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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 26 8:06 pm)



Subject: Reality Render thread. A new beginning.


JV-Andrew ( ) posted Wed, 13 March 2013 at 3:01 PM

I've tried seeing if any Luxus Luxrender shader presets would be picked up by Reality, but sadly not in its current form (Luxus adds a new sub-section to surface properties, so Reality can only currently "see" the normal DAZ surface settings).

Who knows, maybe a future version of Reality might be able to read them (then we'd have the best of both worlds)

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Pret-a-3D ( ) posted Wed, 13 March 2013 at 3:04 PM

Quote - The only thing I can see happening is perhaps one day those who want to stay with DS may need to go to Luxus if Reality ever stops being compatible since Paolo seems to be gravetating towards poser... The postivie side is those of us who enjoy Lux rendering will be able to do so. I will use Reality as long as its compatible.

Unless DAZ bars me from developing for Studio, which is something that I don't rule out, my commitment to Studio users has not changed. Today I can make a living with my software because of you. Why would I turn my back to my supporters? It makes no sense.

I am focusing on Poser in these days for the simple reason that there is a Reality for Studio and it has been around for almost three years. Poser users don't have anything like that. So, my effort is in there for now. 

What we need to remember though is that I have been writing a whole new architecture for Reality. Not just a Poser version. Reality 3 has a lot of features that are designed to transfer to Studio seamlessly. The UI will be the same. In fact the UI executable will be exactly the same. 

Integration doesn't mean reducing everything to the minimum common denominator. That's just cutting corners. Integration means to be tightly connected with the host program and then provide the best, most comprehensive User Interface for the task at hand. 

Reality has done automatic conversion of all the materials of Studio scenes since day one. There's nothing new there. I pioneered the technique. Remember that when Reality 1.0 was released nobody, nobody in the Poser/Studio arena knew what Lux was. 

What is important to note though is that Reality makes its own materials without polluting the Studio shaders. The Reality/Lux materials live in their own space without causing any interference with the original shaders. It is much harder to do it in this way, but I had proof over and over again that this is the correct way of handling multiple renderers.

Reality 3 continues with the same approach, but it extends it greatly. In fact Reality allows you to edit any network of textures, what in Poser is a network of nodes, without making you use node and noodles. The Reality 3 texture editor is a brand new concept in User Interface, and one designed to have you, the artists, at the forefront. 

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Wed, 13 March 2013 at 3:09 PM

Quote - Wow, they removed my post on the Daz forums.  I only commented on how great of a testing process they have.

"A post you made to the thread "Luxus Plugin Vs Reality Plugin for using Daz Studio with Lux Render" has been removed as it appears to be an attack on the testing process."

Haha.

The censorship at DAZ is so heavy that I completely stopped reading their forums. It's like watching China's state-sponsored news.

 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Wed, 13 March 2013 at 3:09 PM

There is no doubt tht it is the superior plug in if one looks at the renders on both forums gald to hear there is a future Reality for DS users as I said I knew you would not stop putting it out...


Pret-a-3D ( ) posted Wed, 13 March 2013 at 3:14 PM

Quote - Yeah,  and without this "Mac bug." DAZ always reports "Mac bugs" when they can't figure the Mac OS out. I really think they write most of their stuff on Windows and then use translators to get the Mac versions, which doesn't always pan out too well.

There are several ways of coding one thing. When I saw the comment on the dynamic_cast<> bug I was surprised. Relying on the dynamic_cast (a C++ technique in case you are wondering) is really not a sound technique. In 180,000++ lines of code for Reality 3 there might be two spots in which I use it and I could easily use an alternative. The issue there is basically recognizing the type of node that the program is handling

Reality 3 does not rely on that and in fact that technique would prevent it from working. There are more solid techniques of designing software.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Wed, 13 March 2013 at 3:16 PM

Quote - There is no doubt tht it is the superior plug in if one looks at the renders on both forums gald to hear there is a future Reality for DS users as I said I knew you would not stop putting it out...

