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Subject: the Dawn of a new day...


LaurieA ( ) posted Tue, 02 July 2013 at 10:24 AM

Quote - > Quote - Another question: will there be a Tutorial Section at Hivewire3D to help people understand the different ways to create clothes and morphs and how to port them to the other software ?

Yes! We plan on creating several, and hopefully working with community members to create more, as well as linking to others from throughout the community over time.

Oh! FANTASTIC news! :D I for one really appreciate that. LOL.

Laurie



RAMWorks ( ) posted Tue, 02 July 2013 at 10:28 AM

Nor I.  I know from working in the hairdressing business for over 30 years that a persons shape and size vary greatly.  For folks to say "she looks...... fill in the blank" and thus not realistic is ridiculous!   I'm sure there are many women that would say "I know a gal from the gym with a shape like that" "Wish I had her shape" and so forth and so on......

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


BadKittehCo ( ) posted Tue, 02 July 2013 at 10:30 AM · edited Tue, 02 July 2013 at 10:34 AM

Quote -  I used to know a girl that was a size zero, so yes - there are. LOL Laurie  

I'm 5'9 and most of my 20's wore size 2 and 4.  :-)   I was chubby as a kid, but thinned out when igot into sports and a lot more physical activity. I started gaining in my mid 30's when my health went to crappers and i couldnt keep similar level of activity.

I used to be 'that gal from the gym' lol

The important part is, hubby loves me whatever shape i'm in.

___
Renderosity Store  Personal nick: Conniekat8
Hi, my name is "No, Bad Kitteh, NOO", what's yours? 


paganeagle2001 ( ) posted Tue, 02 July 2013 at 10:31 AM

How it starts of, Dawn has a shape, with add on morph packs you can change that shape.

Don't like a shape, spin a few dials.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


vagabondallen ( ) posted Tue, 02 July 2013 at 10:33 AM

Here's something to consider about mannequins. If it ever seems like they are squeezed into clothing, they kind of are. Look closely and you'll usually see the clothes are pinned in to fit snugly around the mannequin. The stores do this to create a more pleasing profile and aesthetic. In most cases, the pinning is in and around the torso. It's similar to an old tucking technique I learned for dress shirts when I was younger, to make them fit better around the body.

Now as for the debate between Poser and Daz, please keep in mind the economic reality of the recession. This community was built on the wallets of hobbyists, and when the economy took a downturn, hobby budgets were the first things to suffer. In the end, the business side of things has driven many of the recent decisions. We may not agree with all of them, and some may or may not have been mistakes, but this segment of the industry stumbles along as best it can, and we all, PS and DS users alike, would rather have too many choices than too few.

As for Dawn, I've said it many times, that to succeed from a business standpoint, a figure has to start out as ideal, and then allow morphing to the real. What sells is the ideal, what works is the real. Ideals attract the most interest, even from the realists, because it's in our nature, our makeup, to be attracted to idealistic symmetry and proportion. There are studies to prove it out there. It's subconscious. Consciously, we know these 3D women are just a little too right, and as artists we strive to break the mold, in order to own the result. Yet we need the mold to start from, to prove we understand the rules before we break them.

If we want Dawn to succeed, she has to appeal to the broadest audience possible. This is why third party figures have been more popular than the native figures in Poser for as long as anyone can remember. Because when it comes to making money, Ideal trumps Real every time. 


JoePublic ( ) posted Tue, 02 July 2013 at 10:33 AM

"Realistic is as real as you want it to be, we are working in a 3D world, where anything is possible."

Nope. What is possible has nothing to do with what is real.

There's only one "realistic". Realism = depicting Reality.

If it's not realistic, it's something else.

So why not just give it a different name ?

As I said, no problem with Dawn being not realistic.

Just don't try to sell her as such unless you can proof it.


EClark1894 ( ) posted Tue, 02 July 2013 at 10:34 AM

Quote - How it starts of, Dawn has a shape, with add on morph packs you can change that shape.

Don't like a shape, spin a few dials.

