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Subject: Project Kaimira: Pt 5 - First Time In Poser


Aeneas ( ) posted Wed, 23 February 2005 at 10:10 AM

In the picture you posted, the deltoid muscles are really out of shape when compared to the rest of the arms. It may be hard, and a gumption trap, but in the end you'll be gladyou redid the work. It's all looking so very good...

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


Seraphira ( ) posted Wed, 23 February 2005 at 10:14 AM

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hi everyone, here's the Updated version of Kaimira... I still like to say she's version 1.. ;) shhhh haha. :D anyways here's the lists of updated in the mesh. - Arms removed out of the T pose and into 45 degree angle. - Fixed shoulders, less pronuced, and added more verticals for the less boxed feel. - genital/leg crease fixed. - shoulder blade lower neck fixed - chest touchups - armpit adjustment and added more verticals - bust fix added more verticals - finger nail fix These where all the list of fixes i'v done so far. Now all that remains is to redo the MLS re add base material zones so it's a bit less work for me later in uvmapper. :) after that re-cutting of kaimira. I want to finish this by tonight so i can get back into poser and kick some major ass on the project.


Seraphira ( ) posted Wed, 23 February 2005 at 10:20 AM

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I was about to throw her out the window no wait my computer out the window just because out of total sheer fustration. But i keep going because of u guys, u guys give me the kick the ass to keep going. :D Someone requsted the mesh look here's a quick view.. :) this is only the base mesh of kai and is without the MLS feature. I will post again tommrow to give u some more updates. XOXOXOXOXOX I will post tommrow my dears.. Sera


ClintH ( ) posted Wed, 23 February 2005 at 10:21 AM

Hi Sera, Amazing work! She is really cvoming along. How many polygons is she? I'm really enjoying watching the progress! Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



PapaBlueMarlin ( ) posted Wed, 23 February 2005 at 10:25 AM

Very cool :)



Seraphira ( ) posted Wed, 23 February 2005 at 10:33 AM

hi clint, Thanks sweety how are u and how's work these days dear? Kaimira has 565,412 polygons so far. This is without the MLS system in place. I had to remove it to upgrade the fixes. I will be upgrading MLS system since i'm here heh. :D Sera


ClintH ( ) posted Wed, 23 February 2005 at 11:01 AM

Hi Srea, Work is awesome. :) Wow - Thats a lot of poly's isnt it? Isnt V3 around 75,000 or so? Still looks awesome! :) Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



PapaBlueMarlin ( ) posted Wed, 23 February 2005 at 1:24 PM

Kaimira is an ultra-high end figure ;) Clint, some of those polys are probably MLS too.



ClintH ( ) posted Wed, 23 February 2005 at 3:14 PM

"Kaimira is an ultra-high end figure ;)" Lol - Yea - I hear ya Papa. With that many polys I may need the next generation Pentium to handle her .. Maybe a PVI 6.5gHz. (wink) I cant wait to see the finished product. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



randym77 ( ) posted Wed, 23 February 2005 at 4:11 PM · edited Wed, 23 February 2005 at 4:12 PM

She said half a million without the MLS. Yeek! That seems kind of high. V3 is less than 100,000, I think. Forget the IK - I don't think many animators will be using this model, unless there's a RR version.

Message edited on: 02/23/2005 16:12


Seraphira ( ) posted Wed, 23 February 2005 at 10:13 PM

hi sweety, She will be able to be animated I tested it yesterday. She had about the same ammount and she had more polys. But it will require to have high end pc though. I will be posting more specs. I'll also do some testing on P3 1.4 ghz 512 ddr ram for kaimira to see how well it runs. :) I'll recount the polys once I have her mesh optimized and MLS in place.. so no worries for the animators out there. Sera


XENOPHONZ ( ) posted Wed, 23 February 2005 at 11:54 PM

This looks more and more promising all the time.

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Uzilite ( ) posted Thu, 24 February 2005 at 4:35 AM

Hey, hey, hey This is looking great! Although I do have to agree the poly count is large. Perhaps you can can decrease the amount of polygons where they aren't needed. For example some parts in the upper arms and forearm where there aren't so much bending. The scalp too doesn't need that high of a polygon count. Thighs and shin. Some thing that I found to be missing is the topography of your mesh is too orderly. I am referring to edge loops that make out the shape of the muscles and our body part. If you look at the upper arm there is outline of a bicep or tricep. Also in the abdomen area. This is vital if you want the figure to pose realistically the way a human does plus it'll make it easier when you want to add morphs. Take a look at Vicky2 or Vicky 3 topography and you can see how good and defined their outlines/edge loop of their meshes are. Keep the fantastic job!