You might say that you get what you pay for. You might very well say that.  I couldn't possibly comment ;)

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Wed, 13 March 2013 at 3:18 PM · edited Wed, 13 March 2013 at 3:21 PM

Quote - > Quote - There is no doubt tht it is the superior plug in if one looks at the renders on both forums gald to hear there is a future Reality for DS users as I said I knew you would not stop putting it out...

You might say that you get what you pay for. You might very well say that.  I couldn't possibly comment ;)

 

LOL good one! I do look foward to 3 even though it will be months for us...

 

I got a good one for you. As I said above I dont mind offering new folks there Lux tips & advice. So I kept saying using Reality and how I love the Luxrender. The author actually got mad at me saying we know you love Reality LOL!! I corrected him by saying no I said I love the Luxrender he then apologized...


Pret-a-3D ( ) posted Wed, 13 March 2013 at 3:44 PM

Quote - The author actually got mad at me saying we know you love Reality LOL!! 

The author? You mean Ammon?

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


wayofthesword ( ) posted Wed, 13 March 2013 at 3:45 PM

Quote - You'll notice it once you let it go for a bit.  Where I've noticed the improvement is in the total number of passes it takes to get to where I consider my render to be done.  The best comparison I could come up for it was one I gave my wife.  It's like having a big black spot on a white wall that you want to paint over.  The long pre-refine brush way was to paint the whole wall til the black spot was gone.  Sometimes it took 10 coats some times it took 50; but, eventually the whole wall was painted so many times that the black spot is not visible.  Takes forever to paint an entire wall 50 times.  The post-refine brush method I use is to paint JUST the black spot(noise in the render, hot pixels, grainy shadows, etc) 10 times and the rest of the wall once or twice until the color is blended.  Both give the same result yet the 2nd way is less labor intensive and quicker.  My refine brush work flow is like this.  I set use it on all hair plus lips and eyes.  When those clear up, I use it on the entire face and usually any metal in the scene.  Then I use it on all shadows til they clear up.  Then I take the refine brush off altogether and let it run on the whole render for a couple hundred passes.  Doing it the refine brush way I've been using cleared up a render at like 450 passes when it took like 2200 the first time I did it with no refine brush at all.

 

Ahhh, it might be that I'm not giving it enough passes then.  I primarily use reality for animation, so I don't usually let it render any one frame very long, else I'd never get anything done.  The current set is limited to 125 samples.  I put a refine brush over all of the exposed skin on the second frame so that I could compare with the first frame.  There didn't seem to be any noticable difference between the frame with and the frame without.


bobvan ( ) posted Wed, 13 March 2013 at 3:46 PM

The creator sci labs I just get the feeling ds wants it's own plug in


Pret-a-3D ( ) posted Wed, 13 March 2013 at 3:55 PM · edited Thu, 14 March 2013 at 10:55 PM

Quote - The creator sci labs I just get the feeling ds wants it's own plug in

Spheric Labs is actually edited by staff, who works or worked for DAZ as "Developer Relations" for the Studio SDK. I have attached copy of the public record about the registration of the company, note the date. I wonder why they keep it a secret. 

When DAZ released Studio 4, you might remember that it took me some time to get Reality adapted to work on DS4. DAZ asked Ammon to "help me" port Reality to DS4. That would have involved, of course, to give them my source code.  I declined and boy I am glad now that I did so :)

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Wed, 13 March 2013 at 3:59 PM · edited Thu, 14 March 2013 at 10:55 PM

Quote - > Quote - The creator sci labs I just get the feeling ds wants it's own plug in

Spheric Labs is actually edited by staff* who woks for DAZ as "Developer Relations" for the Studio SDK. I have attached copy of the public record about the registration of the company, note the date. I wonder why they keep it a secret. 

When DAZ released Studio 4, you might remember that it took me some time to get Reality adapted to work on DS4. DAZ asked Ammon to "help me" port Reality to DS4. That would have involved, of course, to give them my source code.  I declined and boy I am glad now that I did so :)

Cheers.

