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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: Zero Morph Dials


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Acadia ( ) posted Wed, 30 August 2006 at 2:13 AM · edited Fri, 07 February 2025 at 4:50 AM

I've been experimenting with faces and I'm new to this area and I  don't know  what morphs I will need in advance, so I inject all of the head morphs and go through the dials trying different things until I find something I like.  As a result I am left with a long list of dials at zero. 

 Is there a way to delete or 'un-inject" the ones that are sitting at zero? 

The kind I'm referring to are those for things like mouth, ears, smiles, teeth... stuff like that. 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Fazzel ( ) posted Wed, 30 August 2006 at 2:20 AM

These are for the DAZ figures, right?  Is there a reason you can't use the REM files? 
When you extracted your morph files, you should have had a Pose directory with INJ files,
and right after that a Pose directory with REM files.  So the same way you added the morphs
with the INJ files, you take them away with the REM files.  Is that what you mean?



thefixer ( ) posted Wed, 30 August 2006 at 2:26 AM

Acadia: I believe there is a utility called "dial cleaner" or something like that. I know there is one over at DAZ called "dial Magic" but I'm not sure if that does what you want, but I think there might be a free one somewhere!

Netherworks might be a good place to start, ususally something over there for all needs!

Injustice will be avenged.
Cofiwch Dryweryn.


Acadia ( ) posted Wed, 30 August 2006 at 3:12 AM · edited Wed, 30 August 2006 at 3:21 AM

Quote - These are for the DAZ figures, right?  Is there a reason you can't use the REM files? 
When you extracted your morph files, you should have had a Pose directory with INJ files,
and right after that a Pose directory with REM files.  So the same way you added the morphs
with the INJ files, you take them away with the REM files.  Is that what you mean?

Yes the M3. I injected all of the head morphs. If I REM them then I lose the morphs I used.

I only want to remove/delete some of them, not all of them.

I completely forgot about dial cleaner. I'll have to dig it out and try it.

EDIT:  I need more sleep,  LOL  I downloaded dial cleaner from free stuff and noticed it was one of Ockham's scripts.  I looked and I already have it in my python folder,  lol  I'll go and try it and see how I fair with it.

Thanks for the suggestions.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



stormchaser ( ) posted Wed, 30 August 2006 at 3:37 AM

Acadia - What are you doing up at this time of the morning?!!  It's past 9-30 am here in the UK, what part of Canada are you from, if you're from the east coast it is late, or early, however you want to put it.



lesbentley ( ) posted Wed, 30 August 2006 at 9:07 AM · edited Wed, 30 August 2006 at 9:14 AM

I think "Dial Cleaner" just hides the dials without actually deleting anything. I don't know of any way to do exactly what you want, except deleting each unwanted morph channel by hand in "Morph Manager 4". You may be interested in the Python script "Spawn Character script" by svdl. Apparently it only works in P6. Another thing you could do is spawn a morph for the head, then remove the injected morphs with the REM poses. This would remove the deltas, but still leave the morph channels in the figure.


bagginsbill ( ) posted Wed, 30 August 2006 at 9:47 AM

What about this? After tweaking all those dials to get the face you want, spawn a new morph target. This will record the final effect of all those dials in a separate morph. Then you can REMove all the original head morphs, and just set your new morph to 1.0.

This has a terrific benefit, too. Each morph dial loads a complete set of vertices for the head. So if you've adjusted 10 dials, you have 10 extra copies of the head, even if you removed all the Zeroed morphs. This way, you only have 1 extra copy of the head. Your saved scene file will be a lot smaller. If you save the character to your figures library, it will load back a lot quicker. And it will consume less memory all the time.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


dbowers22 ( ) posted Wed, 30 August 2006 at 9:58 AM

Quote - > Quote - These are for the DAZ figures, right?  Is there a reason you can't use the REM files? 

When you extracted your morph files, you should have had a Pose directory with INJ files,
and right after that a Pose directory with REM files.  So the same way you added the morphs
with the INJ files, you take them away with the REM files.  Is that what you mean?

Yes the M3. I injected all of the head morphs. If I REM them then I lose the morphs I used.

I only want to remove/delete some of them, not all of them.

Thanks for the suggestions.

