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566 comments found!
Loving the Limmericks, btw!
Again, it is not the tool, it is what you do with it, and you really have to know how to pick your battles. A Pose post on a mainly Maya site is going to be out of it's league.
It's like bringing a knife to a gun fight.
I will point out, though, that the original start of this was a posting on Deviant Art, and from what I've seen, everything flies there, so there members have nothing to get up in arms about.
Oh, and though I love Mr. Nimoy, think about this:
During the height of Star Trek's popularity in the late Sixties William Shatner agreed to do an album as it would be a hoot.
That was it, one album. When ST ended he moved on and did other things like TJ Hooker.
Ove the course of the next decade Nimoy did ten albums and unliek Sahtner, he did many of the songs in character and went so far as to write his own, in character.
And he always seemed the normal one...
Thread: Poor Poser? Urgh. Time for some tough love, kids. | Forum: Poser - OFFICIAL
I really have to get Wardrobe Wizard. I'm sucha knucklehead and keep forgetting when I pour money into my addiction.
Ooop, it's true, I'm not an artist, I'm an addict. I'm in denial!
runs away arms waving in the air
(no, no, no, da Nile is in Egypt)
Thread: Poor Poser? Urgh. Time for some tough love, kids. | Forum: Poser - OFFICIAL
MAXUser 234 - OMG, Trekkiegrrl, is that Subsurface particle Scattering? That is amazing, absolutely incredible, i'm putting it in my favs!
3DMan - I like the lighting.
ModelMAstrr - Can you post a tutorial on how you got that lid to fit, I have had no luck!
MAYAlvrrr - This is the most pornographic Naked Teapot on a Tablecloth (NTOAT) I have ver seen, I'm reporting you to the Mods!
(Sorry, couldn't resist... I'm getting bored of this topic... lol)
Thread: Help with Dynamic Cape | Forum: Poser - OFFICIAL
I remeber reading somewhere once that you could use magnets to help keep parts of dynamic clothing in place or some such.
I've been meaning to experiment (still at work). Anyone know more about this?
Thread: Here's how *I* hope V4 looks.... | Forum: Poser - OFFICIAL
I agree with CaptainJack, I prefer a variety of characters to one that tries to be everything. That is really a tough thing to do and in the end will always result in a mesh with problems.
I've been over to the Daz Forum on V4 and while they have some nice pics, there is nothing so far that really strikes me as something wholey different than V3 (appearance wise, there is a lot of tech under the hood, so to speak).
Still, facially and body wise you are going to be a bit disappointed, I think.
They also admit that while trying to make an all-around figure that certain poses are always going to be a problem. While a mesh might look good in one pose, it will break up in another. In other words, if they made V4 so that her arms looked great straight up in the air, well, then they would be all screwed up down behind her back (my interpretation, not their words).
I'll get V4, because I'm all about having a variety of characters in my library, but I really don't know how much I'm going to love the character. The deciding factor for me will be if she can do decent facial expressions. V3 is really weak when compared to A3, who is still too toony for my usual style. (V3 Next Generation had some really nice expressions, much closer to what I hope for from V4).
Oh, it would be nice if you could bend her legs without a big old triangle appearing on the thigh too, but P7's mesh translation thingy should help get around that. All things are possible witha bit of work.
Thread: Any Previews/News about Simon (Poser 7) | Forum: Poser - OFFICIAL
Actually, I'm very interested in the new characters in P7. I'm hoping they have a good deal of customizability and though I use V3 way too much, I actually like a lot of things about even Judy and Don (like the ability to make their faces asymetrical and so on).
As far as Penny and such, i don't even see a reason to get the Daz children. I don't use kids much in my pics, but if I did, the stock children are actually really good.
I found James less customizable than Don and I was really disappointed to see that the face room in P6 just pasted the same head shape options onto James' body. You an dial in Don or Judy, but you can't dial in James or Jesse. Weird.