 

That's some me$$ed up $hit just gave me reason to pass on it. That and knowing there will be a future for Reality & DS


Sharkbytes-BamaScans ( ) posted Wed, 13 March 2013 at 4:01 PM

Quote - I was referring more to DS not letting Paolo update the plug in, since they seem to be shutting Reality out. As I said purely speculation on my part. I am considering picking up the other plug in since its the price of less then 2 fancy coffees and have commish cash burning in my paypal account. Has someone put it there why not have several brushes to paint. It's new just like Reality did it will grow. Of course I am going to get R3 the day it comes out

I don't see how they could stop him from updating a product that belongs to him.  They make the sdk available to any developer or even jo-blow who knows nothing about coding whatsoever.  It's up to paolo as to whether he wants to support future editions of D|S.. not the other way around.


yelocloud ( ) posted Wed, 13 March 2013 at 4:24 PM · edited Thu, 14 March 2013 at 10:56 PM

Quote - > Quote - The creator sci labs I just get the feeling ds wants it's own plug in

Spheric Labs is actually  who works or worked for DAZ as "Developer Relations" for the Studio SDK. I have attached copy of the public record about the registration of the company, note the date. I wonder why they keep it a secret. 

When DAZ released Studio 4, you might remember that it took me some time to get Reality adapted to work on DS4. DAZ asked Ammon to "help me" port Reality to DS4. That would have involved, of course, to give them my source code.  I declined and boy I am glad now that I did so :)

Cheers.

The truth always finds it's way into the light doesn't it? ;-) Well now they have their "next big thing", good for them.  Nothing wrong with new & different tools, however I'll stick with what I know works for me (and many others), and works very well.


Pret-a-3D ( ) posted Wed, 13 March 2013 at 4:29 PM

Of course.

For three years Reality has set the standard for user friendliness, power and flexibility.
In the US we take pride in working in a free market with competition driving innovation.

For three years Reality has driven that innovation

I am flattered that DAZ has liked Reality so much to try to come up with an interface to Lux of their own.

The Reality User Interface has been designed to be artist-friendly and it is, for thousands of Studio users, the preferred way of editing materials.

So, I am confident that people will chose the product with the features that they need, and that allows them to express their most creative ideas.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


UHF ( ) posted Wed, 13 March 2013 at 4:40 PM

I deal with that kind of villany all the time.  There's no way to be sure though.

 

And incidentally, I have noticed that you put a lot of work into shaders.  Initially it doesn't look like much, but I know it takes an effort not only to implement but to test and get right.

Also, your articlesvideos on how to render are the best.

 

Now can you give me some advice on how to make things glow Paolo?  Personally, I think there is room in the Reality light set for 'glowing panels' with clear or solid backgrounds..


Pret-a-3D ( ) posted Wed, 13 March 2013 at 4:44 PM

You know, glowing is generally something that is done in post. For example, the light sabers are all done in post. 

To get the glow you need some sort of scattering, some particles in the atmosphere that create the glow. You might try adding the fog prop and setting it to the minimum. Add your glowing object inside the fog and make it emit light. That might do the trick.

In Reality there is a much finer control of the volumes. The new Lux volumes are supported completely and in a rather fun way. In fact we are preparing some promos to show them. 

In the meantime, though, use the fog prop with scattering set at the minimum. See if it works.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Reggie68 ( ) posted Wed, 13 March 2013 at 4:47 PM · edited Wed, 13 March 2013 at 4:48 PM

Maybe a problem is that you are trying to create something that just can't be done. If ILM could create something physical that on film, looked good enough to be a lightsaber, they would.

They use CGI and post processing for a reason.

It would be much easier for the actors to have something like an actual blade rather than having to pretend where they are.

Damn, some people just type too quickly.


UHF ( ) posted Wed, 13 March 2013 at 4:49 PM

Quote - You know, glowing is generally something that is done in post. For example, the light sabers are all done in post.  To get the glow you need some sort of scattering, some particles in the atmosphere that create the glow. You might try adding the fog prop and setting it to the minimum. Add your glowing object inside the fog and make it emit light. That might do the trick.

In Reality there is a much finer control of the volumes. The new Lux volumes are supported completely and in a rather fun way. In fact we are preparing some promos to show them. 

In the meantime, though, use the fog prop with scattering set at the minimum. See if it works.

Cheers.

