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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 14 2:19 am)



Subject: Antonia - Opinions?


amy_aimei ( ) posted Thu, 27 May 2010 at 7:12 PM

Quote - Tried your set AmyAimei (the one you just linked) in poser pro 2010, here it is conformed. Conforming alone causes no issues I see. On the extreme pose it pulls away a bit, but I don't think that's what you were asking about. I can try other bends if you need them to verify anything. note I used Antonia 123A. Hope this helps.

It seems strange to me.  I don't have Poser.  Can anyone help to test it/fix it?


lesbentley ( ) posted Fri, 28 May 2010 at 5:23 PM

file_453569.png

> Quote - Anyway, I've set bend = 0 for the lower jaw and kept those channels in for now. That seems to have fixed the problem. I don't see any reason why the jaw actors should bent, seeing as they only contain the teeth and parts of the gums, but as long as the extra channels do no harm, I'll keep them in until I'm further along with the rigging of these parts.

Turning 'bend' off will also break the welding, and could result in in things looking strange from some points of view. There is no reason I can think of why the jaw needs to respond to rotations or scaling of the tongue. Real jaws don't do that, so why should Antonia's? With bend off the JPs are disabled anyway, so why not just delete them and leave 'bend' on so the jaw stays welded to the head, and magnets will work?


lesbentley ( ) posted Fri, 28 May 2010 at 7:34 PM · edited Fri, 28 May 2010 at 7:38 PM

file_453578.gif

![](../../mod/forumpro/art/emoticons/scared.gif) The tongue is a very important part of human anatomy. How would you lick an ice-cream, jelly-bean, or jelly roll? How would you clean gravy stains off your tie, test a battery, or show politicians your disdain, if not for your tongue?   ![](../../mod/forumpro/art/emoticons/tt2.gif) When Cage's post reminded me of Antonia's tongue, I decided to do a little experiment with a prop version of Antonia's tongue, some magnets, and some ERC. In the above animation, the bending of the tongue is implemented mostly through magnets, but the controls for the bending are dials in the tongue prop. Though it is rather early days yet, I think magnets are a very promising idea for getting Antonia's tongue to bend in interesting and complex ways. Though perhaps, due to the complexity, it is better suited as an add-on.


odf ( ) posted Fri, 28 May 2010 at 8:44 PM

Alright, turning bend off was a bad idea. Got it.

-- I'm not mad at you, just Westphalian.


Cage ( ) posted Fri, 28 May 2010 at 9:50 PM

I've reported Poser's problem with failing to write ERC for JCM's on hidden actors to Smith Micro.  I'm not sure they'll really consider fixing this, as most ERC implementations aren't formally supported by the software.  But I tried to make a case, at least, for the value of the user being able to know that Poser won't remove functionality from a figure when a file is saved.  Fingers crossed.

Wow.  Is it possible to lick your own nose, even?  My tongue won't reach very far beyond the top of my upper lip.  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


lesbentley ( ) posted Fri, 28 May 2010 at 11:50 PM · edited Fri, 28 May 2010 at 11:51 PM

file_453595.gif

> Quote - I've reported Poser's problem with failing to write ERC for JCM's on hidden actors to Smith Micro.

I hope they do fix it. It's a very serious bug! Loosing that amount of functionality certainly discourages me form buying P8.

Quote - Wow.  Is it possible to lick your own nose, even?  My tongue won't reach very far beyond the top of my upper lip.

Being virtual has some advantages. Being a cat has even greater advantages.  


Cage ( ) posted Sat, 29 May 2010 at 12:09 AM · edited Sat, 29 May 2010 at 12:10 AM

Quote - I hope they do fix it. It's a very serious bug! Loosing that amount of functionality certainly discourages me form buying P8.

The dropped ERC should affect Poser 6, as well.  :sad:  It happens in Poser 5 and Poser 7.  It seems to have worsened with Poser 8, SR3.  As far as I can tell, though, it must go back to Poser 4, when valueParms and the foundations of ERC were added.

You should be able to recreate the effect by loading a copy of Antonia, then hiding the whole figure at once using the Hierarchy Editor.  Save this scene as a .pz3/.pzz.  Re-load the file you've just saved, then save it again, without making Antonia visible.  Then open the file in an editor.  All morphs with JCM capability should have had the five lines of activating ERC code dropped.