Why not just REM only the ones you don't want and leave the ones you do want alone?
Say you don't want Elf Ears 3.  Just REM Elf Ears 3. 
Dial cleaner isn't going to get rid of the morphs you injected.  All dial cleaner
does is hide the blank morph channels, the PBM stuff. So you are just wasting
your time trying to use it.
I'm sort of getting the idea that you aren't aware that there are REM poses for getting
rid of individual morphs.  Either you deleted these REM folders and need to re-install
your DAZ morphs packages, or you need to look harder at the directories you
have available and search for the ones that say REM instead of INJ.



dbowers22 ( ) posted Wed, 30 August 2006 at 10:07 AM · edited Wed, 30 August 2006 at 10:08 AM

Quote - I don't know of any way to do exactly what you want, except deleting each unwanted morph channel by hand in "Morph Manager 4". 

I do.  Just go to the REM folder for the individual morphs and start clicking on them.
People, it's easy, I do it all the time, and no, it doesn't take away the morphs I want
to keep.  Stop trying to make it so hard and going 50 million other ways when the
solution is right there in Poser and your DAZ files that you bought and paid for already.
Has anyone else actually ever looked at ALL the pose folders you get when you
installed the DAZ morphs packages? 



Nvlonewulf ( ) posted Wed, 30 August 2006 at 11:13 AM

"I do.  Just go to the REM folder for the individual morphs and start clicking on them.
People, it's easy, I do it all the time, and no, it doesn't take away the morphs I want
to keep.  "

So, if I inj 'Elf ears 1' and use it on my character, then later REM Elf ears 1 it doesn't change the ears on the character?

I have been trying to clean up the unused morphs from each body part on a character by right clicking on each zeroed morph and deleteing them. But I noticed that as I did that if it was a morph that was dialed up in body the morph would disappear and that body part would change back to normal.

So that would be nice if I could just REM all the morphs from the pose area without changing my character and yet clean up the character and file at the same time.

The only thing I don't procrastinate is procrastinating. That I do right away.


Acadia ( ) posted Wed, 30 August 2006 at 11:37 AM · edited Wed, 30 August 2006 at 11:39 AM

Quote - I'm sort of getting the idea that you aren't aware that there are REM poses for getting
rid of individual morphs.  Either you deleted these REM folders and need to re-install
your DAZ morphs packages, or you need to look harder at the directories you
have available and search for the ones that say REM instead of INJ.

I use character addons so I don't usually work with the morphs.  It's only been very recent that I've been tweaking or trying to make my own from scratch.

I don't know how to REM single morphs.  I INJ the full head morphs, which is one click. I use some of the morphs that show up in the dials, but not all.  And if I go back and REM the head morphs, it will get rid of what I've done. I want to keep the morphs that I've adjusted, but get rid of the ones that I haven't used.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kuroyume0161 ( ) posted Wed, 30 August 2006 at 11:47 AM

If the morph is zero, it cannot possibly affect the character morphing when removed - ever.  Except....

If the morph is slaved or master to another dial, then you've got trouble.  This is where Poser sucks (yes, I said that).  Tell me where you find indication that a dial is master/slave of other dials in Poser (answer: nowhere).  My interPoser Pro C4D plugin not only indicates if a dial is master/slave, but you can also see a list of the dial's masters and slaves - eventually it will even allow creation/removal/editing of master/slave dials - something you cannot do in Poser without a Python script (if that can even be done).

I think that there is some confusion here between Inj/Rem, just hiding dials, and something like Dial Cleaner.  Believe it or not, all of those Inj dials already exist on the figure (as those PBMDC_ channels in the CR2 file).  Channels (dials) cannot be created out of thin air it seems.  These 'reserved' morph dials are hidden and contain no morph deltas - until you Inj.  Then the dial is renamed, made visible, and the deltas added.  Rem changes the name back (usually), hides the dial, and removes the morph deltas.  Just hiding the dials will not remove the morph deltas - and they will be in the saved file.  And Dial Cleaner, if I understand what it does, actually deletes the unused dials from the saved file (the chosen PBMDC_ channels are removed permanently).

The safest route is as dbowers22 stated - unless there is a script that simulates the Rem process by hiding the dial and removing the morph deltas of any zeroed morphs.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Acadia ( ) posted Wed, 30 August 2006 at 1:04 PM · edited Wed, 30 August 2006 at 1:07 PM

Quote - The safest route is as dbowers22 stated - unless there is a script that simulates the Rem process by hiding the dial and removing the morph deltas of any zeroed morphs.

But how do you do that?!

I use the full inject head morph icon. I only use some of the morph dials that showed up, not all of them.

