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269 comments found!
Thread: Things you want to play with in Poser... | Forum: Poser 13
@RedPhantom
Thanks for answering my questions.
I do understand that example with the skirt which had handles before as a conforming clothing. If you attach all the parts of the mesh you want to be dynamic, those parts still getting influenced by this single bone, right? That's why I thought to exclude them completely from any bone influence. I think I have to do a simple prop and try how it works out.
Thread: Things you want to play with in Poser... | Forum: Poser 13
Thank you very much for all the comments so far. It's really good to see that the Poser user community cares.
The initial intention behind this thread was to put together a list of things you might have seen in the Daz Store or needed for a project, but wasn't available in one way or another.
It seems we all could agree to the notion that the wardrobe of LaFemme an LHomme is pretty short on items, especially in regards to LaFemme 2.
I would like to ask what kind of clothing you prefer to work with. The obvious choices are dynamic clothing or conforming clothes.
I also would be interested to know how to build conforming clothes with dynamic parts. I guess the dynamic parts has to be excluded from the part of the mesh that is influenced by a bone, but I'm not sure if that is the right way to do it.
So far, I'm quite happy with the amount and quality of the comments. I also appreciate the civilized tone of the discussion.
Have a great week and greetings from Germany.
Thread: Things you want to play with in Poser... | Forum: Poser 13
@RedPhantom
Thanks for pointing that out. I wasn't aware of that product. I will definitely check it out. One item less on the list.👍
Thread: Things you want to play with in Poser... | Forum: Poser 13
That is interesting.
I wasn't aware that the backward compatibility in Daz Studio reaches as far as V4/M4.
I just installed a fresh copy of Daz Studio to learn about how they build there base models.
My last statement about the single base mesh of the Genesis Platform is only partial true.
I found out that Genesis 9 is back to that single base mesh model for both sexes.
Loading this mesh next to a LaFemme mesh into Blender reveals the difference between both meshes quickly.
Genesis 9 has a very orderly mesh, it looks almost like a chess board.
Even with little experience in regards to UV mapping I can imagine that this dense and evenly created mesh shows less texture distortion and can support highres textures.
This clean geometry itself helps immensely to create more realistic morphs and better fitting clothing.
As much as I like the LaFemme figure, I see the point being made about the Genesis Platform.
The only conclusion I can draw from seeing this is that we need something similar for Poser.
Thread: Future of Poser | Forum: Poser 13
I agree with you on that point 100%.
That's why we need to create things for her ecosystem our self's.
Since most of the former Poser Content Creators have left the Poser Community for the more lucrative Marketplace Daz Studio we have to do it on our own.
I already started the new thread I mentioned in my first reply to you.
If you are interested, consider joining the conversation over there.
As I wrote, drop a list of your most needed things.
I can't promise wonders, but at least we have a base line from which we can start to make things happen.
Thread: Things you want to play with in Poser... | Forum: Poser 13
Thanks again to all you people commenting here. I have to admit that this thing is not going as I thought it would, but I like the way it turned out quite a lot!
"Look at the front page of the Daz Store....."
Exactly my point!
If you look at those promo pictures you feel the urge to use this stuff...and buy it! That's how marketing works. And Daz is really good at that. We should take that opportunity and learn from them. IRay is in no way superior to Superfly. To the contrary, because the base of Superfly is cycle's, the free and open source render engine of Blender. That means, whatever Blender foundation decides to do with Cycles, it doesn't affect Poser in the slightest. The opposite is true for IRay. If Nvidia decides to pull the plug on its development, Daz Studio is in serious trouble.
To the topic of the LaFemme/LHomme figure: I see the point made by one of the commentators that those figures are too stylized, too much LaFemme so to speak. That means we need one or two base meshes with a reasonable rig and proper weight mapping. From that point on, morphs can easily be made and injected, clothing can be made fit for any variants of the figures base meshes, which means less trouble with poke throughs and less work on the clothing item itself. Is that correct so far? As far as I remember, the Genesis Platform began as a single mesh that could be morphed into both sexes and any other type of bipedal creature. They changed this approach later and went on with two base meshes, one female and one male. Is there any technical reasoning behind this, or was it a marketing decision to force the users to buy an clothing item twice?
If one would like to create a new base mesh, which base pose would you prefer in order to create morphs and clothing for it? The classic T-Pose or the more recent A-Pose?
Thread: Things you want to play with in Poser... | Forum: Poser 13
Thread: Morphings for a tongue... | Forum: Poser 13
@RedPhantom
Just to fix some loose ends of this conversation, I followed your advice and created some nice morphs for her tongue.
And I had to created them as full-body-morphs, because the tongue is made of 5 geometry parts.
I will package the morphs and upload them here on Renderosity in the freestuff section in a couple of days.
Thread: Future of Poser | Forum: Poser 13
@jimros
Would you explain to me what do you mean by the notion that LaFemme is the Poser killer?
What's wrong with her?
I have made some free stuff for her, you can find here on Renderosity, including morphs.
She is a nice piece of geometry and it has been fun to work with.
I agree with you that we lack modern content for Poser.
As long as we complain and wait for Daz to do us a favor, the future of Poser is to migrate to Daz.
I'm 58 years old now and I spend almost 20 years with Poser.
I don't want to use Daz Studio, I tried and I didn't like the way it works, looks and feels.
So, seems to me that we have to build our own world in Poser, so to speak.
You know what? The more I think about it, I will open a new thread to create a sort of wish-list of content we need in Poser.
Maybe you could do a list of things you want to use in Poser and I pick a thing or two, maybe someone else will do it too?
What do you think?
Thread: Morphings for a tongue... | Forum: Poser 13
Thread: Morphings for a tongue... | Forum: Poser 13
Thank's for helping me out.
I will follow the advise and keep you posted for the results.
Greetings from Germany
Thread: Poser 14 | Forum: Poser 13
I would like to have a function in the library search that leads you back to the position in the column were you picked the folder and opened it, instead of always being pushed to the top of the folder column and have to scroll all the way down again. Searching the Library by pressing a letter would also be a nice thing to have.
Thread: is something wrong with me or is it poser? | Forum: Poser 13
Could you post a picture of the preview?
Did you build the head piece on your own or did you downloaded it somewhere?
Same with the hair issue.
A screen shot would be helpful.
Thread: Poser 13 needs an Internet connection? | Forum: Poser 13
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Thread: Things you want to play with in Poser... | Forum: Poser 13