Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
bagginsbill posted at 8:09AM Mon, 14 December 2015 - #4242928
Here's the shader. The scatter Radius doesn't display - it is set to .7, .2, .1
Excellent!
@ artdude41 so far you seem to be the only superfly user who has a solid handle on portrait style lighting and renders with this new engine..good work
Here's my first try at skin. I took BB's shader model and omitted the Spots function. I then added Miki's specular map node to the Specular_color attribute. As you can see, I'm getting the red shadow artifacts too. It can be better or worse depending on the angle and type of the source lights. Point lights really seem to cause problems. The hair is the default SF black hair shader with the colors tweaked to be more auburn. I'm also getting some persistent artifact on the lower eyelashes. Like a little shiny spot. I have not been able to trace the cause yet. 50 samples per bucket, GPU SF render.
Believable3D posted at 6:56PM Tue, 15 December 2015 - #4244356
It looks like you've about got the material on the eyes zeroed in. I really struggled with the eyeball shader. It kept coming out waxy or too shiny. I'd be interested to see what other folks are doing for their SF eye shaders.
Thanks, beas. I struggled with it for awhile, got it to where it was just okay, then got some more help from phdubrov over in an RDNA forum thread, and now I'm finally satisfied. At this point, I think the eyes will be pretty near as good as a given texture allows.
It's a little thing, but I'm really happy with how the lacrimals turned out. Never got them to look that good in Firefly at any point.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Here's my first scene type render in Superfly. This is the unretouched render; my gallery version has a couple of Postworkshop filters applied to sharpen it up: https://www.renderosity.com/mod/gallery/?image_id=2657684
Scene is Stonemason's Enchanted Forest.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Been playing with 11 pro. Have fairly decent Nvidia card with 4 gig memory 1664 cuda cores (whatever that means) so I'm playing with supafly rendering with the card. Certainly frees up the CPU for other uses, but machine seems less responsive, even at 8% cpu being used.
Anyway my question for the gurus here, is Poser 11 pro make my bucket look too big? I read where you should turn off branched path tracing if using graphics card, and boost the bucket size 1-300. Did that, and it was a much bigger chunk of render at a time. But how big is too big? and what does 300 mean? 300 mb of the 4gb on the card? I tried 800 for grins, and it worked fine. BIG chunk of render at one time, but it didn't seem to speed anything up. Had pixel settings to 30. Models (pauline and kate) skin seems a little speckled. Probably me.
Also, I exported the image to see how it looked in photoshop. Now i'm confused. There are pinholes in paulines pants. Her hair is really weird. Kate looks better. When they come into photoshop they are partially transparent; look like ghosts. Kinda scary. More things for me to do wrong. Any suggestions?
Content Advisory! This message contains nudity
Here are my renders,those renders I've done on my friend PC with my GPU's(GTX Titan X and GTX780)
First render took around 1 hour and 45mins and samples I've set at 250 I think
And V4 with textures adapted for Cycles,I didn't have lots of time to play,looks OK,but still I'm not very happy with few bits,render not sure,but has been pretty much quick,I've used progressive rendering
Same render,but I've used Gimp for postwork
Thanks,Jura
I'm just starting to (finally) figure out depth of field in Poser, so this isn't all it could be, and I killed the render before it was completely noise-free (to get the look I'm after, I'm planning on combining it with a fresh render that does not use DoF at all). Still I quite like the way this looks.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Not sure who you're talking to. If me, yes; in fact, I made a point of verifying color calibration when I reinstalled Windows a few weeks ago.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
My first play with Pauline. I don't have any add-on morph packs, so this is just default morphs plus a few minutes in the Face Room. (No sculpting, even with the morph brush.) Custom skin shaders, which probably could use a bit more bump.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
A bit more improvement on Pauline. Replaced the eyebrows and did some other minor work on the head texture; made the eye colour map a bit less saturated, redid the hair shader etc.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Been following this thread with great interest. Unfortunately.for me..the renders still look like Poser. Show them to others who immediately recognise them as "Poser." No real difference in outcome than the earlier versions of the last few years. Figures still have those store dummy expressions, poses and textures. I was hoping for a more organic/realistic look or at least some improvement. Hate to be so down on this release and on the "superfly". I was really looking forward to some quantum leap I guess.
As long as people keep using made-for-Poser models, the renderer is not going to matter. Have a look at this, which is not a Poser model and not made with any of the techniques of our typical vendors -- rendered by me in SuperFly.