Anyway, I haven't seen much more than the few things in the reasons to buy P7 about Simon, and I'm afraid that he won't be too customizable. Sound like they are throwing all their design power into the G2 characters. Simon seems to be more of a novelty. We are going to see a bunch of Bond related renders for a while and then the character will never be seen again is my prediction.
Heck, I intend to do some Bond renders! But, I'm a big nerd. lol.
Thread: Help with Dynamic Cape | Forum: Poser - OFFICIAL
Ergh, I hate problems with dynamic cloth and hair.
I have this cape, but I'm at work right now, so I can't run a test.
Here is what I know that might help.
1 - when your character is in the first frame (zero pose), make sure no part of the cape is intesecting the character.
2 - instead of choosing "ignore head collisions" acutally go through the little higharchy list and make certain neck is not ignored and head is ignored ('ignore head collision' might include ignoring the neck, thus the cape would go through it)
3 - before draping, but after parenting, do a little test, spin the character around a bit (chest side to side, rotate the yaxis, twist the neck) and see if the cape follows. This is a trouble shooting step, but i once had a dress that after parenting didn't respond to the character's movement. Not knowing what to do, I started a new scene with a blank character (no morphs) and tried a little experiment. It worked, so I rebuilt the scene fom scratch and had not problem. I concluded that somehow my saved scene was corrupted. (btw, this has happened witha few things since upgrading to P6, problems I never had with P5)
Damn, I have a few more pointers, but without Poser infront of me, I can't remember the settings. I'll see if I can add more thoughts tomorrow.
Let us know if you make any progress. There has to be some dynamic clothe gurus around here.
Good luck
Thread: Topic of Poserdom place in the world more and more frequent. I think I know why. | Forum: Poser - OFFICIAL
Thread: Full Body Morphs? | Forum: Poser - OFFICIAL
EnglishBob, thank you for the quick tutorial! I haven't bothered doing this in the past, but now that I see that it is so simple, I might!
Thread: Poor Poser? Urgh. Time for some tough love, kids. | Forum: Poser - OFFICIAL
"those who have modeling apps often use them to model"
Thank you, Billy, upon re-reading, I see I missed your point, my appologies.
"if you feel that they are art when you are creating them, then they are art. Art can only be defined in the heart of the artist."
And Wizardkiss, I fully agree, well said!
Thread: Poor Poser? Urgh. Time for some tough love, kids. | Forum: Poser - OFFICIAL
Billy, the opperative part SnowS's statement was "*If Max cost $150 and came with a poseable nude woman..."
*A lot of people do put V3 in high end programs and still render naked pictures of her. Generally speaking, though, these people take the time to learn the program as you would expect from someone who is williing to set down big bucks to do.
I have Carrara, Hexagon, Bryce, 3D Studio Max and I still find myself rendering and creating things in Poser. I use these other applications (well, mainly 3D Studio) for my professional work and it is a lot more boring than what I create in Poser (Flying logos, animated transitions and such for TV).
I will concede that Poser's (and Daz Studio's) accessibility does result in a poliferation of amateur results. I will also concede that the artist might want to think twice before trying to show these results in a professional gallery and that an artist might want to take criticism and try and grow from it.
I will also add that those doling out criticisms should maybe be a little less heavy handed and a bit more encouraging. Earlier in this post someone connected the early or less refined works to sketches, and I think this is a good analogy.
Poser is not my professional medium. I know my results are not at a point where they may be publishable or comparable to professionals. I don't expect that I should be treated as an equal, but I do expect to be treated as a human being.
Renderosity and it's contemporaries exsist as a place where everyone is on an equal playing field. This is a place where we should welcome newcomers and while we can offer tips and techniques, none of us are qualifed to tell anyone what they should or should not post (within the TOS, of course, and then, that is best left to the mods).
It might be nice to see galleries divided into experience or "skill levels", but this would still have to be left as the choice of the artist. I'm afraid I'd see a lot of top notch artists trying to be humble and posting in the "amateur" section while a lot of artists who still have a lot to learn would put themselves in the "advanced". In the end, it is subjective.
