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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 17 1:08 pm)



Subject: Steve Cooper, Poser product manager, does a great Poser presentation on Expo 3.


vilters ( ) posted Sun, 19 October 2014 at 4:16 AM · edited Wed, 18 December 2024 at 10:50 AM

http://www.youtube.com/watch?v=w6Hdz9YaEss&feature=youtu.be

Steve Cooper giving a nice presentation about the history and future of Poser on Expo 3.

SR5 is available using the Poser Download manager and entering your serial number. This brings your Poser10, PP2014, or PP2014 Game Dev versions up to build 28164.

Also available in the same DLM is a new Poser content updater.

Have fun using the newest Poser tools.

Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 ( ) posted Sun, 19 October 2014 at 5:38 AM

I wonder if the EULA rewrite means I could use Rex to create a ready made character to sell to someone who wanted to use him in a game they made?




-Timberwolf- ( ) posted Sun, 19 October 2014 at 6:13 AM

Quote - I wonder if the EULA rewrite means I could use Rex to create a ready made character to sell to someone who wanted to use him in a game they made?

Well, that's the way I understood it. As long as Rex remains a game character? Yes. As long Rex is not a Poser-figure anymore? Yes. You should be allowed to resell the converted game figure Rex for use in a game engine.


EClark1894 ( ) posted Sun, 19 October 2014 at 6:19 AM

Now, for question number 2. What was the updated Content?




vilters ( ) posted Sun, 19 October 2014 at 6:35 AM · edited Sun, 19 October 2014 at 6:41 AM

Stick to the rules gentlemen.

The new EULA gives the Poser Game Dev buyer-artist, You in this case, the right to use NATIVE Poser content in a Game engine.

As before, you can not "sell" Poser content "as is".

But?

If you combine a Poser figure with an outfit.
Then "remove unseen" polygons.
Then "reduce polygons" to a Game Engine compatible figure.
Export as Collada or FBX.

**Selling : **
Combined (figure and outfit), and removed polygons, and reduced polygons, "complete and Game ready figures" , using Collada or FBX exported figures, seems to be alowed.

Last but probably the most important remark :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

Have a nice day all. Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Sun, 19 October 2014 at 6:52 AM · edited Sun, 19 October 2014 at 6:56 AM

As an example for my OWN FREE STUFF available here.

I marked them as "No distibution allowed". => So that is a NO-GO.

This evenng I will change that to :
Allowed for Poser Pro 2014 Game Dev figure combining and distribution.

I hope this brings some light in the tunnel?

Only the creator of a content, be it a figure, prop or texture,  can allow distribution or not.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


pumeco ( ) posted Sun, 19 October 2014 at 6:55 AM · edited Sun, 19 October 2014 at 6:56 AM

Roxie is furious that Steve mentioned Rex, but not her!

I'm surprised to see an SR5, but is it just for content or the program as well?
Is there a list of what's new/fixes so that I don't have to download it just for content reasons?

Regards the future, I'm glad to hear Unreal get a mention though I'm a bit thrown by the precision modeling stuff he mentioned.  Sounds interesting but seriously, they need to sort animation for Poser.  Animation is more important to Poser than CAD-type stuff, still, interesting though.

I do like CAD, I love precision, but how it relates to Poser is totally baffling me!


vilters ( ) posted Sun, 19 October 2014 at 7:11 AM · edited Sun, 19 October 2014 at 7:13 AM

@ Pumeco
There are 2 updates available:

  • SR5 is an application update and brings it up to builds 28164.

  • The content updater fixes some content issues.


For the future?
Poser has a large end user base.
From home-alone artists, to film studio's, to into a courtroom before a judge.

We, here, are only a fraction of a fraction of the global end user base.

As mentioned before, and this is valid for ALL SOFTWARE:

End user bug reports and mostly the enhancement requests, objectively filed through the proper channels, well argumented, and well documented,  drive the future of all softwares: Poser included.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 ( ) posted Sun, 19 October 2014 at 7:25 AM

Steve also mentioned industrial use.




vilters ( ) posted Sun, 19 October 2014 at 7:43 AM

Ha Earl, glad to see you here, as you also build for the native Poser figures.

Alow me to use you as a second example.

You are the legal owner of what you build.

And YOU decide if your items, your free stuff or the items you offer for sale, can be used in a Game Dev version or not.

