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(Last Updated: 2024 Dec 03 3:58 pm)



Subject: Show your Poser 13 renders!


odf ( ) posted Tue, 09 May 2023 at 6:34 PM
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bobbesch posted at 8:15 AM Tue, 9 May 2023 - #4464776

@odf:Great lighting, but what are the horns for? ps. I'm a Westphalian too.

Those are her work uniform. She's required to wear them while torturing corrupted souls.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Tue, 09 May 2023 at 6:39 PM
Online Now!
Thalek posted at 6:26 PM Tue, 9 May 2023 - #4464844
bobbesch posted at 8:15 AM Tue, 9 May 2023 - #4464776

@odf:Great lighting, but what are the horns for? ps. I'm a Westphalian too.

Not a Westphalian, but an Andorian who used to play a Tellarite on the Internet.  I hope I get partial credit.  [grin]
Well, we Westphalians are no founding members of the Federation of Planets, but somewhat famous for ending the 30 Year War and our potato-and-yeast pancakes.

-- I'm not mad at you, just Westphalian.


vopehov506 ( ) posted Tue, 09 May 2023 at 6:40 PM · edited Tue, 09 May 2023 at 6:42 PM

Speaking of aliens :) a quick shot while she was running ( Not a hit but had to grab her out of that old runtime )

xq3f803bAPxFQAagVN2STQ8hA6ucONWHA2I5me7E.png


Thalek ( ) posted Tue, 09 May 2023 at 10:28 PM
odf posted at 6:39 PM Tue, 9 May 2023 - #4464847
Thalek posted at 6:26 PM Tue, 9 May 2023 - #4464844
bobbesch posted at 8:15 AM Tue, 9 May 2023 - #4464776

@odf:Great lighting, but what are the horns for? ps. I'm a Westphalian too.

Not a Westphalian, but an Andorian who used to play a Tellarite on the Internet.  I hope I get partial credit.  [grin]
Well, we Westphalians are no founding members of the Federation of Planets, but somewhat famous for ending the 30 Year War and our potato-and-yeast pancakes.
The pancakes sound delicious.  And even a warrior race might grow tired of war after 30 years . . .


Thalek ( ) posted Tue, 09 May 2023 at 10:31 PM
vopehov506 posted at 6:40 PM Tue, 9 May 2023 - #4464848

Speaking of aliens :) a quick shot while she was running ( Not a hit but had to grab her out of that old runtime )


I love the skin texture!  Quite striking.


Y-Phil ( ) posted Wed, 10 May 2023 at 3:53 AM
vopehov506 posted at 6:40 PM Tue, 9 May 2023 - #4464848

Speaking of aliens :) a quick shot while she was running ( Not a hit but had to grab her out of that old runtime )


Wow... great!

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hornet3d ( ) posted Wed, 10 May 2023 at 4:33 AM

Much later on in the story there is a change of fortunes and the sci-fi lab becomes makeshift hospital.

1ABhizN0RVtdkZFLO7oC8zEirGHlvKoGz6Lvn9dR.jpg

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


vopehov506 ( ) posted Wed, 10 May 2023 at 7:42 AM

Got some AI out of the box ..... Test render

RppM8RYxPIp9RLDTpbGHaKcef0B943RVtAinrYiB.png



vopehov506 ( ) posted Wed, 10 May 2023 at 10:01 AM

Sometimes even with loads of errors it can look quiet interesting :)

Silicone Doll .....

SCyPOtKeUAOT01x1UuPnvjOaajlY4yzWtm1rHXkj.png


GiveitUp ( ) posted Wed, 10 May 2023 at 11:18 AM · edited Wed, 10 May 2023 at 11:18 AM

Content Advisory! This message contains nudity


I give up.... 1.5 hours trying to make a human figure out of LF. Morphing only possible in Poser Traditional mode...IzlFC8ujQJYmoEWiK7YMslvlzjGGHRxlkGAtdamG.jpg


vopehov506 ( ) posted Wed, 10 May 2023 at 12:05 PM
JanusJsenwark posted at 11:18 AM Wed, 10 May 2023 - #4464900


I give up.... 1.5 hours trying to make a human figure out of LF. Morphing only possible in Poser Traditional mode...

