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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Poser Pro Released


spinner ( ) posted Sun, 11 May 2008 at 7:24 AM

file_405890.jpg

Also -loading a scene into Max doesn't always give you the results you want: I can understand the hair not making into a Max scene, but it seems the displacement does, but only when it's a texturemap and not something native. I am assuming we have more Cinema than Maya users in this forum, but could anyone check if this is an issue for them as well: * Not all texture maps make it into the Poser Fusion export * Not all displacement makes it into the Poser Fusion export ~s


PapaBlueMarlin ( ) posted Sun, 11 May 2008 at 7:36 AM

The new drivers didn't install.



spinner ( ) posted Sun, 11 May 2008 at 7:44 AM

Not sure I understand -How do you mean? ~s


operaguy ( ) posted Sun, 11 May 2008 at 10:31 AM

"i installed the graphic board driver as usual."

What is you graphic card?
Did you go to the website of the card maker and get latest drivers?
Do you have the same delay when turning OpenGL off?

::: og :::


milanautica ( ) posted Sun, 11 May 2008 at 10:46 AM

my graphic card is a ati radeon 1950 pro. yes i was on the website and installed it for my card.
is there maybe something in poser pro which i have to set up?
i don't understand and i really got sad because this is slowing down my work a lot.

or maybe it is because i copied all my poser 7 content directly into the runtime? i saw, it works in poser pro too...

how can i turn opengl off?

thank you for your help!


operaguy ( ) posted Sun, 11 May 2008 at 10:51 AM

to toggle OpenGL

right-click on the viewport, you will get a pop-up
check SreeD instead of openGL

see if that makes any difference.


Conniekat8 ( ) posted Sun, 11 May 2008 at 10:55 AM

Quote - Also -loading a scene into Max doesn't always give you the results you want: I can understand the hair not making into a Max scene, but it seems the displacement does, but only when it's a texturemap and not something native. I am assuming we have more Cinema than Maya users in this forum, but could anyone check if this is an issue for them as well: * Not all texture maps make it into the Poser Fusion export * Not all displacement makes it into the Poser Fusion export ~s

Native procedural and renderer specific shaders will never transfer between apps. They don't do that even between 'big name apps'. That's sort of a normal thing in 3D.
Even within an ap, like Max for example, shaders have to be specific to the renderer you will use. Mental Ray shaders will not work in scanline renderer or Vray, Vray shaders won't work with Mental Ray or Scanline. Maxwell render, I gather has it's own that don't play well with others, but I haven't used maxwell. Similar with Final Render.

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spinner ( ) posted Sun, 11 May 2008 at 11:04 AM

Thanks, and fair enough - I assumed it'd take the nodemap and that it'd bake it into a generic b/w texture map, I've seen other apps do that, hence the assumption :-) ~s


milanautica ( ) posted Sun, 11 May 2008 at 11:07 AM

OPERAGUY YOU ARE THE BEST. :) it works now, i thought of such a little thing like this, to solve the problem hehe. thank you thank you! my first poser pro render is for you!


operaguy ( ) posted Sun, 11 May 2008 at 11:13 AM

Glad to help.

If you turned off OpenGL and are now operating under Sreed, that means that you are having the software drive your viewport, not the video card. If all is well, this is not a problem.

Apparently for some reason, your ati radeon 1950 pro does not like the PoserPro viewport.

::::: Opera :::::


Conniekat8 ( ) posted Sun, 11 May 2008 at 11:19 AM

Quote - Thanks, and fair enough - I assumed it'd take the nodemap and that it'd bake it into a generic b/w texture map, I've seen other apps do that, hence the assumption :-) ~s

Yea, other apps can bake textures, but you have to do it in a separate process (even max). I'm not aware of texture baking being a part of an import/export proces.

Seriously folks, I haven't seen more benefit to Poser Pro's import/export abilities then what you already get with free D|S and collada combo. If import export to other, higher end applications is your main focus of interest.

Poser 7 also has a free beta version of collada available for DL. I haven't tried that one personally. I gather few other people in this forum have tried it.

Neither collada or Body Studio/Poser Pro will give you an intact scene in a higer end app. They all have limitations, and limitations of PP are similar to that of Collada D|S. Except, PP solution will cost you couple hundred bucks, and collada is free.