I used some mouth, some nose, some eyes, some ears, etc. I don't want to delete what I've done.  So I can't go and REM "mouth morphs" because I don't want to get rid of ALL of the mouth morphs, just some that are sitting at zero.

I don't see where I can go and REM "open smile 1" or "mouth CH" on their own. Same with the eye, ear and rest of the head morphs. As I said, I've used some of the morphs from various parts of the face/head, and I want to get rid of the ones I haven't used.

Basically, how do I delete the mouth, eye, ear, teeth, gum, cheek etc morphs that I haven't used, while keeping the ones of those categories that I have used? I used some mouth morphs, but not all, so i don't want to REM all of the mouth morphs, just the ones I haven't used.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill ( ) posted Wed, 30 August 2006 at 1:18 PM

Acadia (et al) I feel like nobody read what I said.

Inject a boatload of morphs.

Move some dials of these newly loaded morphs.

Spawn a new morph target - call it Acadia. This will copy the face you have right now into a single morph called Acadia.

Remove all the injected morphs. ALL OF THEM. Not some, not the zeroed, ALL. This is one click.

Now set the Acadia morph  = 1.0.

Done

This creates the smallest possible number of morph dials, and the smallest possible cr2 file, while retaining the face you made.

If you want to change some more, re-inject the morphs, make some more changes, with or without Acadia morph set to 1. Then spawn a new morph target and REMove all the injected morphs again. Rinse, repeat.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia ( ) posted Wed, 30 August 2006 at 1:33 PM

Quote - Spawn a new morph target

How do you do that?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



dbowers22 ( ) posted Wed, 30 August 2006 at 1:35 PM

Quote - > Quote - The safest route is as dbowers22 stated - unless there is a script that simulates the Rem process by hiding the dial and removing the morph deltas of any zeroed morphs.

But how do you do that?!

I use the full inject head morph icon. I only use some of the morph dials that showed up, not all of them.

I used some mouth, some nose, some eyes, some ears, etc. I don't want to delete what I've done.  So I can't go and REM "mouth morphs" because I don't want to get rid of ALL of the mouth morphs, just some that are sitting at zero.

I don't see where I can go and REM "open smile 1" or "mouth CH" on their own. Same with the eye, ear and rest of the head morphs. As I said, I've used some of the morphs from various parts of the face/head, and I want to get rid of the ones I haven't used.

Basically, how do I delete the mouth, eye, ear, teeth, gum, cheek etc morphs that I haven't used, while keeping the ones of those categories that I have used? I used some mouth morphs, but not all, so i don't want to REM all of the mouth morphs, just the ones I haven't used.

You go to the other folders.  There should be a folder that says, say, Ear-Nose INJ
and one that says Ear-Nose REM.  Chose the Ear-Nose REM folder.
Then when you open it there are a whole bunch of different icons for various
ear and nose morphs.  You click on each one you want to remove and it
removes just that morph dial.  If you don't click on that icon, it doesn't remove
it, so that's how you keep the ones you want.
The you go to the Teeth-Gum REM folder and click on all the teeth and gum
dials you want removed.
Then go to the Eyes REM folder, the Features REM folder, and so on
and keep clicking until you get rid of all the ones you don't want.
If you make a mistake and remove one you want to keep, just go
to the INJ folder and click on the one you want to add back.
The REM folder icons have a minus sign on them and the INJ folder
icons have a plus sign on them.



kuroyume0161 ( ) posted Wed, 30 August 2006 at 1:41 PM · edited Wed, 30 August 2006 at 1:46 PM

Also note that some morphs are not removable - probably  "Open Smile 1".  These aren't injected, but already exist in the figure CR2.

bagginsbill's method is good (and I did read it). :)  But, it's only good if you are 100%, totally, completely, and utterly finished morphing.  Any "Oops, I need to tweak that eye shape morph" will require that you start all over again - because the resulting spawned morph is now a simple combination of all of the individual morphs - the individual settings are lost in the process.

But as you can see, it is possible to tweak with a little forethought and careful use of shampoo. ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


bagginsbill ( ) posted Wed, 30 August 2006 at 2:04 PM

Acadia, to spawn a morph target.

Select the head (probably already is selected if you've been playing with the dials).

Open the menu item "Object". In the pulldown, click on "Spawn Morph Target".

A dialog box pops up asking for Morph name:

Enter any name you want, that doesn't already exist - try Acadia's Excellent Face

Press OK

Your new morph dial will appear in the Morph section. Set all the other morphs to zero or REMove them, which will make them non-existent.