--- back to lurking.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
"Been following this thread with great interest. Unfortunately.for me..the renders still look like Poser. Show them to others who immediately recognise them as "Poser." No real difference in outcome than the earlier versions of the last few years. Figures still have those store dummy expressions poses and textures. I was hoping for a more organic/realistic look or at least some improveme Hate to be so down on this release and on the "superfly". I was really looking forward to some quantum leap I guess."
I agree completely!! most of the "superfly" renders I see in these threads offer ZERO incentive for upgrading for better realism as they look like firefly renders by & large.
------------------------------------------------------------------------------------------------------ "As long as people keep using made-for-Poser models, the renderer is not going to matter . Have a look at this, which is not a Poser model and not made with any of the techniques of our typical vendors -- rendered by me in SuperFly"
Nice render BB,and I agree...... But poser users will continue to use only models made for poser. You used the now famous "Emily "head scan mesh for your render.
http://www.cgchannel.com/2015/06/download-digital-human-labs-digital-emily-2-model.
lovely.. bloody good on you mate :-) But people here want an>>entire figure<< that bends perfectly at the joints, has massive vendor support and backward compatibility to poser 6, skin shader node presets and rigging that wont break any compatibility with their existing hoard of clothing content.
so admonishments ,such as yours above, do not really mean anything to the average poser user.
Tracybee posted at 12:46AM Sun, 27 March 2016 - #4254562
Been following this thread with great interest. Unfortunately.for me..the renders still look like Poser. Show them to others who immediately recognise them as "Poser." No real difference in outcome than the earlier versions of the last few years. Figures still have those store dummy expressions, poses and textures. I was hoping for a more organic/realistic look or at least some improvement. Hate to be so down on this release and on the "superfly". I was really looking forward to some quantum leap I guess.
I've just been catching up with this thread, and I'm astonished at this.
There is an obvious quantum leap in the technology of a physics-based render engine over Firefly. You don't need to compare renders to understand that. In fact, you shouldn't. Renders presented by people who are still learning how to use this technology (myself included) are the worst kind of evidence on which to base any decision.
The fact is that a PBR like Superfly makes it much easier to construct material shaders that are physically correct and look realistic in a wide range of lighting conditions, without the complexity and all the artifices that are necessary to achieve something approximating the same result using Firefly. If the renders and shaders you see don't demonstrate the differences, it's generally because the user doesn't (yet) know either how to do it, or how to effectively demonstrate it.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
IsaoShi posted at 2:39AM Sun, 27 March 2016 - #4262784
... If the renders and shaders you see don't demonstrate the differences, it's generally because the user doesn't (yet) know either how to do it, or how to effectively demonstrate it.
IsaoShi is right. I only do realistic renders occasionally myself, but Superfly is definitely more capable in rendering in a realistic style. I mostly do semi-anime' style:
Lightcasting fiery refractive ghost effect (with LightPath node ambient response boost); this is Hivewire's horse and Sharkey's Angelyna wings, using a horse pose by Laurie (CWRW); the grass and trees are by Esha, the enviro is the P11 construct.
Poser 12, in feet.ย ย
OSes:ย Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
bagginsbill posted at 8:39AM Sun, 27 March 2016 - #4254634
As long as people keep using made-for-Poser models, the renderer is not going to matter. Have a look at this, which is not a Poser model and not made with any of the techniques of our typical vendors -- rendered by me in SuperFly.
--- back to lurking.
When I grow Up I want to be just like bagginsbill
bagginsbill posted at 7:22PM Sun, 27 March 2016 - #4254634
As long as people keep using made-for-Poser models, the renderer is not going to matter. Have a look at this, which is not a Poser model and not made with any of the techniques of our typical vendors -- rendered by me in SuperFly.
--- back to lurking.
Wishing I could make stuff look that good
Content Advisory! This message contains nudity
Nudity checked for those who can see what is not there.. Funny how that works isn't it....
Lit with envirosphere, no additional lights.
Pauline Advanced render...
Some things are easy to explain, other things are not........ <-ย Storeย ->ย ย <-Freebies->
Anthanasius posted at 10:51AM Tue, 29 March 2016 - #4263115
Hi,
A lot of improvments with SR3 :D
Dang only have box version .O well i'll have to do with subpar. O and the render looks awesome
722 posted at 3:00PM Tue, 29 March 2016 - #4263180
Dang only have box version .O well i'll have to do with subpar.