Never liked her , she just looks somehow totally wrong ! She might have some bending improvements but also allot of these just do not work right probably due her unnatural proportions. 


vopehov506 ( ) posted Wed, 10 May 2023 at 12:13 PM

Here a little Alien Action .... slowly getting a hang of it adjusting the textures for them to work in superfly, especially when there allot of them like in this crowded scene.

rV7nY4GenJHTiLTj5MWwtpZhZkDhDb1JW069bcS3.png


vopehov506 ( ) posted Wed, 10 May 2023 at 2:47 PM · edited Wed, 10 May 2023 at 2:49 PM

Something is not right here ...... ( Opening image in new tab shows more details )

8pcqVL4Jh3Mcu0XQ0ehiWUzB3c9353iaYOBLvqZB.png


hornet3d ( ) posted Wed, 10 May 2023 at 2:54 PM

I am taking a shine to working with Poser 13 and no Poser lights.


5aZmuzq4lpUWV2kFzL7u4jmzsgugHXZQTJKVNXE9.jpg

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


GiveitUp ( ) posted Wed, 10 May 2023 at 5:09 PM · edited Wed, 10 May 2023 at 5:09 PM

Here are some impressions of the incredibly beautiful Bella from Mankahoo.

It is unbelievable what the genius Mankahoo has created here. Bella is capable of incredible facial expressions without becoming ugly.ztdgRCkJ30tde0T4cSarVHW6ZlVrfbxJz8QKNDR1.jpg8gqjHyN92HKPI5tqJ6vCDFoe4pjrE8R4OM3tEpyY.jpgdWh0j37Z3qdlqPetolh0aSsTTX9jrQbXXrDVC3Kz.jpg37XNOuZn2vvkJPmkNKXM6sAZlYUZ7Vhlh8p9Vpl7.jpgkeJuKcR2PQGadzNZlWvytSgmtTy0zOzd0MdvZDa8.jpg


vopehov506 ( ) posted Wed, 10 May 2023 at 6:45 PM

Ok , that Mankahoo figure looks really fun, just checked my runtime ( Don't have it ) would be nice to see how her body is built up and bends. these facial expressions are sure great. Guess they were still capable of making great figures in the past. Today you need to be really lucky getting a good model ! 


vopehov506 ( ) posted Wed, 10 May 2023 at 6:50 PM

This one is far from the past, it shows what creators really were capable of doing even with a way less advanced Poser and creation tools that we are having today.

LS6lKcaYBIbgoDVOwo8x5WpL89oN6LYYYmAuzkCm.png


vopehov506 ( ) posted Wed, 10 May 2023 at 6:59 PM
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922

I am taking a shine to working with Poser 13 and no Poser lights.


5aZmuzq4lpUWV2kFzL7u4jmzsgugHXZQTJKVNXE9.jpg

Looks good, like the props you have. Boy I wonder who is polishing all these industrial gadgets :)  


Y-Phil ( ) posted Thu, 11 May 2023 at 2:23 AM · edited Thu, 11 May 2023 at 2:23 AM
JanusJsenwark posted at 5:09 PM Wed, 10 May 2023 - #4464926

Here are some impressions of the incredibly beautiful Bella from Mankahoo.

It is unbelievable what the genius Mankahoo has created here. Bella is capable of incredible facial expressions without becoming ugly.

She looks a really beautiful character. Thank you for sharing WiV6hajF85tGxniKRdtHqA4Sq28U3QheRvyQNZNG.gif

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


Thalek ( ) posted Thu, 11 May 2023 at 3:22 AM
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922

I am taking a shine to working with Poser 13 and no Poser lights.


I should probably experiment with that a bit.  It would certain make my scenes look more natural, and would probably eliminate a lot of complications.





