53 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
sfdex | 18 | 1899 | ||
sfdex | 2 | 166 | ||
sfdex | 4 | 191 | ||
sfdex | 11 | 579 | ||
sfdex | 3 | 207 | ||
sfdex | 4 | 138 | ||
sfdex | 7 | 152 | ||
sfdex | 6 | 131 | ||
sfdex | 7 | 167 | ||
sfdex | 9 | 200 | ||
sfdex | 6 | 139 | ||
sfdex | 5 | 145 | ||
sfdex | 9 | 157 | ||
sfdex | 9 | 294 | ||
sfdex | 6 | 127 |
339 comments found!
Well, the good news is that you've been using Poser. Poser and Carrara's interfaces and GUI's are very similar, so you probably won't have a lot of trouble getting around. I used Infini-D a LONG time ago and don't remember it all that well, but did make the jump from Infini-D to RayDream Studio without much trouble. The basic concepts are the same. Carrara has most of the functionality of Infini-D, but it's in different places. Sometimes it's hard to find where certain features have been put, but after going through the manual (and not skipping the parts I thought I already knew), I'm getting comfortable with it. And Carrara Studio 2.1 has some really powerful features that neither Infini-D nor RayDream had, so it really is worth spending the time to get to know. I don't think you're going to be all that lost. - Dex
Thread: Trophy advice | Forum: Carrara
Actually, as far as your plan to modify the reflection channel of the shader, well, that would be odd. What I think would work better for you is to put an image of your setting in the background of your Carrara project. You can put a solid color (black or a chroma-key color, depending on how you're planning on removing the trophy from the BG) in the backDROP. The metal texture of the trophy will reflect all the stuff in the background, giving you that interactive, interesting light look. One of the two parents of Carrara, Infini-D had exactly such a feature designed for chrome work. It was a t-map that was put in Infini-D's equivalent to the background that looked like strange noodles, but it reflected in the chrome surfaces and looked great. HTH. - Dex
Thread: knife functionality in vertex modeler | Forum: Carrara
I always have troubles with selecting things with a mouse and having them move. My solution is to use a trackball. For delecate selections, you can use one hand to move the ball and the other to click; there's no danger of the mouse moving while you're clicking. (Of course, some folks just HATE the trackball, so maybe you could put a second mouse or a touchpad or something on your system to to isolate the click from the movement.) - Dex
Thread: Carrara and Adobe Photoshop Elements II | Forum: Carrara
I do a lot of logo work in Photoshop -- it's pretty powerful. If I can visualize what the logo or insignia will look like, I can most likely make it happen in Photoshop. Some folks find drawing tools like Illustrator (or the free Mayura Draw -- look for it with Google or some such) to be more "drawing friendly," and I'd agree, but the tools in PS (and APE) are definitely up to the job. As for applying the label in Carrara, I haven't gotten that far with it, but RDS had "paint shapes" that allowed you to put insignias on other textures. I'm sure there's something akin to that in Carrara. - Dex
Thread: Carrara and Adobe Photoshop Elements II | Forum: Carrara
I have "APE" (pretty funny) on a laptop at work, and find that it has much of the functionality of the full-on version of Photoshop. It's missing some of the higher-end features, but I'd say it's definitely up to the task of building t-maps.
Thread: simpler things | Forum: Carrara
Great model, Max! And I love Get Fuzzy -- it's the closest thing to Bloom County's sense of humor that's out there today. - Dex
Thread: my lamp is on drugs! | Forum: Carrara
Hmm.... I'm stumped. Next time I'm playing with Carrara I'll have to see if I can duplicate the problem. In the meantime, could you turn the shade itself into an anything glows object and just delete the point light? Just a thought as a workaround.
Thread: my lamp is on drugs! | Forum: Carrara
My guess -- and it's only a guess -- is that the size of the bulb light you've placed inside the lamp is larger than the lamp shade, so we're seeing the light hit the wall partially unobscured by the lampshade. Try reducing the scale of the bulb light and see if that helps....
Thread: splines on a sphere | Forum: Carrara
For your information (FYI) -- biegen und verdrehen is bend and twist in English. (And your English writing is VASTLY better than my German writing.)