Now set your new morph to any value, but 1.0 will reproduce your original settings exactly.


Let's say after that you decide to add just a teeny more or less of one of the individual morphs. Re-inject all the morphs (or just the one you want - doesn't matter but the latter is quicker.)

Adjust the individual morph. Let's say the first time you added "LipsPucker=.4" and now you really don't like that. With your Acadia morph still at 1, adjust LipsPucker to a negative value. For example, if I now set it to -.1, the character is effectively at LispPucker=.3, because the Acadia morph adds .4 of that and you just subtracted .1 of that.

Now spawn another morph target. If you try to use the same name, it will rename it. You're going to end up with two.

kuroyume0161 was right that the individual settings cannot be recovered, but they can be cancelled out individually. However, you're now stuck with two morphs, so this is a bummer.

Probably what you want to do (I know it's tedious) is that if you're not absolutely sure you're done with your custom morph, then write down all the settings you used. If you have to, you can start over with a blank figure and reenter what you'd done up to that point.

Poser is stupid. Anything you make in Poser, you should be able to delete in Poser.

Bad programmer - bad - go to your room!

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


modus0 ( ) posted Wed, 30 August 2006 at 2:10 PM

Acadia, there should be a bunch of folders with name such as V3 Ear-Nose REM, V3 Expressions REM that show up below  the V3 AllMorphs INJ and REM folders. These folders contain the individual morphs for whatever sections of V3 they are.

So you can INJ individual morphs, and REM individual morphs, without affecting anything other than the morph you INJ/REM.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


dbowers22 ( ) posted Wed, 30 August 2006 at 2:18 PM

For some reason there seems to be some sort of disconnect here
precluding going to those folders.  I don't know why, it's just as
easy to go to those folders as it is to go to any other folder in Poser.
Were these folders deleted at some point in time and that is
why they can't be gone to?



bagginsbill ( ) posted Wed, 30 August 2006 at 2:34 PM

Guys:

Acadia asked "Is there a way to delete or 'un-inject" the ones that are sitting at zero?  "

I know she didn't say "automatically" but clearly that's what any person would be thinking about who is not an automaton with infinite free time and nothing to do.

She didn't ask "Is there a way to accomplish this task through the excruciating process of looking at each of my morph dials, finding the corresponding REM icon, and clicking on it. I have injected all 212 head morphs, adjusted the 13 I like, now how would I go about manually removing the other 199 morphs one by one."


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


modus0 ( ) posted Wed, 30 August 2006 at 2:45 PM

Quote - Guys:

Acadia asked "Is there a way to delete or 'un-inject" the ones that are sitting at zero?  "

I know she didn't say "automatically" but clearly that's what any person would be thinking about who is not an automaton with infinite free time and nothing to do.

She didn't ask "Is there a way to accomplish this task through the excruciating process of looking at each of my morph dials, finding the corresponding REM icon, and clicking on it. I have injected all 212 head morphs, adjusted the 13 I like, now how would I go about manually removing the other 199 morphs one by one."

I could be wrong, but I don't think there is a way to "automatically" remove a large group of morphs that aren't being used without taking out the ones being used.

The quickest alternative to what she wants (and still keep the morphs seperate) that I can think of is, inject all the head morphs, play around until she gets a look she likes, write down what morphs she used, and at what strengths, remove all the head morphs, and individually inject the ones she wants to use.

The other choice, as others have said, is to spawn a morph once she's set everything up the way she wants and then remove all the head morphs.

It all depends on whether or not she wants to keep the altered morphs seperate or combine them into a single morph.

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


dbowers22 ( ) posted Wed, 30 August 2006 at 4:54 PM

Quote - Guys:

Acadia asked "Is there a way to delete or 'un-inject" the ones that are sitting at zero?  "

I know she didn't say "automatically" but clearly that's what any person would be thinking about who is not an automaton with infinite free time and nothing to do.

She didn't ask "Is there a way to accomplish this task through the excruciating process of looking at each of my morph dials, finding the corresponding REM icon, and clicking on it. I have injected all 212 head morphs, adjusted the 13 I like, now how would I go about manually removing the other 199 morphs one by one."

I'm not aware of any other way to do it either.  Once they are injected they stay injected
until they are removed.  And you either take them out one at a time or you take them
all out at once.  The only other solutions are like what you said, spawn a morph target,
and then remove them all at once, or write down the settings of interest and remove
all of them and then just inject back in the ones you have written down.
Or just live with a bunch of unused dials and a big CR2  or PZ3 file.
But it doesn't really take that long to remove them one by one either.



