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2,305 comments found!
Thread: Mapping Complex Figures Very Simply - Looking For Polka Dot Material? | Forum: Vue
Yep it was in World mode. I'm currenlty working on a post in the Carrara forum about .DXF format, and Boolean Union. Anyone know offhand if either of these would help. I really want to see all of the big squares across this figure!
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1712184
Thanks, sorry to hear of your time restraints. Ok so exporting as .DXF or Select All>Edit>3D Boolean>Boolean Union should help? Would either or solve the mapping problem I'm having at the above link?Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Thank you very much! I wich other applications would map the same. it is good to know what Carrara can do! Cylindrical mapping looks like my best bet!
Thread: Rendered Sky Bkg. Composition WIPs(1 of 3.) | Forum: Photoshop
Thread: Rendered Sky Bkg. Composition WIPs(1 of 3.) | Forum: Photoshop
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
As I've said, Hoof, you've been a wonderful help, and thanks again! I'm hoping these simple questions are within you patience and expertise! Any reply will be appreciated!
Thread: Rendered Sky Bkg. Composition WIPs(1 of 3.) | Forum: Photoshop
A nice thought, but then I'm really still trying to get them to look similar at some level.
Thread: Slimming Haze | Forum: Vue
Aha! The Fog? I had'nt tried using the Fog preset, though it is right there, thinking it was just something else completely! Thanks again gebe!
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Hoof - Did you get all of your moving finished, these were wonderfully fast, I hope you've had time to rest! These screenshots give me a great idea of what to expect. I've saved this post to floppy and will be bringing it home in a few minutes. My first only real concern though is how you get to them? For the first I plan to select my object and then look to the propeties pallette for the transorm option, but I swaer I would have tried this already. I also see something about splines wich I will be looking for. For the second screenshot I'm hoping to find these otions after just selecting my "Scene" from the properties pallette. Thanks again for for all your help, please take your time getting back here(Just do'nt forget.), any reply will be appreciated!
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Hi all, Hoof has been a huge and I would just like to start off again today by saying thanks, and that I hope his moving endeavors are starting to gain some organization for him! I forgot to bring my latest pics with me, but I was able to move things around much more acurately, thanks to Hoofs posts! Although I'm not getting much of a differance between my DXF and OBJ import renders. I then had another try at 3D Boolean, but once I had my figure and a smaller copy of it selected, the Edit>3DBoolean option was not lit? Another thing I began to wonder if there is a way for is positioning things at the same coordinates quickly, can this be done fast somehow? And finally, I'm now wondering how the default lights work. Do they project light similar to a spotlight, or dfo the imminate light in all directions? Is there a way to get them to imminate? = )
Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara
Hi all, Hoof has been a huge and I would just like to start off again today by saying thanks, and that I hope his moving endeavors are starting to gain some organization for him! I forgot to bring my latest pics with me, but I was able to move things around much more acurately, thanks to Hoofs posts! Although I'm not getting much of a differance between my DXF and OBJ import renders. I then had another try at 3D Boolean, but once I had my figure and a smaller copy of it selected, the Edit>3DBoolean option was not lit? Another thing I began to wonder if there is a way for is positioning things at the same coordinates quickly, can this be done fast somehow? And finally, I'm now wondering how the default lights work. Do they project light similar to a spotlight, or dfo the imminate light in all directions? Is there a way to get them to imminate? = )
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Thread: Parallel Offest, Shelling, Thickening? | Forum: Carrara