Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)
I'm not familiar with the product, but the effect looks like Poser's way of handling a facet with too many sides, or a facet with a concave part. Generally, Poser prefers 3 or 4-sided facets. If this is the problem, it really needs to be fixed by the maker. You might also try unchecking the "smooth polygons" choice in P5's render options. This doesn't look like the usual bulge that comes from smoothing polygons, but it's a possibility.
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No that is not a 'smoothing' problem it is a problem in the mesh. If the props are for poser 5 I would get them to fix it.
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Have you tried to render it using the p4 renderer, does the same thing happen. I looked at the product page and there is no mention of poser5 though. So you may be outta luck.
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Looks like it could well be a smoothing problem to me. If it were a mesh problem, the edges would be straight instead of curved like that. Select the object and turn off smoothing in the object properties or alternatively turn of polygon smoothing in the render options.
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Yeah it is NOT a smoothing polys problem, I made a stain glass window a while ago and the same thing happend. I never found a solution for it ( not that I looked very har mind you...I am thinking that there is an unwelded vert there or something.
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crossposted with laurieannp1. I haven't seen a mesh problem like that before. If you figure out exactly what's wrong with mesh I'd be interested to know. Those smoothly curved edges are really weird.
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There are 2 location for polygon smoothing. One is on the properties panel for the object itself. The other is in the Render options panel. There is a third item that produces this effect: displacement. Given the way the texture details are affected, my guess is it's actually displacement, as the polygon smoothing issue usually doesn't mess with texture that way. However, displacement, with certain meshes (notably square ones involving triangle shaped polygons) can wreak havoc on scenes like this. Ensure that all three are unchecked, and it should work fine -- While I haven't tried all the various DM sets, the ones I have work fine in P5.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Rats. I also use FireFly almost exclusively and have been interested in purchasing some of DM's products. If I have to rely on using Poser 4 to use them, then I may need to rethink about purchasing them since I much prefer the effects I achieve using FireFly.
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
please bear with me folks -- I know what the issue is and I'm trying to see if I can get around it (and it's not really firefly, either...)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
I can, but this is renderosity, where things tend to get blown WAAAAAYYYY out of proportion to their importance, and it's information tha the creators of the product might want to have for themselves before some crazy, inconsiderate wretch such as myself goes off on a blab. ;) I will say this much: Poser 4's render is very different in structure and nature from Firefly. It, essentially, "cleans up" what's in the preview and applies a few things to it. It's a good renderer, and will be for quite some time. Firefly might not be Mental Ray, but it is a much, much more advanced rendering system than Poser 4's, and utilizes a lot more of the information inherent in a scene to render -- displacement, for example, is really cool once you get the hang of it, as it actually changes the surface of the mesh, instead of "faking it" with shadows like bump maps. It can operate on the level of individual facets (polygons), which P4 cannot. The catch is that you have to learn a whole new, and much more, um, complex, system to really get a lot out of it. Well, that and spend a lot more money! Kinda hard to test in P5 when ya ain't got it...
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
I have Pure Fantasy,Time Prisoners,The Royal Collection and Lara's Mansion. I quickly renderd all parts of these packages and the 2 pieces I showed here are the only ones I noticed a problem on.Having to user the Poser 4 render option on only a few pieces won't deter me from buying more of thier products in the future :)
I've shared a few exchanges with Marforno this afternoon/evening and that's about what his take is as well. Just a few pieces that all involve very intricate elements. He has a method that corrects several of the elements that appear to be going wacko in P5, but I don't think it's final yet -- they'll let us all know at once, I'm certain, as they are wonderful folks and great merchants. I strongly recommend pickng up their stuff (and then, as a loyal RNDA'er, I should also strongly suggest heading over and getting the good works of Transpond as well -- ya'll should see the architecture and new temple sets!).
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Hello All... Although DM's work has been completely meant for poser 4 and Pro-Pack and advertised as such , Almost all, except this 2 meshes seem to work ok in Poser 5 rendering engines too... As I write I am putting together a team to go a little deeper into testing ALL our production in poser 5, when we get to have the feedback needed, upgrades will be made and all our purchasers will be notified... I want to mention once again that DM's settings were conceived and tested for Poser 4 and Poser Pro-Pack, and advertised as such in all our stores, mainly due to the fact that the vast majority of poser users are still in poser 4 and PP... I like challenges... and seems I have one in hands, will let you know as soon as we are done with it. In the mean time if any of you Poser 5 users has time enough to join this team..., please drop me a line. Thanks for your time... martin
Vir sapit qui pauca loquitur.
The transpond bulging issue is directly related to using firefly with smooth poly's on. I will provide a render to demonstrate: name the piece.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
martin
Vir sapit qui pauca loquitur.
Cool! That looks great. :-) But I'm still wondering what caused the problem. Is it one I'm ever likely to run across? Okay, it's probably not likely I'll ever make anything as elaborate as Marforno, but you never know. ;-) Little Dragon once showed me how to split vertices to keep Poser 5 from smoothing polygons where you don't want them smoothed. Are there any similar tips for this problem?
Hello Again...
The "Pure Fantasy" upgrade is finished and uploaded for Renderosity approval...
All purchasers of the package will receive the following
e-mail (in pending right now...)
Dear customer.
We want to communicate to you that we have made an upgrade to our "Pure Fantasy" package.
This upgrade will fix the incompatibility of the Gothic Window prop with Poser 5.
Although the entire package will be upgraded and your download links will be set up in a near future.
We wanted you to have the fixed parts as soon as possible. Please follow the next URL and find the temporary upgrade.
=================================================
URL
=================================================
During the installation just override when asked.
Thank you very much for your support and feedback.
As soon as the final upgrade is approved by renderosity and your downloads reset we will let you know.
===============================================
Thanks to all...
martin
Vir sapit qui pauca loquitur.
Martin, Those look absolutely awesome! The shadows, the wonderful tiny little details -- wow! This is why your stuff is so cool! Thank you very much for making these updates!!! :)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
So for those of us whose interest is purely technical, what was it that needed to be changed in the mesh?
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It's the way this rendering engine handle polygons with more than four sides. Basically, when you have an L shape, it tends to forget the interior angle unless you have an edge on the front - bottom poly to "maintain" the shape in place
In fact it will do that with all concave angles and that sucks...
Greetings...
Vir sapit qui pauca loquitur.
Thanks Martin. I thought Poser 4 did that with concave polygons as well, though. In fact I've often seen poser 4 do that with concave polygons, but in this case the Poser 4 renders looked fine. Now I'm even more puzzled.
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Yep I agree with you Ajax..., but here the problematic is/was... not a concave poly... but a concave "angle" ;-), actually a planar poly with L shape, for some reason the rendering engine tends to "forget" some vertices. After testing... seems that everytime you have a concave angle, you need to join it with the other side of the poly, it looks like if the edge maintains everything in place, almost like a rope would. With convexes, you have no problem at all, if you make an hexagon and extrude it, it will render without any problem. Well... back to work now... :-) I have additional work paying attention to concave angles now... man I hate poser :-) See ya...
Vir sapit qui pauca loquitur.
Martin, thanks huge for taking the time to research this dilemma and provide a fix for it! I for one tip me hat of to you for doing so when others may not have. I look forward to buying some of your amazing looking products and rendering in FireFly! Thanks again! :)
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
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