Forum Moderators: nerd, RedPhantom
(Last Updated: 2024 Nov 01 10:34 pm)
bobbesch posted at 8:15 AM Tue, 9 May 2023 - #4464776Well, we Westphalians are no founding members of the Federation of Planets, but somewhat famous for ending the 30 Year War and our potato-and-yeast pancakes.Not a Westphalian, but an Andorian who used to play a Tellarite on the Internet. I hope I get partial credit. [grin]@odf:Great lighting, but what are the horns for? ps. I'm a Westphalian too.
-- I'm not mad at you, just Westphalian.
Thalek posted at 6:26 PM Tue, 9 May 2023 - #4464844The pancakes sound delicious. And even a warrior race might grow tired of war after 30 years . . .bobbesch posted at 8:15 AM Tue, 9 May 2023 - #4464776Well, we Westphalians are no founding members of the Federation of Planets, but somewhat famous for ending the 30 Year War and our potato-and-yeast pancakes.Not a Westphalian, but an Andorian who used to play a Tellarite on the Internet. I hope I get partial credit. [grin]@odf:Great lighting, but what are the horns for? ps. I'm a Westphalian too.
Speaking of aliens :) a quick shot while she was running ( Not a hit but had to grab her out of that old runtime )
I love the skin texture! Quite striking.
Wow... great!Speaking of aliens :) a quick shot while she was running ( Not a hit but had to grab her out of that old runtime )
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Much later on in the story there is a change of fortunes and the sci-fi lab becomes makeshift hospital.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Never liked her , she just looks somehow totally wrong ! She might have some bending improvements but also allot of these just do not work right probably due her unnatural proportions.
I give up.... 1.5 hours trying to make a human figure out of LF. Morphing only possible in Poser Traditional mode...
I am taking a shine to working with Poser 13 and no Poser lights.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Ok , that Mankahoo figure looks really fun, just checked my runtime ( Don't have it ) would be nice to see how her body is built up and bends. these facial expressions are sure great. Guess they were still capable of making great figures in the past. Today you need to be really lucky getting a good model !
Here are some impressions of the incredibly beautiful Bella from Mankahoo.
It is unbelievable what the genius Mankahoo has created here. Bella is capable of incredible facial expressions without becoming ugly.
She looks a really beautiful character. Thank you for sharing
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922I am taking a shine to working with Poser 13 and no Poser lights.
I should probably experiment with that a bit. It would certain make my scenes look more natural, and would probably eliminate a lot of complications.
Take a look at polyhaven's Hdri's, they have a classification that gives a hint of the energy of the brightness of their images. I've stumbled upon some that almost too luminous depending on the situation
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Bella is highly underrated. Bella is one of the best (maybe THE best) figures ever created for Poser.Here are some impressions of the incredibly beautiful Bella from Mankahoo.
It is unbelievable what the genius Mankahoo has created here. Bella is capable of incredible facial expressions without becoming ugly.
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922I tend to use HDRIs if the scene is outside or in outer space but once inside the environmental domes tend to be limited. For indoor scenes I tend to look for around the scene to see if there are some prop lights in the model which is often the case even with older content. I then use the physical surface and and emissive to the prop, it there no such props, or not enough I then use the light ring prop included in Afrodite-Ohki's LevelUpSuperfly product. You could always make similar but I already use the non rendering light in the same product for finding my way around such scenes and a lot of the other lights included.I am taking a shine to working with Poser 13 and no Poser lights.
I should probably experiment with that a bit. It would certain make my scenes look more natural, and would probably eliminate a lot of complications.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
hornet3d posted at 5:46 AM Thu, 11 May 2023 - #4464964
Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956Does any of your emissive lights have Inverse square properties associated with them? Light falloff?hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922I tend to use HDRIs if the scene is outside or in outer space but once inside the environmental domes tend to be limited. For indoor scenes I tend to look for around the scene to see if there are some prop lights in the model which is often the case even with older content. I then use the physical surface and and emissive to the prop, it there no such props, or not enough I then use the light ring prop included in Afrodite-Ohki's LevelUpSuperfly product. You could always make similar but I already use the non rendering light in the same product for finding my way around such scenes and a lot of the other lights included.I am taking a shine to working with Poser 13 and no Poser lights.
I should probably experiment with that a bit. It would certain make my scenes look more natural, and would probably eliminate a lot of complications.
