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Freestuff F.A.Q (Last Updated: 2024 Oct 30 5:41 am)
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"It's not all a matter of artistic ability, the tools do play a part in the difference."
I am a longtime Cinema 4D user. It is true that you get better render out of the box with a high level tool. But for a really marvelous render such as we have here, it is just as much work as it is in Poser, IMO.
As far as mat files go: it's very easy to create MAT Pose files from material files if you use a text editor such as Notepad ++ that will make changes across many files at once.
To change an .mc6 to a .pz2 mat pose file, you only need to change {materialcollection} after the version number slot to {figure} and then change the file extension.
If you open all your .mc6 that you want to change in Notepad++, and as long as what needs changed has the same text on all (and in this case it will...all material files), you can change all the open files in one shot ;) Just PLEASE make a backup of your .mc6 files first ;).
Laurie
Fringewood,
And if we are talking hair, it might very well take MORE time in the non-Poser high-level tool. The reason is that is not possible to export and reuse the hair from Poser (or Daz for that matter) with the same quality as you have in Poser. So you have to remake the hair, and that is not a trivial task no matter what application we are talking about.
LaurieA, that easy, huh? God, am I old. I remember when MAT Poses were new and Xurge taught me through ICQ how to hand edit the Cr2 and take out the texture info to make a MAT pose. I'm exhausted. Gotta crash. I'll mess more with Dawn tomorrow.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Hi all, I have a few things I need to do today, so I was wondering.....
Could someone with Dawn do the pose I used and render with and without EZSkin using the same lights.
This way we can find out if it is EZSkin that is causing the red leg skin texture.
I'm one fo those that goes into things and the only way to check this is to do a side by side comparrison.
I would do it myself, but as I said, I have a few things I need to attend to today.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Quote - Fringewood,
And if we are talking hair, it might very well take MORE time in the non-Poser high-level tool. The reason is that is not possible to export and reuse the hair from Poser (or Daz for that matter) with the same quality as you have in Poser. So you have to remake the hair, and that is not a trivial task no matter what application we are talking about.
I have found that adapting trans map hair for modo doesn't take much effort, and I get better results in terms of luster and sheen.
Quote - As far as mat files go: it's very easy to create MAT Pose files from material files if you use a text editor such as Notepad ++ that will make changes across many files at once.
To change an .mc6 to a .pz2 mat pose file, you only need to change {materialcollection} after the version number slot to {figure} and then change the file extension.
If you open all your .mc6 that you want to change in Notepad++, and as long as what needs changed has the same text on all (and in this case it will...all material files), you can change all the open files in one shot ;) Just PLEASE make a backup of your .mc6 files first ;).
Laurie
And to think I use Netherworks MATwriter myself. It really simplifies everything, you can pick the folder it loads to and even creates your thimbnail images for you if you ask it too. ;-P
Quote - Easy fix for you - not so easy fix for somebody who only dabbled at texturing clothes ... LOL
Are the legs on an extra map? How do you get the seams not to show up if you desaturate or however reduce the red on the legs map?
big puppy eyes
Tutorial? Please?
I second that!!!!!
Really BIG puppy eyes
Basically select the area of the legs you wish to desaturate with a feather of like 6-10, and do the same on the other map. The feathering will assure a smooth blend in desaturation/colour correction. Just make sure the desaturated or colour re-adjustment values are the same for both selections if the area you are working on is across multiple maps. EG legs and bottom area of Torso. (that depends on how the UV set is split up)
Depends, you get some users that like multi-toned Skin sets and those who preffer one tone. All comes down to taste really. Then again, you get some good multi toned sets, and some bad ones, but nothing Photoshop can't fix:)
For stills
With DAZ Poser 2DApp's Fillters etc etc.
I'm a huge fan of TopazLabs.
and a little effort.
You can get Killer .jpgs.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Something people may have not spotted on the HiveWire3D FB page:-
We at HiveWire 3D are gearing up for the opening of our marketplace, and we're looking for individuals who would like to help us test products that are submitted to HiveWire 3D.
If you are interested in becoming a HiveWire product tester, or know anyone who you think might, we are looking for some talented individuals to help us out in the very near future (like you can start tomorrow).
Here is a run-down of the general requirements and expectations (I can't take full credit for this description, it's derivative of one I like a lot):
Who we are:
HiveWire 3D provides a wide array (at least 30 or 40 elements) (programmer humor) of 3D content products and solutions to an impressive list of customers that have heard of the Fortune 500. We have an amazing, but yet-to-be-proven legacy and portfolio of clients that rely upon our award-winning products (just you wait, the awards are coming) and we're recognized by Inc. as one of the fastest growing companies they have yet to watch. Even if Inc. didn't recommend watching us, we're still fun to watch. We do tricks.