Angelouscuitry ( ) posted Wed, 30 August 2006 at 8:02 PM · edited Wed, 30 August 2006 at 8:07 PM

Attached Link: Ockhams Scripts

Hello Acadia,

I hav'nt read every word of this thread, but the quick answer(I hav'nt seen) is that Ockham has a Python script to delete all Morph Targets with a value of 0/  It's a great script, you can slect any any combination of parts to effect, or all.

The next best idea was the SPawncharacter script, but I'm not real sure it'll do everything I will also suggest.

My, real,  V3.PZ3 is 250MBs, and I managed to .ZIP her, with all of her textures and geometries..into a 12MB file...

I see Figure > Spawn... has been mentioned, but it's not as easy as you'd think.

1.) You'll need to have all of your Magnets On and active.

2.)  You'll need to Spawn for each Body part.

3.)  You'll then need to do two things before you turn that Spawn morph on, to "1.."

3A.)  Delete all of yur magnets with DeleteMags.PY.

3B.)  Zero every other morph.

In theory this is the way you hace to do it, but nothing short of:

1.) Bringing the smallest V3.CR2 into Morph Manager.

2.)  Delete evey morph for every part, and save.

3.)  Then open Poser and click File>Export>Wavefront.OBJ>Uncheck everything but the one part your looking working on in the Hierarchy Editor>Then Uncheck everything but  "As Morph Target"

4.) Repeat 3 untill you have a folder full of .OBJs that each have been named after each Figure part.

5.)  Open the Morph Manager save in Poser.

6.) Click a part and select Figure Load Morph Target, browse to your folder of .OBJs and select the peoper file.

7.)  Repeat 6 for each part.

8.)  Go back to the "Morph" catagory of each part(In the Parameters Pallettte) and turn the Morph on to a value of "1".

This is what worked.  The only problem I could never transfer were that the eyes had moved, but a couple night of working on them, and I had better eyes than what I started with.

BTW - SVDL's SpawnCharacter script is supposed to do all of the stepsI just listed in my second set of taks, including what to do with Magnets.  Unfortunetly he then added a million ideas to it, and this basic idea was never completed.  I've written him a half dozen times, and sent a dozen more people his way, but I think he bit off more than he can chew.

I'm not going to reread this if you have any questions just fire away!

=  )


Fazzel ( ) posted Wed, 30 August 2006 at 8:45 PM

**Angelouscuitry, that seem like as much work, if not more work, than simply using
the morph pose removal files that DAZ has provided for us.  Frankly I can't see
any avantage to doing it your way.  And I do see disadvantages.  Such as what
if you decide you want to inject a morph back in later on?  With the INJ/REM
system you simply INJ the morph back in or REM it back out.

I suppose ultimately the ideal thing to do is know what you want to do ahead of
time and just INJ the morphs you think you might need rather than using
the shotgun approach and injecting in ALL the morph and then try to find
a way to get rid of most of them afterwards.  I mean do you really need
ElfEarSmall, ElfEarBig, EarFeline if you are going to do a normal human being?
**



rockets ( ) posted Thu, 31 August 2006 at 4:51 AM

Thanks bagginsbill for that detailed explanation.  I've been wanting to know the same thing for years now and you've finally answered this for me!  And Acadia thank you too for being so persistant in getting the answer you (and I) needed!  LOL

My idea of rebooting is kicking somebody in the butt twice!


rockets ( ) posted Thu, 31 August 2006 at 5:08 AM

One last question, where do you save this new character that's just been created?

My idea of rebooting is kicking somebody in the butt twice!


Acadia ( ) posted Thu, 31 August 2006 at 7:07 AM

Quote - Guys:

Acadia asked "Is there a way to delete or 'un-inject" the ones that are sitting at zero?  "

I know she didn't say "automatically" but clearly that's what any person would be thinking about who is not an automaton with infinite free time and nothing to do.

She didn't ask "Is there a way to accomplish this task through the excruciating process of looking at each of my morph dials, finding the corresponding REM icon, and clicking on it. I have injected all 212 head morphs, adjusted the 13 I like, now how would I go about manually removing the other 199 morphs one by one."

Precisely!  LOL 

While I do have mega time on my hands these days, I lack attention span, and I have no inclination to try and spend the better part of 2 hours (or more because this area is new to me) trying to find and delete morphs one by one.  I like spending time in Poser, but not in that capacity.  I'd rather spend my time in Poser creating rather than cleaning up a file. 