Thanks...  I'll try that.


inquire ( ) posted Wed, 13 March 2013 at 8:40 PM

Quote - > Quote - The creator sci labs I just get the feeling ds wants it's own plug in

. . . . . 

When DAZ released Studio 4, you might remember that it took me some time to get Reality adapted to work on DS4. DAZ asked Ammon to "help me" port Reality to DS4. That would have involved, of course, to give them my source code.  I declined and boy I am glad now that I did so :)

Cheers.

That does seem like a pretty dirty move, a kind of betrayal. Someone could have gotten a lot of source code for virtually nothing. Ouch! And I suppose it couldn't have been called theft if you had willingly provided it to them.

 


bobvan ( ) posted Wed, 13 March 2013 at 9:04 PM · edited Wed, 13 March 2013 at 9:10 PM

The way DAZ has been conducting their buisness it would not surprise me. They want to control content with DIN. Like I say add dropping the Realiy thread and soon after releasing Luxus well you know.. Glad to see Paolo will keep on providing it for us all the same. He would have good reason not to...

Some ppl are gushing how they think its so better then Reality. I would wager that they never spent much time using Reality or never quite got the hang of it. Even I can see the renders are nowhere near what Anton Charley Mike and dare say I am producing....


argel1200 ( ) posted Wed, 13 March 2013 at 9:37 PM

Explains why DAZ has an extra 10% off on Luxus for people who purchased another rendering product through the end of today. Here's the quote from the email. Emphasis was already there.

To thank you for your past support of Rendering Products in our Marketplace, we are giving you an additional 10% Off Luxus through the end of day, March 13

 

deviantArt Gallery


bobvan ( ) posted Wed, 13 March 2013 at 9:43 PM · edited Wed, 13 March 2013 at 9:44 PM

argel1200 forgot to mention nice renders. Discovered something useful! I have started to use collect textures due to using MLIE body wound. I keep 2 runtime folders with one on an external drive. If I forget to plug it in it will give the missing textures msgs but due to collecting the textures I dont need to have it plugged in!


Sharkbytes-BamaScans ( ) posted Wed, 13 March 2013 at 10:08 PM

I'd say if they want to be truly innovative and ahead of their time.. why not fully integrate luxrender into studio?  Then give users the option of using 3DL or Lux?  Sort of the way you can do firefly renders or higher speed/lower quality renders in Poser?


mustang2011 ( ) posted Wed, 13 March 2013 at 11:02 PM

file_492596.jpg

I don't know if this will help you UHF but I did this one using only bloom in Reality.

I just lowered the amount and radius until it looked right.


sphericlabs ( ) posted Wed, 13 March 2013 at 11:12 PM

Hi guys. 

Please don't do this.  This feels like a personal attack, even libelous and defamatory.

 


UHF ( ) posted Thu, 14 March 2013 at 1:12 AM

Quote - Hi guys.  Please don't do this.  This feels like a personal attack, even libelous and defamatory.

Yes.  I agree.


argel1200 ( ) posted Thu, 14 March 2013 at 1:58 AM

Quote - Hi guys. 

Please don't do this.  This feels like a personal attack, even libelous and defamatory.

Do you still work for DAZ? What's up with that extra 10% off offer from DAZ to those who purchased another rendering product? You should not have access to that information, so you either work at DAZ or someone there is doing you a favor. Either way there appears to be a conflct of interest going on here.

 

deviantArt Gallery


bobvan ( ) posted Thu, 14 March 2013 at 9:08 AM

Attached Link: http://bobvan.deviantart.com/art/444-359393168

file_492602.jpg

Anyhoo back to topic

 


bobvan ( ) posted Thu, 14 March 2013 at 9:09 AM
Sharkbytes-BamaScans ( ) posted Thu, 14 March 2013 at 9:09 AM

Quote - Hi guys. 

Please don't do this.  This feels like a personal attack, even libelous and defamatory.

 

Nothing said in this forum has been libelous or defamatory.  Maybe statements made have not been positive reviews for the current crop of renders that have had their materials handled by Luxus; but, those can be put firmly into the category of editorializing which is neither libelous or defamatory.

