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Poser 12 F.A.Q (Last Updated: 2024 Dec 22 9:02 pm)
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Grrrr! Historically Poser has used DAZ content. Which has always been the better Figures, hands down. And Poser has historically been the better software (for a LOT of us!).
When someone asks the time, they sure don't want to have Building A Watch Factory explained to them. So with that, it is high time POSER is enabled to use the better content that is readily available. It IS past time to get off your high-horse, Poser Powers That BE. Get off or be knocked off by your very own snotty attitude.
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McG.
Using Poser since its version 4, too. And I don't think I will ever switch to Genesis, whatever the version, not because of the character itself but because of Daz' marketing strategy. But the main reason is that I don't see any advantages over Vic4 when that latter is ported to Karina's excellent Sasha-16. Sometimes, a few clothes need an easy management (shoulders) but that's quite fast and sinmple.
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The funny thing is, when I open this thread, on top is a advertising for Teffa, a Genesis 8 Figure! For me Poser 12 is useless (like Poser 11) when I can't use Genesis 2 figures without workaround, the moment I can use genesis 2 like in Poser 2014 I will buy this software, and if I can use Genesis 3 or 8 figures it would be even better
@ Rhia - Yeah but it sure introduces really sucky irony. @ wfbp1w - I agree about using those Genesis 2 thru 8 Figures, plus the Animals, Props and, yes, even the DUF format being directly readable (USABLE!) in Poser 12 as CAN be done thru Genesis 2 with PP 2014. I am not offering any hate. I will use POSER and ANY content I like, if at all possible. Even my own. Such as that is.
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McG.
@McGradnpa - I agree wholeheartedly. It is frustrating to see all the great contents available for Daz that I wish I could use with Poser -- not just Genesis, but also scenery, creatures, and different architectural structures
I'm still on Pro 2014, and I see zero reason to upgrade. Even less when I would have to pay full price for the newer version.It doesn't matter how much the program has been improved. All the new features are nearly useless without content to use it. Oh, sure... "La Femme" and "Le Homme". We have heard this before. "Dawn of a new era", anyone? Sure, I could use DS if I wanted, since it is free. But every time I try, it's not long before its clunky UI makes me scream and race back to Poser.
Renderosity used a picture of a muscle car when announcing Poser 12 was coming. Well, cars need roads. So, Renderosity, you better darned well make sure good quality contents is coming, or that shiny new car won't get very far.
Not going to happen - the code belongs to DAZ, and they have no reason to make it available. 'Rosity cannot force DAZ to make the code available, and it is illegal for 'Rosity to reverse engineer the code.
If you are hell-bent on getting DS content into Poser, you are going to actually have to do a little work. And it is just a little work, and it isn't even very hard.
But YOU have to do it.
ssgbryan posted at 3:23AM Thu, 05 November 2020 - #4403166
Not going to happen - the code belongs to DAZ, and they have no reason to make it available. 'Rosity cannot force DAZ to make the code available, and it is illegal for 'Rosity to reverse engineer the code.
If you are hell-bent on getting DS content into Poser, you are going to actually have to do a little work. And it is just a little work, and it isn't even very hard.
But YOU have to do it.
This. Renderosity would probably need to pay Daz something for the rights to use the stuff natively within Poser because they have no reason to make them available for Poser just because. I mean, I don't know. With all these bridges Daz is making they might get up from their asses and make one for Poser. Honestly, Poser 12 piqued my interest quite a lot, I have never used Poser but the render engine is looking really good and it's extremely nice that it doesn't require a Nvidia card, which considering the new releases it might be a really good thing. The one reason I don't make the switch ASAP is that I have invested a TON of money on G3/G8 stuff, so even if La Femme/La Homme had as many options as those figures (and they don't), it would still be better just shelling whatever amount of money I have to for Nvidia cards than build my library from the ground up again. Still, going to keep an eye on this (and believe me when I say that the day there is official support for g3/g8 I will instabuy Poser 12 xD)
First there is no need for any bridges that transport DS files into Poser with a little experience you can get most stuff right into poser with a few klick even high complex environments. at first DS also used the Poser script versions later they just changed them to duf but basically the script remains the same unless there encrypted, decrypting gives agan the same structure like a Cr2 File so basically there both the same .
