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(Last Updated: 2024 Nov 01 10:34 pm)
shvrdavid posted at 11:00 AM Sat, 22 April 2023 - #4463041
I was most impressed, especially that you went to that much effort for a quick demonstration.The gif was made with Median Cut dithering, which always creates grain.
I use an old 32 bit program which does the conversions very fast, and I like the effect.
The lighting that changes is animated on a light just out of frame in response to where the orb is..
If the orb is behind her near the ladder, the other light is on. To her left and close behind her is height conditional.
I set up the orb to light relationship up in the preview with hit boxes. When the orb entered those boxes, I set the animated values of the light.
It adds to the effect as well, so much so you instantly notice it, but not why right away.
I set many of my animations up very quickly using tricks like that. And try to make it a small effect not to completely distract.
I am just having fun messing with it and showing what Poser is capable of, and how fast it can do it.
I try to inspire other people to try it.
And get them to question how and why I did something.
Like the orb turning on a light from hit boxes used in setting up the scene....
You completely missed the fact the orb was used as a controller to set the light up, didn't you?
Mission accomplished..
I don't know what hit boxes are, but it sounds like a useful technique for triggering an action.
Me, I'm overly proud of learning about using the Greater Than math function for improving transparency masks for b&w and color images when plugged into the transparency input. (Been having transparency issues with both b&w and colored images both being too transparent, causing the colors to be less vibrant, and the blacks (which weren't true black, Charles explained to me) were turning brown. Using the Greater Than function not only guarantees me nothing but pure black and pure white, but it allows me to tune the aggressiveness, so that lighter colors still mask out the image.)
But yes, I do have a touch of "attention disorder", or I would never have become an amateur actor. [grin]
Speaking of my recent conversion efforts on older tattoos, I put a few of them on this young lady. I wanted to experiment with a moonlit scene with a camp fire providing part of the light. This is Nerd3D's old beach package, someone else's campfire and sticks to feed into it, a large driftwood log, and someone's sitting on a rock pose that turned out to need no adaptation at all to work. Then I gave her a beverage because I don't know about her, but /I/ was thirsty. Not particularly impressive, but fun. (I also discovered the baffling weirdness that can happen when Victoria 4 decides to conform herself to a beach set; took me half an hour just to find her, and then her directions and orientation were all screwed up. So I gave up trying to correct that and brought in a new Victoria and let the other one go on vacation.)
Trantuete posted at 2:52 PM Sat, 22 April 2023 - #4463061
This is what it looks like when I click the Morph button. Maybe it's the PE figure that's causing the problems?
If it was me troubleshooting the problem, I'd compare several different figures from different creators to see if the problem can be replicated or at least has common elements. Antonia, something from Daz, one of the Poser figures, and you're already experimenting with PE. I found comparisons, especially with working instruments, to be invaluable as an electronic service tech.
Also, is this unique so far to P13? You haven't seen this in P12 or P11? If you decide to put in a bug report, details like this can help them narrow down the problem.
So I couldn't resist testing out a crowd scene. Poser couldn't handle 40 people. It seemed to top out at out 15. But I was able to render all 3 sections this afternoon.
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I use Poser 13 and win 10
The button is the Morphing Tool, you need to get the terminology right if you are going to file a bug report. Which version of PE are you using? There are 2 flavors of the figure, one for P10 and the other for P11. I loaded her into P13 and activated the Morphing Tool and I see no deformity of the shoulders but the P11 figure does exhibit unnaturally rounded shoulders. As Thalek posted, try different models for repeatable deformities. The techs need to replicate the problem consistently for it to be classified an actual bug.This is what it looks like when I click the Morph button. Maybe it's the PE figure that's causing the problems?
Just playing.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Speaking of my recent conversion efforts on older tattoos, I put a few of them on this young lady. I wanted to experiment with a moonlit scene with a camp fire providing part of the light. This is Nerd3D's old beach package, someone else's campfire and sticks to feed into it, a large driftwood log, and someone's sitting on a rock pose that turned out to need no adaptation at all to work. Then I gave her a beverage because I don't know about her, but /I/ was thirsty. Not particularly impressive, but fun. (I also discovered the baffling weirdness that can happen when Victoria 4 decides to conform herself to a beach set; took me half an hour just to find her, and then her directions and orientation were all screwed up. So I gave up trying to correct that and brought in a new Victoria and let the other one go on vacation.)