HiveWire 3D offers a casual (read: "no tuxedos" ), small team (read: "less than 12,993"), work environment (read: "your own environment") that's high on responsibility and low on politics and fair-to-midland on sewing skills. We also offer competitive compensation packages including unlimited vacation, running water, on-site fitness center (Chris is available for Greco-Roman wrestling during the hours of 2-4pm every MWF), desk chairs, patio chairs, and a roof. Seriously, we have a roof.
Who you are:
This position involves testing 3D models, accessories, and related utilities using primarily straight-forward testing methods. You will interact with some of the best and brightest content creators from within our 3D community trying your hardest to break their products any way you can imagine until they are brought to tears. Bonus points for double backflips and welding skills.
The candidate must be able to work independently in a fast-paced, oxygen-based environment, along with having strong communication and team based skills to execute projects with demanding deadline expectations.
What success requires:
Passion for testing. Zest for life. Indifference for ambivalence.
Minimum of 1 year of 3D product testing experience .
Maximum of 1 years experience tightrope walking.
Good understanding of what makes a great 3D product.
Passing familiarity of astrophysics and rocket surgery.
Proficiency with Poser and/or DAZ Studio
Low to no understanding of computer chip manufacturing processes.
Good communication ability, both written and verbal. (Can you read this line?)
Good analytical skills, and close attention to detail. (Can you count all of the numeric characters and spaces in this line?)
Experience working on multiple simultaneous projects with varying priorities.
Ability to work independently on diverse problems and resolve testing challenges on a daily basis.
Able to perform and willingness to learn in a fast-paced, start-up environment, with limited management oversight.
Ability to treat people with respect under all circumstances, instill trust in others while upholding the values of the organization
Ability to work well as part of a team; to exhibit objectivity and be open-minded towards the ideas and views of others, give as well as welcome feedback, contribute to building team spirit, aid others to succeed.
Able to leap a bunny hop over a curb.
What enhances success:
Familiarity in Poser 9, Poser Pro 2012, Poser Pro 2014
Familiarity in DAZ Studio 4.5+
Familiarity in other 3D applications (Carrara, C4D, Maya, MAX)
Get me a signed photo of Candace Swanepoel. (Doesn't even have to be her signature.)
Testing experience with 3D content creators
If working in an uncompromising, high-paced, low-politics environment sounds exciting to you, drop us a line. Then pick it up. Drop it. Turn around. Hokey Pokey! We would love to talk more about how HiveWire 3D can empower you to achieve greatness. Please be prepared to list references of your 3D testing experience. Extra credit for 3D renders involving any of the above requirements.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Quote - Nice hair. I wondered what Garibaldi was and looked it up,- a new hair and fur plug-in for Daz. And I who bought Look At My Hair and haven't had time to use it yet! The Poser/Daz train is moving at a fast pace. Perhaps the strands are a little thick?
Thank you and yes you're right the hair needs to be finer, I'd fiddled with it so much that I'd lost sight of it.
Some interesting names replying to the content testers post.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Would love to see some 1930's style clothing as in the video for Hounds of Love.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Quote - Depends, you get some users that like multi-toned Skin sets and those who preffer one tone. All comes down to taste really. Then again, you get some good multi toned sets, and some bad ones, but nothing Photoshop can't fix:)
Well I am just plain fussy. :)
Do you intend on making stuff for Dawn Zev0?
Quote - Dawn can be a tough girl too...
Clothing courtesy of V4 via autofit in DAZ Studio. Hair borrowed from Genesis. Materials, Lighting and rendering in Vue 11.5 Infinite. The Vue materials are still fairly simplistic. I am workling on a more sophisticated version.
Ciao
TD
love that outfit.. only thing that bugs me about it is the baked in nipples on the armored vest
Quote - > Quote - Occasionally you see stunning renders in max or Maya but the people in the Poser forum says, "that is professional tools you cannot expect performance like that from little Poser, a hobbyist tool!" It is soo satisfying to see a Poser user demonstrate that the tool is not at fault.
There are definite differences in the rendering engines between Poser/DS and the industrial standards. This is not to say that good renderings are not possible in Poser/DS, but they require so much more work in the ways of texturing and lighting to achieve. It's not all a matter of artistic ability, the tools do play a part in the difference.
As someone who has used Daz for a few years now, I have found that using the LuxRender engine via Reality has produced much better results than I could achieve using Daz's rendering engine. Lux, of course, is free, and Reality is very reasonably priced. The only caveat is that renders generally require more time in Lux than in Daz's 3Delight.
Quote - Hi all, I think I proved that it cold be lights that make Dawn's legs appear slightly red.
Actually, Richard, I still could see it in your renders. It was a little bit less obvious, but it was still there. I think there's not much you can do a bout it. The one where her knees were bent and up around the chest area proved that it is the texture, not the lights, because arm and body skin right next to it looked quite a bit different.
But like was said after your post, there will be new textures for her right I away, I'd imagine. Hopefully they don't all use the same resource and leave the legs that way.
Dana
Original textures, including burned-in specular in iris and lips. New/tweaked shaders by me.
I tried to fix the lips in shader by blending with a warm red color, 35%.