I had a big spiel written that I decided to delete.  Being a daz employee it would probably fall on deaf ears anyway.  Just wanna say that if you make a superior product then there is no opportunity for negative comparisons.  After all.. you don't see Lamborghini crying that Lotus owners are saying mean things about them.


bobvan ( ) posted Thu, 14 March 2013 at 9:10 AM
bobvan ( ) posted Thu, 14 March 2013 at 9:18 AM · edited Thu, 14 March 2013 at 9:23 AM

Attached Link: http://bobvan.deviantart.com/art/451-359393108

file_492605.jpg

> Quote - > Quote - Hi guys.  Please don't do this.  This feels like a personal attack, even libelous and defamatory. > > Yes.  I agree.

I don't I too had alot to respond but out of respect for Paolo & others, I don't want to further pollute this thread with this silly argument.


JV-Andrew ( ) posted Thu, 14 March 2013 at 9:23 AM

Quote - I don't know if this will help you UHF but I did this one using only bloom in Reality.

I just lowered the amount and radius until it looked right.

Very nice... although if I could suggest that the bloom works so well because it's in front of a black background - it would soon disappear into the scene if there's a relatively normal amount of ambient light in it. That's not a detraction from your cool image in any way, just comparing to UHF's original image, which I feel is generally too bright for a rendered glow that would get noticed.

There are a couple of easy things you can do in post using layers -

  1. new layer - paint over the area you want to glow with whatever colour you want the glow to be - apply gaussian blur to painted layer (usually something between 5 & 10 is enough to spread the edges as if disappearing into the surrounding area, but of course, set as preferred) - reduce opacity of painted layer to level that works for scene.

and/or

  1. copy area(s) of render you want to glow into a new layer - adjust settings of new layer something as follows... brightness -60, contrast +60, saturate -60  ... next apply gaussian blur - set layer property to "screen" - adjust layer opacity to suit.

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[url=http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Jabba101]My ShareCG freebies[/url]
[url=https://soundcloud.com/jv-andrew]Some of my music[/url]


59Burst ( ) posted Thu, 14 March 2013 at 10:02 AM

Quote - GenX was updated for 4.5 also.  You just have to redownload it from Daz.  Finally got around to updating it myself a month or so ago and it's been working fine here.

Many thanks for mentioning this !


yelocloud ( ) posted Thu, 14 March 2013 at 10:13 AM · edited Thu, 14 March 2013 at 10:21 AM

Quote - Do you still work for DAZ? What's up with that extra 10% off offer from DAZ to those who purchased another rendering product? You should not have access to that information, so you either work at DAZ or someone there is doing you a favor. Either way there appears to be a conflct of interest going on here.

In some defense of Spheric Labs, it appears that as usual, DAZ is mainly in control of the marketing & promotion of their Luxus product. As with other PAs past & present, the language / angle of the marketing strategy (which some would say is a bit dubious) may not be in sync with how Spheric Labs wishes to promote their product.   I would hope that if anything in the DAZ strategy for Luxus promotion conflicts with Spheric Labs feelings towards other current or future products of a similar nature in the maketplace, they will voice their concerns to the appropriate channels within DAZ, as any other PA should.

Spheric Labs wrote

Quote - Hi guys. 

Please don't do this.  This feels like a personal attack, even libelous and defamatory.

I don't think anyone wishes, or is trying to defame or libel you personally, or your company as a DAZ PA. There has simply been conversation as to:

1.) The somewhat conspicious timing of the release of Luxus, in conjunction with how DAZ has recently handled some conversations regarding Pret-A-3D products in their forum.

2.) The unique former (or current) positioning within DAZ of the author/owner of the Luxus plugin as it relates to the current market leader in this arena, which is Reality. 