Caly ( ) posted Thu, 24 February 2005 at 7:47 AM

Very cool to see this coming along. :)

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Seraphira ( ) posted Thu, 24 February 2005 at 8:02 AM

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hi everyone, I believe i miscounted those numbers the last time i posted, never count when ur tired lol!. Now the offical count is 86,598 With the full MLS in place with extra MLS features. Here's a render of her now... she's not a t pose anymore heh. :D Next thing for me to do is cut her up and put her back into poser. I'll have to redo the arms and shoulders though in the setup room but that's ok though :D. Now her last CR2 was IK ready so it won't be a problem with the new cr2. I'll post some more updates sometime tonight it's 7 am here. Sera


PapaBlueMarlin ( ) posted Thu, 24 February 2005 at 8:27 AM

Thanks for the update :) I hope everything is going well :)



ClintH ( ) posted Thu, 24 February 2005 at 10:01 AM

Ah - Cool Sera. Thats more in line with what I thought she should/would have in regards to Polys. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



kobaltkween ( ) posted Thu, 24 February 2005 at 10:07 AM

can i also suggest a low-poly version for people who render in programs with powerful smoothing tools? maybe having a 3ds max and lightwave version for more "high-end" users?



-Yggdrasil- ( ) posted Thu, 24 February 2005 at 9:59 PM

I'd also suggest that while she is modeled with her arms down, that you put them up in the cr2. It'll make it easier to make things for her and position them correctly if she is in the T position when she comes into Poser. Doesn't have to be modeled that way, and by all means don't. Just put her in that position when she loads up.


Seraphira ( ) posted Sat, 26 February 2005 at 2:02 AM

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hi everyone, Umm about 3ds and lightwave version I don't feel to comfortable with that one dear. orginally she was intended for poser. Actually it would be easier arms at a 45 degree angle. :) Sorry for the last day I was so dead tired and went into a deep sleep state where a twister can race through my place and i'd still be snoozing away without a care in the world. Here's a quick view of 3ds max 5.1 where i detatching the body parts.


KarenJ ( ) posted Sat, 26 February 2005 at 6:23 AM

Can't remember if I said this before, but her breast shape is very nice, seems much more natural than Vicky's. I'm enjoying these threads so much Sera, not just because I'm looking forward to the figure but it's also fascinating to be able to follow along on the development process. Thanks for inviting us on the journey! :o)


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


Seraphira ( ) posted Mon, 28 February 2005 at 5:48 AM

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hi everyone, I am trying something new, well new for me. With Kaimira nearly a week away from being textured and morphed I thought i try something in max which might speed up the process more. A good friend helped me with the current problem when exporting objects from max using 3d studios max's uv modifier becomes screwed up after export. So i though what the hell and try his trick he told me about. :) if it works it would really speed things up! :D here's a view kaimira being uvmapped in 3ds. So cross ur paws it works guys. ^_^ Sera


PapaBlueMarlin ( ) posted Mon, 28 February 2005 at 10:26 AM

She's looking good :)



dlfurman ( ) posted Mon, 28 February 2005 at 11:45 AM

Can't beleive I forgot to bookmark this.

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naz ( ) posted Tue, 01 March 2005 at 6:04 PM

I've only just discovered this thread and I must say I'm very impressed!

There are a couple of things I'd just love to see in a figure but I don't really know what's possible within the usual constraints.

Firstly, when the figure bends to touch her toes, or crouches forward, the back should form a nice humped bend all the way from bottom to shoulder.
every figure I've ever seen or used from Posette to Vicky suffers from bulging bottom syndrome.

The other problem area is the shoulder/armpit when the arm swings back. The arm cuts into the side of the body. I see this in pose after pose in the galleries and nobody seems bothered!

Now, if you could apply some kind of morph to cure this and pull the shoulder blades back - really scrunch up the back muscles, you'd have one awesome figure (or even more awesome than it is).

Bravo!


Seraphira ( ) posted Wed, 02 March 2005 at 1:43 AM

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hi there. :) I will try naz, :D there's alot to do on kai sweety. "blush" thank u for the awesome comments... Here's a preview of Kai doing the splits hehehehe but u notice no nasty as warps like vicky 3 ass has ECK i hate that! No more weird crotch problems neither. :) which is nice... I'll try with the back but thank u i will put these on my major to do list. :D Sera


Seraphira ( ) posted Wed, 02 March 2005 at 1:48 AM

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Here's another view of the splits lol. :) This will show u that there is little or no distortion which i wanted. :D I hope u like the joints so far. Sera


PapaBlueMarlin ( ) posted Wed, 02 March 2005 at 10:42 AM

Thanks Sera for the update. You're doing an excellent job :)



Gongyla ( ) posted Thu, 03 March 2005 at 1:24 PM

I was told about this character you are creating. So I read all the threads, just to this moment. You are doing a really splendid work. I hope one day to be able to do something like it. This character is really a must have. I am a bit very new to this, so my questions may be naive, but will she be morphable into many characters also, just like the Daz meshes? Do you have any concrete plans for skins, clothes (we have some you created) etc? Do you intend to keep doing it all by yourself, or will other people also be allowed to create skins, characters, clothes etc? I am VERY impressed when I compare to V3's horrible shoulder joints, lips etc. Guess I'll start saving right away...