The eyes and teeth are altogether new shaders - not what you get from EZSkin.
The skin is mostly the same as EZSkin, but not identical. (which is S+B+ FBR shader I published at RDNA) Parameters have been adjusted to cause pleasing specular reactions using the Dawn color map alone. Bump and specular modulation is procedural, not using the supplied maps. The lips are tuned for shine different than the rest of the skin.
Lighting is:
EnvSphere with procedural top-of-dome glow at white, intensity 2
Front spotlight with inverse square falloff at 550% intensity. It is 250 inches from the figure, almost in line with the camera.
Rim spotlight with inverse square falloff at 175% intensity. It is 200 inches from the figure, from left rear.
The color map clearly has a yellow cast to most of the body, while showing a deep red cast on the thighs. I can correct for one or the other in the shader, but not both.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
So, it does look like the red thighs are on the map.
I'm sure once she appears, people will be changing this and that etc.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Quote - > Quote - Depends, you get some users that like multi-toned Skin sets and those who preffer one tone. All comes down to taste really. Then again, you get some good multi toned sets, and some bad ones, but nothing Photoshop can't fix:)
Well I am just plain fussy. :)
Do you intend on making stuff for Dawn Zev0?
I'll have to play with her some more first and see what would be useful to make or what she would need. Will only get a clear picture once all the base packages are out and I will see from there.
There's a tool over at RDNA called MATWriter Panel that makes it quite easy I understand. I picked it up, but haven't used it yet. It is highly recommended by some good names, including PaganEagle. It's by Netherworks. There could possibly be an update for it for Poser10/PoserPro 2014. (There was a similar script for DS that I have used and it worked well.)
Dana
My 2nd most used util after Library Manager 2.6.
Saves a hell of a lot of time.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Nice work Baggins, I am sure that no living person on earth can make a better procedural human skin texture. But I have a question. Ideally, in the dreams would be if you could blend together your proc texture with the original mats, and set the percentage for both, how much each will influence the final result.
Is that possible to do?
Quote - > Quote - > Quote - Depends, you get some users that like multi-toned Skin sets and those who preffer one tone. All comes down to taste really. Then again, you get some good multi toned sets, and some bad ones, but nothing Photoshop can't fix:)
Well I am just plain fussy. :)
Do you intend on making stuff for Dawn Zev0?
I'll have to play with her some more first and see what would be useful to make or what she would need. Will only get a clear picture once all the base packages are out and I will see from there.
Good point as we don't know what she is capable of doing yet.
Quote - Nice work Baggins, I am sure that no living person on earth can make a better procedural human skin texture. But I have a question. Ideally, in the dreams would be if you could blend together your proc texture with the original mats, and set the percentage for both, how much each will influence the final result.
Is that possible to do?
Absolutely possible to blend between procedural bump and mapped bump. However, you would do that if the mapped bump was actually a bump map and improved things by representing the small-scale height of the skin - pores and wrinkles. If instead it is, as usual, a gray scaled copy of the color map, which has brighter areas exactly where the burned-in-specular highlights are, not exactly where the skin is higher, then this is not such a good idea. When you use the locations of specular highlights as if they are heights of skin, instead of a properly heighted skin, you get a diseased skin.
Same with the specular map. I could blend the procedural specular modulation with the map, or I could use the map alone. But the map is not a specular map - it does not indicate where there is more shine or less shine. Instead, it is a gray-scale contrast adjusted copy of the color map. As such, it is showing where the specular highlights fell from the point of view of the camera taking the reference images at the time and place that the photo was taken.
Burned-in specular highlights to do not directly represent the allocation of oily versus dry skin. Rather, they incorporate local bump, angle and strength of light sources during photography, and the position of the camera taking the photo. The resulting "map" is not a specular map at all - it's a manipulated photograph. It looks pretty weird when you use it to drive real specular effects. (Unless you happen to recreate the original situation where the reference photo was taken - then it's perfect.) Using it a little bit (blending it with procedural) is a way to make your render only a little bit bad, instead of very bad.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The more I look at it and see people fiddling with it... the more I think that Miss Dawn got herself a very uneven tan to the point she almost burnt her legs.
Much better, yes. Another thing that bothers me on the brown one - the iris edge is too sharp.
I have no idea what the ring is on the blue iris - I don't expect to see that in the color map of the human iris.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Thank you for comments! I do not know how many makeups I will make. I have sunk soooo much money into resource packages for V4 and these are makeups I had for V4 that I'm adapting to fit and playing with the shades of them to be different. I'm afraid I have a taste for glamourous makeups. The lips have been hand colored to match. I've only made the two and surprised I've gotten this far tonight after spending 6 hours at the hospital with my roommate. She's much, much better now and already gone to bed. I'll be calling it a night in just a few as well. Exhausted, but will make some thumbnails for these makeups. I'm afraid that I don't do MAT Pose files anymore, not when it's so much easier to make Material Shaders instead.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8