50 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
keppel | 7 | 343 | ||
keppel | 6 | 368 | ||
keppel | 7 | 346 | ||
keppel | 5 | 299 | ||
keppel | 26 | 903 | ||
keppel | 15 | 1585 | ||
keppel | 4 | 340 | ||
keppel | 2 | 889 | ||
keppel | 5 | 195 | ||
keppel | 2 | 276 | ||
keppel | 4 | 234 | ||
keppel | 6 | 209 | ||
keppel | 8 | 224 | ||
keppel | 17 | 3247 | ||
keppel | 0 | 162 |
(none)
|
373 comments found!
Hi Boni, looks like your project is progressing nicely. One suggestion I have is to make sure that you get the scale correct before getting too far along in your constructions. A good trick is to export from Poser or Daz a base figure in a standing position and one in a sitting position. That way you can check, for example, that when your exported figures backside is sitting on a seat in your ampitheatre that their feet are on the ground and the clearance behind them for the next seat is correct. You can also check that any steps are at the right spacing and height, entrances have the correct clearances etc. I do a lot of work compositing 3D models into photos of empty properties for real estate agents and I use this trick for almost every job I do to make sure that the scale of the lounge suites, dining room chairs and tables, beds etc are correct for the room that I am virtually staging.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: small amphitheater | Forum: Blender
A controlling edge loop is used to reduce the influence of the subdivision modifier. Carrying on from my last post add a subdivision modifier and look at the effect it has on the shape of your dome. Go back into edit mode, edges, and select the edges highlighted and subdivide. Deselect everything and select the edge loop highlighted. Double tap the "G" key to slide the edge loop rightwards towards the edge of the dome. Now you can see the effect the edge loop you just added has on the shape of your dome. You will need to add another edge loop to the bottom edges and slide the new edge loop towards the base of the dome to tighten that area up as well.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: small amphitheater | Forum: Blender
Hi Boni, from looking at your picture you haven't applied the solidify modifier yet. Once you do that switch to vertex mode and select all the bottom vertices. Press "S" then "Z" then 0. "S" for scale, "Z" to constrain the scale to the z axis, 0 scales all selected vertices to the gizmo location.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: small amphitheater | Forum: Blender
Hi Boni, one way to do the dome is to use a cube instead of a sphere, sounds odd but you end up with much better topology. Add a subdivision modifier to your cube with two levels of subdivision and then apply the modifier. Delete the faces so that you are left with the quarter sphere (Dome) Add a solidify modifier for thickness and apply. You are now left with a dome made of quads. Select the bottom edges and scale along the z axis to 0 to flatten the bottom of the dome. Add some controlling edge loops to tighten the edges and add another sub division modifier to smooth to the level you want.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: small amphitheater | Forum: Blender
Hi Boni, I was going to post this earlier in the thread before you got the sudden rush of replies and moved past where this was more relevant. With the modeling of your ampitheater using the array modifier with the simple deform modifier can give the flexibility to check out some different variations on your model before committing to your final design.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: small amphitheater | Forum: Blender
Hi Boni, you won't get a bend unless there are subdivisions along its length.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: A bit off topic request for some advice | Forum: Blender
Hey Lobo, I agree with Miss B. Decide on a name first then work on the design. Don't confine yourself to using your Lobo3433 site name as this might be to limiting if you plan to expand into different marketplaces down the road. For example I sell models at various brokerage sites but I also do work with real estate agents with virtual staging with 3D models and I also freelance with Photoshop in a whole range of areas. With everything that I do I trade primarily under the name "Mesh Manglers" here and elsewhere. To help the brainstorming juices flow here are a couple of sites that can help to generate ideas for a business name.
https://www.shopify.com.au/tools/business-name-generator
https://namelix.com/app/
https://www.oberlo.com/tools/business-name-generator
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Proportional Editing circle | Forum: Blender
Try this to see if it helps. Turn proportional editing on. Go into edit mode and select a vertices. Press the "G" key and then immediately press the left mouse button . A dialog box should have opened at the bottom left of your screen. In the "Proportional Size" field enter 1.0. Now press the "G" key and you should see the circle of the proportional editing tool on screen. This should work if the problem was that the tool size setting was so high that scrolling didn't help.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: 2.79 bottom to 2.80 top | Forum: Blender
In 2.8 the Load UI check box is located at the top right corner of your "Open File" screen under the setting or cog shaped button.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Easy Camera Selection and Switching | Forum: Blender
Thanks for the pick up on the error Miss B. I've fixed it now.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Blender 2.8 will take some getting used to | Forum: Blender
perpetualrevision, I agree that camera selection in Blender is not as easy as it should be. I have my own particular set-up that I find makes camera selection much easier. I have started a new thread sharing the way that I do it. It works along the same principle as Poser and DAZ studio in that the scene cameras are set-up in defined positions like front, back, side etc. I also have a scene camera that will always look at my model no matter where I move the camera or model. I invite you to have a look at the thread and see if it can help you out. Camera Selection Thread
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: How do I use a shader from another file on the model I working on? | Forum: Blender
Another suggestion to consider is the Asset Management addon. It is a commercial addon but I highly recommend it as it allows you to create a material library that you add to with a couple of clicks as well as an asset library, scene library and HDRI library. Here is the Blender Artists link that demonstrates the addon: Asset Management
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Can name | Forum: Blender
Thread: red uv layout | Forum: Blender
Whilst you had all the vertices selected you may have hit "P" which pins the selected vertices. This is what turns all the vertices red. To fix this select all the vertices again and press Alt+P. Only solution I can think of based on the picture you provided.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: How can i copy the text from photoshop to wordpad? | Forum: Photoshop
It works for me. Double click on the "T" icon of your text layer to highlight the text and either go to edit>copy or use the ctrl+c shortcut to copy the text to your clipboard and then paste it into your other document.
My Renderosity Store
Virtual Furnishing
My Portfolio
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: small amphitheater | Forum: Blender