they would not have to pay daz to import Daz files as it already is possible and Ds gives full support for any Poser file version including Runtime import from Poser they also do not have to pay a fee to Bondware . Finaly it is just that the most experienced Creators Coders jumped over to DS and Poser has not many left that could offer a simple tool to impost any Daz model , in theory Poser would support the rigging system all the way. Also it will be hard to find someone of the few experienced to write a tutorial how to including me as it would be quiet some work so that most people can understand how to setup an Import. but to do it there is all you need built in both programs Poser and DS in both directions.
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ssgbryan posted at 11:40AM Thu, 05 November 2020 - #4403166
Not going to happen - the code belongs to DAZ, and they have no reason to make it available. 'Rosity cannot force DAZ to make the code available, and it is illegal for 'Rosity to reverse engineer the code.
If you are hell-bent on getting DS content into Poser, you are going to actually have to do a little work. And it is just a little work, and it isn't even very hard.
But YOU have to do it.
Exactly damn it ! lol (Ive done 4 of mine since yesterday, all G8's inside of Poser 12 trial version, but actually a waste of time for me because I have no problem with Studio I actually like it for content creation, but then again I like everything PC -Mac, Max-Maya, Blender-Houdini, Up -Down, This-That , Left-Right...all the same to me when it comes to Art)
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Oh, I know you can get the figures in there, but I've also seen in those posts where people get g3/g8 in Poser 11 (I think it was that version) that bending is not the same and many other issues. I meant an officially supported way of using those figures in there pretty much as they would work in DS (rigging, morphing, fitting clothes). Which Azath apparently can't decide if it's something that needs just a little experience or if it's too hard to explain =P (just kidding, BTW, but this is the internet so I got to clarify that)
What I meant with having to pay money to Daz was related to this:
"...'DAZ has since changed their format substantially and the DSON importer plug-in has not been updated to support the newer generations of figures. Genesis 8 is the current figure, DSON only supports up to Genesis 2. It's been a long time since it was maintained,' Taylor said.
With the development of DAZ Studio, DAZ's stand-alone 3D rendering program, the plug-in was depreciated and is no longer supported by DAZ.
'Poser does not own the rights to this plug-in and therefore can not maintain it,' Taylor said, adding the plug-in 'contains parts of the DAZ Studio engine so even if we wanted we couldn't legally reproduce it. Further, We don't have any of the source code for the original plug-in making recreating it not only illegal but impractical as well'..."
From this article talking about the Python update for Poser 12, you can read the whole thing here: How Poser, Python and DSON work together
So I figured one of the "easiest" way for Poser to get better official support for those figures would be getting that plugin and update it themselves for Poser 12, but considering what's mentioned on the article I'd assume Daz would want money to share it, and that's even if they'd want to do that in the first place.
Having said that, I'm curious if you got the figure there and it's also working good for posing, fitting clothes and all that, CHK2033. Like you, I don't have an issue about using DS, but like I mentioned, the good thing about Poser is the render engine not needing Nvidia cards. Beyond that, I don't know, Poser 12 might have some other better things now or in the future, which is something I hope for. I've never understood those with the "get into this app's camp and hate the other" mentality. For me, Poser 12 catching up and even offering things Daz can't do or not very well, means healthy competition which will force Daz to improve as well. Honestly, if it weren't because I don't have time to play with everything I would also get every app and mess around with them, more so if I have to pay 200$+ and might never be able to use it with my library. I even got Carrara for like 5$ and messed around with it a bit with some G2 figures, it was nice but in the end dropped it because I can't properly use newer stuff, heh.