Now that is a very good question with a very simple answer - No, mainly because I do not know how to set it up. I am aware of what it is and how to set on a Poser light but not on an emissive.hornet3d posted at 5:46 AM Thu, 11 May 2023 - #4464964
Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956Does any of your emissive lights have Inverse square properties associated with them? Light falloff?hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922I tend to use HDRIs if the scene is outside or in outer space but once inside the environmental domes tend to be limited. For indoor scenes I tend to look for around the scene to see if there are some prop lights in the model which is often the case even with older content. I then use the physical surface and and emissive to the prop, it there no such props, or not enough I then use the light ring prop included in Afrodite-Ohki's LevelUpSuperfly product. You could always make similar but I already use the non rendering light in the same product for finding my way around such scenes and a lot of the other lights included.I am taking a shine to working with Poser 13 and no Poser lights.
I should probably experiment with that a bit. It would certain make my scenes look more natural, and would probably eliminate a lot of complications.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Content Advisory! This message contains nudity
This is how I am working out the lights for superfly atm. using these morphing lamp emitters building them up to work with that superfly engine. Also Building sun lights and moon lights that I noted could be very useful when I was making that desert scene.
Content Advisory! This message contains nudity
And this is the result of such light type when rendered in superfly, It will even Increase the details of your skins. Very useful if not indispensable with superfly, depending what you want to present. You can spread the light or set the distances and the angles, effects are almost infinitive.
Since you are using the PhysicalSurface node, this is the Material Room setup for an Inverse Square emission with lights. Please don't use it with monitor displays or a tinted emission color chip, the intensity strength will wash it out. A Blackbody emission is your best option for tinting your lights according to real-world color temperature.
Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic. This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.
Just trying out your setup, sure a great addition :) so when time I can make some material setups to apply on my morphing light props. have to make this setup visual in the posing view this helps setting up the lights in rooms and check if that light also increases the skin details not flatting it up, so that even veins get visible on the skin.Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic. This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.
hborre posted at 8:40 AM Thu, 11 May 2023 - #4464973
Thank you so much for that, first on my list for trying out on my next render.Since you are using the PhysicalSurface node, this is the Material Room setup for an Inverse Square emission with lights. Please don't use it with monitor displays or a tinted emission color chip, the intensity strength will wash it out. A Blackbody emission is your best option for tinting your lights according to real-world color temperature.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
One thing I had noticed is that I had to increase the emission strength to get the light to reach in some cases. Setting the emission strength to something like 50 on the ceiling of a large building such as a warehouse had virtually no effect so I came to the conclusion there was some falloff taking place. It seems to work much like a area light in that respect.Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic. This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
hborre posted at 9:06 AM Thu, 11 May 2023 - #4464977Could be that the Influence strength needs to be increased from 1 - 7 and not the node strength from 25 - 50 I think this could create a higher color contrast ?! I am not in Poser atm so can't check. For my emissive light I have quiet different setups also when coloring or adding trans falloff , also want to try creating fire lights that could simulate sun corona on fire, or for simple camp fires.One thing I had noticed is that I had to increase the emission strength to get the light to reach in some cases. Setting the emission strength to something like 50 on the ceiling of a large building such as a warehouse had virtually no effect so I came to the conclusion there was some falloff taking place. It seems to work much like a area light in that respect.Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic. This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.
Here I have a still live image. Was doing some experiments with the shader. Not really satisfied, to be honest, with my work. Postwork is some contrast and little saturation.
For some reason, it came out from Poser very dull, even when on the screen pretty fine.
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
Here I have a still live image. Was doing some experiments with the shader. Not really satisfied, to be honest, with my work. Postwork is some contrast and little saturation.
For some reason, it came out from Poser very dull, even when on the screen pretty fine.
Beautiful picture
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Seems like everybody is working these days on a lighting system for Poser.
@vopehov506, your approach looks very promising, the light setup does give the texture the extra Umpf, so to speak.
I'm also working on something on the subject matter. Here is a Testrender.
Let me know what you folks think about it.
This is obviously an old familiar face, V4 in a texture from Syltermermaid, enhanced with Snarlygribbly's EZSkin 3. The scene is lit by a one lightsource.
My setup is quite mechanical, I use one sphere for the light source and one for the sky. To simulate differend day times I created a circle with a texture gradient with colors from sun set to star light.
I also created another circle with a gray scale to influence the intensity of the light.
The light source can be morphed in size and is contained in a cylinder.
The opening of the cylinder is also morhpable to be open or closed.
The whole thing looks like this.
This is Sun Down....
This is Star Light, or night scene lighting, if you will.