Y-Phil ( ) posted Thu, 11 May 2023 at 4:38 AM · edited Thu, 11 May 2023 at 4:38 AM
Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922

I am taking a shine to working with Poser 13 and no Poser lights.


I should probably experiment with that a bit.  It would certain make my scenes look more natural, and would probably eliminate a lot of complications.


Take a look at polyhaven's Hdri's, they have a classification that gives a hint of the energy of the brightness of their images. I've stumbled upon some that almost too luminous depending on the situation MBKnecTrsa15sXOP5FWhVhqn61lLprwRBEqFNrvT.png


𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


Nevertrumper ( ) posted Thu, 11 May 2023 at 5:28 AM · edited Thu, 11 May 2023 at 5:29 AM
JanusJsenwark posted at 5:09 PM Wed, 10 May 2023 - #4464926

Here are some impressions of the incredibly beautiful Bella from Mankahoo.

It is unbelievable what the genius Mankahoo has created here. Bella is capable of incredible facial expressions without becoming ugly.ztdgRCkJ30tde0T4cSarVHW6ZlVrfbxJz8QKNDR1.jpg8gqjHyN92HKPI5tqJ6vCDFoe4pjrE8R4OM3tEpyY.jpgdWh0j37Z3qdlqPetolh0aSsTTX9jrQbXXrDVC3Kz.jpg37XNOuZn2vvkJPmkNKXM6sAZlYUZ7Vhlh8p9Vpl7.jpgkeJuKcR2PQGadzNZlWvytSgmtTy0zOzd0MdvZDa8.jpg

Bella is highly underrated. Bella is one of the best (maybe THE best) figures ever created for Poser.


hornet3d ( ) posted Thu, 11 May 2023 at 5:46 AM
Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922

I am taking a shine to working with Poser 13 and no Poser lights.


I should probably experiment with that a bit.  It would certain make my scenes look more natural, and would probably eliminate a lot of complications.




I tend to use HDRIs if the scene is outside or in outer space but once inside the environmental domes tend to be limited.  For indoor scenes I tend to look for around the scene to see if there are some prop lights in the model which is often the case even with older content.  I then use the physical surface and and emissive to the prop, it there no such props, or not enough I then use the light ring prop included in Afrodite-Ohki's LevelUpSuperfly product.  You could always make similar but I already use the non rendering light in the same product for finding my way around such scenes and a lot of the other lights included.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hborre ( ) posted Thu, 11 May 2023 at 7:11 AM

hornet3d posted at 5:46 AM Thu, 11 May 2023 - #4464964

Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922

I am taking a shine to working with Poser 13 and no Poser lights.


I should probably experiment with that a bit.  It would certain make my scenes look more natural, and would probably eliminate a lot of complications.




I tend to use HDRIs if the scene is outside or in outer space but once inside the environmental domes tend to be limited.  For indoor scenes I tend to look for around the scene to see if there are some prop lights in the model which is often the case even with older content.  I then use the physical surface and and emissive to the prop, it there no such props, or not enough I then use the light ring prop included in Afrodite-Ohki's LevelUpSuperfly product.  You could always make similar but I already use the non rendering light in the same product for finding my way around such scenes and a lot of the other lights included.
Does any of your emissive lights have Inverse square properties associated with them?  Light falloff? 


hornet3d ( ) posted Thu, 11 May 2023 at 7:50 AM
hborre posted at 7:11 AM Thu, 11 May 2023 - #4464968

hornet3d posted at 5:46 AM Thu, 11 May 2023 - #4464964

Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922

I am taking a shine to working with Poser 13 and no Poser lights.


I should probably experiment with that a bit.  It would certain make my scenes look more natural, and would probably eliminate a lot of complications.




I tend to use HDRIs if the scene is outside or in outer space but once inside the environmental domes tend to be limited.  For indoor scenes I tend to look for around the scene to see if there are some prop lights in the model which is often the case even with older content.  I then use the physical surface and and emissive to the prop, it there no such props, or not enough I then use the light ring prop included in Afrodite-Ohki's LevelUpSuperfly product.  You could always make similar but I already use the non rendering light in the same product for finding my way around such scenes and a lot of the other lights included.
Does any of your emissive lights have Inverse square properties associated with them?  Light falloff? 