Clothes I used the fitting room. Posing manual (everything) I mean I could create a master dial's for parts (like eyes mouth close hands......) but I actually have too much on my plate with my own items to go all out on G8 inside of Poser .
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MazinkaiserDX posted at 2:09PM Thu, 05 November 2020 - #4403485
Oh .lol and my post wasn't against you, I just like responding to ssgbryan because he always seem angry too me :p
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Well the things I like in all these Programs is that each one has there strength and each one can have its unique stuff for it. I made the choice of preference with poser even if the Genesis are more ahead. I see in poser the strength having more Standalone figures witch might need a little more effort having in DS . But hey why have all in one sure sure more satisfaction if each has its own.
I get asked allot of times from DS users ( Can you make your figure work in DS they are so awesome ) Well I have to say no , I can't just like a genesis that could never get the same support in Poser and this is what is making it unique . So it is not only that allot of people wish having DS in Poser there are allot of Dazzies wishing having some poser in DS .
So I have to say sometimes it feels good when Dazzies tell me I wish your models would work in Daz Studio and it really happens often.
CHK2033 posted at 2:37PM Thu, 05 November 2020 - #4403496
MazinkaiserDX posted at 2:09PM Thu, 05 November 2020 - #4403485
Oh .lol and my post wasn't against you, I just like responding to ssgbryan because he always seem angry too me :p
Ah, don't worry, didn't take it against me, if anything it was helpful so I was curious about the details. xD You mention you posed it manually, which it's fine for me, even if I use a premade pose as a starting point in Daz, I like to do everything else manually for the fine tuning. What I'm curious about is if it bends correctly when you pose the character. That's the issue I usually see. Things like elbows looking like wet noodles because, sure, you get the rig, but you don't get all the correction morphs. Or at least that's what I understood from older threads I've read.
thasav posted at 2:42PM Thu, 05 November 2020 - #4403497
Will V4 work with Poser 12?
It works just like in Poser 11 no changes there , important is if you use Lail the Wm or automatically correct versions you can only create these in P11 due the Pyton support, so every Pyton modificated version needs to be made in Poser prior then 12. Note that you might loose the DzCreateExPFiles support on some versions once created and saved. These will just contain the already loaded morphs and not be able to be extended any further in Poser 12 so Poser 11 might be essential for these special V4 versions
just do not start thinking about how many "asstronomically" corrected V4 versions developed over the years will not work anymore , look into the future and hope there will be some for La Femme :)
MazinkaiserDX posted at 2:49PM Thu, 05 November 2020 - #4403500
CHK2033 posted at 2:37PM Thu, 05 November 2020 - #4403496
MazinkaiserDX posted at 2:09PM Thu, 05 November 2020 - #4403485
Oh .lol and my post wasn't against you, I just like responding to ssgbryan because he always seem angry too me :p
Ah, don't worry, didn't take it against me, if anything it was helpful so I was curious about the details. xD You mention you posed it manually, which it's fine for me, even if I use a premade pose as a starting point in Daz, I like to do everything else manually for the fine tuning. What I'm curious about is if it bends correctly when you pose the character. That's the issue I usually see. Things like elbows looking like wet noodles because, sure, you get the rig, but you don't get all the correction morphs. Or at least that's what I understood from older threads I've read. ..........................................................................................................................................................................................................................................................................
Oh yeah , its not a simple thing, I myself went thru everything(body parts) so he ( Azath ) is correct you need to know what your doing, its not a simple export FBX save and your good theres a lot more to it than that. I like doing these things so it may have seem like I was saying its easy everyone can do it, but thats not the case I been doing this over 20 years ,if you do not have experience in creating figure from scratch (maybe rigged clothing as well) and its not worth it (for me anyway) as in I can place that much time and effort into my own items
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Ah, thanks for the clarification. Then I think the point stands when we say we'd like official support and it's kind of annoying when people come out saying stuff like "you can do it already". Sure, I can also just learn to make a whole figure from scratch and do everything myself in Blender but then what would be the point of apps like these? =P (the last bit not directed at you, btw xD)
Oh, I know you can get the figures in there, but I've also seen in those posts where people get g3/g8 in Poser 11 (I think it was that version) that bending is not the same and many other issues. I meant an officially supported >way of using those figures in there pretty much as they would work in DS >(rigging, morphing, fitting clothes). Which Azath apparently >can't decide
I am glad to see someone else acknowledge this.
