49 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
guslaw | 1 | 160 | ||
guslaw | 2 | 200 | ||
guslaw | 2 | 109 | ||
guslaw | 4 | 154 | ||
guslaw | 2 | 97 | ||
guslaw | 3 | 244 | ||
guslaw | 4 | 77 | ||
guslaw | 3 | 111 | ||
guslaw | 1 | 42 | ||
Advisories: nudity
|
guslaw | 2 | 110 | |
guslaw | 29 | 521 | ||
guslaw | 6 | 373 | ||
guslaw | 14 | 530 | ||
guslaw | 2 | 72 | ||
guslaw | 2 | 136 |
397 comments found!
Yeah, same thing happened to me. I also got one of my images pulled for the same reason and I wasn't even using Aiko, I was using a V4 character sold here at Rendo... (I didn't pull my meager gallary though - yet).
I think you can blame this whole restrictive TOS on the Puritanical, phony born-again, conservative and ultra right wing influence.Ā 'Art' and the conservative right-wing idology that is prevalent with most "management" of any kind, in oak panelled board rooms, with PTBs in general, never did mix, never did see eye-to-eye...Ā and never will.
If it were up to them (the self-appointed custodians of our morality) more than half the stuff on public display in the Metropolitan Museum of Art, MoMA, The National Art Gallery and other notable museum in this country (USA), would be banned. (I'm not even going to mention the Louvre, The Hermitage, The Vatican Museum (Yes, The Vatican) and other world class museums through-out the world)
Just MHO
Thread: Help with Kaol's Golden Hind... | Forum: Bryce
No Fran, that doesn't work...Ā Ā you see my problem is that the mesh itself is both the furled AND full sail. The individual mesh I don't want to showĀ contains both and I can't hide (or show) just part of that ONE mesh.
Oh, and btw AS, the first thing I did was to contact Kaol on Friday via the contact link on the product page and also again yesterday via the e-mail address in the readme. I've had no response yet, but then as I said earlyer, it IS a weekend...
Thread: Help with Kaol's Golden Hind... | Forum: Bryce
You'r absolutely right pakled - to be technically correct, the subject should be "Kaol's Wavefront .obj model of Drake's Golden Hind... "
Thread: Help with Kaol's Golden Hind... | Forum: Bryce
Elaborating on my last reply - I'm not a modeler and I know next to nothing about modeling so I can't catagorically say what it is or isn't.
All I can say for sure is that Bryce "sees" only one group (the whole ship) and 54 individual meshes (all the parts that make-up that group). I can un-group the ship and then Bryce "sees" only the 54 individual meshes.
Again, to repeat myself, only three of those meshes make-up all the sails.and only one of those three meshes is one individual sail (mesh "sail4_1" - my sail #6). The other two meshes are a combination of a number of sails, both full and furled together but still, only ONE mesh...
Thread: Help with Kaol's Golden Hind... | Forum: Bryce
Nope - nothing to ungroup 'cause they're not a group, they're ONE mesh.
Like I said before, the entire ship is only one group comprised of 54 individual meshes and only three of the meshes make up both versions of all six sails as outlined above in my illustration.
Thread: Help with Kaol's Golden Hind... | Forum: Bryce
Unless I'm way off base, here's what the results would be if I selectively delete 1 or 2 of the 3 sail meshes:
I have numbered the sail #1 to #6 for easyer reference (I'm not a sailor so I don't know the names of the individual sails...).
Deleting mesh 'sail1_1'Ā will leave the following sails visible:
#1 and #5 - Both full and furled (not acceptable)
#3 - Full only
#6 - Furled only
Deleting mesh 'sail2_1' will leave the following sails visible:
#2 and #4 - Both full and furled (not acceptable)
#3 - Furled only
#6 - Full only
Deleting mesh 'sail4_1' will leave the following sails visible:
#1 to #5 - Both full and furled (not acceptable)
#6 - Furled only
Deleting mesh 'sail1_1' and 'sail2_1' will leave the following sail visible:
#6 - Full only
Deleting mesh 'sail1_1' and 'sail4_1'Ā will leave the following sails visible:
#1 and #5 - Both full and furled (not acceptable)
#3 - Full only
#6 - Furled only
...and finally deleting mesh 'sail2_1' and '4_1' will leave the following sails visible:
#2 and #4 - Both full and furled (not acceptable)
#3 - Furled only
I hope I got all the combinations right. In any case, deleting one or two of the sail meshes will leave an unrealistic combination of simultaniously full and furled sails which is simply not acceptable except in one case (deleting 'sail1_1' and 'sail2_1' ) where only sail #6 will be full and none of the others will show at all...
...so - I still have the dilema
Thread: Help with Kaol's Golden Hind... | Forum: Bryce
I examined this product a little more carefully and here's what I came up with. The ship is one group only made up of 54-some-odd individual meshes.