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operaguy ( ) posted Sun, 11 May 2008 at 11:47 AM

I tried the beta Poser collada export early on, MONTHS ago. Crash city. I have no idea if subsequent beta versions which actually work were later incorporated into the file at that link.

Based on my wasted money thrown at Body Studio, I agree that the hosting plugins are not all that. Missing textures, etc.

I paid the $200 to upgrade last night. Here are my reasons.

64-bit render engine in alignment with my soon to be delivered new 8-GIG RAM 64-bit OS rig.
Render Queue so I can resume work while render is executing.
Possible better results from Gamma Correction
HDRI export of renders
Collada export, if it works

::::: Opera :::::


Tashar59 ( ) posted Sun, 11 May 2008 at 2:09 PM

I hate to tell you this operaguy, specially with non owners still trying to tell you it's not worth it, but your probably going to like using PP. Sad but true.


operaguy ( ) posted Sun, 11 May 2008 at 2:53 PM

I am ready to love it up.


spinner ( ) posted Sun, 11 May 2008 at 5:44 PM · edited Sun, 11 May 2008 at 5:46 PM

Connie - I've used Max since it was a DOS app - I know you have to bake separately, and I am aware of the imperfect pipeline functions across the board. Again - I was assuming (a great euphemism for "should have paid more attention"), but thanks for the help :-) having said that, and despite working in the software industry, there's always a small part of me that wants to believe the New! Shiny! Improved! until I get my fingers messy under the hood. I think that if you're buying PP7 as an upgrade from 5 or 6, there are some benefits, but as far as the interaction between applications go,I am somewhat underimpressed; I've seen plugins with better functionality, at least for Max, I cant speak for c4d or maya. I think my favourite thus far is the gamma correction and the memory optimisation - the app does run smoother. I am still trying to figure why PP goes belly up in a complex scene P7 manages to sloooooowly crunch itself through, but that could actually be a memory/garbage collection issue in the app. The HDR thing is also underimpressive - why export Poser lighting when you can run maxwell or Final Render or Mental Ray? ~s //lighting, not lights, although you can export those too in PF


ghonma ( ) posted Sun, 11 May 2008 at 8:17 PM

Quote - Seriously folks, I haven't seen more benefit to Poser Pro's import/export abilities then what you already get with free D|S and collada combo. If import export to other, higher end applications is your main focus of interest.

Well PPro's COLLADA export does seem a bit more capable and stable then that of D|S. I haven't done huge amounts of tests but so far i'v managed to export a few figures that would constantly crash D|S. Could just be some quirk of these figures of course, but that was worth the few hundred $$ for me. 64 bit support is also a good benefit.

But yes i agree that the rest of the features are very underwhelming, despite what the viral marketers in this forum would have you believe:

.Gamma correction is so limited it's a joke

.render queing is an invitation for disaster (like i would trust poser to do multiple renders in the background when it can't even do one reliably in the foreground)

.network rendering is ok if you have spare hardware, but it's still gonna be rendering on firefly so meh.

.less said about the new figures the better.

.which leaves the plugins, that SM in a flash of brilliance made 32 bit only, as if anyone using a high end app is even using 32 bits these days.


ghonma ( ) posted Sun, 11 May 2008 at 8:22 PM

Oh and they really wasted normal mapping as a feature. If they had added support for viewing normal maps in the viewport, it would have been a very nice feature for those who like to do animations using OpenGL (for speed) It would have made for a dramatic jump in quality.

But since AFAIK you can't see them in the viewports (and please correct me if i'm wrong) it's nothing more then glorified bump maps.


operaguy ( ) posted Sun, 11 May 2008 at 8:34 PM

Ghonma I reject your "viral marketers" deprecation; that was unnecessary. but I still want to know how you arrived at your opinion about the gamma correction; what are you accustomed to that is no so limited?


markschum ( ) posted Sun, 11 May 2008 at 8:51 PM

pardon my input , but to me the poser pro was meant to integrate Poser into a professional pipeline, and not to be a pro application itself. The 64 bit render seems an odd thing if you are pushing integration with max, maya etc which already have the render features.

The low res figures are very like a set I had for architecture visualization from about 15 years ago. Some customers did not want photo realistic figures , but just something to show scale and proportion.


bevans84 ( ) posted Sun, 11 May 2008 at 9:18 PM

On the gamma correction, I think the ability to set separate corrections for individual textures in the Material room counts for something.
I got the base version, and while (IMO) it's what Poser 7 should have been, I'm pretty content with my purchase.