There is a subjective ,floating standard for what various people consider having 'Genesis support" in another program (outside of Daz studio)
However the reality is this:
Genesis is only truly Genesis while residing inside Daz studio with its massive amount of JCM/HD etc morph data being live streamed into the Daz studio viewport from your Daz Data folder.
Everything else is just an approximation ,some debatably better/worse than others.?
Here are three quick renders of the same Daz genesis G3 female in three different programs.
Iclone/CC3 uses shape projection to make an Iclone Avatar mimic the appearance of any Daz figure from Millenium 4 to G8 imported into CC3 via FBX from DS.
Fully,posable animatable and can change clothing,skin,hair after import because it not actually genesis but an Iclone realtime impostor.?
"Diffeomorphic" is a free Blender Add-on that imports any G1-G8 figure with high subD levels and really good auto conversion of Iray skins to Blender Shaders it is Fully posable in Blender with some limited post import morphing options and can be converted to a Blender native rig for animation with one button.
You poser users have the Willdial script method and FBX/.obj ( such as they are)
However no matter what method you choose
the REAL 100% functioning Genesis is only Available inside Daz studio.?
FWIW, and for others who might not know how to do this. I reproduced a scene with Gen 2 Male and ran through some shader experiments. In DAZ, export G2 Male, export jeans as conforming, export shoes as conforming. In P11, store character morphs and to a pose library. In P12, load G2. Apply stored pose. Load jeans and shoes, and confirm to figure. Copy morphs from G2 to jeans (wait for close to eternity for dialog to popup) and just select the morphs that apply to the lower body that are set on. (It would be nice to have a script help identify which morphs are set, to help with this process).
I used principled shader for skin and jeans, and for hair i used a 80/20 mix of principled hair shader /principled shader. Still tweaking here. Bump is too strong and I would prefer a little more specular for this scene. I am confused by SSS shaders and still looking for guidance here. Any pointers would be appreciated. I found one cycles tutorial with a complicated 3 SSS node setup representing the different layers of skin. In that tutorial he had an alpha map that affected the strength of SSS, and that worked well enough to paint a map for the ears to give them SSS strength.
The principled hair shader is producing strange reflection artifacts. It seems to be related to roughness, and requires more experimentation.
But... The point being it seems easy enough to be able to reproduce at least what I had. My next experiment is to work on a more complicated set of scenes with more complicated G2 bends. I can't stomach the DAZ interface enough to know what G2 bends/features I am missing using this workflow. I just like the variety of pre-built characters with easy customization morphs.
wolf359 posted at 4:24PM Fri, 06 November 2020 - #4403595
I am glad to see someone else acknowledge this.
There is a subjective ,floating standard for what various people consider having 'Genesis support" in another program (outside of Daz studio)
However the reality is this:
Genesis is only truly Genesis while residing inside Daz studio with its massive amount of JCM/HD etc morph data being live streamed into the Daz studio viewport from your Daz Data folder.
Everything else is just an approximation ,some debatably better/worse than others.?
Here are three quick renders of the same Daz genesis G3 female in three different programs.
Iclone/CC3 uses shape projection to make an Iclone Avatar mimic the appearance of any Daz figure from Millenium 4 to G8 imported into CC3 via FBX from DS.
Fully,posable animatable and can change clothing,skin,hair after import because it not actually genesis but an Iclone realtime impostor.?
"Diffeomorphic" is a free Blender Add-on that imports any G1-G8 figure with high subD levels and really good auto conversion of Iray skins to Blender Shaders it is Fully posable in Blender with some limited post import morphing options and can be converted to a Blender native rig for animation with one button.