When I asked my question I thought it would be relatively easy, or at least not as time consuming as it now subsequently sounds based on some of the responses.

Out of all of the replies Bagginsbill's sounds the least time consuming.

Thank you all for taking time to answer my question and help :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill ( ) posted Thu, 31 August 2006 at 7:57 AM

Rockets:

Here's how to save your new character.

Go to your figures library in the library palette. Decide which folder you want to keep your new character in. It can be a subfolder, too.

If you like, you can create your own folder.

  • Under the word "Figures" in the Library palette, there is a downward pointing triangle. Click that to open a pulldown menu.
  • The last choice is "Add New Category". By "Category", the Poser programmer actually meant "Folder". Rather than wonder what kind of person keeps confusing people with inconsistent terminology, just click that.
  • A dialog pops up asking "New library name". Again, don't stop and ponder what kind of idiot wants you to make a "Category" which is actually a "Folder" and then asks you what you want to call the "Library". Just enter the desired name. I'd suggest "By Rockets" (without the quotes) for the name of the library/category/folder you are creating.
  • Click OK

Your new folder should now appear in the Figures palette. Double-click it to go in there.

Now to save your character in the current folder

 

  • Make sure your figure is selected.
  • There is an icon at the bottom of the Figures palette that has a + in it. When you hover over it, it says "Add to Library". Click that.
  • A dialog pops up asking for "Set Name". By this, our favorite idiot really wants to know what the name of your "Character" is.
  • Enter a name. I suggest Woman Who Loves Bagginsbill.
  • Click OK

A picture of your lovely character is now in the Figures palette.

Any time you want to insert her into a scene, you can use that saved character icon and she'll come back exactly as you saved her, including injected morphs, the actual morph dial settings, her pose, position, and all her textures. You can even put clothes on her first and all the clothing will come back too.

 

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


rockets ( ) posted Thu, 31 August 2006 at 8:49 AM

Thanks bagginsbill!  I kinda thought it would be saved in the characters folder, but wasn't sure.  How do people save characters in the pose library?  Is this what they call a MOR file and doesn't it use less space than a character file?  Sorry, it just seems one question leads to another.  LOL

My idea of rebooting is kicking somebody in the butt twice!


bagginsbill ( ) posted Thu, 31 August 2006 at 9:26 AM

Way back in time, somebody found out that a pose file can actually change anything, not just the pose. I've never done this, but I understand that for all intents and purpose, many of the commands and directives allowed in a pose file are the same commands and directives allowed in a figure file. So people started hacking figure files and storing them in the pose folder instead.

These files lack geometry information (they don't actually contain a mesh) but do have the other information that would be in a figure file that describe the materials and morph dial settings.

Even though this tactic is in widespread use, the programmers of Poser never provided a way to do it within Poser itself. It would be highly desirable if the act of saving a figure in the pose library would prompt you to ask which aspects to record - pose, materials, dial settings, morphs. Sadly this is not the case.

I'm sure someone else could chime in here. I've heard of programs,  for example Mat Pose Edit or something, that do this for you. I've also seen threads that describe copying a CR2 file, opening in a text editor, and making the necessary verbage changes as well as deleting the mesh info, as a way to create mat pose files and such. I've never used any of these.

The Renderosity forum search works pretty well now, so I expect you can learn quite a bit from existing posts.

Here is a link to a tutorial on using MAT Pose Edit


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


lesbentley ( ) posted Thu, 31 August 2006 at 5:10 PM · edited Thu, 31 August 2006 at 5:14 PM

Rockets,

Quote - How do people save characters in the pose library? Is this what they call a MOR file and doesn't it use less space than a character file?

First you must understand what a MOR Pose is. A "standard" pose saves dial values for roation and translation channels, and has an option to also save dial values morph (targetGeom) channels. In essence a MOR pose is just standard pose that used the option to "Include morph channels in pose set", and has had all the information about translation and rotation channels stripped out of it. Because a MOR pose only sets dial values, it will only work if the character already contains the necessary morphs (deltas). In other words a MORE pose only spinnes dials for you. This is not to knock MORE poses, they can be very usefull. Contrast a 'Delta Injection Pose' which actually places a morph (deltas) in a morph (targetGeom) channel. You can make a MOR pose by saving a pose with morphs, and editing the resulting pz2 file in a text editor, or a CR2 Editor, but you'll probably find it much easier to use the free 'MAT Pose Edit'. There is a tutorial on making MOR poses at the 'MAT Pose Edit' site. MAT poses also sound like the sort of thing Python could do, perhaps there is a py script somewhare to make a MOR. If you want a MOR pose for the head only, then this is very easy, it can be done in Poser with a few clicks, just select your character and save to the "Faces" palett. Face (*.fc2) files are MOR poses for the head only. Perhaps P6 has an option to save MOR poses for the whole body (it should have), but I don't remember ever hearing of this feature.