All the best.

Great Uncle LROG

I agree. Dawn's base shape out of the box is irrelevant.




Nekokami ( ) posted Tue, 02 July 2013 at 10:35 AM

Quote - **Anyway, back to Dawn, what should I make for her, any requests? **

I'll probably buy anything you make, regardless of which figure it's for. ;) Steampunk is always good with me, and so is anything with an Asian influence. Or... could you be intrigued by an "Indiana Jones" sort of vibe?

Sorry if I've been adding to the perceived negativity. I had unrealistically high hopes at the start of the thread, and sometimes the crash to earth leaves a bit of a crater. :( But Connie's remarks about thinking it won't be too horrible to create content for both versions of the figure are very encouraging. :)


paganeagle2001 ( ) posted Tue, 02 July 2013 at 10:37 AM

You are arguing over your own meaning of the word reality, some of us don't subscribe to that version.

Is your work realistic? Can you prove it? Do people care?

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


paganeagle2001 ( ) posted Tue, 02 July 2013 at 10:40 AM

Content will come, how much will be there at the launch, well, we don't know.

But like anything else, it takes time to get things together.

Plus if there are goodies already to go, we won't know anyway as the CA's will be under NDA's unti Dawn appears.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


JoePublic ( ) posted Tue, 02 July 2013 at 10:40 AM

"Because when it comes to making money, Ideal trumps Real every time"

I have to disagree. 

A bit.

Miki 1's body was a perfectly photorealistic sculpt of Aneta Keyes.

Hadn't it been for her disgustingly shoddy rigging, she would have been Poser's biggest success.

People loved and drooled over her realism, until they tried to pose her.

So sorry, while marketing with "idealized" beauty (sadly) does work for a lot of people, not everybody is just a victim of his subconscious.

;-)


meatSim ( ) posted Tue, 02 July 2013 at 10:41 AM

to be fair.. we tried a 'realistic' shaped poser figure.  the community at large was profoundly un interested.  This project isn't a community welfare project its a commercial endeavor and they cant afford to try and change their customer.  They need to give the customer base something they will be willing to spend money on.  

Do I know real people with waists and hips as small as thin as dawns may appear.  Yes. one.  She is in her early 20s.  She is narrower in the shoulder though as well and has skinnier legs.  She makes everyone insanely jealous, unless your feeling spiteful you have to admit that he doesn't look unhealthy or annorexic she just has a very slight frame and a leanly athletic form....  of course now she is pregnant so... HA  good luck with that sista!!  ((oops did I say that alooud?!)


Netherworks ( ) posted Tue, 02 July 2013 at 10:43 AM

Quote - I agree. Dawn's base shape out of the box is irrelevant.

Also agree.  Unless the figure is hideously ugly or hideously gangly (unless that is the intent) then I am more concerned with how it moves, how it is represented technically (as to what bit will or will not make content creation challenging) and aesthetics, like is the topology created in such a way that you can reasonbly morph it or paint on it and so on.

Its default shape, with all the tools and creativity at our disposal is really ephemeral.

.


meatSim ( ) posted Tue, 02 July 2013 at 10:45 AM

Quote - > Quote - **Anyway, back to Dawn, what should I make for her, any requests? **

I'll probably buy anything you make, regardless of which figure it's for. ;) Steampunk is always good with me, and so is anything with an Asian influence. Or... could you be intrigued by an "Indiana Jones" sort of vibe?

 

Doh!!  I have that waiting to convert to Dawns shape and complete...unfortunately it wont be nearly as good as Badkitteh's work...

Its not quite indiana jones, I did have that treasure hunter concept in mind though.. just maybe a modern take on it.  So its Cargo shorts, and like army surplus style tank top and shirt/jacket as well as 'jungle' boots


EClark1894 ( ) posted Tue, 02 July 2013 at 10:46 AM

Quote - In any case, my complaint isn't that I can't use Genesis in Poser.  It's that there's nothing to replace V4, which is outdated now. 