It is an ugly shortcoming on Poser's part, and I'm surprised no one else has ever complained about it before me.  :lol:  Maybe I carry things around in .pz3 form, more than others.  But I'm not sure it qualifies as a bug, as I said.  Poser doesn't formally support any ERC, as far as I know, other than normal FBM ERC using valueParms.

That tentacle-like tongue is freaking me out.  :scared:  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Sat, 29 May 2010 at 2:35 AM

Random cr2 question of the day:

Does anyone know what exactly the 'algorithm 0' lines mean that Poser puts in some JP channels? More to the point: are those considered P4-save and do they do anything essential in current Poser versions?

The reason I'm asking: some of my JP channels were produced by D|S with a P4-compatibility settings, while others were written out by P8 and now PP2010. So some have the 'algorithm 0' line and some don't.

-- I'm not mad at you, just Westphalian.


Rogerbee1 ( ) posted Sat, 29 May 2010 at 8:05 AM

Loving the tongue! So rude!

CHEERS!


Cage ( ) posted Sat, 29 May 2010 at 1:15 PM

Quote - Random cr2 question of the day:

Does anyone know what exactly the 'algorithm 0' lines mean that Poser puts in some JP channels? More to the point: are those considered P4-save and do they do anything essential in current Poser versions?

The reason I'm asking: some of my JP channels were produced by D|S with a P4-compatibility settings, while others were written out by P8 and now PP2010. So some have the 'algorithm 0' line and some don't.

I don't see that line, in a quick check of .cr2 files which were loaded in my original Poser 4 installation, way back when.  The line isn't mentioned in the Unofficial CR2 File Specification at kuroyumes-developmentzone.com, which was developed when P5 was standard.

I would guess that the line relates to the addition of new matsphere types in P8 and PPro'10.

If it's only present in some listings, too, I would assume that you can safely delete it from the base distribution file.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


lesbentley ( ) posted Sat, 29 May 2010 at 1:39 PM

To the best of my knowledge 'algorithm' does not exist in P6 or prior versions. I have no idea what it does. In my experience, when poser does not understand code, so long as it is properly formatted, Poser just ignores it.


odf ( ) posted Sat, 29 May 2010 at 8:13 PM

Quote -
I would guess that the line relates to the addition of new matsphere types in P8 and PPro'10.

That sounds plausible.

At any rate, I installed my ancient copy of Poser 4 on my virtual Windows machine the other day, and it loaded Antonia's CR2 without complaining. I didn't do any extensive testing - that'll have to wait until right before the official release - but as far as I could see, everything seemed to work fine.

-- I'm not mad at you, just Westphalian.


Cage ( ) posted Sat, 29 May 2010 at 9:06 PM

file_453641.jpg

Getting pretty close to finishing my first full character using Antonia.  :laugh:

I've made a second skin of the 123A version, for the bodysuit, and another second skin from the 123 version for the gloves.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Sat, 29 May 2010 at 9:14 PM

That's a great-looking character, Cage.

Quote - I've made a second skin of the 123A version, for the bodysuit, and another second skin from the 123 version for the gloves.

Clever!

-- I'm not mad at you, just Westphalian.


Cage ( ) posted Sat, 29 May 2010 at 9:18 PM

file_453643.txt

I've written a Python script, to make it easier to hide and show actors for a .pz3 save, to avoid the dropped ERC.  I'm making all of the hidden actors visible each time I save the scene, then hiding them again when I open it, later.  A bit of a PITA, but it's been working.  I can't think of a simpler approach to fixing the problem, so far.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Faery_Light ( ) posted Sat, 29 May 2010 at 10:59 PM

Cage, that is a fantastic character. :)
I love how that second skin looks so shiny kind of sparkles.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Sat, 29 May 2010 at 11:31 PM · edited Sat, 29 May 2010 at 11:33 PM

file_453645.txt

> Quote - Cage, that is a fantastic character. :) > I love how that second skin looks so shiny kind of sparkles.

Thank you.  :laugh:

I'm trying to recreate a costume from American television, in the late '60's.  The spangled material is supposed to resemble lurex, a stretch fabric which has metallic fibers woven into it.  It isn't quite correct - the metallic fibers should reflect the color of the light, causing the material to seemingly change color in different lighting conditions.  But it generally looks pretty good.

