I compare to V3's horrible shoulder joints, lips etc. Guess I'll start saving right away...
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You go girl! As I'm sure you're aware...it takes a ton of work to develop a new character from scratch. My hats off to you since I know how hard this can be. It seems that in going about it the way you are, you have already developed quite a following. This is a good marketing strategy as it is very hard to break into this original figure market. I haven't read through all the threads, but one thing you should also be doing is have people develop clothes right off the bat. Or, create some magnets that will fit V3 clothes to her. Anyway, I'm looking forward to seeing where you go with this...
Hi guys some updates, I'v been having alot of problems with her Cr2 "bones and rotation problems. So PhilC has helped me alot, So i thought i try another method rather then the setup room, but Phi Builder seems an awesome choice. Althought i was a bit nervious playing with phi builder it seems to be pretty straight forward program, I know i'm suppost to do these following things: - Set up the hierchary if i spelled it correctly. - Set up IK chains for all four limbs "hands/feet" - Set the rotation order for each body part but the eyes. - Delete joint data from the eyes "which I have no idea how to do as of yet. :| MOmmy HOLD MY HAND! lol ;) Hi Mobius sweety, How are u today? :D wow this is cool I seen ur custom figures and their awesome. :) Before I started this adventure i was just a clothing creator, after this geez to be honest i have no idea lol. :) I did wanted to create a power package for her so she has the basics until people create goodies for her and myself create goodies for her. I won't be creating clothing for V3. I doubt that V3's clothing will work with kaimira even with magnets, because i'm not using any existing bones/Cr2 on kaimira. Mobius I know what u mean about tons of work to do a new character from scratch, very fustrating too lol. It took me close to year give or take a few months honestly i lost count O_O. I stop all my other projects to work on kai but the learning is what is most rewarding... don't u agree sweety? ^_^. Hi leather guy how are u sweety? :D I know how u feel about the bubble butt it really blows goats litterly. lol I will try to limit the ammount of the bubble butt as i can and noodle shoulders should be fixed as i changed mesh so that her arms at a 45 degree angle. for the emotions I'll be looking at myself in the mirror alot when i do these so i can get an accurate view of the emotions. :) Sera.... sorry it's taking so long too many set backs guys, but i will finish her I swear to god i will. I am a stubborn old brod! :O) haha not really old but stubbern. Sera
this is what i would love to learn to do...have poser 4 and D/S at this time but poser is down...would you consider doing a tutorial for a poor modeling newbie that uses either poser 4 or D/S? Just a tutorial at all would be nice.....the figure looks great....and if you know of any tutorials on this subject that have already been done i would appreciate a link to them...i know you are probably too busy working on this to write a tutorial at this time...but do keep the request in mind......please:) once again she looks great cant wait to see finished product. Trinity
oops and duh....silly me...this is a bit of a tutorial isnt it.....sorry..i still don't quite understand some of the terms but i may be able to glean some knowledge from it....i am currently trying to figure out how to create a character that is a bit like eon flux but more muscular and human looking much like the witchblade comics...so any thing i can learn from the 'old pros' is greatly appreciated. my question about D/S and poser 4 still stands also about the other tutorials available.
I guess Poser is not the application to create characters in. You'd need at least the free Wings3D, the cheap Silo or one of the "higher" packages. Perhaps Shade which has very good Poser integration as both companies have merged. What you can do in Poser is see that the object/figure has moving parts and morphs, which in itself is also quite a bit of work and study.
thanx for the info...will download winds3d and try it...do have blender and it is very hard to learn and very confusing.... a also loaded a plug in called 'make human' for blender and have not tried it yet....have been trying to morph different characters and still cant quite get the look that i want.....so i will have to try wings and start from scratch...anything to get this character out of my head...lol...but once again thanx for the info..
Dogear page... Ooops, sorry... Bookmark ;-)
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Nice progess. Since her arms are no longer in the T pose you should think about including a 'walk' animation to make her compatible with the walk designer. Just a suggestion. I would be more then willing to make animated & non animated poses for you ;)
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Hiya Seraphira.
Really excellent work on Kaimira.
I occaisionally dip into the relevent threads and think "yes, this is the mesh that I am really waiting for".
It is just so frustrating using other figures (especially Vic3's) legs/thighs that look really bad / flat or weird when the figure is seated.
The only question I have is about joint bend and rotate limits. I guess I should be asking Dr. Geep or searching forum posts, but anyway...I'd really like to have a way of limiting pose movement to near-realistic human joint motion except when - in desparation for a particular pose - I have to exceed the limits. Will Kaimira have joint limits or will I, inevitably, end up bending and twisting her out of all proportion?
Regards from,
Jovial.
Content Advisory! This message contains nudity
Content Advisory! This message contains nudity
♠Ω Poser eZine
Ω♠
♠Ω Poser Free Stuff
Ω♠
♠Ω My Homepage Ω♠
www.3rddimensiongraphics.net
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In the picture you posted, the deltoid muscles are really out of shape when compared to the rest of the arms. It may be hard, and a gumption trap, but in the end you'll be gladyou redid the work. It's all looking so very good...
I have tried prudent planning long enough. From now I'll be mad. (Rumi)