 

Funny. My V4 still works perfectly.




velvetsanity ( ) posted Tue, 02 July 2013 at 10:47 AM · edited Tue, 02 July 2013 at 10:48 AM

Dawn looks very nice. I can't wait!

For the purpose of contributing to the "is this realistic" discussion, I'd just like to toss out my definition of what's realistic: meets real life architectural/engineering/ergonomics standards (which are used as guidelines in designing furniture, ergonomic workspaces, architecture/blueprints, etc: "a person of average height will have, on average, a torso of X length, hips of Y length, and an arm reach of Z") as far as proportions go (length of torso vs length of thighs vs length of arms vs...).  After the renders I've seen so far, this is the only concern I have that I've heard nothing on regarding the default shape.

Content I'd like to see:  contemporary, casual, outdoors-y, sportswear (including "extreme" sports), sci-fi clothing (everything from things similar to Starfleet uniforms to the most extreme of sci-fi. (an example of "extreme" would be a catsuit with transparency that fluctuates based on biometric data* - heart rate, breathing, body heat generated in the specific area, etc)), military/law enforcement gear (including body armor of varying types and tech levels), a good selection of swimwear...

 

*something like this was actually in a novel I read years ago, I forget which one...I've read so many...


JoePublic ( ) posted Tue, 02 July 2013 at 10:49 AM

"You are arguing over your own meaning of the word reality, some of us don't subscribe to that version.

Is your work realistic? Can you prove it? Do people care?"

 

Yes my work is realistic.

Yes I can prove it.

Yes, some people do care.

 

Sorry, I rather prefer to be precise when describing the things around me.

:-)


paganeagle2001 ( ) posted Tue, 02 July 2013 at 10:52 AM

I'm more interested in Dawn that arguing on your definition of something.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


paganeagle2001 ( ) posted Tue, 02 July 2013 at 10:55 AM

I hope Dawn appears with things that all will find of use.

We do know ther ewill be a basic edition:-

Dawn, string bikini, Resource suit, hair, poses

Now, a Starter edition was mentioned, but obviously they are going to make us wait for that info.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


shadowhawk2zero ( ) posted Tue, 02 July 2013 at 10:58 AM
Online Now!

Over the years in my paid profession, I have learned some important lessons. One being that no two people see the same thing alike, there are always differences between them due to the way we perceive things. This is rapidly turning into that. We can all agree that this is a good thing for the 3D community (Poser and DS), so what does it matter what her base figure looks like? We all know that beauty sells, so Dawn is going to load looking the best she can, and I have no issues with that. And like it has been said, if you don't like the shape, spin a dial or move a slider it is that easy! As an artist I want my 3D figures to conform to my version of perfect or as close as I can obtain given the software I use. Someone else may see my image and disagree, which we all have a right to do, but to sit here and to continue to argue over a point that we all know we will never be able to agree on is just plain silly. We have gone 61 pages without a serious issue and now we are going to get side tracked by a definition of "realistic"? No offense, but this is ridiculous. No matter what we can or can't agree on we have to all understand one basic thing, Dawn is being created to make a company money, and as the end users we will have SOME input to help them sell her better but I do not think her zero pose or base body shape will be one of those.

I am not saying this to flame or stir the pot, I am simply stating the facts as I see them. Others will disagree with me and that is fine I don't mind, but petty bickering over the correct or incorrect use of a word.....Come on.


EClark1894 ( ) posted Tue, 02 July 2013 at 11:00 AM

Know what I'd like? A donor cr2 mesh specifially for rigging dresses. That's kind of why I make all my freebie dresses Dynamic. I can't rig a dress for nothing!




LaurieA ( ) posted Tue, 02 July 2013 at 11:00 AM

Hmmm..I think I'd like some medieval stuff....I can make it myself of course ;).

Laurie



paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:01 AM

Getting back to body shapes for Dawn, I think it depends how old you are. Lol.

Some will remeber those nice pin up girls for the 50's, more of a curvy shape, plus how can we forge thsoe bullet bras!! Lol.

