Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Well I'm happy to know that Mordikar. I don't know why because I never had Poser4 (I started last year with Poser5) but Posette is one of my favorite models.;o)
France, Proud Owner of
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I wouldn't mind modling for her since technically stuff for her sells. but, most stuff for her you have to buy... i could easilly spend $2000 on daz figures and items for them. I just don't have that kind of cash.
And honestly .. i played with vicky 2 on a friends pc .. she's got some really nice morphs i'd love to see in posette .. but .. for the most part that's it .. i don't overly care for her. Posette's always been my favorite :)
Message edited on: 03/20/2005 02:10
Looks good... and I'm glad to see the armor protect the vitals. The corset/cuirass part of it needs to be in 2 pieces (or something) with buckled straps, otherwise she has no way to get it on (shoulders wider than waist). Front & back pieces is the usual solution, since the area under the arm can be protected and the tops of the shoulders can have another piece of armor or a cloak or a chain cowl helping to protect the joint. Given the realities of hammering out and wearing armor, I'd almost suggest flattening the chest a bit and telling the artist to make that part of the figure invisible. With the gorget at the neck, everything ought to be concealed, and it saves rendering time anyway. The other solution is to go with the operatic valkyrie look and call attention to the breasts, but even in the SCA they don't do that... at least not locally. ;^) Carolly
Mordikar: just a thought here... Maybe you could start modelling clothes specifically for the new free character Nea (or Naena) that is Posette at the base and for whom the link was posted here today (or yesterday rather). I tried to fit Posette's clothes on her but I'm not good enough in Poser and it doesn't work for me. ;o(
France, Proud Owner of
KCTCÂ Freebies Â
Mordikar, I just remembered you popped back into the community after a one to three year hiatus right? Brother, Daz3D Michael 3.0 and Victoria 3.0 are now FREE. No you didnt misread that. Happened about a month or so ago. They are now gratis, complimentary, and thier cost is diddly divisible by squat. In fact they are reworked, they are now called M3SAE and V3SAE (Special Anniversary Edition I believe) and include a bunch of expression morphs (head morph pack may be necessary for use of this, not certain). Anyhow, get yerself over to DAZ, and get M3 and V3, youre more than talented enough to create any clothing for them that you cannot find free. Just que them up for download, youll see them in your shopping cart with $0.00 due, and then select the paypal as opposed to credit card option. As nothing is due, you wont go to any paypal form, just a page to instantly download your new millennium characters :) Sorry about what I just did to your precious free time! Logan
Hey!!! I love to play with Posette and she never can have too many clothes! ;o))
France, Proud Owner of
KCTCÂ Freebies Â
Ok, I'll speak for my profit then... Get Sara2 at DAZ. She's free and we are working very hard at 3dSaraCreations.com to create beautiful and FREE stuff for her. ;o) But I agree (with eventual posts), you won't sell much for her... we work too hard to prevent that! lolll
France, Proud Owner of
KCTCÂ Freebies Â
hauksdottir: Like i said still way WIP.. i'm just getting basic shapes donw :) i do however plan to split the chest piece in half and model straps :) just not that far along yet sa with the vision in my head i need to get other stuff done so that i don't have problems with the straps being in the same place as other pieces (don't wanna hide the details) :) logansfury : Wow michael and vicky are free? ... odd i never saw that in the daz newsletter ... must have skipped that one.. maybe i'll look into it. Still have the issue of loading a super hi-res figure then covering the whole thing in realistic hi poly count armour ... just seems like a waste to me :) I have Aiko.. i don't like her face or body at all ... i know she was designed to be an anime character .. and realism wasn't the heart of her .. but .. something about her bugs me and i don't quite know what it is. Once i get this piece finnished i'll look at what i want to do next ... but ask logan guys it could take me a while :)
That's what I hate about V3..everything is for her and sometimes it seems there is nothing for anyone else. I'm not a V3 fan at all. I don't use her in anything and probably never will. This is going to be a really good piece for Posette. Kristta PS. Been using Poser for less than a year and already trained to think that everything released for a female is going to be for that horrid V3 animal.
i have some other stuff i'm working on too including an archery pack ... but i think before the archery pack is release i may want to find a morph artist who can male morphs for the quiver so the strap will fit on p4 fem, p4 male, michael, vicki, and steph... but i like modling for posette it kinda makes me diffrent :) the more i look at this the more i think the hip guards need to be thinner... more space between them.