Conniekat8 ( ) posted Sun, 11 May 2008 at 10:15 PM

Quote - pardon my input , but to me the poser pro was meant to integrate Poser into a professional pipeline, and not to be a pro application itself. The 64 bit render seems an odd thing if you are pushing integration with max, maya etc which already have the render features.

Yeah, that's what I'm wondering about too!
Once you have Max, Vue and Cararra and similar, what do you need Poser Pro for?  Gamma correction and background rendering and 64 bit is all fine and dandy for P7 users whom don't have anything else. Content integration isn't any better then Body studio was (and Collada does a better job at it)

However, that's not the audience PP seems to be trying to target. They claim they are trying to target whom are into mid to high end 3D (like me), and they are missing the mark. They haven't put anything in the product that would get people like me interested in it. I'm not Anti-Poser Pro indiscriminantly and in general (as Tashar and couple of others are trying to claim), I would have been very interested in it, if it had features that would come in handy to users like me.
 
PP is hitting audiences wanting P8. What's gonna happen when P8 comes out with all theese users whom got PP instead of P8?  A split in the poser user base instead of bringing new caliber of users into the fold?

Yeah, I hear you guys whom were using P6 and P7, how PP is a step up. Sure it is, I'm glad it is. However, you aren't what they say they were aiming for with this product.

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Conniekat8 ( ) posted Sun, 11 May 2008 at 10:19 PM · edited Sun, 11 May 2008 at 10:21 PM

Quote - Ghonma I reject your "viral marketers" deprecation; that was unnecessary. but I still want to know how you arrived at your opinion about the gamma correction; what are you accustomed to that is no so limited?

In my case, I'm talking about features that are broader then just gamma correction.

Vue, Cararra, 3D Studio, Cinema4D, Maya...  and few other 'pro' applications. I wouldn't consider Cararra and Vue fully 'PRO' applications, but at least they have features which seriously edge in that direction.

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patorak ( ) posted Sun, 11 May 2008 at 10:29 PM

Poser Pro sounds like a big disappointment.  It's kind of made up my mind to drop poser from my pipeline and go with quidam.  I'll still keep it around to do freebies for my friends,  but that's about it.



ghonma ( ) posted Mon, 12 May 2008 at 2:04 AM

Quote - Ghonma I reject your "viral marketers" deprecation; that was unnecessary. but I still want to know how you arrived at your opinion about the gamma correction; what are you accustomed to that is no so limited?

I'm sorry but i don't know what else to call all the prattle being posted in the threads by people who should know better.

About gamma, you are (or were) interested in MAX aren't you, so why not try opening the tone mapping control from mentalray and seeing what proper gamma is supposed to look like. Here's a pic from XSI, which has an identical one:
.


.
Note how you can not only control all sorts of things besides gamma, but that you can do it using photographic terms which is very important to get close to real world results. Similar tools can be found in most high end renderers, image editors and standalone apps. The gamma in PPro is mostly useless on it's own and was put in only to fluff up the feature list IMO.


spinner ( ) posted Mon, 12 May 2008 at 2:37 AM

Quote - Well PPro's COLLADA export does seem a bit more capable and stable then that of D|S. I haven't done huge amounts of tests but so far i'v managed to export a few figures that would constantly crash D|S. Could just be some quirk of these figures of course, but that was worth the few hundred $$ for me. 64 bit support is also a good benefit.

Bipeds or quadrupeds? the bipeds work ok for me in either, but I get less f***kuppery with D|S' Collada into Max on fourlegged creatures. I agree the gamma correection probably is added fluff on a feature list - but at least it's one that make renders look less crap. I also think the marketing technique, without having any proof, is to let hobbyist users feel they're getting something higher end. I use Max almost exclusively for commercial work, and I really don't have all that much use for the new tools, even if I wanted to integrate into my pipeline; The only thing I was hoping would be handy was the Poser Fusion plugin, but I've seen better from GestureMax and Bodystudio - I never tried MeshFoot, but I heat it can do more too. I like the gamma correction feature solely because it does brighten up in-program renders. I never expected to be able to have MR controls in Poser, so I am ok w that. Network Rendering and bg rendering are fine too, but not spectacular. All in all, I think this is a money-driven release; as new purchasers of the codebase, SM probably needed a release, and fast - just like DAZ did w Carrara and Bryce when they got them. ~s


operaguy ( ) posted Mon, 12 May 2008 at 2:53 AM

ok, just wanted to see if you were shooting off your mouth or if you had facts to back it up. I have not looked at the PP gamma settings, but I assume they are much simplified from Mental Ray. No problem.