Thread: Poor Poser? Urgh. Time for some tough love, kids. | Forum: Poser - OFFICIAL
While in University I took a great Philosophy class on "Aesthetics: What is Art".
We read books and essays by the finest minds int he field. We discussed at length hypothetical situations, like If an elephant steps in paint and walks over a canvas, is it art? What if it is placed in a Natural History Mueseum, what if it is placed in a New York art gallery? Or, If an artist hands a piece of beutiful driftwood that he just found on the beach to a curator of an art gallery and tells him it is a donation and to call it 'Driftwood', is it art?
I'll save you the time and money, there was no conclusive answer.
A great exercise in thinking, though, and a great introduction to the fact that there are as many different definitions as there are people.
There are also many ways to go about creating "art". Many of the greatest sculpters throughout history never sketched out their ideas, they "let the stone" dictate their movements, They let the clay, be their "muse".
I do sketch out my ideas before hand about half the time. Usually this is because I get an idea while at work or first thing in the morning and I don't want to loose it. I also sometimes just sit down and scroll through my runtime and see what strikes me.
Is one piece more art than the other?
I'll let the philosophers decide.
Thread: Poor Poser? Urgh. Time for some tough love, kids. | Forum: Poser - OFFICIAL
Right on Coldrake!
I had forgotten to reply to the "photography not art" comment by HindSight in my post, but you've covered the bases.
"It's not what you use, it's how you use it."
Absolutely true and I think that was my point in my first post about comparing Poser to Photography, maybe I should have been more clear.
Now, if you will all excuse me, I have a Naked Vicky waiting...
Thread: Poor Poser? Urgh. Time for some tough love, kids. | Forum: Poser - OFFICIAL
I would like to point out that I am the person who used the Photography analogy on the Deviant art site.
I stand by my analogy.
"As a guy who has seriously delved into photography, I've come to appreciate the differences, and buddy, they are VAST."
I'm not going to get into a p*ssing contest with you, but I not only have worked as a pro photographer for more than a decade, I am also a professional Film and Television Editor and graphic artist. When I say that Poser is akin to a Camera I know what I am speaking of.
In the conclusion of the rant, I can see you do too.
That said, I agree with many of your fine points.
Everyone can benefit from trying their hands at modelling, texturing and lighting. Everyone can benefit from learning aobut composition and the finer nuances of the technical options in their software.
I've seen exceptional art from people who have just picked up the program and don't know squat about IBL, AO, Depth of Field, Volumetrics and so. They just have a vision and using whatever default freebies and included props they create something that says something.
I've seen V3 used in brilliant POV Ray and Maya scenes where the artists took the time to sculpt every last building, vehicle, stick of furniture and hand paint every texture, yet s/he hasn't applied one morph or changed one thing about the default V3.
The high and mighty opinion that art can only be created by an elite group of people who have some archane know-how is a bunch of utter crap.
Art is part of the human condition and is something that should be accessible to everyone.
Instead of wandering around insulting people we should be trying to help people achieve their visions, communicate their passions and create their art.
I've seen a lot of photography that I would never qualify as art. I've seen a lot of Poserwork, 3D Studio Max work, ink drawings and so on that I would never qualify as art. But in the end, my opinion does not make the other person's effort any less valid.
In the end if someone doesn't like a piece, they are free to not look at it.
Thread: Larger than life ? | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Wow, Stahlratte that's great info. I've been wanting to do that comparison for a long time as I've always felt something was a bit off with the V3 proportions.
Maybe this explains why I always want to put V3 in some scene kicking butt. 6'3...
Oh, btw, I'm flagging this for Nudity, I'me sitting at work and didn't know. Almost an oops!
Thanks again for the valuable info!
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Thread: Poor Poser? Urgh. Time for some tough love, kids. | Forum: Poser - OFFICIAL