The answer is simple:

  • YES
  • NO
  • Or charge a fee for Game Dev distribution by a third party.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


pumeco ( ) posted Sun, 19 October 2014 at 8:16 AM

I take it from Vilters' response that they haven't fixed the broken mirroring with the Morph Brush.  There he goes again, telling me to report something they already know about :-D

Actually, I just saw the list of fixes in the other thread.  To be fair, there's a generous amount of fixes, but sadly none of them any use to me, at least, nothing I've noticed anyway.


jestmart ( ) posted Sun, 19 October 2014 at 12:19 PM

I suggest you write to Smith Micro with your question about the EULA rewrite.  The impression I got from the video is the rewrite does not allow you to redistibute Smith Micro's content even if you do change (game-ify?) it.  It licensed to the purchaser of Poser so they may used it in a game or similar interactive 3D environment, not for resale.  He is encouraging content makers to adopt similar licensing for their products which maybe where the confusion is coming from.


caisson ( ) posted Sun, 19 October 2014 at 12:31 PM

My understanding of what Steve is saying is that the EULA now permits commercial use of the native Poser content within a game. Use for commercial renders and animations has always been permitted, so this puts game usage on the same footing.

What has not changed is the restriction that the native Poser content cannot be redistributed, including reselling, as Poser content.

Haven't time to download the new SR yet, so maybe someone who has could copy/paste the relevant section in case I'm misinterpreting?

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.


Meshbox ( ) posted Sun, 19 October 2014 at 1:40 PM
Online Now!

Quote - I suggest you write to Smith Micro with your question about the EULA rewrite.  The impression I got from the video is the rewrite does not allow you to redistibute Smith Micro's content even if you do change (game-ify?) it.  It licensed to the purchaser of Poser so they may used it in a game or similar interactive 3D environment, not for resale.  He is encouraging content makers to adopt similar licensing for their products which maybe where the confusion is coming from.

I see what you mean.

Steve is addressing content creators about making content for gave development. I don't have Game Dev yet so I haven't really looked at the new EULA, but that is something I would confirm.

Unity is a hot ecosystem right now, but there are some caveats:

  1. Some stores allow even broader usage. For example, I believe the Unity Asset Store uses a single license type which would allow someone to license a model, and then use that model for things like 3D printing. Most products we have at Meshbox are also available under a game license, but they do not allow someone to, say, upload our models to Shapeways. On the other hand, some content brokers (like Rendo) have given that some thought, or allow you to use your own license.

  2. A lot of the content on the Unity Asset Store goes for fairly low prices. A huge number of Unity users are using the free version, and they are price sensitive. But there is a subset of users who are price insensitive.

  3. Content that is licensed for games can become "eye worn" much like stock photography. The more it is used, the more familiar it becomes to people, in a bad way. Content that's heavily licensed out will wear out its welcome faster than a lot of Poser content.

So I am all for jumping into the game market. But it is quite different to what we are used to, and that's something to consider carefully as you jump in.

Best regards,

chikako
Meshbox Design | 3D Models You Want





wolf359 ( ) posted Mon, 20 October 2014 at 10:29 AM

Just watched his presentation
some few observations:

Twice he refers to poser as a "Character animation" tool
yet poser remains firmly ensconced in the late 1990's as far as its core animation tools are concerned.
( see my many rants about the state of the animation tools Compared to the $200 USD,Iclone or the free Daz studio)

He seems to implore the current stable of poser content makers to modify their EULA's and "read me's" to allow
Unity game dev people to user their content in commercial games.

And I see Poser Pro Dev version has a big front page
on the unity Asset store
https://www.assetstore.unity3d.com/en/#!/category/0/page/1/sortby/popularity

On sale for $249 USD Regularly $500 USD!!!
now compare this to the "top selling paid" assets in the Unity store which range from Free to about $40 USD.

I get it ,I understand that SM is trying to convince Game developers
to Buy Poser and create their own content for export
or convince current poser content makers to do similar.

Before spending $250 or $500 USD on poser
 
most serious developers will look at Blender( free),
DAZ studio(free) ,and online, pay per single use, solutions like Mixamo or the new Free & paid character generator from Autodesk.
https://area.autodesk.com/products/features/charactergenerator

Speaking of Autodesk,
He mentions that they plan to approach the industrial CAD Market

I must admit to being quite puzzled by this.

Precision CAD is typically for engineering design.

Now on those occasions where one Might need a humanoid as a Scale reference most just use a very simple Human Shaped cutout for comparison.

IMHO I dont see much demand for Sexy V4 Clothing& Character sets in the AutoCad Market.