ghonma ( ) posted Mon, 12 May 2008 at 2:59 AM

That's an interesting comment about quadrupeds. To be honest i don't think i'v ever tried exporting a quadruped in either app, so i'll definitely try that now.

Quote - I like the gamma correction feature solely because it does brighten up in-program renders. I never expected to be able to have MR controls in Poser, so I am ok w that.

I don't expect it to rival MR or other high end apps but i do expect something that is even mildly 'professional' seeing as they'v listed it as a major new feature.

We've been hearing the same excuses for years to justify the half baked crap we usually get, "Poser is for hobbyists," "Poser is cheap," "Poser users don't care about what other 3D apps are doing" and so on. Well right now PPro is neither cheap, nor (supposedly) for hobbyists so why then are we still getting the same old stuff ?


ghonma ( ) posted Mon, 12 May 2008 at 3:03 AM

Quote - ok, just wanted to see if you were shooting off your mouth or if you had facts to back it up. I have not looked at the PP gamma settings, but I assume they are much simplified from Mental Ray. No problem.

Heck i'll post them for you... This is the entire sum of PPs gamma controls:
.

.
Yes, that single number is it. 'Limited' is an understatement...


spinner ( ) posted Mon, 12 May 2008 at 5:04 AM

Ghonma - maybe we're just coming from two different places of expectation - I see Kupa is back in the Poser spin saddle, so I have to admit, I am somewhat immune as to what gets passed off as new! fantastic! features! - Poser Pro 4 actually had features - at best, these are enhancements and optimisations, and I treat them as such. So in that respect - Yes, Gamma Correction is a whole new paradigm of understatement, but if it does help make renders look less shitty - fine. As for being thrown the same old stuff - Poser is in it's 13th year now, and way beyond the mannequin replacement app it was intended as. During those 13 years, Poser has had Fractal Design, MetaCreations, egi.sys (Curious Labs), E-frontier, and now Smith Micro as owners. And still the codebase has the same old bugs, and some of the same issues it started out with. I don't think it's likely they're going to rebuild the app from scratch - I think we're going to see the same stuff as always being thrown at the user-base, lots of big words actually giving very little. I think this was an enhancement release - and that SM are trying to figure out who/where their marketbase is with it. As for quadrupeds - the Mill-horse looks really bad, as do a lot of critters with Poser Collada. D|S handles it a bit more gracefully - also take a look at what you can with props and stuff - it's .. fascinating ;-) ~s


ghonma ( ) posted Mon, 12 May 2008 at 6:38 AM

Haha i see what you mean about that horse. Ah well, at least D|S is still around.

As for expectation, i guess you're right. I'm not a very old and seasoned Poser user, i only came to it a few years back when i needed a lot of characters for a project and didn't have time to model them myself. Liked the quick results and decent quality i got with Poser and stuck around. So my take on it is more like that of a 'pro' who also happens to be a poser fan, which i suppose is opposite of most other people here.

In any case, i would just like to say that i actually like poser pro. It's generally been stable and fast for me and i can make good use of the COLLADA support as well as the 64 bits. For me, the time i save with those 2 features alone is enough to justify the cost, which i will make back in 2-3 projects. But what about all those people who are basically buying it as Poser 7.5 or Poser 8 ? IMO they are not getting enough value for their money and should be taking SM to task for this, that's all.


Puntomaus ( ) posted Mon, 12 May 2008 at 6:53 AM

Quote - I see Kupa is back in the Poser spin saddle

Remembers P5 ... wonders ... is that good?

Quote - Gamma Correction is a whole new paradigm of understatement, but if it does help make renders look less shitty - fine.