Seraphira ( ) posted Fri, 04 March 2005 at 9:51 AM

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hi there gongyla, I just wanted to thank u for ur awesome comments honey. I will have to hunt for all the messages I will get back to u on that. People can create clothes for her, extra skins and characters to their hearts content. I wanted people to have the freedom to create their own charatcers with kaimira. I wanted her to be the most cusomtizable 3d figure in poser history. at least trying hehe. :D I am so happy with her knee joints i am tickled pink. I had some problems with her toes but i think i might have resloved the problem with a few people's help... specially philc what a wonderful man. here's a preview..


mobius ( ) posted Mon, 07 March 2005 at 10:54 PM

You go girl! As I'm sure you're aware...it takes a ton of work to develop a new character from scratch. My hats off to you since I know how hard this can be. It seems that in going about it the way you are, you have already developed quite a following. This is a good marketing strategy as it is very hard to break into this original figure market. I haven't read through all the threads, but one thing you should also be doing is have people develop clothes right off the bat. Or, create some magnets that will fit V3 clothes to her. Anyway, I'm looking forward to seeing where you go with this...


leather-guy ( ) posted Mon, 07 March 2005 at 11:12 PM

Really incredible work! I'd really like to see how the buttocks handle bending and posing. Aside from the noodle shoulders, the bubble/barrel butt on most female characters is the worst and biggest disappointment. Apart from the lack of any kind of range of realistic smiles and grins. . .


PapaBlueMarlin ( ) posted Tue, 08 March 2005 at 9:04 AM

She's looking great, Sera :)



Seraphira ( ) posted Tue, 08 March 2005 at 4:28 PM

Hi guys some updates, I'v been having alot of problems with her Cr2 "bones and rotation problems. So PhilC has helped me alot, So i thought i try another method rather then the setup room, but Phi Builder seems an awesome choice. Althought i was a bit nervious playing with phi builder it seems to be pretty straight forward program, I know i'm suppost to do these following things: - Set up the hierchary if i spelled it correctly. - Set up IK chains for all four limbs "hands/feet" - Set the rotation order for each body part but the eyes. - Delete joint data from the eyes "which I have no idea how to do as of yet. :| MOmmy HOLD MY HAND! lol ;) Hi Mobius sweety, How are u today? :D wow this is cool I seen ur custom figures and their awesome. :) Before I started this adventure i was just a clothing creator, after this geez to be honest i have no idea lol. :) I did wanted to create a power package for her so she has the basics until people create goodies for her and myself create goodies for her. I won't be creating clothing for V3. I doubt that V3's clothing will work with kaimira even with magnets, because i'm not using any existing bones/Cr2 on kaimira. Mobius I know what u mean about tons of work to do a new character from scratch, very fustrating too lol. It took me close to year give or take a few months honestly i lost count O_O. I stop all my other projects to work on kai but the learning is what is most rewarding... don't u agree sweety? ^_^. Hi leather guy how are u sweety? :D I know how u feel about the bubble butt it really blows goats litterly. lol I will try to limit the ammount of the bubble butt as i can and noodle shoulders should be fixed as i changed mesh so that her arms at a 45 degree angle. for the emotions I'll be looking at myself in the mirror alot when i do these so i can get an accurate view of the emotions. :) Sera.... sorry it's taking so long too many set backs guys, but i will finish her I swear to god i will. I am a stubborn old brod! :O) haha not really old but stubbern. Sera


Trinity7 ( ) posted Thu, 10 March 2005 at 7:49 PM

this is what i would love to learn to do...have poser 4 and D/S at this time but poser is down...would you consider doing a tutorial for a poor modeling newbie that uses either poser 4 or D/S? Just a tutorial at all would be nice.....the figure looks great....and if you know of any tutorials on this subject that have already been done i would appreciate a link to them...i know you are probably too busy working on this to write a tutorial at this time...but do keep the request in mind......please:) once again she looks great cant wait to see finished product. Trinity


Trinity7 ( ) posted Thu, 10 March 2005 at 7:58 PM

oops and duh....silly me...this is a bit of a tutorial isnt it.....sorry..i still don't quite understand some of the terms but i may be able to glean some knowledge from it....i am currently trying to figure out how to create a character that is a bit like eon flux but more muscular and human looking much like the witchblade comics...so any thing i can learn from the 'old pros' is greatly appreciated. my question about D/S and poser 4 still stands also about the other tutorials available.