Select V4 and use the Posing Camera to locate her or use the Top Camera and pull it back far enough to see her outline. Wow, that scene needs major work. No occlusion under her feet, looks like she's sitting on air, and not dark enough to simulate moonlight.
Here's a tip, turn down the intensity of your infinite light very low and change its color to pale blue. If you have a construct stage, change its color to black, you want no environmental reflection from other large objects. If the campfire is relying on ambient illumination, you want it to emit orange-tinted lighting. If you can control Inverse Square, apply it to the campfire. Play with the intensity until you get something satisfactory. Now, is this Firefly or Superfly rendering?
Is this composited?So I couldn't resist testing out a crowd scene. Poser couldn't handle 40 people. It seemed to top out at out 15. But I was able to render all 3 sections this afternoon.
I am about half way thru rendering a fairly long animation, and then I will look at what is causing PE to do that.
I know you said it does it with all of them, but what version of PE do you have?
I ask that because I have lots of versions of PE, some that were never released, and that may help me narrow the issue down faster....
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Trantuete posted at 5:59 PM Sat, 22 April 2023 - #4463086
Poser11 (and Poser13 as well )Ok.... All the PE characters have the same Problem... PE for P10 and P11
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Thalek posted at 2:37 PM Sat, 22 April 2023 - #4463060I agree that it needs major work, and I appreciate your bluntness. I also appreciate the advice. I was using a full moon image that was apparently for the construct. I'm not sure where the lights came from; I started from an empty scene. I don't know when they loaded in. The ambient channel and the diffuse channel both have the same orange color. I bumped up the ambient to 3.0. I'm not certain how to set up the Inverse Square you mentioned. This is a Superfly rendering, and having seen some of my other Superfly renderings, I'm rather disappointed. Although everything in this scene predates Superfly, so probably no Superfly materials (except the material layers for the tattoos) are present. I also ran EzSkin on her because her skin was too shiny at first. I've managed to remain remarkably ignorant of the software in all of its iterations, never having really spent enough time on it.Speaking of my recent conversion efforts on older tattoos, I put a few of them on this young lady. I wanted to experiment with a moonlit scene with a camp fire providing part of the light. This is Nerd3D's old beach package, someone else's campfire and sticks to feed into it, a large driftwood log, and someone's sitting on a rock pose that turned out to need no adaptation at all to work. Then I gave her a beverage because I don't know about her, but /I/ was thirsty. Not particularly impressive, but fun. (I also discovered the baffling weirdness that can happen when Victoria 4 decides to conform herself to a beach set; took me half an hour just to find her, and then her directions and orientation were all screwed up. So I gave up trying to correct that and brought in a new Victoria and let the other one go on vacation.)
Select V4 and use the Posing Camera to locate her or use the Top Camera and pull it back far enough to see her outline. Wow, that scene needs major work. No occlusion under her feet, looks like she's sitting on air, and not dark enough to simulate moonlight.
Here's a tip, turn down the intensity of your infinite light very low and change its color to pale blue. If you have a construct stage, change its color to black, you want no environmental reflection from other large objects. If the campfire is relying on ambient illumination, you want it to emit orange-tinted lighting. If you can control Inverse Square, apply it to the campfire. Play with the intensity until you get something satisfactory. Now, is this Firefly or Superfly rendering?
Predated Superfly material has become such a nightmare to convert. Vendors that thought they knew what they were doing really didn't. It is best to break everything down to the basics and then rebuild as simplistically as you can to make the scene render the way you want it to and as it should, which means understanding how lights, materials, and scenes interact with each other. No more faking it.