What other boots? I think it looks great now. Keep going! ;o) France
France, Proud Owner of
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The belt at the waist seems to be merely decorative right now (the side buckles will hold the cuirass in place). I'm not sure about using it to support the weaponry... unless maybe a dagger and belt pouch. I suspect that having an over the shoulder set-up for the sword would be better and less apt to get entangled. Carolly
well i had intended for that belt to be funtional for carrying a sword :( ... honestly i just can't get it in my head ..
If any one has a picture of what would work i'd greatly appreciate it... right now i'm stuck trying desperately yo get the boots to work... stupid boots.... i keep getting jagged edges and meshes and really un usable surfaces and splits at the seams and all sort of trouble .... will scrap em and start over tommorow .. i think i need a break for the day.
Message edited on: 03/22/2005 19:22
{hug} You need that, too! Just walk away from the machine and clear your head. Pet a cat, check out a garden, put on a CD and dance through the livingroom... something where the feedback isn't visual but aural or tactile or whatever (exercise another portion of the brain). You're being creative, better and more original than most people, so figuring out how things should work will be more of a problem. So, indulge in a bit of pampering... 20 minutes of sitting with your eyes closed just listening to your favorite piece of music, for example. Carolly
Thanks Carolly, i did need that .. I fixed supper and came back and realized ... the very first curve i made had WAY too many control points .. that error threw off everything else i tried to do ... i went back and redid the curve outlining the bottom of the foot uusing only 8 or 9 points and started focusing un SIMPLE! and i have a nice smooth boot. the more i look at it the more i'm thinking i'm just not gonna do shin guards. i' thinking about probably doin knee legnth fold down boots .... we'll see how it looks and go from there :)
there would be no way to make them with out running into trouble with the boot cuff.
those boots are jusr to sweet to throw away :)
heres what the whole suit looks like .. so .. um .. who wants to do the grouping and making the cr2's?
yeah i didn't think it'd work .. but was worth a try.
Hey logan, find me a picture of a sword belt and i'll see what i can do... but i just can't get a good picture of it in my head and if i can't see it i can't make it ...
Message edited on: 03/22/2005 21:43
actually logan i dont know if max and do rhino files ... theres a tut out there some where for how to cut things into groups in rhino. but xurge always says don't cut groups in rhino ... and he's right, i've never managed to cut groups in rhino and bring it into poser with out getting SERIOUSLY ugly seams. So .. what i normally do is mesh it as an obj, bring it into poser, and then user posers grouping tool to form my groups ... it's a serious pain in the kiester, and takes forever .. but it works flawlessly every time.
really the only pieces that'll be really bad will be the cuiras, the straps for the shoulders and hips, and possibly the tops of the hip guards... the rest of the pieces are made to fit in a single group.
and the gorget is gonna be a smart prop parented to the chest ... why the chest? so it doesn't bend thru the chest armour.. gorget's aren't very bendy any way especially metal ones .. so users will just have to use care with bending of the neck. Also i plan to scale this armour so it fits over the p4 fem catsuit... theres no coverage of posette's nether regions and i've never been fond of posette being naked with armour on.
Message edited on: 03/22/2005 21:54
Mordikar, ive sent an email from my mail to yours (not thru rosity) with 6 great swordbelt pics. I also accidently sent a double IM to you to alert you that the pics may show in your email as attachments. I just pasted them to the body of the email. Great detail that should help you visualize some great medieval belts :)
You are going to hate me for this... but gloves to match the boots (which are indeed sweeeeeeeet), rather than wrist guards might be better. You can do a turn-down top to them as well. This sets her up as a falconer or archer rather than a swordswoman. A black version could also control ravens to go in and fight. :evil grin: Carolly
OOOOOOOOO Mordikar, Carolly is really on to something here, I have to agree that matching gloves are a must. However, here is what I think you should REALLY do if time allows: You already have the great boots that wont work with shin armor, and youve already got the great wrist/forarm guards that would not work with such matching gloves. So. Make the gloves, then include in the package the conforming tight boots from the ScaleMail, and make shinguards to go over THOSE boots that match the forarm pieces from this new armor set. Then youve got a set with options: set up ornate boots and gloves, or use simple boots and no gloves with forearm and shin armor pieces!! Whatcha think? Are Carolly and I both on the Revenge List now?