Even a physical (box) version would come with DLM (DownLoad Manager); install it, run it, and it will get the updates.
Poser 12, in feet.ย ย
OSes:ย Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
[shvrdavid]
Lit with envirosphere, no additional lights.
This seems to be some kind of mantra; but if it lights your figure in a way that is at odds with the environment, what is the point of it?
I'm not trying to be mean... I just think that 'envirosphere only' lighting is neither (in principle) something worth aiming for; nor (in practice) something that necessarily gives good results.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Speaking for myself, whenever I've said that, it was to establish one or both of two points:
IsaoShi posted at 12:00PM Fri, 01 April 2016 - #4262784
Tracybee posted at 12:46AM Sun, 27 March 2016 - #4254562
Been following this thread with great interest. Unfortunately.for me..the renders still look like Poser. Show them to others who immediately recognise them as "Poser." No real difference in outcome than the earlier versions of the last few years. Figures still have those store dummy expressions, poses and textures. I was hoping for a more organic/realistic look or at least some improvement. Hate to be so down on this release and on the "superfly". I was really looking forward to some quantum leap I guess.
I've just been catching up with this thread, and I'm astonished at this.
There is an obvious quantum leap in the technology of a physics-based render engine over Firefly. You don't need to compare renders to understand that. In fact, you shouldn't. Renders presented by people who are still learning how to use this technology (myself included) are the worst kind of evidence on which to base any decision.
The fact is that a PBR like Superfly makes it much easier to construct material shaders that are physically correct and look realistic in a wide range of lighting conditions, without the complexity and all the artifices that are necessary to achieve something approximating the same result using Firefly. If the renders and shaders you see don't demonstrate the differences, it's generally because the user doesn't (yet) know either how to do it, or how to effectively demonstrate it.
I agree with your comments but I have to say I do not come to the same conclusion as you, not at this point in time anyway. Yes the new render engine is almost certainly got more potential and the people using it are only just learning how to use the new engine but what else are people going to use to base their buying decision on. Unless you are very rich spending a large sum of money just to be able to use a new render engine to produce what you can produce now is not a great idea. BB has shown the potential of the new engine but BB has an exceptional skill that are not matched by the average user. Until the average users can see other users producing renders better than Firefly, on a regular basis, many will hold of on upgrading.
That is not to rubbish the efforts of the users here, but most of then also admit they want better from the new engine. I value their efforts and even more their wish to share and help others but I too will hold off for the time being based on what I have seen so far but that does not mean I will stick at 2014.
As an aside it might also mean that the concern over the library will have dissipated when I do finally upgrade.
ย
ย
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -ย Ryzen 9ย 5900HX,ย with 64 gig ram and 3 TBย storage, mini PC with final rendering done on normal sized desktop using anย AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .ย ย The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
I'm beginning to move to scene compositions that are built with a "Physics Based" render engine in mind. I've begun to make greater use of both Reality and Superfly in some testing. Here is a quickly constructed Superfly rendered interior scene (Title: NewHomeForBaby), with just some default items and a single window constrained light source.
artdude41 posted at 6:48AM Fri, 08 April 2016 - #4264672
Teyon posted at 5:37AM Fri, 08 April 2016 - #4264625
Thanks.:-)
is it my imagination or i'm i seeing a very slight chromatic abberation effect ? ...possible with poser cameras ?
You are seeing one but no, that little bit was added when I added the rendered in poser symbol. I simply used Photoshop's lens correction filter before posting. If I render in superfly I always do this so it matches with toolbar or quick suite or substance painter. :-) I have, however, asked the team if they could consider giving us options like that.
Teyon posted at 7:12AM Fri, 08 April 2016 - #4264673
artdude41 posted at 6:48AM Fri, 08 April 2016 - #4264672
Teyon posted at 5:37AM Fri, 08 April 2016 - #4264625
Thanks.:-)
is it my imagination or i'm i seeing a very slight chromatic abberation effect ? ...possible with poser cameras ?
You are seeing one but no, that little bit was added when I added the rendered in poser symbol. I simply used Photoshop's lens correction filter before posting. If I render in superfly I always do this so it matches with toolbar or quick suite or substance painter. :-) I have, however, asked the team if they could consider giving us options like that.
that would great . Its a little feature i add all the time to my renders aswell ,very subtle detail . but really gives a great photographic effect ...., would bloom also be possible ?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
wolf359 posted at 8:00AM Mon, 14 December 2015 - #4240439
Beautiful render and great information. Thanks wolf359.