Then came the less endowed actresses, a lot of them quite skinny as well.

Now people are going back to more curvy again.

So, there are shapes from each era that we all like.

So lets take a few examples, Marilyn Monroe, Kiera Knightly etc. Not the same size or shape in body form, but we all see people in different ways.

As long as Dawn comes with a range of morphs to maker her any shape within reason then she can be what she wants to be.

Different people have different ideas of the ideal figure.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


JoePublic ( ) posted Tue, 02 July 2013 at 11:01 AM

"I agree. Dawn's base shape out of the box is irrelevant."

Um, no, it's not.

For those of us wanting a 100% photorealistic humans in Poser, it means extra work.

You have to modify the shape, perhaps add JCMs to fix the joints so the better work with the new shape, and worst of all you have to modify the clothing, too.

For me, it's not hard. Just time consuming and annoying.

For a beginner, it could be impossible.

It's technically much easier to "idealize" a realistic shape than the other way round, so a photorealistic shape and proportions as the default shape would have been the much better solution.

But I know how the Poserverse "ticks", and I've stopped wishing for a photorealistic "out of the box" figure quite some time ago.

But just because noone dares to do it, doesn't mean it's "impossible".

And no, Antonia simply doesn't count.

She was neither truly "photorealistic" nor pretty and despite her wonderful rigging, her mesh couldn't be morphed into anything beyond Antonia.

 

 


paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:03 AM

Maybe some person will do that dress rig, and do a nice tutorial to go with it. I know I would be happy to use it and learn from the tutorial.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:06 AM

Agree about dynamics, easy to do and you get a better drape after the simulation, especially if you use various cloth presets.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:08 AM

I've not been hearing too much from the Studio users, so come on, lend your voice to the thread.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


shante ( ) posted Tue, 02 July 2013 at 11:18 AM

Quote - "Realistic is as real as you want it to be, we are working in a 3D world, where anything is possible."

Nope. What is possible has nothing to do with what is real.

There's only one "realistic". Realism = depicting Reality.

If it's not realistic, it's something else.

So why not just give it a different name ?

As I said, no problem with Dawn being not realistic.

Just don't try to sell her as such unless you can proof it.

 

I don't know but after 60 years of slugging through this world I have come to realize that "Reality" is mere perception affected by gender, culture, socio-exconomic standing, upbringing, education....to name a few. When we try to prove our perceptins are better than others bcomes anathema of our social interaction and should be avoided at all cost.

I can give an example.

 I love centaurs as a mythological creature because i love horses.

I can look at a depiction of a horse and decide if it is a "true" depiction of a horse based on my history loving and drawing and photographing and viewing horses. The centaur being a cross between a man and a horse should have certain proportions to make it seem "Realiatic" to me based on my past understandings of the creature. Any model or drawing or digital manip- that renders a view of the Centaur that does not conform to my IDEAL fails to stimulate my interest.

In lieu of this I have yet to find a Centaur figure in one created for Poser or D/S that completely satisfies my definition of the IDEAL centaur either out of the box or with dials.

I am sure that also applies to DAWN or the big butt, shoulder deficient V3 and V4, or the homely out of the box Antonia, or the ugly foot ugly hand Miki, or..............whtever.

Ideals, as was stated here is all this is about and ideals change as there are people on this planet...or fickle opinionated community.

Thank goodness for the dials!   ;)


meatSim ( ) posted Tue, 02 July 2013 at 11:20 AM

Quote - "I agree. Dawn's base shape out of the box is irrelevant."

Um, no, it's not.

For those of us wanting a 100% photorealistic humans in Poser, it means extra work.

 

 

The point I'd make on that is that for every one person who wants your idea of photorealistic there are 100 (yes I'm taking that number out of thin air) who will want her to look more like she does now.  In that light it makes more sense for 1 person to have to do a little more extra work that it does for 100 people to have to do a little less extra work to arrive at the figure they want to work with.