Now that is a very good question with a very simple answer - No, mainly because I do not know how to set it up.  I am aware of what it is and how to set on a Poser light but not on an emissive.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


vopehov506 ( ) posted Thu, 11 May 2023 at 8:23 AM · edited Thu, 11 May 2023 at 5:33 PM

Content Advisory! This message contains nudity

This is how I am working out the lights for superfly atm. using these morphing lamp emitters building them up to work with that superfly engine. Also Building sun lights and moon lights that I noted could be very useful when I was making that desert scene.

tohbAAhGZLJSkpB0TkOzAmuJDR2Pt0kGBzH4qCrL.png


vopehov506 ( ) posted Thu, 11 May 2023 at 8:25 AM · edited Thu, 11 May 2023 at 8:33 AM

Content Advisory! This message contains nudity

And this is the result of such light type when rendered in superfly, It will even Increase the details of your skins. Very useful if not indispensable with superfly, depending what you want to present.  You can spread the light or set the distances and the angles, effects are almost infinitive.

QtPMOkRIiFK0gnjdkfL1jxtQUcxO1TTr03VJ4ImI.png


hborre ( ) posted Thu, 11 May 2023 at 8:40 AM

Since you are using the PhysicalSurface node, this is the Material Room setup for an Inverse Square emission with lights.  Please don't use it with monitor displays or a tinted emission color chip, the intensity strength will wash it out.  A Blackbody emission is your best option for tinting your lights according to real-world color temperature.

uKHRF0vnyI8ElQs8C1QZHw95Du3vsO8GTmYzfXbQ.png

FXMW4LOATSysEdbvSXqv4sPRQBr66R9I3KAm8V1g.png


hborre ( ) posted Thu, 11 May 2023 at 9:06 AM

Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic.  This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.


vopehov506 ( ) posted Thu, 11 May 2023 at 9:25 AM · edited Thu, 11 May 2023 at 9:29 AM
hborre posted at 9:06 AM Thu, 11 May 2023 - #4464977

Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic.  This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.

Just trying out your setup, sure a great addition :) so when time I can make some material setups to apply on my morphing light props. have to make this setup visual in the posing view this helps setting up the lights in rooms and check if that light also increases the skin details not flatting it up, so that even veins get visible on the skin. 


hornet3d ( ) posted Thu, 11 May 2023 at 11:04 AM

hborre posted at 8:40 AM Thu, 11 May 2023 - #4464973

Since you are using the PhysicalSurface node, this is the Material Room setup for an Inverse Square emission with lights.  Please don't use it with monitor displays or a tinted emission color chip, the intensity strength will wash it out.  A Blackbody emission is your best option for tinting your lights according to real-world color temperature.

uKHRF0vnyI8ElQs8C1QZHw95Du3vsO8GTmYzfXbQ.png

FXMW4LOATSysEdbvSXqv4sPRQBr66R9I3KAm8V1g.png

Thank you so much for that, first on my list for trying out on my next render.


 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hornet3d ( ) posted Thu, 11 May 2023 at 11:09 AM
hborre posted at 9:06 AM Thu, 11 May 2023 - #4464977

Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic.  This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.

One thing I had noticed is that I had to increase the emission strength to get the light to reach in some cases.  Setting the emission strength to something like 50 on the ceiling of a large building such as a warehouse had virtually no effect so I came to the conclusion there was some falloff taking place.  It seems to work much like a area light in that respect.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


vopehov506 ( ) posted Thu, 11 May 2023 at 11:23 AM · edited Thu, 11 May 2023 at 11:29 AM
hornet3d posted at 11:09 AM Thu, 11 May 2023 - #4464985
hborre posted at 9:06 AM Thu, 11 May 2023 - #4464977

Actually, looking at some quick renders, it appears that the PhysicalSurface Node emissive properties are already internally set to inverse square or Quadratic.  This is great but if you want light to behave linearly or emit a constant illumination you'll need to use the Material shader I posted above.