Here's the shader, if you want it.  No texture maps, only nodes.  (Note: Cage does not know how to make "correct" shaders, only those which sort of look the right way.  Someone who knows shaders on a mathematical level would probably look at this and see that it's all kinds of wrong.  :lol:)

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Faery_Light ( ) posted Sun, 30 May 2010 at 12:09 AM

Thanks, I'll give it a try. :)

I'm still in the beginner stages on shaders but maybe someday I'll understand it better.  lol.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Sun, 30 May 2010 at 1:16 AM · edited Sun, 30 May 2010 at 1:18 AM

Just to let you all know: I'm making slow but steady progress as usual. Here's the current changelog for the upcoming version 0.9.124:

  • reverted pose files to Poser 4 style
  • fixed origins and bend parameters for thumb2 and thumb3
  • tongue1 no longer moves lower jaw with it
  • made translation channels for tongue1 visible
  • fixed some problems in the foot rigging
  • made hands and feet scale smoothly
  • added JCMs for thumb grasp and spread
  • improved neck stretching and shortening via y-scale

Today, I've been doing a little more work on the new foot shape and on preventing Poser from welding the toecap to the skin at the foot/instep border. I think I'm done with that part and only need to update Antonia's four obj files.

Incidentally, here's a question for you: I've been thinking about putting Antonia up on github so that people with an interest to be on the bleeding edge of development could get access to the latest versions between releases. This would require a little bit of planning on my part, particularly in deciding which files to put online in addition to the master Runtime and in organizing them. I'm not even sure github will accept the large file sizes, but I can try. Anyway, I'd like to know how many here would be inclined to use such a thing. So, raise of hands, please, and be honest as to whether you just think it sounds cool or see yourself actually using it on a regular basis.

-- I'm not mad at you, just Westphalian.


lesbentley ( ) posted Sun, 30 May 2010 at 5:04 AM

file_453657.png

(click image for larger view)

odf,

OK, if your changing the foot shape, here are my thoughts, not that anyone asked for them, but then this thread is called "Antonia - Opinions?".

Just a small detail, but I have been doing a lot of poses recently and its really started to bug me.The big toe seems to sit higher of the ground than the other toes when the foot is flat on the floor. I think it should be moved down, and flattened a bit on the bottom. I know I could just bend the big toe down 1.3° or so, but I don't want the hassle of doing that every pose. If it was just for my own use I'd bake the change into the cr2, but I want to be able to share the poses.

I think the foot looks a bit deep towards the ankle. My idea of what it should look like is in the image above, with the outline being the default shape.

Cage,

    Bat Girl, drool, drool, drooool! 


odf ( ) posted Sun, 30 May 2010 at 6:00 AM · edited Sun, 30 May 2010 at 6:02 AM

Thanks for that, Les! I meant to be done with the foot reshaping, but now I realize I need to give them some more love.

:ohmy: No rest for the wicked!

PS: Wings seems to disagree, though. I had some pretty neat modifications done, and it refused to let me save them. Well, I guess if I can do it once, I can do it again...

-- I'm not mad at you, just Westphalian.


Gareee ( ) posted Sun, 30 May 2010 at 8:30 AM · edited Sun, 30 May 2010 at 8:31 AM

This alone makes me want Antonia!

Way too many people take way too many things way too seriously.


Faery_Light ( ) posted Sun, 30 May 2010 at 11:45 AM

file_453670.jpg

I just had to try the shader from cage. So I used it on the BeachVolleyBall set and this is the result. And I also used BB's soft Studio Lights set which is for P8 but it does okay in P7. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Rogerbee1 ( ) posted Sun, 30 May 2010 at 11:52 AM

Looks great!

It'd work on just about anything too.

CHEERS!


Cage ( ) posted Sun, 30 May 2010 at 1:31 PM · edited Sun, 30 May 2010 at 1:33 PM

Quote - PS: Wings seems to disagree, though. I had some pretty neat modifications done, and it refused to let me save them. Well, I guess if I can do it once, I can do it again...

Oh, man.  I hate it when that happens.  :cursing:  Modo did something similar to me while I was painting bump maps, yesterday.  Set me off on a nice little rant, that did.  :lol:

The changes sound great!  :woot:  Access to Antonia WIP files would be interesting, too.  :thumbupboth:

Quote - I just had to try the shader from cage.
So I used it on the BeachVolleyBall set and this is the result.
And I also used BB's soft Studio Lights set which is for P8 but it does okay in P7. :)

Nice one!  :laugh:  I think the render reveals that I tend to use brighter, higher-contrast lighting setups than those that seem to be popular.  😊  You might want to tinker with the lurex shader a bit, to get it to respond to the lower light levels with a bit more shininess.