Given these unusual set of circumstances, and the passionate support for the Reality products, and equal passion with which their creator has serviced & supported the DAZ, and now Poser, communities, I'm sure you can understand how things said can come off as more heated than they are intended to be.   If there is anything you would like to share to allievate some of the mystery & speculation, please feel free to share, or not as is your right as a community member & PA / business owner :-)

OK switching the channel from Lifetime Drama, to the Speed Channel. :-)

Has anyone seen the latest LuxVR test that Lux Dev Dade put together?  I for one can't wait to see SLG4 fully realized and then get to really play with it in the next Reality3 once everything is officially set & released by the Luxrender team & Reality3 is updated to accomodate the new features in Lux. (got the CC at the ready for summertime & Reality3 for Studio LOL )

http://www.youtube.com/watch?v=JrvyjqYX6o8


redcts1 ( ) posted Thu, 14 March 2013 at 10:34 AM

Something needs to emphasised in the debate over these two plugins, they both use the same free GPL licensed renderer.

I understand the need to point out the advantages of 1 plugin over the other however when it comes down to actually using the renderer the process all comes down to how the export file is parsed.

If one is proficient in how to handle the lighting and materials for Luxrender than both plugins are sufficient pipelines for export.

I give Pret-a-3D props for jumping on this platform early with developement of Reality but at some point competition was going to come about with that being the only solution and cornering the market.

I myself used Tufosan's plugin in Studio 3 and was able to get what I felt were striking results enough to keep studio 3 on my machine just so I could use that plugin. Once again different plugin(Free) as opposed to Reality and close to the same results with a little more work.

I think it all comes down to what you will except, if you want the plugin to do as much of the parsing as possible and be easier to understand and use and support than Reality would be your choice at the moment, if your willing to do the work in understanding and studying Luxrender lights materials and how it handles meshes and cost is your issue than Luxur would be your choice as it stands at the moment.

Competition is welcome in my humble opinion.


Sharkbytes-BamaScans ( ) posted Thu, 14 March 2013 at 10:42 AM

Quote -
Has anyone seen the latest LuxVR test that Lux Dev Dade put together?  I for one can't wait to see SLG4 fully realized and then get to really play with it in the next Reality3 once everything is officially set & released by the Luxrender team & Reality3 is updated to accomodate the new features in Lux. (got the CC at the ready for summertime & Reality3 for Studio LOL )

http://www.youtube.com/watch?v=JrvyjqYX6o8

The speed of that rendering was insane.  To be noted is that he's using a triple gpu setup.  Yet still, 25-40 MILLION s/s even for slg is nuts.  When I first started using Reality, I rendered almost exclusively with slg because I liked having a render done fast.  Haven't used it in months since I've gained some patience in my rendering; but, I might have to give this a test drive with the crazy render speeds I've seen.  Can just imagine 4 or 5 thousand passes in an hour or so.  Or, using it for test renders just to get a fast idea of what a full luxrender render is going to look like.  Since its announcement.. I've been very patiently awaiting reality3.. that patience just disappeared.. come onnnnnnnnnnnnnnnnnn Paolo.. write more code and write more fastererest.


bobvan ( ) posted Thu, 14 March 2013 at 10:44 AM · edited Thu, 14 March 2013 at 10:47 AM

Quote - > Quote -

Has anyone seen the latest LuxVR test that Lux Dev Dade put together?  I for one can't wait to see SLG4 fully realized and then get to really play with it in the next Reality3 once everything is officially set & released by the Luxrender team & Reality3 is updated to accomodate the new features in Lux. (got the CC at the ready for summertime & Reality3 for Studio LOL )

http://www.youtube.com/watch?v=JrvyjqYX6o8

The speed of that rendering was insane.  To be noted is that he's using a triple gpu setup.  Yet still, 25-40 MILLION s/s even for slg is nuts.  When I first started using Reality, I rendered almost exclusively with slg because I liked having a render done fast.  Haven't used it in months since I've gained some patience in my rendering; but, I might have to give this a test drive with the crazy render speeds I've seen.  Can just imagine 4 or 5 thousand passes in an hour or so.  Or, using it for test renders just to get a fast idea of what a full luxrender render is going to look like.  Since its announcement.. I've been very patiently awaiting reality3.. that patience just disappeared.. come onnnnnnnnnnnnnnnnnn Paolo.. write more code and write more fastererest.

 

LOL for us its the end of summer or so... Maybe sooner now that he knows how much we love & support him :b_grin:


yelocloud ( ) posted Thu, 14 March 2013 at 11:04 AM

Quote - > Quote - Since its announcement.. I've been very patiently awaiting reality3.. that patience just disappeared.. come onnnnnnnnnnnnnnnnnn Paolo.. write more code and write more fastererest.