lesbentley ( ) posted Thu, 31 August 2006 at 5:46 PM

Quote - It would be highly desirable if the act of saving a figure in the pose library would prompt you to ask which aspects to record - pose, materials, dial settings, morphs. Sadly this is not the case.

I'll second that idea!!! Or a variation, where saving a pose has a check box list: Body (include BODY data in pose) Rotations Translations Scale Hand Grasp Thumb Grasp Spread Morphs FBM (valueParm) Deltas Another nice option would be a new library file type that let you include any element in the scene. Say put a camera a couple of lights and a prop in the same file. Ok, there are workrounds to do this like editing a pz3, or parenting stuff to a BODY only figure, but it would be nice to be able to do it in poser, without those extra steps. P.S. Rockets, Yes, MOR pose uses much much much less space.


kuroyume0161 ( ) posted Thu, 31 August 2006 at 5:53 PM

Hand Grasp, Thumb Grasp, Hand Spread aren't really necessary.  Although the dial values are saved, the first-finger-parts take precedence (as they have the rotation values that match the settings caused by these dials).

Otherwise, I completely agree! ;0)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Acadia ( ) posted Thu, 31 August 2006 at 5:54 PM

Quote - The Renderosity forum search works pretty well now, so I expect you can learn quite a bit from existing posts.

Yes, isn't it great!!!!   I use a combination of date, search word, and author in order to search out threads and I've had 100% success in finding what I've searched!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Angelouscuitry ( ) posted Fri, 01 September 2006 at 6:28 AM

Attached Link: Ockham's Zero Morph Python

*"Out of all of the replies Bagginsbill's sounds the least time consuming."*

This link should help you with bagginsbill's suggestion to:

"Your new morph dial will appear in the Morph section. Set all the other morphs to zero or REMove them, which will make them non-existent."

BYW - I just reread my post...Ockhams Zero Morph python does'nt delete the morphs at zero, it just sets them all to zero.  It will still work any individual parts)Like just the Head,) all parts together(The whole figure), or any combo of parts. 

Spawncharacter.PY was is supposed to just delete.  It does'nt but it will snap out an INJ that you could apply to the 1MB(?) V3 SAE(?) .CR2 figure.  The beauty of SVDLs origional plan was that you would'nt then need to import the .CR2, apply a pose, apply a MAT, and add clothes.

 

 


nickedshield ( ) posted Fri, 01 September 2006 at 3:49 PM

Angelouscuitry.... I tried the stripzero py and for the most part it worked. It cut my 150MB cr2 down to 24MB. I did run into the eye location problem you mentioned, no biggie to fix. The only thing that I would comment on is if planning to use an expression morphs or any other in the future, set it to -0.000 before running the script. Lost all of the PMC channels so can't re-inject. Thanks for pointing that script out:)

I must remember to remember what it was I had to remember.


Angelouscuitry ( ) posted Sat, 02 September 2006 at 3:03 PM

nickedshield - where did you find the stripzero.py, where you refering to spawncharacter.py, zeromorph.py, maybe?


nickedshield ( ) posted Sat, 02 September 2006 at 6:05 PM

On ockhams site, called StripZero.zip. It's only designed to work on pz2 or fc2 files but I faked it by renaming my cr2 to pz2 and placing it in the root pose folder so the script could find it. It did take the better part of hour to run but as I mentioned, it cleaned a bunch of unwanted stuff. After it was finished I renamed the pz2 back to cr2 and placed back in my figure folder, under a new name.

I must remember to remember what it was I had to remember.


Angelouscuitry ( ) posted Sat, 02 September 2006 at 9:03 PM

O' Boy,  thanks for the heads up!


Angelouscuitry ( ) posted Sat, 02 September 2006 at 9:18 PM

I just went to ockhams python page, and there is a script name StripZeroCR2.PY!


nickedshield ( ) posted Sat, 02 September 2006 at 10:33 PM

Now how did I miss that? Off to pick that up. Thank you:)

I must remember to remember what it was I had to remember.


