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2,305 comments found!
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Wow that was a very good answer, sir! I ca'nt wait to bring this home and read it again, then I can write an appropriate response. Are you at all interseted in sharing the scene without DAZ's geometries. I realize I do'nt have your specific texture, but the lighting, in the Carrara file, does seem very well put together! = )
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Wow that was a very good answer, sir! I ca'nt wait to bring this home and read it again, then I can write an appropriate response. Are you at all interseted in sharing the scene without DAZ's geometries. I realize I do'nt have your specific texture, but the lighting, in the Carrara file, does seem very well put together! = )
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Attached Link: http://www.renderosity.com/messages.ez?ForumID=106&Form.ShowMessage=1735009
BTW - I started a new thread, with a few more questions, at the attached link. = )Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
This render of yours is lit excellently! What is meant when Carrara artists say "Indirect Light", I've seen this specific term used in caps a few times now? Where did you find a Carrra HDRI file, can you trade/share with me? I would definately be willing post whatever it is of my stuff you may like, to the Free Stuff area! I'm also a bit miffed by what extra channels you were refering to, and how they associate with "Extraction?" and Depth of Field "in post?" By adding a shader to the Head and Body, did you lose data from any 2D texture that may have been mapped to the figure, and if so which shader did you use, this is really a potentially awsome scene, the ambience of the skin is so bright it almost looks like he is glowing. I would very much like a copy of this scene, to use a few times over! I just wish the feet did'nt wash out at all. I'm hoping this is an intentional effect. How about making area renders? When you select the small camera you can get a quick look at the render result. With the small icons on the right side of the work area you can choose multiple views, in the small view you can select lights and toggle them on and off, in the larger area you can do a render by just dragging the camera around the figure, or part of the figure. I'll be hoping to keep the recycle some of the light sets, for different renders, I think? Of coarse I may find a favorite! You can create a masterlight, by promoting one to that under 'edit' BUTIt looks like you are mimicking some kind of global light situation (with light from all sides) while 'Global Illumination' is actually part of the renderer of C3. You can use the sky, or other stuff in the 'Scene' thing called 'Background' to light your model, you can even use hdri files, this image is done with one light, the rest of the global light comes from the hdr picture. That is correct, but I'm still using C2. I'd like to upgrade this month, but will be needing to see how things go. About the Infinite Plane, how can I add a material, or change it's color? I did'nt notice it in the Properties pallette, how is it getting it's value now? Like you can change the shader of any object you can change it by selecting it and go to the shader room, or in the properties tab, choose one of the presets or click the edit button (which will take you to the shader room) I see, but how do I select it, there is no "Infinite Plane," or "Ground" listing in my Properties Palette? I should have brought a pics of my palette and sequencer. When I exported this .OBJ from, Poser5, I made sure all of each figures parts were included, but I ca'nt seem to locate any figure's individual parts. Take the loin for example, the trim on the top and bottom are two different parts, while the cloth represents another dozen parts that need adjusting. When exporting you get to choose if you want to export seperate groups for each body part, do that. By 'adjusting', do you mean adjusting the mesh, or the shading? For shading you will find, in the shading room, different shaders for each part that has had an UV map area for itself (I did not put a shader in the 'lips' part in this case). For me the .3ds file format is best because you get a lot of shading information in the file. Aha, thanks! I was refering to shading. I was leaning toward .obj, but just becasue I've been assuming we would'nt want to mix shaders and mapped textures, allthough from the idea I'm getting some of the shaders you've chosen mimic realistic textures much better than I'd imagined! In the render room, click the tab 'Output', specify the Photoshop file format, and you can choose additional channels to render, like alpha and premultiplied alpha (which antialiases with the background color) but also depth channel and some others which can help in compositing and playing with the render afterwards. Thanks for all your Help Hoof! Your IM was right in saying there are many places I need to get my head around, and the manual is alot of help, but it just is'nt like conversing with a person, even if it is through a forum post like this. I live for these forums, I learn so fast with them I do'nt concentrate on any other method that much at all(Including college!) 3 Cheers for Hoofdcommissaris! Hip, hip, Who-Ray(Trace... = ) !) Hip, hip, Who-Ray! Hip, hip, Who-Ray!