Tschu
Thread: Particle emitters and or clouds in a glass container | Forum: Carrara
Thread: 3D Boolean mess | Forum: Carrara
My apologies -- I'd forgotten that about Infini-D. (Used it a LONG time ago in a state far, far away.) Although Bryce is the sole exception (that I'm aware of) that's still in production. I'd love to find a good boolean operation somewhere, though.... - Dex
Thread: 3D Boolean mess | Forum: Carrara
You can use the grid in the spline modeler with the "snap-to" enabled for precision. As for the boolean operations -- they're a mess in most programs. (Bryce being the one exception, because its booleans don't really change the model's geometry, but rather just changes how the model renders -- kind of a clever approach, but useless in a geometry-based renderer like Carrara.) The only suggestion I can make is to be sure your surface fidelity is as high as you can crank it for both objects you're performing the boolean on. I've managed to sneak out some decent booleans in the past (mostly in RayDream, but a couple in Carrara, too), but I don't count on it being possible. Hope this is helpful.
Thread: Raydream ???? | Forum: Carrara
There's a long story. Here's the bit (with a bit more detail than Nivek provided). Metacreations had RayDream (Studio and 3D), Infini-D (another 3D program it had purchased from a company called Specular), and Poser. Metacreations "combined the code" from RayDream and Infini-D to create Carrara, which it somewhat hastily released. Version 1 of Carrara was notoriously buggy because of the hasty release on the part of Metacreations. This hasty release of Carrara was precipitated by MetaCreations somewhat mystifying decision to divest itself of all of its 3D software business. They off Poser (to Curious Labs, as I recall), and for quite some time Carrara was an orphan. But one of the original programmers of Carrara (and RayDream, as well, unless I'm mistaken), Msr. Antoine Clappier, had been in negotiations to get the rights to the program. Eventually, a company was formed, called Eovia, and the rights to Carrara were assigned to them. Eovia released a patch for Carrara version 1 that really made a lot of people happy by improving its stability, and began working on Carrara Studio 2. I made the jump from RayDream Studio 5.5 to Carrara Studio 2 recently, and while the interface is a bit befuddling, I am growing to really like the new software. As for patches and plug-ins for RayDream, they're still out there somewhere on the net. There's a plug-in for RayDream 3D that allows 3DS inports and exports (although that was standard in RayDream Studio 5.5 -- I think it might not have been standard in RDS 5.0 or 5.1). Hope that's helpful and not too long-winded. - Dex
Thread: matte/mask sorry if this shows as 2nd post! | Forum: Carrara
The Alpha channel is where the extra data regarding transparency is stored, by the way.... Typical images have three channels of information -- Red, Blue and Green. These three channels combine to form all colors our monitors can represent. When a fourth channel was determined to be necessary, someone decided it should be called alpha. - Dex
Thread: Help: Output to 35 mm Film | Forum: Carrara
DPI is a print concern. Different print media are printed at different resolution; the newspaper in San Francisco, for instance, requests that any images (digital photos, illustrations, whatever) be 162 DPI (dots per inch) with the longest dimension being 10 inches (or 1620 pixels). A glossy postcard printer we use requires that files sent to them be 300 DPI. The more dots you put on paper per inch, the higher the resolution will be. TV, on the other hand, doesn't increase the number of dots or pixels per inch as the screen size increases. (This is actually a generalization, but for purposes of this discussion, it's correct.) An NTSC image will be 640 square pixels by 480 square pixels, no matter if it's on a 4" TV hanging under your kitchen cabinet, or the 56" projection TV on which you're watching the baseball game get snowed out. If you're creating an image for film projection, you want the image resolution to be as dense as it would be if it were originated photographically. I think your later post put this at 1280 x 740 -- so you're cramming 1280 dots of information onto a piece of film that's, well, 35mm across. That's a lot of information in a really small space. You could calculate the DPI, but why bother? I've probably rambled on long enough. Hope this is helpful to someone somewhere.... - Dex
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Carrara and Infini-D | Forum: Carrara