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346 comments found!
Thread: Silo/Poser8/V4 issue | Forum: Poser - OFFICIAL
import the V4 .obj from the geometries folder::---
runtime/geometries/DAZPeople/blMilWom_v4b.obj
Thread: IDL, the Environment Sphere, and Rendering with an Alpha Channel? | Forum: Poser - OFFICIAL
uncheck 'visible in camera'. ( for the dome/sphere) even if you had an environment map attached, the full effects would show on anything else in the scene, but the dome/sphere would be 'invisible' allowing the poser background to show. which would preserve the alpha channel in the .psd or .png.
Thread: A breast morph thread | Forum: Poser - OFFICIAL
Thread: Directory manager for Poser? | Forum: Poser - OFFICIAL
as monkeycloud said, organising your content so everything for one asset is in one folder with subfolders branching off is very easy. depending on how large your runtime is you can either scrub it and start fresh, or when you install new content, install to a dummy folder first, dragging and dropping the subfolders into either the prop or figure folder.then install to your runtime( you might have to cut/copy/paste instead of drag/drop, not sure if Mac OS merges runtimes yet)
for the presently unorganized content, grab a few mins each day and organize a product or two. might take a while to do your entire runtime, but it pays in the long run with a much faster workflow.
Thread: texture dimention opinions please | Forum: Poser - OFFICIAL
textures should be done on a square template , 1024, 2048, 4096 pixels square etc,
as all proper modelling/uv apps have a square UV space. :).
medium res ok at 2048, but if you want high res for closeup, the maps should be 4096 square.
Thread: Poser 9 & DAZ | Forum: Poser - OFFICIAL
P9 can use weightmapping and SSS, but is limited to 32bit.
pp2010 is 64 bit and has Gamma Correction, but cannot use weightmapping or the new SSS.
Firefly was also improved in P9, so rendering with IDL, etc is actually faster
Thread: Cloth Room help | Forum: Poser - OFFICIAL
Thread: Cloth Room help | Forum: Poser - OFFICIAL
Thread: Cloth Room help | Forum: Poser - OFFICIAL
288 faces? if that equates to polys , the dress is way too low in resolution.
you need at least a few thousand polys ( 8 to 10 for a dress) for it to look anything like
good.
grab one of the freebies here and look at the poly count in Blender.
the way the mesh 'flows' can also make a big difference in how it drapes as well;
if you can approximate the way the polys flow to a similar way as the figure itself, the drape will be smoother.
Thread: differences between poser 9 and daz studio 4.5? | Forum: Poser - OFFICIAL
correction, Poser 9 DOES have rigging tools, just not the weightmapping ones.
it still has the normal sphere and capsule fall-off/skeleton rigging.
unlike DS, Poser has always had rigging tools included in the app from at least P5.
Thread: Poser 10 wishlist | Forum: Poser - OFFICIAL
Quote - I'd like the scroll wheel to scroll the parameter list when the mouse is over it, instead of zooming the camera.
it does, just click on the tab/window first. :)
Thread: DSON Importer, yet another issue | Forum: Poser - OFFICIAL
check your applications folders, and trawl through your registry.
some apps leave lots of traces behind when you uninstall them. ( unfortunately DAZ3D scatter files all over the system)
Thread: Poser heaven has arrived? | Forum: Poser - OFFICIAL
Quote - It also remembered mine ... and I'd uninstalled both 4.0 and the CMS before installing 4.5. Should have been a clean slate, more or less, but it wasn't. That makes me wonder if it's not somehow picking up "leftovers" that are confusing it.
Daz Studio is a 'dirty' app, even if you uninstall everything, lots of stuff is left behind, in the registry and the 'Applications' folder.
the only way to get a totally clean install is to manually delete all relevent entries in your registry, and also delete any files left in the 'Applications' folder.
preferences are usually found in the 'Applications' folder , serial registry etc is in the Windows registry
Thread: Dreamland Models into Daz Studio | Forum: DAZ|Studio
frankly, if you don't have 'time' to adjust materials for rendering in DS, you should not be considering 'Reality',
1, chances are you will have to manually adjust surface settings anyway for use in Luxrender. Reality does a good job , generally of converting DS materials to Lux, but will still need tweaks.
2, Lux takes a LONG time to render out an image of good quality.
'unbiased' render engines are not the best idea for making animated clips, even with networked rendering the rendertime to get a 30 frame clip would likely go into a few days of rendertime.
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Thread: Can V4 take a V5 texture map? | Forum: Poser - OFFICIAL