Well, actually quite the opposite is the case ;-)

Every organisation rests upon a mountain of secrets ~ Julian Assange


spinner ( ) posted Mon, 12 May 2008 at 7:37 AM

file_405974.jpg

Probably depends on the lighting, Punto? I'm not a big fan of Poser's HDRI function, so I tend to stick the fake HDRI as I like the results better - in that respect I've seen some renders get somewhat brighter. What's your experience? Interesting Kupa hasn't dropped by to say hi ;-) His blog is at poserpro.net ->blogs->In Character For those wondering what we're talking about re: Collada - see enclosed img. ~s


Puntomaus ( ) posted Mon, 12 May 2008 at 7:56 AM

For now I only have opened up P7 Pz3s and was disappointed that they came out much darker in PPro. I think it's the light. Some do not seem to work the same way in PPro as they did in P7. Have not tried the HDRI thingies yet but I am about to build some new scenes in PPro to see how they will look rendered.

Btw, no one is coming to the forums anymore. They only answer questions over at CP Forum but beside that it's rather quiet. Maybe it's not allowed under SM to post in other forums? I've found his blog through the PoserPro.net website and then looked up the manual to find his name mentioned there as well. At least it's someone familiar and I remember he was always happily posting about Poser 5. Maybe they think it's better to not get involved into much forum posting.

Every organisation rests upon a mountain of secrets ~ Julian Assange


spinner ( ) posted Mon, 12 May 2008 at 3:56 PM

http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2739364 Could it be your issue is that they've apparently overhauled the Python parser? Not that it's an excuse, but it could be a why/what and that'd mean i.e Teyon or some of the other frequenters could file a bug-report? I have the same kit - It's late here, but I can check it out, see if I get the same issues? ~s


jugoth ( ) posted Mon, 12 May 2008 at 4:13 PM

What happen to quidam as i heard it was not included, which was a major selling point for pro.


spinner ( ) posted Tue, 13 May 2008 at 2:25 PM

Don't know -maybe they're saving it for P8? ~s


DCArt ( ) posted Tue, 13 May 2008 at 3:15 PM

There's a thread on Content Paradise that mentions that there were some issues that couldn't be agreed upon, so I doubt we'll see it in Poser 8 either. That was the feature that would have tipped the deal for me, unfortunately.



spinner ( ) posted Tue, 13 May 2008 at 5:44 PM

'k thx :-) I have to say there's a lot of hassle w this release: I just got a new system and I'm setting up general/generic applications, including P7. Apparently installing P7 on a different drive than PP7 still causes PP7 to not find library files, in effect rendering it a li'l bit useless. Reinstalling and a reboot helped, but still: That's time I could have spent doing other stuff. ~s


MatrixWorkz ( ) posted Tue, 13 May 2008 at 7:40 PM

Still not interested in upgrading.

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wolf359 ( ) posted Wed, 14 May 2008 at 8:52 AM

Quote - > Quote - pardon my input , but to me the poser pro was meant to integrate Poser into a professional pipeline, and not to be a pro application itself. The 64 bit render seems an odd thing if you are pushing integration with max, maya etc which already have the render features.

 

This the exact reason why Im still running Poser6 + C4D /IPP
I just need the content from my runtimes accessable in C4D
all the rendering setup is done there.
from my perspective i have no need to ever actually buy another version of
the poser application itself.



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ice-boy ( ) posted Wed, 14 May 2008 at 3:24 PM

can someone show me some renders? maybe poser figures imported in an PRO 3D software and rendered with realistic shaders.


FrankT ( ) posted Wed, 14 May 2008 at 3:49 PM

Take a look at some of the stuff in the Cinema4D Gallery. 

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LostinSpaceman ( ) posted Wed, 14 May 2008 at 5:05 PM


Conniekat8 ( ) posted Wed, 14 May 2008 at 5:14 PM

Quote - can someone show me some renders? maybe poser figures imported in an PRO 3D software and rendered with realistic shaders.

What Frank T said... look at any gallery other then Poser. Cararra, Vue, Cinama, 3D max. Try this members gallery: http://www.renderosity.com/mod/gallery/browse.php?username=maxxxmodelz

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wolf359 ( ) posted Fri, 16 May 2008 at 8:23 AM · edited Fri, 16 May 2008 at 8:23 AM

file_406236.jpg

> Quote - can someone show me some renders? maybe poser figures imported in an PRO 3D software and rendered with realistic shaders.

Content-All From poser
Render  Cinema with IPP Plugin



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