The whole thing is in the test phase and much work to be done.
I want to add an realistic looking sky and the whole system is meant to be managed from a single parameter palette.
Well here is the first attempt, probably made a little more complex than needs be.
Temperature on the blackbody is set to 2800 and LightFalloff is Quadratic the emission strength is set to 40 but the reason for this is the fact is the emission is set on the bulb and there appears to be no way that to make the lampshade transparent to any degree. I tried using the same set up using the lampshade itself and had to drop emission strength to 0.8 to stop the shade blowing out. Of course none of this would be a problem with a naked light such as a strip light, down lighter or spot light.
It is certainly something I will be playing with a lot more.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
With the little post work the render improves quite a bit.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
hornet3d posted at 5:46 AM Thu, 11 May 2023 - #4464964
Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956I should give that a try, then. I did recently try a render indoors with the skydome because I thought I saw someone (Ghostship2?) successfully do such a render; I was not as successful.hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922I tend to use HDRIs if the scene is outside or in outer space but once inside the environmental domes tend to be limited. For indoor scenes I tend to look for around the scene to see if there are some prop lights in the model which is often the case even with older content. I then use the physical surface and and emissive to the prop, it there no such props, or not enough I then use the light ring prop included in Afrodite-Ohki's LevelUpSuperfly product. You could always make similar but I already use the non rendering light in the same product for finding my way around such scenes and a lot of the other lights included.I am taking a shine to working with Poser 13 and no Poser lights.
I should probably experiment with that a bit. It would certain make my scenes look more natural, and would probably eliminate a lot of complications.
I have the Level Up light set on my wishlist, but I'll have to wait until I'm door dashing again before I can buy it. I've got a nerve injury at the moment that makes driving almost any distance at all decidedly uncomfortable.
But I very much thank you for the benefits of your experience.
Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956Thanks! I'll take a look into that, as well.hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922I am taking a shine to working with Poser 13 and no Poser lights.
I should probably experiment with that a bit. It would certain make my scenes look more natural, and would probably eliminate a lot of complications.
Take a look at polyhaven's Hdri's, they have a classification that gives a hint of the energy of the brightness of their images. I've stumbled upon some that almost too luminous depending on the situation
hborre posted at 8:40 AM Thu, 11 May 2023 - #4464973
Thank you so much for that, first on my list for trying out on my next render.Since you are using the PhysicalSurface node, this is the Material Room setup for an Inverse Square emission with lights. Please don't use it with monitor displays or a tinted emission color chip, the intensity strength will wash it out. A Blackbody emission is your best option for tinting your lights according to real-world color temperature.
I need to check this out as well.
Another nice render and everything appears to belong to the location.Here is render of TruForm Industrial Loft with my props and textures,rendered in Poser 13
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
My understanding of the lamp I was using turned out to be incorrect in that it essentially had more that one lampshade. With that knowledge on the lamp and I changed the settings leaving the blackbody at 2800 and the LightFalloff set to Quadratic, but the emissions strength set to 10 to account for the fact there is now light coming thorough the lamp shade.
and again with post work.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Sorry wrong post worked example in the last post.
Correct Image
Or if you want to play sneaky
Combined image, lighting from one and the lampshade from the other.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Love it! 🥰Playing with old content (that fog place came from the old Content Paradise site, one of Cyllan's effect props) and some of the post-render effects in the program:
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Sorry wrong post worked example in the last post.
If that interests you, I am using a shader that had been explained by Caisson for the tree leaves:
If I'm not wrong, Ghostship presented last year (?) a way to texture a lamp shader but I can't find it, so here's what Caisson showed us on another thread here:
There is probably an easier way but I've put this in a compound and now use it regularly for leaves or such situations
Edit: found the thread: here, a pure gem.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
hornet3d posted at 11:52 PM Thu, 11 May 2023 - #4465054Thank you for the link, it i a long thread so I need to make the time to study the whole thread but it certainly seems worth the time. Thanks again.Sorry wrong post worked example in the last post.
If that interests you, I am using a shader that had been explained by Caisson for the tree leaves:
If I'm not wrong, Ghostship presented last year (?) a way to texture a lamp shader but I can't find it, so here's what Caisson showed us on another thread here:
There is probably an easier way but I've put this in a compound and now use it regularly for leaves or such situations
Edit: found the thread: here, a pure gem.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Those are her work uniform. She's required to wear them while torturing corrupted souls.
-- I'm not mad at you, just Westphalian.