One thing I had noticed is that I had to increase the emission strength to get the light to reach in some cases.  Setting the emission strength to something like 50 on the ceiling of a large building such as a warehouse had virtually no effect so I came to the conclusion there was some falloff taking place.  It seems to work much like a area light in that respect.
Could be that the Influence strength needs to be increased from 1 - 7  and not the node strength from 25 - 50 I think this could create a higher color contrast ?!  I am not in Poser atm so can't check. For my emissive light I have quiet different setups also when coloring or adding trans falloff , also want to try creating fire lights that could simulate sun corona on fire, or for simple camp fires. 


TheAnimaGemini ( ) posted Thu, 11 May 2023 at 1:56 PM

Here I have a still live image. Was doing some experiments with the shader. Not really satisfied, to be honest, with my work. Postwork is some contrast and little saturation. 

For some reason, it came out from Poser very dull, even when on the screen pretty fine. 



fEselCmezJnVG8h8WgLm0BeXZDaZ8Qd9h5OSi9Z3.jpg

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


Y-Phil ( ) posted Thu, 11 May 2023 at 2:32 PM
TheAnimaGemini posted at 1:56 PM Thu, 11 May 2023 - #4464992

Here I have a still live image. Was doing some experiments with the shader. Not really satisfied, to be honest, with my work. Postwork is some contrast and little saturation. 

For some reason, it came out from Poser very dull, even when on the screen pretty fine. 


Beautiful picture


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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


blackbonner ( ) posted Thu, 11 May 2023 at 3:33 PM · edited Thu, 11 May 2023 at 3:33 PM

Seems like everybody is working these days on a lighting system for Poser.
 @vopehov506, your approach looks very promising, the light setup does give the texture the extra Umpf, so to speak.
I'm also working on something on the subject matter. Here is a Testrender.
Let me know what you folks think about it.
XvWYoq1arF320W8Bqgfe8D9j9ZZrWZlyrIDlAZPU.jpg

This is obviously an old familiar face, V4 in a texture from Syltermermaid, enhanced with Snarlygribbly's EZSkin 3. The scene is lit by a one lightsource.
My setup is quite mechanical, I use one sphere for the light source and one for the sky. To simulate differend day times I created a circle with a texture gradient with colors from sun set to star light.
I also created another circle with a gray scale to influence the intensity of the light. 
The light source can be morphed in size and is contained in a cylinder.
The opening of the cylinder is also morhpable to be open or closed. 
The whole thing looks like this.
B94pbp62YwxpwjXv74E9SdrHd4P9mmol7N7pAY3d.jpg
cQ24sH1AaMAj6C8al6Vonkfd4kG5euo0viv9lbg8.jpg

This is Sun Down....
D9NZEqCDJPXsQ2bo96hpQVyjuO6aoaolJdDYh8ep.jpg 

This is Star Light, or night scene lighting, if you will.
The whole thing is in the test phase and much work to be done.
I want to add an realistic looking sky and the whole system is meant to be managed from a single parameter palette.


hornet3d ( ) posted Thu, 11 May 2023 at 4:05 PM · edited Thu, 11 May 2023 at 4:05 PM

Well here is the first attempt, probably made a little more complex than needs be.

k0UFyq5tD4Y9TWkHwElBEw6rmJ3iYIldX274jVZw.jpg

Temperature on the blackbody is set to 2800 and LightFalloff is Quadratic the emission strength is set to 40 but the reason for this is the fact is the emission is set on the bulb and there appears to be no way that to make the lampshade transparent to any degree.  I tried using the same set up using the lampshade itself and had to drop emission strength to 0.8 to stop the shade blowing out.  Of course none of this would be a problem with a naked light such as a strip light, down lighter or spot light. 

It is certainly something I will be playing with a lot more.