The default shape needs to be a shape that a clear majority of users will be comfortable starting with.  Regardless of the extra work required, whether its extremely minimal or not, if she doesn't start out close to what people want you will lose a big chunk of your customer base right off the bat.

The biggest complaint that people brought up (not the most valid but the most frequent) was her out of the box shape.  As a generality, the customer base doesn't want and wont support, in a commercially viable way, an everyday girl.  They want a model.  They want a girl who you could see on a book cover or movie poster.  Unless you want to be a volunteer niche market project you MUST aim at that expectation.

Perhaps once she is released you can look at her in depth and see if she represents a step forward from the v3 meshs you have been working with.  Maybe you can create a set of realistic morphs to sell or offer as freebies...  or maybe she wont work for you.  The team knows, and has stated that, she wont be everything to everyone, if thats not impossible its at least not commercially viable.


ssgbryan ( ) posted Tue, 02 July 2013 at 11:27 AM

Quote - "Realistic is as real as you want it to be, we are working in a 3D world, where anything is possible."

Nope. What is possible has nothing to do with what is real.

There's only one "realistic". Realism = depicting Reality.

If it's not realistic, it's something else.

So why not just give it a different name ?

As I said, no problem with Dawn being not realistic.

Just don't try to sell her as such unless you can proof it.

 

How about a little less carping and deliver us a "realistic" figure already?

 

Didn't think so........



BadKittehCo ( ) posted Tue, 02 July 2013 at 11:27 AM

So, like a merchant resource dress rigs with body handles?

We'd have to check and make sure it doesnt violate any Dawn eula conditions.

Would you want the mesh to be a resource too?

___
Renderosity Store  Personal nick: Conniekat8
Hi, my name is "No, Bad Kitteh, NOO", what's yours? 


paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:29 AM

Sure would!!!!!! That would come in handy!!!

That's what I like to see, someone asks if something is possible and then someone else comes forward offering to do it.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


CG_Cubed ( ) posted Tue, 02 July 2013 at 11:31 AM

I would like to address content creator concerns by saying, HiveWire 3D is committed to supporting Poser and DAZ Studio When concerning Dawn. While we can not hope to force folks to support both platforms, we will be providing the tutorials necessary for folks to do so. The best news I can give, without a complete tutorial, is that you do not have to re-rig your content manually from one program to the other. The tools for clothing conversion are supplied within the programs. You build in Poser, great! We will show you how to convert to DAZ Studio. If you build in DAZ Studio, great! We will show you how to convert to Poser. You will be pleasantly surprised at how easy these programs make things when you compare it to creating two versions from scratch. The benefits of supporting both platforms will mean more overall sales for your content because you are targeting the whole community rather than one side or the other.

I know it sounds to good to be true, but before you pass judgement on the processes, please know that I have been and am using them right now.

As a content creator myself, I can say that it is well worth the investment of time to support both platforms as it means more sales for me while giving the entire community the best possible products I can...my opinion of course, but it is influenced by my experience with the conversion process.

Dawn of a new day is just that...for creators, users, and the community as a whole.


meatSim ( ) posted Tue, 02 July 2013 at 11:32 AM

I tried making one dress... rigging was a disaster... a donor rig for dresses of varying styles and lengths would be immensley helpful!

But perhaps thats just me being lazy and not wanting to learn how to do it propperly


paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:33 AM

Thanks etujedi, those tutorials will come in handy and thanks for taking the time to get them ready for us.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


mabfairyqueen ( ) posted Tue, 02 July 2013 at 11:35 AM

Quote - haha... more of a Dieselpunk fan myself - The Rocketeer, Sky Captain & World of Tomorrow, Iron Sky, Sucker Punch, Dark City, Brazil, etc. ...Captain America opens it up to super heroes, League of Extraordinary Gentlemen bridges gap between steam & diesel.  Some bleed over into fantasy elements of Indiana Jones, King Kong etc etc

 

Those are all movies I like, so I guess I'm a steam/diesel-punk fan.  Actually, I especially love fantasy which bridges the gaps between scifi-fantasy genres.  It has to sort of make sense, of course.  I'm not a chaos fan, but I do love clever mixes in genres.