You poser users have the Willdial script method and FBX/.obj ( such as they are)
However no matter what method you choose
the REAL 100% functioning Genesis is only Available inside Daz studio.?
I'm actually in the middle of deciding if getting CC3/iClone7 or not xD
Want to get into animation and seems like a great pipeline to make animations and render them inside Daz. Would even consider rendering in iClone7 for the speed but so far I can't find if it's possible to get figures with geografts from Daz into iClone7 without issues.
CC3 is also looking pretty good with all the SkinGen Pro and so on, but I did find out it has zero compatibility with grafts, sadly, so I can't use any of the stuff I already own in Daz to shape characters in CC3.
Anyway, Poser 12's best bet most likely is to get a system similar to CC3 that allows it to create "copies" of whatever Genesis figure you want but remain a La Femme/L'Homme figure and dress them up with all the stuff used for Genesis too. I'll still keep an eye on Poser 12, but for now it seems like a pass (especially if I get the iClone animation pipeline xD)
As an animated filmmaker I switched from Poser to Iclone several years ago and was retargeting Iclone motion to Daz Characters.
Since the advent of CC3 Pipeline, I have left the Daz genesis character eco system entirely and use Iclone/CC3 for Character animation and send to Blender for rendering.
https://youtu.be/igv--GMiUq4
I did copy my favorite genesis 1,2,3 shapes,skins &hairs over the CC3 Avatars and I have the facegen artist pro software for genesis and may occasionally use that to create likeness of real people from photos ,in Daz studio, before converting to CC3 avatars.
I model all of my own clothing directly for the CC3 bases as CC3 has a better clothing rigging system than Daz studio
Bondware has already stated that they will continue to support LF/LH so they are the defacto native poser figures going forward
A shape projection system to "copy" genesis 3-8 Characters onto LF/LH in poser would probably be the closest thing poser users would get to having "Genesis" 3-8 in poser.
Short of that ,(frankly unlikely event), it is FBX/.obj and the limitations they bring.
EClark1894 posted at 3:37PM Sat, 07 November 2020 - #4403793
Just out of curiosity does anybody ever ask Daz to make Studio work more like Poser?
Maybe they have, features they miss from inside of Poser, just like some are asking for a feature inside of studio (G8 and the tech that makes her work in Studio)
People always want what they cant have. Human nature I guess, I want a black 911 GT3, but as much as I asked for it this year...I still don't think I'll see it under my tree this Christmas....sigh.
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CHK2033 posted at 6:09PM Sat, 07 November 2020 - #4403801
EClark1894 posted at 3:37PM Sat, 07 November 2020 - #4403793
Just out of curiosity does anybody ever ask Daz to make Studio work more like Poser?
Maybe they have, features they miss from inside of Poser, just like some are asking for a feature inside of studio (G8 and the tech that makes her work in Studio)
People always want what they cant have. Human nature I guess, I want a black 911 GT3, but as much as I asked for it this year...I still don't think I'll see it under my tree this Christmas....sigh.
Typically there are practical/tangible reasons why people are denied material things they covet such as the exclusionary monetary cost of a 911 GT3.?
My observation ,over these many years since"the split," would seem to indicate that for most, this Genesis obsession/frustration is purely a matter of refusal to venture outside of ones comfort bubble or other emotional, tribalist motivations.
And that is fine, just another aspect of human nature?
qaz posted at 5:44AM Sun, 08 November 2020 - #4403819
I've put this in another thread, I'll put this here. Dawn 2 - built to work in Poser and Daz. In your Runtimes soonish.
I already love her. ?
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
TheAnimaGemini posted at 3:49PM Sun, 08 November 2020 - #4403820
qaz posted at 5:44AM Sun, 08 November 2020 - #4403819
I've put this in another thread, I'll put this here. Dawn 2 - built to work in Poser and Daz. In your Runtimes soonish.
I already love her. ?