Only 3 meshes called 'sail1_1', 'sail2_1' and 'sail4_1' make up both versions (Full & Furled) of all 6 sails. the rest of the meshes are various other part of the ship. Those three meshes are a weird combination of furled and full sails a shown in the accompanyingĀ illustration. (I made an error in PS and labelled the third mesh as 'sail3_2' - it should be 'sail4_1')
Unless I'm missing something, there is no way that I can show this ship with all full sails only or all furled sails only...Ā and if that's the case, I'm surprised that this has not been discovered earlyer. This product has been in the market place for some time now.
I have not heard from Kaol yet but then it is a weekend...
If there is no, or I cannot get a satifactory resolution to this problem I would think that I'd be entitled to get my money back since the product IS NOT as advertised in both the text description and the promo images. That would be a shame though because I really like this ship...
W.
Thread: Image removed by moderator... | Forum: Poser - OFFICIAL
Jumpstartme2,
I have responded to your private reply and e-mailed admins with my objections...
Thread: Depth of Field: How do I focus the "focus distance" on a face? | Forum: Poser - OFFICIAL
Attached Link: Example
My method is to use a cube, turned 45 degrees on the y axis. I then move the cube back and forth on the x & z axis and up and down on the y-axis until the front edge of the cube just intersects the point I want to focus on.After that I move the cube only on the x and y axis to center it on the diagonal cross hairs. It's very important not move it forward and back on the z axis at this point - only left/right on the x axis and up/down on the y axis - and then use the cross hairs to get to correct focus distance by placing them on the edge of the cube (of course you should delete the cube or make it invisible before rendering...
Does that make sense - see the attached example - link above
Thread: Free LARGE!!! format meshes | Forum: Bryce
Thank you very much haloedrain. Got it, your instructions worked like a charm. The Blender interface/directory selection process is a bit confusing and unusual though, but I guess I'll get used to it eventually...
My first priority is to learn Autodesk Inventor. That's for real-life work so I guess it has to come first but Blender (or some other 'organic' modeling app for my recreational use) will definitely be next...
Again, thanks a lot for your help
W.
You guys don't bite huh? Perhaps I will drop into the Blender forum if you promise not to bite...
too hard....
where it shows.
(sorry - bad joke)
Thread: Free LARGE!!! format meshes | Forum: Bryce
Downloaded the .ply files. They look very interesting but now I need to convert them to .obj files to import into Bryce.
I took electroglyph's advise and d/l'dĀ Blender but I can't make heads or tails of it. I could not find any basic tutorial either here in the Blender forum or on the Blender sites (maybe I missed something).
Is there a simple tut somewhere that shows you how to importĀ and convert .ply files without going too deeply into Blender's modeling, rendering and animation functions? (...that will come later, right now I just want to convert the .ply files to use in Bryce.)
Thanks...
Thread: V4 is JUST around the corner now! | Forum: Poser - OFFICIAL
OK folks, lets not be too quick with our conclusions. The line from Steve's post over in the DAZ PC Members forum is:
"Incredible Ease of Use - All head and body morphs will be made available within a single CR2."
Please note that he does not say "...are included in the CR2.", but "...will be made available..."
To me that means that the head and body morphs will be a separate package that we'll have to buy as is traditional with the current Mill figures...
Thread: Looking for Free Bug(s) | Forum: Poser - OFFICIAL
...or wait for and buy Poser 7, guaranteed there'll be bugs in it. You'll have to pay for it but the bugs will be free...
Sorry, couldn't help myself.
.
Thread: P5/6 Focus Distance & Depth of Field help | Forum: Poser - OFFICIAL
You're absolutely right. A setting of at least 80 to 100 (my pref is 135 to 150) is best suited for portraits. That "bottlenose dolphin" look as you call it is what's known as apparent wide angle distortion where objects close to the camera appear abnormaly large.
Example: - With a wide angle lens (short focal), you have to be pretty close to fill the picture with just the head. The nose might be 4" away and the ears will beĀ 4" further, or 8" away. That's twice as far. So of course the nose will appear abnormaly large. Where as with a large focal setting, you have to back away to fill the frame with just the head. The nose might be 50" away and the ears still only 4" further, or 54" away. That's not much of a difference so the nose and ears will appear the correct size in relation to each other.
I hope this makes sense to you...
Thread: P5/6 Focus Distance & Depth of Field help | Forum: Poser - OFFICIAL
Thanks a lot everyone - got it all sorted out. Like I said, I'm thoroughly familiar with the real world concept of depth-of-field (and apparent wide angle distortion and telephoto compression, etc., etc.) from my photography days - it's just how to implement it in Poser 6 that had me stumped...
It actually works pretty well.
Again, thanks folks.
Walter
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Closure of my gallery | Forum: Poser - OFFICIAL