LOL for us its the end of summer or so... Maybe sooner now that he knows how much we love & support him :b_grin:

HAHAHA Bob. I'm sure after the March Madness push to finish the Poser version of Reality3, Paolo & Mrs Pret-a-3D (sounds better than Mrs. Clause heheh) have a date with Palmolive & hot fingerbaths, along with a well deserved vacation before hunkering down to update the DS version.  I use both programs, so I will get the Poser version when it's released, and then the Studio version when that is ready.  All good things take time & patience is my practiced place of residence...<auummm...RealityThree is near...OM, Three Dee Three Dee ओ३म् - Namaste>


bobvan ( ) posted Thu, 14 March 2013 at 11:10 AM · edited Thu, 14 March 2013 at 11:11 AM

Quote - > Quote - > Quote - Since its announcement.. I've been very patiently awaiting reality3.. that patience just disappeared.. come onnnnnnnnnnnnnnnnnn Paolo.. write more code and write more fastererest.

LOL for us its the end of summer or so... Maybe sooner now that he knows how much we love & support him :b_grin:

HAHAHA Bob. I'm sure after the March Madness push to finish the Poser version of Reality3, Paolo & Mrs Pret-a-3D (sounds better than Mrs. Clause heheh) have a date with Palmolive & hot fingerbaths, along with a well deserved vacation before hunkering down to update the DS version.  I use both programs, so I will get the Poser version when it's released, and then the Studio version when that is ready.  All good things take time & patience is my practiced place of residence...<auummm...RealityThree is near...OM, Three Dee Three Dee ओ३म् - Namaste>

 

LOL backatcha just lightening the mood after all that negative energy :b_cool:


Rayman29 ( ) posted Thu, 14 March 2013 at 11:27 AM · edited Thu, 14 March 2013 at 11:32 AM

http://www.diyphotography.net/21-photographs-and-lighting-setups

I've posted this link before, but I thought it was worth repeating.  It gives some great examples of light setups.  Especialy now we have easy to use IES spots coutesy of Charley.


UHF ( ) posted Thu, 14 March 2013 at 12:16 PM

Quote - I don't know if this will help you UHF but I did this one using only bloom in Reality. I just lowered the amount and radius until it looked right.

I don't think I've made it clear what my concern is.

 

A lot of my renders have 2D transparent mats. In other rendering engines, they stand out and appear to glow.

Look at this 'glowing' interface.  The colors are bright and they stand out.

http://www.renderosity.com/mod/bcs/g-i-cybernetic-holointerface/97036

My character is wearing the same Holo Interface on her left had wrist, but you can barely see it in this render.

http://www.renderosity.com/mod/gallery/index.php?image_id=2420524

 

These aren't simple meshes.  They are textured meshes.  I need to be able to see through the mesh where there is no colour.  I need those places where there is colour, I need it to be bright.

 

So far, I've only been able to use transparent mats to do this, but I find that it takes a disproportionate amount of light to really light them up like in that poser render.

Reality renders for these materials look faded, like in this render;

http://www.renderosity.com/mod/gallery/index.php?image_id=2414809&user_id=707942


Reggie68 ( ) posted Thu, 14 March 2013 at 1:11 PM

Required a nice wallpaper for my Nexus 7 tablet that worked in both orientations. So it was "First one in the studio wearing not a lot wins..."

First use of Callad's lights, very impressed with those.


JV-Andrew ( ) posted Thu, 14 March 2013 at 2:40 PM · edited Thu, 14 March 2013 at 2:47 PM

Quote - > Quote - I don't know if this will help you UHF but I did this one using only bloom in Reality. I just lowered the amount and radius until it looked right.

I don't think I've made it clear what my concern is.

 

A lot of my renders have 2D transparent mats. In other rendering engines, they stand out and appear to glow.