Thalek posted at 6:36 PM Sat, 22 April 2023 - #4463095
hborre posted at 5:30 PM Sat, 22 April 2023 - #4463079Thalek posted at 2:37 PM Sat, 22 April 2023 - #4463060I agree that it needs major work, and I appreciate your bluntness. I also appreciate the advice. I was using a full moon image that was apparently for the construct. I'm not sure where the lights came from; I started from an empty scene. I don't know when they loaded in. The ambient channel and the diffuse channel both have the same orange color. I bumped up the ambient to 3.0. I'm not certain how to set up the Inverse Square you mentioned. This is a Superfly rendering, and having seen some of my other Superfly renderings, I'm rather disappointed. Although everything in this scene predates Superfly, so probably no Superfly materials (except the material layers for the tattoos) are present. I also ran EzSkin on her because her skin was too shiny at first. I've managed to remain remarkably ignorant of the software in all of its iterations, never having really spent enough time on it.Speaking of my recent conversion efforts on older tattoos, I put a few of them on this young lady. I wanted to experiment with a moonlit scene with a camp fire providing part of the light. This is Nerd3D's old beach package, someone else's campfire and sticks to feed into it, a large driftwood log, and someone's sitting on a rock pose that turned out to need no adaptation at all to work. Then I gave her a beverage because I don't know about her, but /I/ was thirsty. Not particularly impressive, but fun. (I also discovered the baffling weirdness that can happen when Victoria 4 decides to conform herself to a beach set; took me half an hour just tfind her, and then her directions and orientation were all screwed up. So I gave up trying to correct that and brought in a new Victoria and let the other one go on vacation.)
Select V4 and use the Posing Camera to locate her or use the Top Camera and pull it back far enough to see her outline. Wow, that scene needs major work. No occlusion under her feet, looks like she's sitting on air, and not dark enough to simulate moonlight.
Here's a tip, turn down the intensity of your infinite light very low and change its color to pale blue. If you have a construct stage, change its color to black, you want no environmental reflection from other large objects. If the campfire is relying on ambient illumination, you want it to emit orange-tinted lighting. If you can control Inverse Square, apply it to the campfire. Play with the intensity until you get something satisfactory. Now, is this Firefly or Superfly rendering?
This is where you will find the attenuation properties such as Inverse Square, Constant is the Default but both Inverse Linear and Inverse Square can be useful. The options are only available for Spot and Point lights and you may need to adjust the Intensity of the light to get the effect you are looking for. Inverse Square can be particularly useful used when illuminating campfires, as in this case, and also candles.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
87 seconds for this, using my 4 yo rtx 2080 ti... Woah
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Very good point and you have to question whether it is worth all the effort, the decision will often have to be on a case by case basis and ultimately down to the individual user. It does however highlight the fact that while backwards compatibility is nice to have, there will times when it is best to just let go.Predated Superfly material has become such a nightmare to convert. Vendors that thought they knew what they were doing really didn't. It is best to break everything down to the basics and then rebuild as simplistically as you can to make the scene render the way you want it to and as it should, which means understanding how lights, materials, and scenes interact with each other. No more faking it.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
hborre posted at 6:48 PM Sat, 22 April 2023 - #4463096
Which means I'll have to come to understanding Superfly materials myself.. [wry smile]Predated Superfly material has become such a nightmare to convert. Vendors that thought they knew what they were doing really didn't. It is best to break everything down to the basics and then rebuild as simplistically as you can to make the scene render the way you want it to and as it should, which means understanding how lights, materials, and scenes interact with each other. No more faking it.
Which would be useful but there is the possibility to use some of the commercially available materials such as the collections from Ghostship2 or Vince Bagna to replace the old materials that do not work. Certainly for props, be it buildings or clothes this can be a way forward.hborre posted at 6:48 PM Sat, 22 April 2023 - #4463096
Which means I'll have to come to understanding Superfly materials myself.. [wry smile]Predated Superfly material has become such a nightmare to convert. Vendors that thought they knew what they were doing really didn't. It is best to break everything down to the basics and then rebuild as simplistically as you can to make the scene render the way you want it to and as it should, which means understanding how lights, materials, and scenes interact with each other. No more faking it.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Ok, it's kinda gross and I promise this will be the last pic with Rufus (I hope). I am not satisfied with Poser 13. There are still too many construction sites and adjustments to be made. CyclesX is fantastic and I'm excited to see what's to come. I see here that some people have their little problems, but hope dies last.