 

**I'd love to see lots of creative scifi and fantasy apparel for Dawn, but apparel that covers, or, as Will and I have done in the past, that covers with the option to cover less. **


BadKittehCo ( ) posted Tue, 02 July 2013 at 11:36 AM

How about simple wardrobe basics? Or do you guys plan on converting thise via fitting room and (i foeget at the moment what it is called in DS)

___
Renderosity Store  Personal nick: Conniekat8
Hi, my name is "No, Bad Kitteh, NOO", what's yours? 


paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:36 AM

Hi meatSim, not lazy at all, we all need to start somewhere and once you have an idea of how it was done, then you can take your time and learn how to do it your own way.

We all work at different rates, some faster, some slower, but it is the learning that is the fun bit.

There are quite a few things I can do and lot that I can't, but eventually I'll get around to those things.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


johnpf ( ) posted Tue, 02 July 2013 at 11:37 AM

I'm with JoePublic on the "real or unreal?" issue, and if someone were to make a figure that is proportioned like the people I see around me in real life then I would buy it without even thinking twice. Some of us aren't looking to escape to a fantasy world, and instead there's a certain appeal about being able to capture a snapshot of the real world and put that in our pictures. (I guess it's a control issue. Or something.)

But, as has been pointed out, that's not what sells. That's not what leads to a popular figure.

So all that we "I want some real people!" users can hope for is that any new figure comes with enough flexibility in terms of poly distribution/density and appropriate morphs to create those real people we want to depict. (Hint hint, HiveWire team! A whole morph pack able to convert Dawn into a realistic plus-size woman would be an instant sell for me.)


AnAardvark ( ) posted Tue, 02 July 2013 at 11:38 AM

Quote - to be fair.. we tried a 'realistic' shaped poser figure.  the community at large was profoundly un interested.  This project isn't a community welfare project its a commercial endeavor and they cant afford to try and change their customer.  They need to give the customer base something they will be willing to spend money on.  

Do I know real people with waists and hips as small as thin as dawns may appear.  Yes. one.  She is in her early 20s.  She is narrower in the shoulder though as well and has skinnier legs.  She makes everyone insanely jealous, unless your feeling spiteful you have to admit that he doesn't look unhealthy or annorexic she just has a very slight frame and a leanly athletic form....  of course now she is pregnant so... HA  good luck with that sista!!  ((oops did I say that alooud?!)

I actually don't mind if the base figure is on the more slender side. Dynamic clothing works a lot better fitting to a character which is morphed to be wider than one which is morphed to be thinner, and a lot of conforming clothing works better that way as well.


Maevryn ( ) posted Tue, 02 July 2013 at 11:39 AM · edited Tue, 02 July 2013 at 11:40 AM

Quote - Don't get me wrong here, Dawn is really pretty and I am impatiently waiting for release. A pretty face but her body is a semi-toon. It is an impossible thin waist and a small hip. That what I was talking about, we go away from real models to fantasy shapes without seeing it. We end up in galleries filled with toony fairies and pixie shapes. For excample: I've never seen a healthy woman in my life , where the y-scale lenght of her head was more than her x-scale waist width. Try yourself. Pick out some beauties from some magazines and measure her proportions.It  s o.k. to do fantasy creatures, but I just see a problem here in how we look at woman and what Ideals we evolve. It's here in Poser and in real life too. The amount of cosmetic surgeries is increasing.

I have to disagree with the "impossible thin waist" part. When I was younger, (many, many, moons ago), I was sewing my own clothes and had to take measurements for getting patterns to fit me.  At 5'2" and 114 lbs I was sorta petite with body at 34-20-32. I had the hourglass figure that Dawn has and I have fairly long legs for that height.  Even now, at age 62, my waist still indents quite a bit although it doesn't look quite the same as it did in my 20's and 30's :blink:  Age and gravity have taken their toll!


paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:41 AM

I would be happy with a nice easy starter to begin with Connie, better to start with basics and build up from there.