Look at this 'glowing' interface.  The colors are bright and they stand out.

http://www.renderosity.com/mod/bcs/g-i-cybernetic-holointerface/97036

My character is wearing the same Holo Interface on her left had wrist, but you can barely see it in this render.

http://www.renderosity.com/mod/gallery/index.php?image_id=2420524

 

These aren't simple meshes.  They are textured meshes.  I need to be able to see through the mesh where there is no colour.  I need those places where there is colour, I need it to be bright.

 

So far, I've only been able to use transparent mats to do this, but I find that it takes a disproportionate amount of light to really light them up like in that poser render.

Reality renders for these materials look faded, like in this render;

http://www.renderosity.com/mod/gallery/index.php?image_id=2414809&user_id=707942

That's because the other render engines are faking it, whereas Lux works like reality, so you need a light to shine on it, or it needs to emit light itself. The quickest way would be to add a screen layer post-render as per second suggestion I made above (added comments as quote below for ease of reference)

Quote - There are a couple of easy things you can do in post using layers - 1. new layer - paint over the area you want to glow with whatever colour you want the glow to be - apply gaussian blur to painted layer (usually something between 5 & 10 is enough to spread the edges as if disappearing into the surrounding area, but of course, set as preferred) - reduce opacity of painted layer to level that works for scene.

and/or

  1. copy area(s) of render you want to glow into a new layer - adjust settings of new layer something as follows... brightness -60, contrast +60, saturate -60  ... next apply gaussian blur - set layer property to "screen" - adjust layer opacity to suit.

If you don't fancy either of these (the 2nd option would work best for digital display, especially as it will also brighten it up too), there are still another couple of things to try...

Maybe do a second render using 3Delight with identical camera set up etc of main render, but make everything in scene invisible except for the display - save as png, and overlay result with the main Lux render.

or

load another device into your scene,making everything on the duplicate prop invisible its display invisible that we turn into a Reality lightsource while the other "normal" display should keep the definition of the display intact.

or

load a couple of primitives to scene (plane for screen, cylinder for wrist display) - position and scale to sit behind displays - convert primitives to light sources and adjust to suit on-the-fly while rendering in Luxrender.

 

Well, that's my 2 cents worth... Personally, I'd do it in post-work in less than 5 minutes - but if I really wanted the extra light and shadows (e.g. highlights on clothing and face), then I'd add extra lights albeit this would be at the expense of bumping up the render times.

edit - just to add - either way, to get it to "feel" like it's glowing, even if I did use a render option to fix brightness, I'd almost certainly also use a screen overlay as well to get a popping glow.

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wayofthesword ( ) posted Thu, 14 March 2013 at 3:51 PM

Quote - I don't think I've made it clear what my concern is.

...
Reality renders for these materials look faded, like in this render;

http://www.renderosity.com/mod/gallery/index.php?image_id=2414809&user_id=707942

 

Why not render in layers and then composite them together in Gimp/Photoshop?  One layer with everything in your scene except the holo.  And then one layer of only the holo with the light/fstop level jacked up to the brightness you like?


wayofthesword ( ) posted Thu, 14 March 2013 at 3:52 PM · edited Thu, 14 March 2013 at 3:54 PM

Here's a short snip of the animation the I'm working on right now:

 

http://youtu.be/1lKfAy9NMEQ


callad ( ) posted Thu, 14 March 2013 at 4:42 PM

Gawd! What is happening here! Haven't got notifications for days and now there are new PAGES with posts!

Hmm.. this feels like the 'good ol' ~Daz Reality forum~ days! :)

May I tease you guys a little with a screenshot of my new ~now being tested~ Reality Light System (RLS)?

And ~yes~, the forum, guide and update thumbs actually work..

tickle


inquire ( ) posted Thu, 14 March 2013 at 4:44 PM

Quote - The way DAZ has been conducting their buisness it would not surprise me. They want to control content with DIN.

Just have to comment on this. I tried the DIM. Spent hours selecting 379 files to test, mostly Genesis. Started DIM. (This is the Mac version.) It quit. All 379 selected files were lost. In other words, there was no way the app would save or keep track of the files that had been selected. And, yes, I did look for a way to "Save" those selections within the DIM. Nope, no way.

 


bobvan ( ) posted Thu, 14 March 2013 at 4:46 PM

Are they up yet link?


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