I've toned down my lights a lot, recently, but I still haven't quite gotten behind the newer standards which Bagginsbill and others have been bringing to the fore.  I know they're more "correct", but they look too flat, to me.  :lol:  (Which says something about my strange aesthetic sense, not the quality of the lights.  I like things garish, and perhaps a bit cartoony.  Heh.)  So unfortunately most of my shaders are designed for brighter lights, including the skin....

Quote - Bat Girl, drool, drool, drooool!

Quote - This alone makes me want Antonia!

Thanks, guys.  :laugh:

The character is coming together, but there are a couple of snags, with the idea of sharing it exactly as shown.

First, there's the shader issue, mentioned above.  All of my shaders are designed using my own idiosyncratic lighting setups, which tend to be bright.  Not a big issue, but others may not get the same kind of results, with the current standard lighting sets.

Second, I'm still using some elements from Antonia 118, in the character.  The 118 body morphs have been withdrawn from public distribution, and I'm not sure I can effectively recreate all of the shaping, with my limited morphing skills.  😊

I'm also still using the wonderful "BE4Antonia-Brow-Trans.jpg" which shipped with Antonia 118, for the eyebrows.  As far as I can tell, this hasn't been made available for later versions of Antonia.  I'm finding that the specific shape of the eyebrows, created by this transparency, is really quite important to fully capturing the intended likeness of the character.

Finally, I can't share any of the expression morphs I've used, because they were ported from Victoria 3, using the morph transfer script.

If anyone who made items which were included with Antonia 118 is still reading the thread, pleasepleaseplease, can these things be shared for the newer Antonia versions?  They all still work, and I'm finding these things quite useful.  :thumbupboth:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Sun, 30 May 2010 at 6:35 PM · edited Sun, 30 May 2010 at 6:45 PM

Quote -
If anyone who made items which were included with Antonia 118 is still reading the thread, pleasepleaseplease, can these things be shared for the newer Antonia versions?  They all still work, and I'm finding these things quite useful.  :thumbupboth:

Antonia 118 was under the same CC licence as the current one, which means you can use the content in any way you want just as long as you say where it's from. That includes the body morphs. The only reason they're no longer in the main package is because it's easier for me and more useful to keep things separate. I can put them up on either my or BluEcho's Antonia site if that's any help. Or you could talk to Ulli (Jules53757) and see if he's interested in making an updated version or something.

The texture by BluEcho was an exception because I do not know if textures made with 3d.sk resources can be published under that licence. But there are several of her textures for Antonia on http://www.antonia.bluecho4u3d.com, one of which I assume would contain the transmap you need, and of course you can always ask her.

As for the DAZ morphs, that's a trickier issue. I guess you would have to encrypt those morphs so that only owners of the respective DAZ figure could to use them. That's pretty standard, I believe, even though the name of the program people commonly use for that escapes me at the moment.

PS: Ah, found it. RTEncoder is the name of the program.

-- I'm not mad at you, just Westphalian.


Faery_Light ( ) posted Sun, 30 May 2010 at 7:11 PM · edited Sun, 30 May 2010 at 7:14 PM

Cage, are you using the ii8 version of Antonia for your character or are you trying to adapt the textures from 118 to the latest version?

I think I did remap the eyebrow trans for the latest version too.

Edited to ask...
odf, I'm not sure what you mean by "the textures made from 3d.sk resources may not be able to use under that license".
I would think since his resources are for commercial or personal use, any texture made from them can be used under any license.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Sun, 30 May 2010 at 7:45 PM

Quote -
odf, I'm not sure what you mean by "the textures made from 3d.sk resources may not be able to use under that license".
I would think since his resources are for commercial or personal use, any texture made from them can be used under any license.

It's just that I couldn't find their licence conditions on their site when I looked, and they didn't answer my email. If I recall correctly, that was around the time they were hacked, so maybe that's understandable. But since Antonia's licence is so liberal, I thought it would be safer not to assume they would be okay with it.

But that's cold coffee, as we say in Germany. I just mentioned it to explain why, technically, Cage wouldn't be allowed to redistribute your texture for Antonia-118 without asking you first, whereas, again technically, he could use the body morphs for anything he wants without having to ask Ulli for permission.