As people can see, users have the talant to bring things to those of us that don't have that part yet. The more people join in, the better, and by that I mean BOTH sides, that way no one feels as if they are being left out.

How it seems to work for me is that certain people like making textures for clothing, other like making clothing etc. Just because you do one thing, does not mean you can't have a go at something else. Sure, you will make loads of mistakes along the way, but everytime you do something you learn by that experience, even if it's not to touch that button until you have saved!!! Lol

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


BadKittehCo ( ) posted Tue, 02 July 2013 at 11:43 AM

Quote - I would like to address content creator concerns by saying, HiveWire 3D is committed to supporting Poser and DAZ Studio When concerning Dawn. While we can not hope to force folks to support both platforms, we will be providing the tutorials necessary for folks to do so. The best news I can give, without a complete tutorial, is that you do not have to re-rig your content manually from one program to the other. The tools for clothing conversion are supplied within the programs. You build in Poser, great! We will show you how to convert to DAZ Studio. If you build in DAZ Studio, great! We will show you how to convert to Poser. You will be pleasantly surprised at how easy these programs make things when you compare it to creating two versions from scratch. The benefits of supporting both platforms will mean more overall sales for your content because you are targeting the whole community rather than one side or the other.

I know it sounds to good to be true, but before you pass judgement on the processes, please know that I have been and am using them right now.

As a content creator myself, I can say that it is well worth the investment of time to support both platforms as it means more sales for me while giving the entire community the best possible products I can...my opinion of course, but it is influenced by my experience with the conversion process.

Dawn of a new day is just that...for creators, users, and the community as a whole.

Do you mean there is a way now to export or translate weightmaps from one to the other app? Dont have to transfer from donor figure then tweak them manually in each?

___
Renderosity Store  Personal nick: Conniekat8
Hi, my name is "No, Bad Kitteh, NOO", what's yours? 


RawArt ( ) posted Tue, 02 July 2013 at 11:46 AM · edited Tue, 02 July 2013 at 11:48 AM

Why on earth are people complaining about how real or unreal she is.

It's a 3d figure...it can be morphed into however you like.

There is no reason why the default shape should look one way or another...it is just default. You spin a dial and apply the morphs to make whatever look you want...and if that is too much work, then you really are not into it for the art are you. Out of the box anything will never give you art, so dont expect it to.

The arguing over it is nonsense.

I have my own issues with the basic body shape...and ya know what?...I am making some morphs myself...so there will be options for everyone over time.

 

Rawn

 

 

btw...there are d/s users here.....just alot of us also use poser, and others just dont feel the need to announce platform choice, because it is all good LOL


JoePublic ( ) posted Tue, 02 July 2013 at 11:47 AM

Content Advisory! This message contains nudity

file_495765.jpg

"How about a little less carping and deliver us a "realistic" figure already?

Didn't think so........"

 

I've made over two dozend "realistic" sculpts based on photographic reference in the last three years and most of them I have shown publically.

I'm not a professional, but based on feedback I've gotten I think their shapes are quite close to the people they are based on.

Will these two do or should I post more to demonstrate what I understand under "realism" ?

 

 

 

 


paganeagle2001 ( ) posted Tue, 02 July 2013 at 11:49 AM

Not interested, this is about Dawn.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


JoePublic ( ) posted Tue, 02 July 2013 at 11:52 AM

"There is no reason why the default shape should look one way or another...it is just default. You spin a dial and apply the morphs to make whatever look you want...and if that is too much work, then you really are not into it for the art are you. Out of the box anything will never give you art, so dont expect it to."

 

Sorry, but how do you suppose to achieve true photorealism with a few dial spins ?

You can go from stylized hottie #1 to stylized fairy to stylized hottie #2, but for those looking for realism things ain't that easy.

Unless you add a true 1-click 100% photorealism morph, but so far I've never seen one.