The best answer ever: humorous! great.
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Only if the morphing tool is active....
I'll try something else tonight. I've been morphing with Poser for years but I've never had anything like this before.
Also when subdividing, poser crashes. It did that with Poser 12 though. So I'll be patient and wait...wait and have tea...uhhh milk. Thanks a lot for the support.
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I was finally able to fix my GPU issue with poser causing a shut down or a black window, so for the first time I could runn Optix for a Render. With some correction on the skin to remove that Plastic and finally got rid of this massive grain effect ..... Again a V4
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More doodling, but this is not La Femme..... Who could she be?
Yeah, I know, I forget to subdivide the hair to death......
No post work, no Post FX, took 318 seconds to render in Optix
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jura11 posted at 5:57 PM Sun, 23 April 2023 - #4463194
Thank youMy new freebie Modern Kitchen is finally done and uploaded over here on Renderosity and please enjoy it
Thanks,Jura
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Nice, it's a good idea to add some drawing on it. It makes it more personal.A Little "artistic" test Render with V4 ....
vopehov506 posted at 9:56 AM Sun, 23 April 2023 - #4463144Yes it is thank you :) .... actually it is a full repaint so in theory not a postwork, made with brushes and pens I generated throughout the years for my needs ( Not Photoshop ). I do not like that hyperreality style, ( That's me ) but Poser 13 seems to have quiet some strength to generate the needed Templates to work em out in a Paint app.Nice, it's a good idea to add some drawing on it. It makes it more personal.A Little "artistic" test Render with V4 ....
This here is the "Treasure Hunter Render " that I just used as Template for a full repaint. Mixed with the semi realistic style and a load of brushes to get this final result. A quick test to see if it is usable. I Have to say as templates these renders sure do a good job. If you are a comic artist then sure could get neat results.
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👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
thank you Y-Phil sure nice to hear :) Yes I sure do remember these from RDNA I also have this collection somewhere, as far as I remember they also were templates that could be used in the sketch designer of Poser. Sure been a while. They did great things with little for sure in these times
In this one, I decided to illustrate a chapter of a story I'm working on. I was able to render 23 figures in this one since most didn't use any textures. It took a half hour to render but that's because I decided to jack up the settings rather than using the denoise. Given how high I had them, I'm happy with the time. The only post work was to use the post effects to make the ruby glow
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Really cool!
In this one, I decided to illustrate a chapter of a story I'm working on. I was able to render 23 figures in this one since most didn't use any textures. It took a half hour to render but that's because I decided to jack up the settings rather than using the denoise. Given how high I had them, I'm happy with the time. The only post work was to use the post effects to make the ruby glow
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Put a better Firefly texture on the rocks around the fire, verified that she was actually sitting on the log, and after some experiments, turned the lights off, and took the full moon background down to .5 because 1.0 was still too bright. I don't know if she's casting any shadows, but I like the way the ground has pools of shadow.
That looks much better. There is still the issue with occlusion under her feet, I wonder if there is an ambient channel active on the ground. The catchlights on the figure look right. Keep in mind, a scene like this is difficult to light because you are expecting two very different light sources to be prominent at the same time. With a camera view this close to the subject, I would expect the campfire to completely overwhelm the ambient moonlight. But you are looking for a specific effect in your scene.
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Wow, blocked by vopehov506 for just explaining how I set the animation the up and why the light turns on and off...
And by the way, all you have to do to read what someone that blocked you wrote, is log out or use a browser that is not logged in..
How is explaining what I did, and how I did it a tense reaction to criticism?
And make my work better by who's standards? It was a quick animation, I am not trying to win any awards here.....
I am not making stuff to please anyone other than myself, or to match what someone else says it "should" be to be better.
I don't even know why I bother anymore. I really don't.
20+ years of using with Poser... Years working with the Development of Poser.
And now explaining why and how I set up an animation is an unacceptable reaction to someone not even noticing why a light comes on and off...
I don't give a shit what someone else thinks I should do in Poser, I really don't....
I will help just about anybody do things in Poser, but I don't tell them "they should do this better" with everything they post either....
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