-- I'm not mad at you, just Westphalian.


Faery_Light ( ) posted Sun, 30 May 2010 at 8:07 PM

Oh, I understand now.

If I had it listed in the readme that the texture could be used with no restrictions, he most likey could include it but if there are restrictions in the readme , he would need to ask first.

A few of my free textures have no restrictions and it states that in the readme file, others are more restricted.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


RobynsVeil ( ) posted Sun, 30 May 2010 at 9:06 PM

Some resource kits stipulate: not for freebies... as I remember. Not sure if 3D.sk images have that restriction.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Cage ( ) posted Sun, 30 May 2010 at 10:12 PM

Quote - Cage, are you using the ii8 version of Antonia for your character or are you trying to adapt the textures from 118 to the latest version?

I think I did remap the eyebrow trans for the latest version too.

I'm using the 123A version for the figure, which uses the same UV mapping as Antonia 118, so I'm still using the same 118 eyebrow transparency.  I've tried all of the re-mapped versions which have been released.  They're all very nice transparencies (far better than I could do!  :lol:), but none of the newer maps has quite the same shape as the 118 version.

Quote - If I had it listed in the readme that the texture could be used with no restrictions, he most likey could include it but if there are restrictions in the readme , he would need to ask first.

Here's what the Antonia 118 readme says about the textures:

Quote - Exception:

The texture maps under RuntimetextureAntonia (excluding the images in
the subfolder 'templates') are currently not covered under the Creative
Commons License. If you plan to redistribute this content in any form,
it is up to you to determine whether you are allowed to do so.

I'm not really sure what to make of all of the licensing business.  😊  I know that if a work belongs to someone else, I shouldn't do anything with it.  :lol:

If this specific eyebrow map could be redistributed, or uploaded to the Free Site, or whatever, it would make me very happy.  :laugh:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Sun, 30 May 2010 at 10:18 PM

Quote - Antonia 118 was under the same CC licence as the current one, which means you can use the content in any way you want just as long as you say where it's from. That includes the body morphs. The only reason they're no longer in the main package is because it's easier for me and more useful to keep things separate. I can put them up on either my or BluEcho's Antonia site if that's any help. Or you could talk to Ulli (Jules53757) and see if he's interested in making an updated version or something.

So I could include the 118 body morphs with the figure?

I think everyone might find the morphs useful, if they were up at the Free Site, or elsewhere. 

I t hadn't occurred to me to use RTEncoder for the V3 morphs.  These are just the morphs which ship with the free V3 version currently available from Daz, so there aren't any add-on packs involved, or anything.  But I fear Daz might take a dim view of having the morphs redistributed in this form.

I'd thought RTE had changed versions and now you had to buy the new version, to be able to encode anything.  I'll look at it and see how the process works now.  If I can encode with the old version I have and others can still decode with the version currently available, I'll do that.  :thumbupboth:

In the meantime, I still have a few days of texture finalization and shaping tweaks to do, before the character is fully ready.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Faery_Light ( ) posted Sun, 30 May 2010 at 10:29 PM

Cage, I'll check that eyebrow trans and see if I can get it uploaded to the free site.
I'm sure that I made it on my own, no reference photos involved. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Sun, 30 May 2010 at 10:44 PM

Quote - Cage, I'll check that eyebrow trans and see if I can get it uploaded to the free site.
I'm sure that I made it on my own, no reference photos involved. :)

Ooh, thank you, thank you, thank you!  :laugh:  :thumbupboth:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Sun, 30 May 2010 at 11:18 PM

Quote -
So I could include the 118 body morphs with the figure?

Yep!

-- I'm not mad at you, just Westphalian.


GeneralNutt ( ) posted Sun, 30 May 2010 at 11:44 PM · edited Sun, 30 May 2010 at 11:45 PM

Quote -

Incidentally, here's a question for you: I've been thinking about putting Antonia up on github so that people with an interest to be on the bleeding edge of development could get access to the latest versions between releases. This would require a little bit of planning on my part, particularly in deciding which files to put online in addition to the master Runtime and in organizing them. I'm not even sure github will accept the large file sizes, but I can try. Anyway, I'd like to know how many here would be inclined to use such a thing. So, raise of hands, please, and be honest as to whether you just think it sounds cool or see yourself actually using it on a regular basis.