 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hornet3d ( ) posted Thu, 11 May 2023 at 4:09 PM

With the little post work the render improves quite a bit.

ed7yimfYSFFpBh1RiXjG9HYlmgq71lDVlMI8cZmB.jpg

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Thalek ( ) posted Thu, 11 May 2023 at 6:10 PM

hornet3d posted at 5:46 AM Thu, 11 May 2023 - #4464964

Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922

I am taking a shine to working with Poser 13 and no Poser lights.


I should probably experiment with that a bit.  It would certain make my scenes look more natural, and would probably eliminate a lot of complications.




I tend to use HDRIs if the scene is outside or in outer space but once inside the environmental domes tend to be limited.  For indoor scenes I tend to look for around the scene to see if there are some prop lights in the model which is often the case even with older content.  I then use the physical surface and and emissive to the prop, it there no such props, or not enough I then use the light ring prop included in Afrodite-Ohki's LevelUpSuperfly product.  You could always make similar but I already use the non rendering light in the same product for finding my way around such scenes and a lot of the other lights included.
 I should give that a try, then.  I did recently try a render indoors with the skydome because I thought I saw someone (Ghostship2?) successfully do such a render; I was not as successful.

I have the Level Up light set on my wishlist, but I'll have to wait until I'm door dashing again before I can buy it. I've got a nerve injury at the moment that makes driving almost any distance at all decidedly uncomfortable.

But I very much thank you for the benefits of your experience.


Thalek ( ) posted Thu, 11 May 2023 at 6:12 PM
Y-Phil posted at 4:38 AM Thu, 11 May 2023 - #4464958
Thalek posted at 3:22 AM Thu, 11 May 2023 - #4464956
hornet3d posted at 2:54 PM Wed, 10 May 2023 - #4464922

I am taking a shine to working with Poser 13 and no Poser lights.


I should probably experiment with that a bit.  It would certain make my scenes look more natural, and would probably eliminate a lot of complications.


Take a look at polyhaven's Hdri's, they have a classification that gives a hint of the energy of the brightness of their images. I've stumbled upon some that almost too luminous depending on the situation MBKnecTrsa15sXOP5FWhVhqn61lLprwRBEqFNrvT.png


Thanks!  I'll take a look into that, as well.


Rhia474 ( ) posted Thu, 11 May 2023 at 6:14 PM
Online Now!

Playing with old content (that fog place came from the old Content Paradise site, one of Cyllan's effect props) and some of the post-render effects in the program:
M3a4KdkziqdWVHfpvgyUUAY7raua9uDxB6yS8evX.jpg


Thalek ( ) posted Thu, 11 May 2023 at 6:28 PM
hornet3d posted at 11:04 AM Thu, 11 May 2023 - #4464984

hborre posted at 8:40 AM Thu, 11 May 2023 - #4464973

Since you are using the PhysicalSurface node, this is the Material Room setup for an Inverse Square emission with lights.  Please don't use it with monitor displays or a tinted emission color chip, the intensity strength will wash it out.  A Blackbody emission is your best option for tinting your lights according to real-world color temperature.


Thank you so much for that, first on my list for trying out on my next render.

I need to check this out as well.



jura11 ( ) posted Thu, 11 May 2023 at 9:15 PM · edited Thu, 11 May 2023 at 9:15 PM


Here are few renders of bedroom which I'm planning to release.I'm not sure if this become freebie or paid product but let's see

3zrLzr83mQwkbWC5FiAU30JdXP6MVdMfMWs7rOBj.jpgsW6rfhYQji9rYPUNKgGQs4wJrd8V34MuIxEvXTd9.jpgv7YabL7L1JCmMgMJJXfAloOim8eIEWzIcLOJgJ7a.jpgyl57tJByqZT1FtfMnbjAUaEV0uqUU2SPpJmMuqVf.jpgIVswhuTpQtDJiwXKKa22DzmcSF2WCiTrUPqgAvTH.jpg




jura11 ( ) posted Thu, 11 May 2023 at 9:22 PM

Here is render of TruForm Industrial Loft with my props and textures,rendered in Poser 13Ysj7d1tNCHXAyhGDigQguf2WhL5pfsXdejClghzn.jpg


hornet3d ( ) posted Thu, 11 May 2023 at 9:34 PM
jura11 posted at 9:22 PM Thu, 11 May 2023 - #4465042

