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237 comments found!
as you can see the front looks relatively ok .. but the sides and the sides of the breasts go insane .. as do the seams for the arms ...
Thread: Uv Mapping night mares. | Forum: Poser - OFFICIAL
Thread: Posette smooth Eyebrow Morph | Forum: Poser - OFFICIAL
Thread: How does anybody make Poser Characters?? OMG!! | Forum: Poser - OFFICIAL
never tried doing a full figure .. i normally do armour and swipe cr2's for other clothing items as my base. The charcter looks awesome! good luck with it and hope you get the joints and bones and such worked out.
Thread: Posette Platemail (progress update) | Forum: Poser - OFFICIAL
Thread: Posette Platemail (progress update) | Forum: Poser - OFFICIAL
I can see your point Frey, however in the 4 years i've been fighting i very rarely ever have need to lift my upper arms more than at most 15 to 20 degrees above horizontal, even with out the neck guards. Looking at the neck protection I'd say she has a good 35 to 40 degrees of bend in there. 1) The armour is just too cumbersome and heavy to get your arms up like that . and i only wear leather not full metal plate. 2) lifting you arms that high will wear them out way too quickly. the higher you lift your arms the more strain you put on the arm muscles, and the quicker you start to suffer fatigue. 3) Lifting you upper arms that high means your entire body from the armpit down is completely unprotected and the likely hood of getting an arm back into place to block is very unlikely. To see point 2 in action lift your arms up over your head almost straight up and hold them there. After 30 seconds to a minute the atms start to be come heavy. by 2 minutes they'll become sore. If you can hold them up there for 4 or 5 minutes the muscles in your arms will probably hurt for the next 2 days. Now add another 3 to 5 lbs in each hand for a sword, and throw a good 3 to 5 lbs more on each arm for armour.
Thread: Posette Platemail (progress update) | Forum: Poser - OFFICIAL
Thanks Lucca
Jim,
Unfortunately poser isn't "metl armour friendly". I'll be setting it up as a conforming figure. Doing it as a prop would be more realistic .. but would make it less user friendly and as such, less likely for people to use.
My fantasy armour did the chest piece in leather and the arms and legs were seperated in ways that don't cross over the knees and elbows so they don't bend. My other armour is fully modled scale mail which is more likely to be bendy so i don't have that many qualms with it bending.
This armour i'm doing the upper and lower arms and legs as 1 piece for ease of setup.. I agree it would be much more realistic to have them hinge off the joints, but posette doesn't have knee and elbow groups .. (really bites)
The coif and hauberk will be chain mail textured I hope, so it will be bendy. The knee and elbow joints, and probably the shoulder plates will be smart props so that they don't bend and future armours if there are any more will likely go back to being leather (for bendyness).
although i think my next project is going to be much much more difficult .. Posette has asked to sail the high seas in searh of plunder!
by the way both the before mentioned armours, as well as a build your own polearms set,, and various weapons pack, can be found here in the free stuff section... yes i said FREE STUFF. Cause who doesn't like good free stuff ? :)
Message edited on: 02/01/2006 21:28
Thread: Smoke rises from Mordikar's Forge! | Forum: Poser - OFFICIAL
Thread: Smoke rises from Mordikar's Forge! | Forum: Poser - OFFICIAL
well i have no clue :) however posette doesn't have a normal knee joist. she has a thigh and a shin and the line between them runs right thru the knee. :( .. Even with just a knee joint if it was just 1 set of polygons wide i could at least parent a smart pro to it so the prop could be stationary and not bend up. Unformtunately i know less about rigging than you do. I normally use the cr2 for posette or her clothes to do make my cr2's.
Thread: Smoke rises from Mordikar's Forge! | Forum: Poser - OFFICIAL
Thread: Smoke rises from Mordikar's Forge! | Forum: Poser - OFFICIAL
Bloody shoulders ... I can't for the life of my find a good way to do a realistic shoulder... It just keeps coming out looking ... wrong to me. Cruised the galleries for a bit but all the shoulders i've seen in here are either really fakey looking, really fantasy, or would work well if made of leather... I guess it's just me ,and the way real metal shoulder armour works really can't be done in poser ... but still.
Thread: Smoke rises from Mordikar's Forge! | Forum: Poser - OFFICIAL
good questions frey. The lower leg extends to about half way fown her shin, giving her plenty of bending room for the boot.. (i wear armour, so i know all too well what you're talking about with the digging into the foot .... fribbin bruised and tender for a week and a half!!!!) The knee cop is going to be a smart prop. Attacks at the knee will be comming from the top so i'm going to parent it to the thigh where it would logically provide best protection. Were it real armour i'd actually split the shin and thigh and rivit it to the knee cop... but alass poser won't let me do that.... The one thing i have always hated about poser bone set up is the lack of ability to do knees and elbows properly... By the way the arms are comming out VERRY VERY nice ... once i work out the shoulders i'll have another screenie.
Thread: Smoke rises from Mordikar's Forge! | Forum: Poser - OFFICIAL
umfortunately i can't find any way to pull it out more other than completely rebuilding the breastplate. I might be able to clean it up once it's meshed. I tried to get it as smooth as I could.
Thread: Smoke rises from Mordikar's Forge! | Forum: Poser - OFFICIAL
Thread: Smoke rises from Mordikar's Forge! | Forum: Poser - OFFICIAL
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Thread: Uv Mapping night mares. | Forum: Poser - OFFICIAL