15 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
ThrommArcadia | 5 | 407 | ||
ThrommArcadia | 14 | 388 | ||
ThrommArcadia | 5 | 375 | ||
ThrommArcadia | 21 | 525 | ||
ThrommArcadia | 3 | 369 | ||
ThrommArcadia | 7 | 282 | ||
ThrommArcadia | 13 | 266 | ||
|
ThrommArcadia | 54 | 1577 | |
ThrommArcadia | 12 | 367 | ||
|
ThrommArcadia | 98 | 3131 | |
ThrommArcadia | 5 | 155 | ||
ThrommArcadia | 18 | 719 | ||
ThrommArcadia | 47 | 1461 | ||
ThrommArcadia | 5 | 712 | ||
|
ThrommArcadia | 60 | 2682 |
566 comments found!
In this first shot you see the mesh I am working with and the cube that I have.
Underneath the front area I have shaped the mesh in to create an area where i will later build the bridge of the ship.
I want to move the cube into the pushed in area and create a further deepened area that will be a hallway in the "neck" of the ship.
Thread: Attaching a Polygon | Forum: Carrara
Ah crap, while I'm here... Do Boolean operations not work for complex objects?
I'm just trying to subtract a cube from a portion of my model and the whole damn thing disappears! (I've tried the reverse operation.. you know just incase and I get a little sliver of the cube as the only thing left... in other words, it will subtract my mesh fromt he cube, but not the cube from my mesh... bargh! I really don't want to pull out Hex... it's so buggy... plus I'm trying to learn Carrara here!)
Thread: Attaching a Polygon | Forum: Carrara
Dr Geep! Fancy meeting you in a place like this. I thought you only were hanging out in the Poser realm for some reason. lol.
Thanks for the suggestion Dr. and thanks for the tutorial there GKDantas!
I have now solved my problem thanks to your help. I had simplified my problem a bit when I posted here, but let me elaborate. I actually had two neighbouring polygons that were misbehaving the one highlighted above and the one directly below.
I had tried the fill polygon first, but since the area that was being worked on was pretty complex (I'm guessing) it wouldn't fill.
So I drew in the ploygons by using the polyline tool and then filling it on close (I missed the polygon tool entirely!)
The result was two polygons that then refused to weld into place.
After viewing the tut, I decided to go and delete the two polys I had made and use the polygon tool instead. I also chnged the area to three polygons sue tot he way the one was being forced to warp.
Anyway, after doing it that way, I found when I moved the area that there were two lone vertices hanging out, not attached to anything and just hiden behind the mesh's vertex points. I think these guys were what was causing some of my problems. They must have been remenants from when I was using the add tool to create new lines int he mesh.
Anyway, all is good now! Thanks for the help!
Cheers!
Thread: Attaching a Polygon | Forum: Carrara
Thread: WIP - Mea Machine | Forum: Carrara
Thread: HELP!!!! | Forum: Carrara
I know this might sound like a dumb question, but are you selecting the mesh before entering the modelling room? If you don't selelct the mesh first then you will see the preview, but you will not be able to actually do anything with it. I only ask because I just did this myself not two minutes ago. lol.
Thread: Modelling Poly problem | Forum: Carrara
Thread: Modelling Poly problem | Forum: Carrara
These faces are solid, you are not seeing through the mesh.
Thread: Glowing Question | Forum: Carrara
Thread: Glowing Question | Forum: Carrara
I just noticed that the Highlight was enabled in this shader, so I have now set that to none (it was a black color anyway), but I am still getting the same result as above.
Thread: Glowing Question | Forum: Carrara
You can still see how it is brighter under the light then where it is in shadow. Shouldn't a glowing object (and I have the value set at 100% in this case) like a computer screen no longer be affected (effected?) by lighting conditions? (Well, glare on a shiny object, but I have the shininess turned off.)
Thread: Glowing Question | Forum: Carrara
Thread: Glowing Question | Forum: Carrara
Thread: Glowing Question | Forum: Carrara
Sorry, I'm at work right now, so I can't post an image, I will do so when I get home tonight.
But, yes MarkBremmer that is the effect I'm looking for. If you imagine in you r image, what I'm getting is no texture on the side in shadow. I am a newbie with Carrara for the most part, but I think what CaptainJack1 mentioned makes some sense, the part about the multiplier in the shader. I'm so used to Poser's shader style, so I have a lot to learn in Carrara admittedly.
I'll post an image later. What I'm aiming for in the final is an animation of a spaceship flying through space with the controls all lit up, providing some interest to the cockpit.
Thread: which version of Carrara is compatible with my Poser7 ? | Forum: Carrara
As a note of interest, Transposer does not work with/recognize Poser Pro. This is because it looks for a poser.exe and won't accept the poserpro.exe.
(Not that it matters to me, I have every version since 5, but it is worth noting to newwer users.)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Attaching a Polygon | Forum: Carrara