Acadia ( ) posted Fri, 22 February 2008 at 5:49 AM

I"m moving this up because I still don't know how to do this :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



svdl ( ) posted Fri, 22 February 2008 at 6:13 AM

Acadia, I'm working on it. See this thread in the Python Scripting forum.

It's far from complete yet, but it'll do everything you want - and more.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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svdl ( ) posted Fri, 22 February 2008 at 6:14 AM

Oh, I'll probably make a simple script that ony removes unused morphs in the meantime, since completing the big project mentioned in the previous post will take some time (weeks, at least).

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Angelouscuitry ( ) posted Fri, 22 February 2008 at 12:22 PM · edited Fri, 22 February 2008 at 12:24 PM

SVDL - Can I beat a dead horse, just one more time?  I remember when you first introduced spawncharacter.py to me.  You said it would Spawn a new morphs, into each part, and then delete all of the old ones; bam, what everybody would love to have!  Then the script never met that end, and went into a whole bunch of different directions like; channels, magnets, and INJs.  None of which are'nt genuinely helpful; but without the premise of the script, as first introduced to me, were all detours.  And again, as you are going to see, I'm about to refer your help to another member; but, again, sure the original spawncharacter.py would have been my focus.  I realize this is an apprentice, togging on the wizards cape; but...

Acadia - Have you run SVDL's removemorphs.py?  It just removes any morph with a value of 0.

SVDL - My problem, here, is that I think I can see where Acadia's next step will be.  Now that she knows how to save all that space, by removing all those MTs with a value of 0; I bet she'll be looking to why she even has more than one MT working at a time.  I bet her next step will be to look for means by which to consolidate all of the morphs with a part; and then save even more space removing even more morphs!


Conniekat8 ( ) posted Fri, 22 February 2008 at 12:36 PM

I just wanted to second what Angelous brought up, Ockham's stripzero script works really well. :)

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AnAardvark ( ) posted Fri, 22 February 2008 at 3:09 PM

Quote - Oh, I'll probably make a simple script that ony removes unused morphs in the meantime, since completing the big project mentioned in the previous post will take some time (weeks, at least).

I thought you already had that script. I'm pretty sure that I've run it in P7 with no problem. It doesn't have exclusion files for V4, but I cobbled one together.


Acadia ( ) posted Fri, 22 February 2008 at 5:03 PM

Quote - Acadia - Have you run SVDL's removemorphs.py?  It just removes any morph with a value of 0.

No. I haven't tried that one.  The link you gave doesn't  work. I get a page not found.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



lundon_Don ( ) posted Fri, 22 February 2008 at 5:14 PM

Where are SVDL's scripts? The links are dead.


Latexluv ( ) posted Fri, 22 February 2008 at 5:18 PM

Back in the day, with Poser 3 and Poser 4 (Poser 4 being the new program on the block then), a whole slew of people made morphs for the Poser figures (Traveler being one of the best), someone kindly taught me how to spawn a morph as bagginsbill described. I loved it immediately and used it all the time. It made one neat dial and you could use Morph Manager then to strip out the individual morphs I'd loaded in and keep just my one neat dial. There was also the method of saving the face pose and just clicking on that. If I remember though, that would change the face on the figure to your set up but didn't give you a dial on the figure. Then, as bagginsbill described, people figured out how to hack the pose file and the MAT pose was born. At that time, there weren't nice little utilities that would create these for you. You had to go into a text editor and hack it yourself in order to save out the material information. I had to do this with my first texture packages that I put up in the brand new Renderosity store for a few of Xurge's armor props. He was the one who taught me how to hack the pose file to make a MAT file.  Fast forward in time, and here comes Victorial 3 with her Injection system. I use it because I have to, but I have never liked it and I didn't like seeing it come back into play on the new V4.2 and Aiko 4. Now I have to use Injection Pose Builder to create character morph poses. It at least does most of the work, but sometimes there is still some hand editing that's needed. Even though the Spawn Morph technique still works, I think I read that it's a no-no for commercial character packages and I'm not even sure how to use it for such a purpose.  Heh, back in the day, people used to give away their morph set ups in cr2 files. Can't do that anymore. Someone probably does and might chime in here.

For those new to the Morph Injection system though, it's quite daunting and hard to explain. I'm sorry Arcadia, I feel for yah. I remember opening up V3 for the first time and having to try to figure out how the whole system worked.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


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