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1,060 comments found!
I'm pretty sure for M3 they are morphs that are purchased separately. M3 Head morphs and M3 Body morphs are for sale from Daz3D.
Thread: OT - The p'dwagons are at it again... | Forum: Poser - OFFICIAL
Thread: Free Freak SciFi Armor at Xurge3D | Forum: Poser - OFFICIAL
They want a credit card to pay for the free item. Nobody is getting my CC# for a free item.
Thread: Do Yourself A Favor! | Forum: Poser - OFFICIAL
Forget using the hands. Try OCZ's Neural Impulse Actuator. I use it (an alpha hardware version) for panning etc. It's like having a 3rd hand.
Thread: Poser 7 - P4 clothes have holes, not pokethrough from characters, but real holes | Forum: Poser - OFFICIAL
It's got nothing to do with other content, if you mean other content in the scene. Even if I load just the P4 clothes, they have holes in preview.
I tried copying the P4 clothes - obj, textures, etc. from a new install, thinking maybe the content update was the problem, but it persists.
It's not too big a deal since I don't use P4 clothes except in this test of the WW demo, but it is making it impossible to see if WW is worth it for my use.
Thread: Poser 7 - P4 clothes have holes, not pokethrough from characters, but real holes | Forum: Poser - OFFICIAL
It's very odd. When I wrote the post the holes appeared in both the render and the preview. I thought normals forward made the holes not appear in render. However, trying the same clothing without normals forward checked still had the holes not appearing in the rendered version.
I tried installing Poser 7 on a different computer, without the updates, the P4 clothes are fine. Now I'm trying to copy the geometries, props, etc. from the installed original to the machine with the updated poser.
Maybe it was the content update that did this.
Thread: Poser 7 - P4 clothes have holes, not pokethrough from characters, but real holes | Forum: Poser - OFFICIAL
Normals forward rendered the clothes without the holes, but they're still present in the preview window.
Thread: FaceShop Pro | Forum: Poser - OFFICIAL
http://downloads.zdnet.com/download.aspx?docid=302899 is a site for the free trial.
I'll try that tutorial again, but the problem isn't the lips. It's that:
1: even .1 application of the morph hopelessly distorts the head. I've now tried with Hiro, Apollo, Simon, and M3.
2: the texture is a dark red, and is way off from the rest of the body.
All the tutorials talk about minor tweaks. Someone who made dead on faces of some actresses said she practically uses the FSP texture right from the program, with very minor changes.
I really don't get it. Mine come out looking like some sort of monster.
Thread: Awesome Harry Potter character show with FaceShop | Forum: MarketPlace Showcase
Thread: FaceShop Pro | Forum: Poser - OFFICIAL
I'm following Dr Geep's tutorial while using Hiro 3 as my model. It seems the scalp skin and head skin are two different areas.
Hiro3HeadM texture is in the textures dir for Hiro, but when used as the head texture it doesn't work.
Can anyone point to a direction of help for FSP with Hiro? Maybe it's not supported?
Thread: FaceShop Pro | Forum: Poser - OFFICIAL
I've gone through Dr. Geep's tutorial. The problem is that the texture map he uses is completely different from the one generated in my attempts. He has a black area beneath all the good texture area, which he says to remove. Mine has no black area, because there are ears or something in that area.
It's helpful, but doesn't get close to what I saw in those examples.
Thread: FaceShop Pro | Forum: Poser - OFFICIAL
Thanks for the replies. I started with the Sanders front page story and the Daz forums. Daz had a post by someone who had amazing results copying people into Poser. She has created some amazing replicas, and I've emailed her for some tips.
Thread: IPoserworld recommendations | Forum: Poser - OFFICIAL
Thread: IPoserworld recommendations | Forum: Poser - OFFICIAL
"...but only if membership is combined with clothes converting and morphs creating/transferring utilities."
How is that done?
Thread: Importing Lightwave Object | Forum: Poser - OFFICIAL
Thanks for the help, but the explanations are too advanced...not enough detail.
For the moon, by texture filtering do you mean apply a 2D image map to diffuse_color, select the moonmid.jpg as the image, where it has filtering at the bottom make it none, the part about normals forward and minimum displacement bounds .01 I don't understand.
Does that mean also connect Displacement to the image map, and turn it to .01?
Then check the normals_forward box?
When I do all those things it comes out in render not looking a lot like the moon, although the image is applied.
For the Earth the best I can do is get it to come out a blue sphere with yellow lines. I do see there are two materials, the surface and the atmosphere. But when I apply a texture (image) it just renders as a sphere with yellow lines.
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Thread: Facial Morphs question.. | Forum: Poser - OFFICIAL