Even in the lucrative are of Medical Visualization relating to engineering
Prostetics in 3D etc.
Most Autocad Users at this PRO level are already Neck deep in the Autodesk Ecosystem and Likely already have Access to MAX or will certainly be looking at the New online Figure Generator option from Autodesk.

I Hope SM has done serious Research of the Game Dev market.



My website

YouTube Channel



FightingWolf ( ) posted Mon, 20 October 2014 at 1:08 PM

Nice Video.

That intro where he breaks out the floppy disks blew my mind.  lol



EClark1894 ( ) posted Mon, 20 October 2014 at 1:52 PM

Quote - Just watched his presentation
some few observations:

Twice he refers to poser as a "Character animation" tool
yet poser remains firmly ensconced in the late 1990's as far as its core animation tools are concerned.
( see my many rants about the state of the animation tools Compared to the $200 USD,Iclone or the free Daz studio)

He seems to implore the current stable of poser content makers to modify their EULA's and "read me's" to allow
Unity game dev people to user their content in commercial games.

And I see Poser Pro Dev version has a big front page
on the unity Asset store
https://www.assetstore.unity3d.com/en/#!/category/0/page/1/sortby/popularity

On sale for $249 USD Regularly $500 USD!!!
now compare this to the "top selling paid" assets in the Unity store which range from Free to about $40 USD.

I get it ,I understand that SM is trying to convince Game developers
to Buy Poser and create their own content for export
or convince current poser content makers to do similar.

Before spending $250 or $500 USD on poser
 
most serious developers will look at Blender( free),
DAZ studio(free) ,and online, pay per single use, solutions like Mixamo or the new Free & paid character generator from Autodesk.
https://area.autodesk.com/products/features/charactergenerator

I can't say whether you're right or wrong in your assumptions, but one thing I have noticed is that companies don't always save money by going with the cheap version of anything. True, both Blender and DAZ are free, but Blender is both hard to learn and both Studio and Blender are in constant development stage. Blender, at least, has an online manual to look things up, but no one to call if you're having issues with the software itself. I never used DAZ's trouble shooter lines, or whatever you call them, but then you get what you pay for, don't you. Plus, DAZ is just as locked into V4 and Genesis mode as Poser is.




wolf359 ( ) posted Tue, 21 October 2014 at 8:45 AM · edited Tue, 21 October 2014 at 8:48 AM

"but one thing I have noticed is that companies don't always save money by going with the cheap version of anything. "

Agreed but companies need to consider the "pricing environment" in any new market they are attempting to enter.

Although Video games now exceed Hollywood movies
in revenue , game programming is still a bit of a "cottage industry "in that the cost of entry for aspiring Game programmers is virtually nothing.

"Five Gigs of content" sounds like alot.
But without a detailed public listing somewhere of what "content"one will get for the $500 USD cost of poser pro Game dev, it  remains big gamble that Aspiring programmers will jump on board IMHO.

"True, both Blender and DAZ are free, but Blender is both hard to learn and both Studio and Blender are in constant development stage."

To my mind constant development is a good thing
and one has no obligation to constantly rush over and grab the latest weekly builds put up online
as both programs have matured well beyond being Buggy Alphaware and are capable of producing Viable Commercial results with the current releases yet have the same or better Game Dev tools as poser pro GD yet are not $500 USD.( no sale price)

"Plus, DAZ is just as locked into V4 and Genesis mode as Poser is. "

From my perspective it matters not wether one has alot of variety in ready made figure content to export to game engines from Blender,DAZ or poser.

But ,to alot of people ,trying one out at a cost of zero verses $500 will be a major deciding  factor IMHO.



My website

YouTube Channel



prixat ( ) posted Tue, 21 October 2014 at 10:27 AM

It may have been answered earlier in this thread but which version of Poser was unboxed in the video?

regards
prixat


vilters ( ) posted Tue, 21 October 2014 at 10:32 AM · edited Tue, 21 October 2014 at 10:33 AM

I got Poser, Poser1 , many-many moons ago, LOL, on 1.44 disks.

Due to work, I only missed out on Poser 6.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 ( ) posted Tue, 21 October 2014 at 1:00 PM

Quote - It may have been answered earlier in this thread but which version of Poser was unboxed in the video?

I think it was Poser 1 since he said it was from Fractal Designs. I started with Poser 2 which I think was from Metacreations. Or was that P4?




vilters ( ) posted Tue, 21 October 2014 at 1:27 PM · edited Tue, 21 October 2014 at 1:29 PM

file_507950.jpg

LOL, Just checked. Poser2 was still from Fractal Design

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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