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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)



Subject: DM Products and Poser 5


laurieannp1 ( ) posted Sun, 25 January 2004 at 2:24 PM · edited Fri, 08 November 2024 at 9:53 AM

file_95173.jpg

I was wondering if anybody who has Poser 5 has bought DM's Pure Fantasy or The Royal Collection.I'm having a problem rendering the windows and was wondering if anyone has had this happen to them? Is there a fix? Thanks


ockham ( ) posted Sun, 25 January 2004 at 2:55 PM

I'm not familiar with the product, but the effect looks like Poser's way of handling a facet with too many sides, or a facet with a concave part. Generally, Poser prefers 3 or 4-sided facets. If this is the problem, it really needs to be fixed by the maker. You might also try unchecking the "smooth polygons" choice in P5's render options. This doesn't look like the usual bulge that comes from smoothing polygons, but it's a possibility.

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EricJ ( ) posted Sun, 25 January 2004 at 2:56 PM

Select the object and uncheck the smoothing option. That should take care of that problem.


odeathoflife ( ) posted Sun, 25 January 2004 at 2:59 PM

No that is not a 'smoothing' problem it is a problem in the mesh. If the props are for poser 5 I would get them to fix it.

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Kendra ( ) posted Sun, 25 January 2004 at 3:07 PM

P5 does indeed do that to some props. Unchecking "smooth polygons" should work.

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odeathoflife ( ) posted Sun, 25 January 2004 at 3:16 PM

Have you tried to render it using the p4 renderer, does the same thing happen. I looked at the product page and there is no mention of poser5 though. So you may be outta luck.

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laurieannp1 ( ) posted Sun, 25 January 2004 at 3:17 PM

Ah-HA ! When I do a Poser 4 Render instead of FireFly Render it works :) PS.Unchecking "smooth polygons" doesn't work. Thanks :)


Ajax ( ) posted Sun, 25 January 2004 at 3:19 PM

Looks like it could well be a smoothing problem to me. If it were a mesh problem, the edges would be straight instead of curved like that. Select the object and turn off smoothing in the object properties or alternatively turn of polygon smoothing in the render options.


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laurieannp1 ( ) posted Sun, 25 January 2004 at 3:27 PM

I wrote Danie before I posted here and no they don't support Poser 5.Their products are only tested in Poser 4 and Pro-Pack .


odeathoflife ( ) posted Sun, 25 January 2004 at 3:36 PM

Yeah it is NOT a smoothing polys problem, I made a stain glass window a while ago and the same thing happend. I never found a solution for it ( not that I looked very har mind you...I am thinking that there is an unwelded vert there or something.

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Ajax ( ) posted Sun, 25 January 2004 at 3:49 PM

crossposted with laurieannp1. I haven't seen a mesh problem like that before. If you figure out exactly what's wrong with mesh I'd be interested to know. Those smoothly curved edges are really weird.


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ynsaen ( ) posted Sun, 25 January 2004 at 3:49 PM

There are 2 location for polygon smoothing. One is on the properties panel for the object itself. The other is in the Render options panel. There is a third item that produces this effect: displacement. Given the way the texture details are affected, my guess is it's actually displacement, as the polygon smoothing issue usually doesn't mess with texture that way. However, displacement, with certain meshes (notably square ones involving triangle shaped polygons) can wreak havoc on scenes like this. Ensure that all three are unchecked, and it should work fine -- While I haven't tried all the various DM sets, the ones I have work fine in P5.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


lululee ( ) posted Sun, 25 January 2004 at 4:01 PM
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file_95174.jpg

MND products are some of the best and most reliable in the marketplace. They produce Top Quality. Poser 5 on the other hand has some major problems. I also have this same product and have used it many times. I have done a render on Poser5 with the Firefly Render and 1 in Poser5 with the Poser 4 render. You will see this is a Poser5 issue not a geometry issue. I am glad laurieannp1 that you figured this out. cheerio lululee


laurieannp1 ( ) posted Sun, 25 January 2004 at 4:51 PM

ynsaen, I unchecked both smooth polygons on the object and in render options.There was no displacement used either.


randym77 ( ) posted Sun, 25 January 2004 at 6:22 PM

So, does this happen with all of MND products if you try to use them in Poser 5, or just this one?


lululee ( ) posted Sun, 25 January 2004 at 6:37 PM
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This happens with lots of props in Poser5. It is not specific to MND. It is specific to Poser5.


randym77 ( ) posted Sun, 25 January 2004 at 6:41 PM

I use Poser 5 almost exclusively, and I've never seen this problem before. I've seen the "smooth polygons" problem, but that's easily fixable. This seems to be something else altogether. Do you know what modeling program they use to make their models?


ariannah ( ) posted Sun, 25 January 2004 at 7:13 PM

Rats. I also use FireFly almost exclusively and have been interested in purchasing some of DM's products. If I have to rely on using Poser 4 to use them, then I may need to rethink about purchasing them since I much prefer the effects I achieve using FireFly.