Gongyla ( ) posted Fri, 11 March 2005 at 4:08 PM

I guess Poser is not the application to create characters in. You'd need at least the free Wings3D, the cheap Silo or one of the "higher" packages. Perhaps Shade which has very good Poser integration as both companies have merged. What you can do in Poser is see that the object/figure has moving parts and morphs, which in itself is also quite a bit of work and study.



Trinity7 ( ) posted Fri, 11 March 2005 at 6:07 PM

thanx for the info...will download winds3d and try it...do have blender and it is very hard to learn and very confusing.... a also loaded a plug in called 'make human' for blender and have not tried it yet....have been trying to morph different characters and still cant quite get the look that i want.....so i will have to try wings and start from scratch...anything to get this character out of my head...lol...but once again thanx for the info..


randym77 ( ) posted Sat, 12 March 2005 at 9:06 AM

You might find it easier to morph V3 or another existing figure into the shape you want. Either with the morph dials, or in a program like Wings3D.


an0malaus ( ) posted Sun, 13 March 2005 at 10:41 PM

Dogear page... Ooops, sorry... Bookmark ;-)



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odeathoflife ( ) posted Sun, 13 March 2005 at 11:08 PM

Nice progess. Since her arms are no longer in the T pose you should think about including a 'walk' animation to make her compatible with the walk designer. Just a suggestion. I would be more then willing to make animated & non animated poses for you ;)

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A_ ( ) posted Mon, 14 March 2005 at 5:53 AM

.


Tiny ( ) posted Mon, 14 March 2005 at 6:36 AM

She is coming along beautifully Sera. Great work!



Lunaseas ( ) posted Mon, 14 March 2005 at 6:45 AM

.


TH ( ) posted Mon, 14 March 2005 at 9:23 AM

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Jovial ( ) posted Mon, 14 March 2005 at 3:07 PM

Hiya Seraphira.
Really excellent work on Kaimira.
I occaisionally dip into the relevent threads and think "yes, this is the mesh that I am really waiting for".
It is just so frustrating using other figures (especially Vic3's) legs/thighs that look really bad / flat or weird when the figure is seated.
The only question I have is about joint bend and rotate limits. I guess I should be asking Dr. Geep or searching forum posts, but anyway...I'd really like to have a way of limiting pose movement to near-realistic human joint motion except when - in desparation for a particular pose - I have to exceed the limits. Will Kaimira have joint limits or will I, inevitably, end up bending and twisting her out of all proportion?
Regards from,
Jovial.


Seraphira ( ) posted Tue, 15 March 2005 at 10:41 PM

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Hi everyone, Some sad news With my uncle who has been dying from cancer is very sick and i'v been away at his bedside through his time of need. Some good news: I am still working on kaimira as much as i can without depriving myself of sleep. Ok now lets get started. I haven't setup any joint limits, I'v been working on her joints carefully because i am picky girl. Now i will show u show u some shoulder joints in action, now please note that her sholder/arm joints are not fully tweaked how i want them to be. As i said i'm picky. As for the thigh/legs the flat problem is usally the deformer and it's pretty hard to limit that problem. But i will try my best to get rid of that problem. Here's a view...


Seraphira ( ) posted Tue, 15 March 2005 at 10:51 PM

Content Advisory! This message contains nudity

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now there's still need some stuff done with her hands, forearms, i have to redo her legs since i build a new cr2 from the ground up. I hope u like it so far. Also more news I'v been working on kaimira's super long hair, now ur gonna scream ur heads off when i tell u it will be conforming and fully poseable strians of hair that is not hinder on memory, or poser resources, now users can use easy pose with ERC which allow users to pick and choose any part of her hair to click and add curls, spirals, ringlets, also users will be able to change colors to provide their own hilights and different colors, change length for each strand sections to create their custom styles for more complete customizations.. I am hopping her hair style possiblities will be endless. I will post a preview soon of her hair. here's another preview of kai's shoulder joints, look MA NO NOODLE ARMS! YAHOOOO REJOYCE!!!!!!! ;) Sera


PapaBlueMarlin ( ) posted Tue, 15 March 2005 at 11:14 PM

I'm sorry to hear that your uncle's condition isn't getting better. Please take all the time you need with this and don't cause yourself any bad health. Kai is looking really good especially in the shoulders. I'm enthusiastic to hear about the hair too. I hope everything is going well :)



odeathoflife ( ) posted Tue, 15 March 2005 at 11:29 PM

file_185008.jpg

Have you had a chance to look at the new Daz Eagle? It uses the same sort of overlaid mesh for feather depth

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