JV-Andrew ( ) posted Tue, 02 July 2013 at 11:54 AM · edited Tue, 02 July 2013 at 11:55 AM

Quote - I've not been hearing too much from the Studio users, so come on, lend your voice to the thread.

All the best.

Great Uncle LROG

Aye aye, avid DS user here, been sitting back while the reality misconceptions played themselves out - You could make a perfect Ann Margret and folk would still say it wasn't real - the confusion, of course, being that real does not actually mean average albeit some folk seem to think it does, hehehe. I think most of the questions I have now will be answered after Dawn has been released and can experiment for myself.  But I'm curious - if I make a custom body morph for Dawn, will Dawn's clothes auto-follow the body shape or will it be more complicated than that to get clothing to work with custom shapes?  O yeah, and how much for the intro packs?

Naturally, my yardstick of comparison is Genesis rather than V4, but I'd like to think my expectations for Dawn are nevertheless realistic.

Genesis is undeniably an awesome system and it's sad that it didn't work so good for so many Poser users (put it this way, I haven't used generation 4 figures in two years, it is that good).  Genesis 2 Female (G2F)/V6, however, is the "competition" for Dawn, not Genesis, as G2F is gender-specific and therefore going against the concepts of universality that Genesis gave to DS users.

I'm not a vendor and I have no insider knowledge, but i have eyes and ears, and there has been a deafening silence from DAZ about G2F.  They're sure not doing themselves any favours by making their hobby market feel very nervous about what is or is not happening.

But on the other hand, here we have Dawn...  The funny thing is that I'm not expecting it to be instantly as good as G2F, but there's a bit of confidence that she will grow... and not to mention that the feeling of being listened to is surprisingly comforting.

[url=http://jv-andrew.deviantart.com/]My deviantART page[/url]
[url=http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Jabba101]My ShareCG freebies[/url]
[url=https://soundcloud.com/jv-andrew]Some of my music[/url]


shadowhawk2zero ( ) posted Tue, 02 July 2013 at 11:56 AM
Online Now!

Quote - "How about a little less carping and deliver us a "realistic" figure already?

Didn't think so........"

 

I've made over two dozend "realistic" sculpts based on photographic reference in the last three years and most of them I have shown publically.

I'm not a professional, but based on feedback I've gotten I think their shapes are quite close to the people they are based on.

Will these two do or should I post more to demonstrate what I understand under "realism" ?

 

OK OK enough already about realistic.......Are you wanting to hear that you are right and we are wrong so we can move on?

 

Fine.....

You are right and we are wrong....

I agree with Rawn and pageaneagle2001 this is rediculous and can we PLEASE move on this is aobut Dawn not what is realistic. 

 


RAMWorks ( ) posted Tue, 02 July 2013 at 11:57 AM

Quote - I would like to address content creator concerns by saying, HiveWire 3D is committed to supporting Poser and DAZ Studio When concerning Dawn. While we can not hope to force folks to support both platforms, we will be providing the tutorials necessary for folks to do so. The best news I can give, without a complete tutorial, is that you do not have to re-rig your content manually from one program to the other. The tools for clothing conversion are supplied within the programs. You build in Poser, great! We will show you how to convert to DAZ Studio. If you build in DAZ Studio, great! We will show you how to convert to Poser. You will be pleasantly surprised at how easy these programs make things when you compare it to creating two versions from scratch. The benefits of supporting both platforms will mean more overall sales for your content because you are targeting the whole community rather than one side or the other.

I know it sounds to good to be true, but before you pass judgement on the processes, please know that I have been and am using them right now.

As a content creator myself, I can say that it is well worth the investment of time to support both platforms as it means more sales for me while giving the entire community the best possible products I can...my opinion of course, but it is influenced by my experience with the conversion process.

Dawn of a new day is just that...for creators, users, and the community as a whole.

Basics I'm sure will be easy peasy but my main concern is tranferring or converting long dresses, capes and long "Wizard/Sorceress" sleeves.  Any info on how well that's going to work? 

Thanks for popping in!  :-)

---Wolff On The Prowl---

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My Freebies are HERE  


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