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ynsaen ( ) posted Sun, 25 January 2004 at 7:39 PM

please bear with me folks -- I know what the issue is and I'm trying to see if I can get around it (and it's not really firefly, either...)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


ariannah ( ) posted Sun, 25 January 2004 at 7:48 PM

Ok and thanks for the reply! :-)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


ynsaen ( ) posted Sun, 25 January 2004 at 7:49 PM

I'm going to contact the vendors directly on this. In the interim, note that the product is not tested with P5 -- but it is good product!

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


randym77 ( ) posted Sun, 25 January 2004 at 8:04 PM

Aw, can't you tell us what the issue is? I'm dying of curiosity. :-) How can it not be Firefly, when it renders fine in Poser 4?


ynsaen ( ) posted Sun, 25 January 2004 at 8:13 PM

I can, but this is renderosity, where things tend to get blown WAAAAAYYYY out of proportion to their importance, and it's information tha the creators of the product might want to have for themselves before some crazy, inconsiderate wretch such as myself goes off on a blab. ;) I will say this much: Poser 4's render is very different in structure and nature from Firefly. It, essentially, "cleans up" what's in the preview and applies a few things to it. It's a good renderer, and will be for quite some time. Firefly might not be Mental Ray, but it is a much, much more advanced rendering system than Poser 4's, and utilizes a lot more of the information inherent in a scene to render -- displacement, for example, is really cool once you get the hang of it, as it actually changes the surface of the mesh, instead of "faking it" with shadows like bump maps. It can operate on the level of individual facets (polygons), which P4 cannot. The catch is that you have to learn a whole new, and much more, um, complex, system to really get a lot out of it. Well, that and spend a lot more money! Kinda hard to test in P5 when ya ain't got it...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


randym77 ( ) posted Sun, 25 January 2004 at 8:27 PM

Thanks. This 3d modelling business sounds a lot more complicated than I thought. (And I thought it was pretty complicated to begin with. ;-) I hope you'll post a more detailed explanation when you're free to. I don't see how displacement would cause it to do that!


laurieannp1 ( ) posted Sun, 25 January 2004 at 9:50 PM

I have Pure Fantasy,Time Prisoners,The Royal Collection and Lara's Mansion. I quickly renderd all parts of these packages and the 2 pieces I showed here are the only ones I noticed a problem on.Having to user the Poser 4 render option on only a few pieces won't deter me from buying more of thier products in the future :)


ynsaen ( ) posted Sun, 25 January 2004 at 11:05 PM

I've shared a few exchanges with Marforno this afternoon/evening and that's about what his take is as well. Just a few pieces that all involve very intricate elements. He has a method that corrects several of the elements that appear to be going wacko in P5, but I don't think it's final yet -- they'll let us all know at once, I'm certain, as they are wonderful folks and great merchants. I strongly recommend pickng up their stuff (and then, as a loyal RNDA'er, I should also strongly suggest heading over and getting the good works of Transpond as well -- ya'll should see the architecture and new temple sets!).

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


marforno ( ) posted Mon, 26 January 2004 at 4:25 AM

Hello All... Although DM's work has been completely meant for poser 4 and Pro-Pack and advertised as such , Almost all, except this 2 meshes seem to work ok in Poser 5 rendering engines too... As I write I am putting together a team to go a little deeper into testing ALL our production in poser 5, when we get to have the feedback needed, upgrades will be made and all our purchasers will be notified... I want to mention once again that DM's settings were conceived and tested for Poser 4 and Poser Pro-Pack, and advertised as such in all our stores, mainly due to the fact that the vast majority of poser users are still in poser 4 and PP... I like challenges... and seems I have one in hands, will let you know as soon as we are done with it. In the mean time if any of you Poser 5 users has time enough to join this team..., please drop me a line. Thanks for your time... martin

Vir sapit qui pauca loquitur.


Silke ( ) posted Mon, 26 January 2004 at 5:23 AM

You get the bulging issue on Transpond's furniture as well if you use Firefly btw. P4 Renderer is fine with it.

Silke


ynsaen ( ) posted Mon, 26 January 2004 at 5:25 AM

The transpond bulging issue is directly related to using firefly with smooth poly's on. I will provide a render to demonstrate: name the piece.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


marforno ( ) posted Mon, 26 January 2004 at 8:44 AM

file_95175.jpg

Well this one was an easy one...:-) The window has been fixed... as I write an upgrade to the whole package is in process... As we gonna have to follow the regular procedures for sure will take some days before is out. Therefore we will be sending individual e-mails to all the purchasers of the package... That NOW is POSER5 COMPATIBLE... Before the day is over I will have a new version of the other setting (balcony...) , not only Poser5 compatible but largely improved... Greetings... Have all a great week...

martin

Vir sapit qui pauca loquitur.


marforno ( ) posted Mon, 26 January 2004 at 8:45 AM

file_95176.jpg

Second Render...