Gorgeous, indeed ?
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I think the solution to this is to forget all about DAZ and create some great new characters for Poser. Here's an example:
https://www.sharecg.com/v/94144/browse/11/Poser/Noname-Doll-by-Glidman
If I owned Poser I would hire Glidman to create a dozen brand new characters which would come with the next release of Poser. I'm admittedly no where near an expert, but his Noname Doll seemed like a professional creation to me. Everything you need all in one package, well organized, easy to install, easy to use.
For every new major version of Poser, let's see a dozen new characters built in to Poser created by artists the quality of Glidman. Stop investing in features that few people will use and pile on the quality characters, more and more and more, as fast as the budget will allow.
All conversation of DAZ should end. All DAZ products should be removed from this site. If Poser is to survive it needs to be filled to overflowing with Poser characters that are so satisfying that we lose all interest in DAZ.
@BabaBozo Why I love the idea of many new character for Poser, I personal would prefer one figure for all. Or in this case 2 .Dawn and LF. The rest morphs, sculpts. The possibilities are endless here. The reason why I would prefer morphs, instead of dozens of new figures is simple. Vendors can focus with rigging on 1 figure and not dozens ,where anyway only 1-2 will get strong support from the users. So instead to clutter the runtimes with new characters en mass , where users and vendors get confused, use strong base figures like LF and Dawn, improve them continuously and do sculpts and morphs for them. 1 rigging for all.
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
Ok, to each their own of course. Personally I think it's simpler, easier, and less confusing if each character is self contained.
If you wish, check out the Noname Doll. There's nothing confusing about it. It's a single folder, and everything you need is within that folder. I don't have to know anything else, find anything else, buy anything else, install anything else.
That said, I don't object to the method you prefer, so long as there is such a great wealth of Poser characters that we stop talking about DAZ.
As example, here are the new features of Poser 12.
Poser 12.0 will update several core technologies that have evolved significantly over the five years since the last major Poser release. This includes the Cycles (Superfly) render engine and the Python embedded scripting language.
New features will include:
What I'm suggesting is, forget about all this stuff that many users won't even understand.
Poser is about animating human characters. So job # 1 should be to load the program up with so many great characters that DAZ becomes irrelevant. People on the DAZ forum should be saying things like, "I'm just going to have to shell out the money for Poser because the characters are so much better." So long as Poser users are whining about an inability to use DAZ characters, Poser is in trouble.
DAZ is free. And it offers more popular content.
Poser costs money. And it offers less popular content.
(And, after you pay the money you don't actually own the software).
Until the above equation is substantially changed, people are going to keep chanting "Poser is dead" and vendors will keep bailing on Poser. That's a death spiral that will only end when Poser content is superior to DAZ content.
Forget about Python. Characters, characters, characters!
lol, do you know the person you are addressing go's way, way, back, Im sure you probably don't know this, but its just amusing to me to see you try and preach to her.
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BabaBozo posted at 6:41PM Sun, 08 November 2020 - #4403863
DAZ is free. And it offers more popular content.
Poser costs money. And it offers less popular content.
(And, after you pay the money you don't actually own the software).
Just my two cents:
Ok, daz is free, but with less tools. And daz with Poser's equivalent tools costs money, too... it's all the same with their genesis families: a lot of options, to buy, buy and buy. I felt the same with Dawn: really interesting, but even with many, many and many options bought, still less possibilities as Vic4 + Morphs++. Put this Vic4 in sasha-16's world and it's enough to have more details to correct and truly decent bending.
I often see people starting with daz' free studio, and ending to pay as much as poser to get what they end up to need. And then staying with an old genesis family because of money (how I understand...), and that's something daz doesn't really like.
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👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Y-Phil posted at 6:53PM Sun, 08 November 2020 - #4403877
BabaBozo posted at 6:41PM Sun, 08 November 2020 - #4403863
DAZ is free. And it offers more popular content.
Poser costs money. And it offers less popular content.