This way a captain of the guard could have a falconer (eagle/raven/hawk) and archers up next to her (the ranged weapons), and sword/pikewomen in another ringwall, all with similar armor to show a "unit", yet customized according to their role. The body protection is identical in all cases, just the extremities would change gear. With time I might work up some textures and insignia. The White Eagles of the Northron Realm? Carolly
Ok, so last night when i went to bed i THOUGHT i was done with the modling for this armour..... lol gloves would be awesom... i'm not real sure how to do em ... i'll search for a tut somehwere ... i can probably figure em out but if someones done the ground work why reinvent the wheel :) Logan i like the variations in boots and shins, though it may be a bit of work as i'll be scaling it all up to fit over the catsuit and right now those boots don't fit .. but that's just a scaling thing. can probably be EASILLY rescaled ... poor posette will have bigger feet. hey wait.. you do morphs right logan i have a job for you! build me a morph for the scalemail boots to fit over the p4fem catsuit please!!!!! as for the sword belts ... i like two of them .. one of them will just be a modification of this belt..the other will have to be done from scratch ... and as for the shoulder harness ..well with the straps for the hipguards and shoulder ii'm not sure a shoulder harness will work without causing posing problems for those straps .. but we'll see what happens. will also have to make a scabbard now for my sword. you guys don't like me sleeping do you :P
Attached Link: http://www.philc.net/
In PhilC's freestuff (look for freestuff, archive, halfway down the page on the left) you can find a pair of heavy gloves for Mike. http://www.philc.net/ bloodsong did a falconer's glove for the Dork, available in her goodies section: http://www.3dmenagerie.com/ They'd be harder to make than boots, so you might want to talk to Phil about it. If the figure's hands were invisible, fitting would be a lot easier. Carollyyeah i already figured if i do conforming gloves you'll have to turn the hands and fingers invisible... too many collision issues otherwise. I turn off visibility on hands and fingers anytime i use gloves .. i turn off the feet parts with boots too for that matter. with the cat suit i turn off almost the whole body. :) well i spent the morning making scabbard for my scimitar... and it looks really good .. finally. but looks like that's it for the day. I have lots of house work to do.
woooo hooo i have an official morph artist :) I have some ideas for the sword belt that incorporate the current belt... problem is i like to do a lot of dual wielding characters ... (yes .. i play elven rangers in dnd ... stop picking on me!) any how if i do the belt the way i WANT it .. i'll have side belts on each sid that'll basically criss cross .. while this looks good in theory .. on a single weapon character it looks really really dumb. so i'm toying with the idea of how i ant to do this .. i could end up doing 3 belts :( a left side, right side, and both sides belts.. what i'd love to do is find a way to just do the both sides belt and have dials for turning on or off each side .. but i'm no where near capable of figuring out how to do that ...
A dual left/right belt would be great!! If the material zones are grouped so that youve a main belt, a right hip "hitch" and a left hip "hitch" for the swords, then transparency setting could be used in the PPP Material Optioins or the P5 Material Room so it becomes a single sword belt at need. I think if we had a dual belt, brought it into PPP, set transparency on one of the diagonal scabbard belts, and then opened the Pose library to a new directory and hit the plus button we would have an instant local one click to set the belt. Reverse trans and save again, remove all trans and save again and there is a complete Dual, Right, and Left pose settings, I think. Should be a case of just exporting that directory and its 3 .pz2's for the armor zip to make them work for anyone I believe.
lol i'm using poser 4 keep that in mind ... hrmm .. magnets .. i've never used magnets .. cool idea! then i'll just be able to make shin guards and make them fit .. hrm... i wonder if i'm gonna have problems scaling and positioning the shin guards with the boots :( maybe i can export the boots after they're morphed as obj's re-inport them and use that to scale and place the shins guards... then again i need to make the shin guards first .. lol with what little poke thru there is ... after i make the shin guards we may not even need the morph ... i hope i don't make shis a huige waste of your time logan.... belt was coming along nicely .. then my system bluescreened and i suddenly realized jho long it had been since i saved ... the entire hip catch is gone.. :( ok off to steam clean the carpets!!!!
Very very nice ... you completely get rid of the poke thru in poser :) got one of the kids rooms steam cleaned .. and figured i'd take a break while it dried ... Having the two sided belt is a cool idea .. but the way i was doing it they were gonna criss cross which was gonna just be bad... problem is with doing it so they don't cris cross it still looks bad :( ... i'm thinking of adding a leather pad on each side for attaching a scabbard and then making straps the go from it to the main belt. we'll see how that looks .. the hip guards are causing the biggest problems as they are right in the way.
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This is by no way shape or form anywhere near completion .. i just started on it last night... but i thought you guys might be interested.
Message edited on: 03/20/2005 00:41