Vir sapit qui pauca loquitur.


marforno ( ) posted Mon, 26 January 2004 at 8:49 AM

file_95178.jpg

And the last one

Thanks for your time... :-)

Vir sapit qui pauca loquitur.


lululee ( ) posted Mon, 26 January 2004 at 8:55 AM
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Looks fabulous. This is truly amazing product support.


laurieannp1 ( ) posted Mon, 26 January 2004 at 9:12 AM

Thanks Marforno! :)


randym77 ( ) posted Mon, 26 January 2004 at 9:17 AM

Cool! That looks great. :-) But I'm still wondering what caused the problem. Is it one I'm ever likely to run across? Okay, it's probably not likely I'll ever make anything as elaborate as Marforno, but you never know. ;-) Little Dragon once showed me how to split vertices to keep Poser 5 from smoothing polygons where you don't want them smoothed. Are there any similar tips for this problem?


compiler ( ) posted Mon, 26 January 2004 at 11:04 AM

I admire the quality of the customers service, but I am also dying with curiosity : what was the problem, and how was it solved ? (Ditto with randym77)


marforno ( ) posted Mon, 26 January 2004 at 12:58 PM

Hello Again...

The "Pure Fantasy" upgrade is finished and uploaded for Renderosity approval...
All purchasers of the package will receive the following
e-mail (in pending right now...)

Dear customer.

We want to communicate to you that we have made an upgrade to our "Pure Fantasy" package.
This upgrade will fix the incompatibility of the Gothic Window prop with Poser 5.

Although the entire package will be upgraded and your download links will be set up in a near future.

We wanted you to have the fixed parts as soon as possible. Please follow the next URL and find the temporary upgrade.

=================================================
URL
=================================================

During the installation just override when asked.

Thank you very much for your support and feedback.
As soon as the final upgrade is approved by renderosity and your downloads reset we will let you know.

===============================================

Thanks to all...

martin

Vir sapit qui pauca loquitur.


daverj ( ) posted Mon, 26 January 2004 at 8:29 PM

Usually with this type of problem you can either separate faces that hit at sharp angles, using a modeling program, or you can use UVMapper to split the vertices. It does basically the same thing, but it can be more efficient in a modeler to just unweld the seams where two surfaces meet.


marforno ( ) posted Tue, 27 January 2004 at 1:09 AM

file_95179.jpg

Hello Again... As promised... the second Upgrade is done, tested and ready... Purchasers of the package will be notified very soon... Thanks to all...

Have a great day...

martin

Vir sapit qui pauca loquitur.


marforno ( ) posted Tue, 27 January 2004 at 1:10 AM

file_95180.jpg

second ...

Vir sapit qui pauca loquitur.


marforno ( ) posted Tue, 27 January 2004 at 1:11 AM

file_95181.jpg

third...

Vir sapit qui pauca loquitur.


marforno ( ) posted Tue, 27 January 2004 at 1:12 AM

file_95182.jpg

All firefly renders...

Vir sapit qui pauca loquitur.


ynsaen ( ) posted Tue, 27 January 2004 at 1:33 AM

Martin, Those look absolutely awesome! The shadows, the wonderful tiny little details -- wow! This is why your stuff is so cool! Thank you very much for making these updates!!! :)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Ajax ( ) posted Tue, 27 January 2004 at 5:42 AM

So for those of us whose interest is purely technical, what was it that needed to be changed in the mesh?


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marforno ( ) posted Tue, 27 January 2004 at 9:57 AM

It's the way this rendering engine handle polygons with more than four sides. Basically, when you have an L shape, it tends to forget the interior angle unless you have an edge on the front - bottom poly to "maintain" the shape in place

In fact it will do that with all concave angles and that sucks...

Greetings...

Vir sapit qui pauca loquitur.


Ajax ( ) posted Tue, 27 January 2004 at 2:17 PM

Thanks Martin. I thought Poser 4 did that with concave polygons as well, though. In fact I've often seen poser 4 do that with concave polygons, but in this case the Poser 4 renders looked fine. Now I'm even more puzzled.


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marforno ( ) posted Tue, 27 January 2004 at 4:19 PM

Yep I agree with you Ajax..., but here the problematic is/was... not a concave poly... but a concave "angle" ;-), actually a planar poly with L shape, for some reason the rendering engine tends to "forget" some vertices. After testing... seems that everytime you have a concave angle, you need to join it with the other side of the poly, it looks like if the edge maintains everything in place, almost like a rope would. With convexes, you have no problem at all, if you make an hexagon and extrude it, it will render without any problem. Well... back to work now... :-) I have additional work paying attention to concave angles now... man I hate poser :-) See ya...

Vir sapit qui pauca loquitur.


ariannah ( ) posted Mon, 16 February 2004 at 4:43 PM

Martin, thanks huge for taking the time to research this dilemma and provide a fix for it! I for one tip me hat of to you for doing so when others may not have. I look forward to buying some of your amazing looking products and rendering in FireFly! Thanks again! :)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


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