Here is render of TruForm Industrial Loft with my props and textures,rendered in Poser 13Ysj7d1tNCHXAyhGDigQguf2WhL5pfsXdejClghzn.jpg

Another nice render and everything appears to belong to the location.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hornet3d ( ) posted Thu, 11 May 2023 at 11:00 PM · edited Thu, 11 May 2023 at 11:01 PM

My understanding of the lamp I was using turned out to be incorrect in that it essentially had more that one lampshade.  With that knowledge on the lamp and I changed the settings leaving the blackbody at 2800 and the LightFalloff set to Quadratic, but the emissions strength set to 10 to account for the fact there is now light coming thorough the lamp shade. 


n0t3ZrnMKFjt9edr6EpZOhSJWzNmx8lEcsGHnik1.jpg

and again with post work.

vah2r7H91SwF70ft71HijoMZLfEI2yllP5aiUg8m.jpg


 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


hornet3d ( ) posted Thu, 11 May 2023 at 11:52 PM · edited Thu, 11 May 2023 at 11:52 PM

Sorry wrong post worked example in the last post.

Correct Image


RoCtZku1o2K8t1sjitcmFvJwzv4eHw2R1fEWHmLn.jpg

Or if you want to play sneaky

xEC1UDx6tXManwLcrW54du9KL6OKN6Q3Qa2aN0of.jpg

Combined image, lighting from one and the lampshade from the other.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Y-Phil ( ) posted Fri, 12 May 2023 at 2:03 AM
Rhia474 posted at 6:14 PM Thu, 11 May 2023 - #4465023

Playing with old content (that fog place came from the old Content Paradise site, one of Cyllan's effect props) and some of the post-render effects in the program:
M3a4KdkziqdWVHfpvgyUUAY7raua9uDxB6yS8evX.jpg

Love it! 🥰

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


Y-Phil ( ) posted Fri, 12 May 2023 at 2:35 AM · edited Fri, 12 May 2023 at 2:38 AM
hornet3d posted at 11:52 PM Thu, 11 May 2023 - #4465054

Sorry wrong post worked example in the last post.



If that interests you, I am using a shader that had been explained by Caisson for the tree leaves:

MWXbLVohZenrCch46xZqpMlfwYkpaUPINGMRHGXT.png

If I'm not wrong, Ghostship presented last year (?) a way to texture a lamp shader but I can't find it, so here's what Caisson showed us on another thread here:

wdm5qa8mauvN7xEsKl29NvRqs4u9e4WiJQCQyj2O.png

There is probably an easier way but I've put this in a compound and now use it regularly for leaves or such situations zmLeq3w3zgL2hLUolFxFo24oxK46WCC7hmjjVmFL.gif

Edit: found the thread: here, a pure gem.

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


hornet3d ( ) posted Fri, 12 May 2023 at 4:51 AM
Y-Phil posted at 2:35 AM Fri, 12 May 2023 - #4465060
hornet3d posted at 11:52 PM Thu, 11 May 2023 - #4465054

Sorry wrong post worked example in the last post.



If that interests you, I am using a shader that had been explained by Caisson for the tree leaves:

MWXbLVohZenrCch46xZqpMlfwYkpaUPINGMRHGXT.png

If I'm not wrong, Ghostship presented last year (?) a way to texture a lamp shader but I can't find it, so here's what Caisson showed us on another thread here:

wdm5qa8mauvN7xEsKl29NvRqs4u9e4WiJQCQyj2O.png

There is probably an easier way but I've put this in a compound and now use it regularly for leaves or such situations zmLeq3w3zgL2hLUolFxFo24oxK46WCC7hmjjVmFL.gif

Edit: found the thread: here, a pure gem.

Thank you for the link, it i a long thread so I need to make the time to study the whole thread but it certainly seems worth the time. Thanks again.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


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