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
I noticed, in many renderers(especially Poser) that too many lights tends to wash a figure out. I'm concerned this may be the case again here. So, what I want to do is make keyframes with certain lights deleted. I think the sequncer is pretty staight forward, but I'm wondering if there is a trick to making notes for each keyframe. This way I can keep the camera angle a little closer, and still follow wich lights I'm using.
Also, regarding adjusting lights, can we adjust several lights at one, maybe by linking them somehow?
About the Infinite Plane, how can I add a material, or change it's color? I did'nt notice it in the Properties pallette, how is it getting it's value now?
When I exported this .OBJ from, Poser5, I made sure all of each figures parts were included, but I ca'nt seem to locate any figure's individual parts. Take the loin for example, the trim on the top and bottom are two different parts, while the cloth represents another dozen parts that need adjusting.
The next thing I started to wonder was how to change the document window size numerically. I could find where to adjust the render's dimaensions, in the render room, but not the scene's properties?
Finally, onece I've some of my other issues in hand, I'd most likely be compositing my renders in photoshop, and will be needing to know how to make an Object Mask for my figure? Most renderers can do this. All it is, really, is a black and white(No grays), render of a figure, to use in a photoshop Alpha Channel for making selections.
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Hi all, Hoof has been a huge and I would just like to start off again today by saying thanks, and that I hope his moving endeavors are starting to gain some organization for him! I forgot to bring my latest pics with me, but I was able to move things around much more acurately, thanks to Hoofs posts! Although I'm not getting much of a differance between my DXF and OBJ import renders. I then had another try at 3D Boolean, but once I had my figure and a smaller copy of it selected, the Edit>3DBoolean option was not lit? Another thing I began to wonder if there is a way for is positioning things at the same coordinates quickly, can this be done fast somehow? And finally, I'm now wondering how the default lights work. Do they project light similar to a spotlight, or dfo the imminate light in all directions? Is there a way to get them to imminate? = )
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Hi all, Hoof has been a huge and I would just like to start off again today by saying thanks, and that I hope his moving endeavors are starting to gain some organization for him! I forgot to bring my latest pics with me, but I was able to move things around much more acurately, thanks to Hoofs posts! Although I'm not getting much of a differance between my DXF and OBJ import renders. I then had another try at 3D Boolean, but once I had my figure and a smaller copy of it selected, the Edit>3DBoolean option was not lit? Another thing I began to wonder if there is a way for is positioning things at the same coordinates quickly, can this be done fast somehow? And finally, I'm now wondering how the default lights work. Do they project light similar to a spotlight, or dfo the imminate light in all directions? Is there a way to get them to imminate? = )
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Hoof - Did you get all of your moving finished, these were wonderfully fast, I hope you've had time to rest! These screenshots give me a great idea of what to expect. I've saved this post to floppy and will be bringing it home in a few minutes. My first only real concern though is how you get to them? For the first I plan to select my object and then look to the propeties pallette for the transorm option, but I swaer I would have tried this already. I also see something about splines wich I will be looking for. For the second screenshot I'm hoping to find these otions after just selecting my "Scene" from the properties pallette. Thanks again for for all your help, please take your time getting back here(Just do'nt forget.), any reply will be appreciated!
Thread: Slimming Haze | Forum: Vue
Aha! The Fog? I had'nt tried using the Fog preset, though it is right there, thinking it was just something else completely! Thanks again gebe!
Thread: Rendered Sky Bkg. Composition WIPs(1 of 3.) | Forum: Photoshop
A nice thought, but then I'm really still trying to get them to look similar at some level.
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Thread: Angel WIP - 6 Newbie Questions! | Forum: Carrara