(And, after you pay the money you don't actually own the software).
Just my two cents:
Ok, daz is free, but with less tools. And daz with Poser's equivalent tools costs money, too... it's all the same with their genesis families: a lot of options, to buy, buy and buy. I felt the same with Dawn: really interesting, but even with many, many and many options bought, still less possibilities as Vic4 + Morphs++. Put this Vic4 in the free sasha-16's world and it's enough to have even more details to correct and ways to move her, and a truly decent bending system.
I often see people starting with daz' free studio, and ending to pay as much as poser to get what they end up to need. And then staying with an old genesis family because of money (how I understand...), and that's something daz doesn't really like.
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CHK2033 posted at 7:53PM Sun, 08 November 2020 - #4403885
Sasha ? Wait, you do know Vicky is property of Daz right ?
Yep! ? Sasha is a weight-mapped character, built to accept all the vic4-related morphologies: base, morphs++, aiko4, TG4, etc... There's absolutely nothing illegal, because Karina only provides sasha-16 + a lot of scripts, but you must own daz items.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Y-Phil posted at 1:00PM Sun, 08 November 2020 - #4403888
CHK2033 posted at 7:53PM Sun, 08 November 2020 - #4403885
Sasha ? Wait, you do know Vicky is property of Daz right ?
Yep! ? Sasha is a weight-mapped character, built to accept all the vic4-related morphologies: base, morphs++, aiko4, TG4, etc... There's absolutely nothing illegal, because Karina only provides sasha-16 + a lot of scripts, but you must own daz items.
And every poser user who wanted to use her "if" she was placed in Poser would have to go over to Daz and purchase vicky she's not always free, from Daz and the morphs from Daz, how is that helping Bondware ? just saying I thought they would have learned their lesson about depending on another company's figures by know to do something like that. I have no issues with it just I like to look at things from both sides I mean what ever happens I'm still going to use who ever in whatever whenever I want. But it just would seem weird from their point to do that.
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CHK2033 posted at 8:05PM Sun, 08 November 2020 - #4403890
Y-Phil posted at 1:00PM Sun, 08 November 2020 - #4403888
CHK2033 posted at 7:53PM Sun, 08 November 2020 - #4403885
Sasha ? Wait, you do know Vicky is property of Daz right ?
Yep! ? Sasha is a weight-mapped character, built to accept all the vic4-related morphologies: base, morphs++, aiko4, TG4, etc... There's absolutely nothing illegal, because Karina only provides sasha-16 + a lot of scripts, but you must own daz items.
And every poser user who wanted to use her "if" she was placed in Poser would have to go over to Daz and purchase vicky she's not always free, from Daz and the morphs from Daz, how is that helping Bondware ? just saying I thought they would have learned their lesson about depending on another company's figures by know to do something like that.
I help rendo by buying stuff for vic4, i've passed through every version of Poser and will continue. I've LF/LH pro as well, but I'm not using them as often as I'd like because of clothes (and money - lol), but I know that that'll come ?
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
She's ok if it works for you then that's all that really matters anyway. just like any thing, the only thing that matters is that it works for you.
wait is she a morph or a complete character that still needs vicky (like a morph???) like the old one from RDNA (weightmapped Vicky)
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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Hi,
being a Poser user since Poser 4, I always preferred the usability of Poser over DAZ Studio. But let's be honest: almost everyone used Victoria 1-4 because the models were so much better than the original Poser stuff, which was not a problem because it worked fine. When that functionality became more and more unuseable, Poser became less attractive - though the software itself still was much better than the awkward DAZ Studio.
WIth the latest updates, my Poser 11 got completely messed up, crashing every few minutes. Even completely deinstalling, wiping the HDD and reinstallation didn't solve the problem. So I'm more than eager to upgrade to version 12, hoping the new version works stable again. But I'm just not willing to spend money on a software that cannot process the most commonly used models, only to spend more money to run two parallel libraries. So the simple question is: do Poser 12 support the later and future Genesis models?