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2,249 comments found!
The IK cr2 hack, courtesy of Jim Burton
How to turn of Inverse Kinematics Forever!  by Jim Burton on 6/1/04 11:34 [Printer Friendly]
For those who don't know how, here is the E-Z way:
Open the Figure as the first one you have opened after starting Poser (or pull down File, New). This is to preserve the figure as :1, incidently.
Turn off the Leg Inverse Kinematics (Figure, Use Inverse Kinematics, click both legs off)
Resave the figure under another name- "Vicky 3 No IK" or whatever.
In your favorite text editor or whatever, open the CR2 and search for "inkyChain LeftLeg". Change it to read inkyChain Left Leg (with a space). (Figure CR2s will be found in Poser/runtime/libraries/character/figure folder).
Do the same with inkyChain RightLeg (inkyChain Right Leg)
Save the CR2.
E-Z, what? ;-) You now have the option to turn it on if you like, but it doesn't automatically open with it on. This isn't new information, but I thought it might be helpful to some. I seldom use IK myself.
I must remember to remember what it was I had to remember.
Thread: When loading A3 Base: a bug??? | Forum: Poser - OFFICIAL
I must remember to remember what it was I had to remember.
Thread: When loading A3 Base: a bug??? | Forum: Poser - OFFICIAL
I must remember to remember what it was I had to remember.
Thread: When loading A3 Base: a bug??? | Forum: Poser - OFFICIAL
I must remember to remember what it was I had to remember.
Thread: When loading A3 Base: a bug??? | Forum: Poser - OFFICIAL
What I would suggest is deleting everything from your scene then set up your blank scene as your preferred preference and save. Exit Poser and restart, it should start a bit faster and come up with a blank scene.
Now when you load any figure, such as A3, it should load without the foot problem.
You will still have to turn off the IKs due to Poser turning them on.
There is a cr2 hack that keep the IKs off so long as you don't save the figure back to the library.
don't remember the wording off hand, sorry. Maybe some else does.
I must remember to remember what it was I had to remember.
Thread: [PSA] Irfanview has updated today | Forum: Poser - OFFICIAL
Thread: Question about moving a prop with a figure part | Forum: Poser - OFFICIAL
More progress:
Everything is kind of sort of working now. I have to use a pose file to set the cylinder to the correct position then I can use the ejector rod to push the shell out.
Have to tighten up some parameters and solve the cylinder return problem then get someone to test. BTW this will be a freebie :)
I must remember to remember what it was I had to remember.
Thread: Question about moving a prop with a figure part | Forum: Poser - OFFICIAL
@ markschum
You are right about the cylinder moving back when fired. I can cock and rotate, fire and the cylinder moves back slightly. I don't know if I can call the cylinder from the trigger and change the min/max value to 0. Who knows, it might work.
I must remember to remember what it was I had to remember.
Thread: Question about moving a prop with a figure part | Forum: Poser - OFFICIAL
Progress report:
I now have the trigger/hammer function working. Thank you ockham for your ercBuilder script it worked like a charm.
I know there is no real benefit for the feature but I'm trying to get the revolver to function as closely to the original as I can.
Now to investigate markshum's suggestion.
@bob1965
Thank you for the compliment and offer of help.
I believe I have you Holland so will look at the cr2.
I must remember to remember what it was I had to remember.
Thread: Stained Glass Window Prop | Forum: Freestuff
Thread: Question about moving a prop with a figure part | Forum: Poser - OFFICIAL
Very interesting concept, thank you.
Yes I did dl the erc info. Now to read and understand.
Unfortunately I don't have P8. P7 but use very little. Still enjoy P4pp.
I must remember to remember what it was I had to remember.
Thread: Runtime dna down? | Forum: Poser - OFFICIAL
Same here so must be having problems.
I must remember to remember what it was I had to remember.
Thread: Question about moving a prop with a figure part | Forum: Poser - OFFICIAL
Thank you both for the suggestions.
I'll be looking into the erc code for the trigger/hammer for sure.
I really can't parent the empty to the ejector rod since the cylinder chamber has to be rotated to line up with the rod.
Yes, what I'm attempting is complicated .
My vision is to cock hammer, have it advance cylinder to next chamber,probably not feasible
Squeeze trigger and have hammer fall, that has been addressed
Move ejector rod back and eject cartridge, apparently not an easy task.
I must remember to remember what it was I had to remember.
Thread: Davy Crocket type jacket | Forum: Poser - OFFICIAL
Didn't think about price since I picked mine up on sale way back when.
I must remember to remember what it was I had to remember.
Thread: Smart Props with multiple Objects | Forum: Poser - OFFICIAL
"Splitting vertices is unwelding. Combining vertices that are in the same position is welding."
Cool. I learned something today :) Thank you.
And yes, I am quite familiar with control loops, filleting and chamfering to adjust the roundness of an edge. The technique I was pointing out is how to keep the edges Sharp so Poser doesn't round them. Especially useful for the individuals still using older versions of Poser.
I must remember to remember what it was I had to remember.
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Thread: When loading A3 Base: a bug??? | Forum: Poser - OFFICIAL