Never used github, but if it's easy enough, I might. Would I use it on a regular basis? I doubt it. But there are times, questions about this or that are posted, where I think I know the answer, but don't have access to piece to experiment to verify. 

oh, and Bat girl rocks.



Faery_Light ( ) posted Sun, 30 May 2010 at 11:55 PM

Cage, it's posted to my Antonia free site under "Texture Sets" and it's named "  BE4APG118LashTrans".
I added a readme file so there is no question on terms of use. :)

odf, what is "github"?


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Mon, 31 May 2010 at 12:02 AM

http://github.com/

-- I'm not mad at you, just Westphalian.


Faery_Light ( ) posted Mon, 31 May 2010 at 12:06 AM

Had a look and not sure how I would use it though.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Mon, 31 May 2010 at 12:12 AM

Quote - Cage, it's posted to my Antonia free site under "Texture Sets" and it's named "  BE4APG118LashTrans".
I added a readme file so there is no question on terms of use. :)

Thank you.  :thumbupboth:

I've sent you a PM.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Mon, 31 May 2010 at 12:13 AM · edited Mon, 31 May 2010 at 12:14 AM

@BlueEcho:

To use it sporadically, you would simply go to http://github.com/odf/antonia (when it exists) and then click the link that says 'Download Source'. That would give you a zip file that you could install in the usual way.

For someone who wanted to stay up-to-date continuously and possibly even upload suggestions for changes, it might be useful to install and learn git, but that's beyond the scope of this thread, as they say.

-- I'm not mad at you, just Westphalian.


Faery_Light ( ) posted Mon, 31 May 2010 at 1:29 AM

 I uploaded the correct set to the "Resource" folder on my Antonia free site.

I put the older set there and also remapped it to fit the latest version.
So you get two maps. :)

It is in zip format and the readme file is included.

Now I'm going to get some sleep.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Mon, 31 May 2010 at 1:32 AM

Forgot to say that I also renamed the other folder because I had it named as a lash set not brows.

My brain is mush tonight.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Rogerbee1 ( ) posted Mon, 31 May 2010 at 5:18 AM

I have RTE encoded Daz stuff in the past and even said so on their forums. Others have too and nothing has ever been done or said about it.

CHEERS!


odf ( ) posted Mon, 31 May 2010 at 7:41 AM · edited Mon, 31 May 2010 at 7:52 AM

file_453736.txt

Behold: Antonia's new feet as INJ poses. Let me know what you think!

-- I'm not mad at you, just Westphalian.


WandW ( ) posted Mon, 31 May 2010 at 8:26 AM

Quote - http://github.com/

Sounds interesting.  My first reponse was that many wouldn't want/be able to use git, but I see there are GUI versions for Mac & Windows...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


Rogerbee1 ( ) posted Mon, 31 May 2010 at 9:40 AM · edited Mon, 31 May 2010 at 9:43 AM

LOL!!

Git has another meaning in the UK!

I was also thinking, with all these little changes being made to Antonia, it's possible for us to add them all to to her, upload that to the library and have a new version anyway.

CHEERS!


Faery_Light ( ) posted Mon, 31 May 2010 at 12:00 PM

I've sent a note to 3d.sk asking if they will clarify their terms of use on the photo references.
Specifically asking about non-commercial use in free sets.

We do pay for those photo references in order to use them in texture making so it seems it should be allowed.

I'll update this when I hear back from Tomas.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Mon, 31 May 2010 at 2:51 PM

Quote - I uploaded the correct set to the "Resource" folder on my Antonia free site.

I put the older set there and also remapped it to fit the latest version.
So you get two maps. :)

It is in zip format and the readme file is included.

Now I'm going to get some sleep.

Thank you for all of this, BluEcho.  :woot:

I've tried to download the files, but I get a 404 error at the site.  :sad:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Mon, 31 May 2010 at 3:01 PM · edited Mon, 31 May 2010 at 3:05 PM

Quote - Behold: Antonia's new feet as INJ poses. Let me know what you think!

It looks like the pose is inserting the new shaping morphs at double intensity, in P8 SR 3.  They look very nice with the new FBM dial set at 0.5, however!  At 1.0... monster toes!  :scared:  :lol:

(This is the second context in which I've seen SR 3 errors with insertion poses coming out at double strength.  Given that your pose uses the second "version" block workaround, but this still happens, I'm beginning to think they may have broken something....)

I'm not sure what joint changes I should be testing, if any.  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


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