Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
patorak3d posted at 6:27AM Wed, 21 February 2018 - #4324862
Hi estherau! Thanks.
Hi knyghtmare2021! Thanks. Dialing the elbow in right now. Might need the adjust the primary animation edgeloop though.
Much more natural looking! Isee the figure is missing a lot of anatomical detail (navel, nails, nipples and eyelashes). Is this going to be a toon figure or a realistic figure?
Nope, I don't. At least, not overly so. I think Blackhearted's work is closer to Loomis, particularly in the hip/thigh areas. Posette's always been a bit "meh", IMO. A bit of an overly sculpted shape, and bends like glass.
Coppula eam se non posit acceptera jocularum.
RorrKonn posted at 11:04PM Fri, 23 February 2018 - #4310411
Don't get me wrong BK's morphs are killer but can Blackheart even model a stick figure ? much less a Vicky .
No offence but Posette mesh is just a absolute disaster.
There might be 5 people on the planet earth that can model a Vicky.
If you want someone to make killer characters for Poser ,your on the wrong forums. maybe Autodesk ,zBrush forums or hire a 3D studio like ILM.
Trust me, Blackhearted knows how to model. LOL
patorak3d posted at 12:50AM Sat, 24 February 2018 - #4324863
Getting back to Posette 2018. I have a question. Do you all suppose , when Zygote created Posette, that they used Andrew Loomis's female figure for their reference?
The greeks made the "Greek golden mean" 1000's of years a go.
Posette most of Poser characters,Vicky's all of them ,Marvel and DC comics all follow the "Greek golden mean" more or less .Andrew Loomis's female figure does on the top ,looks like he shorten the legs thou. "Greek golden mean" A head is 5 eyes wide and 7 eyes tall. A body is 8 heads tall.
Goggle, DeviantArt Youtube has a lot of how to draw ,paint ,model ,human tutorials. most of the decent looking ones are following "Greek golden mean" Anime does not follow "Greek golden mean" they have there own rules .
You could always put some 3D characters in the back ground as a reference. not Roxxy thou.
============================================================ย
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Content Advisory! This message contains nudity
There's a tutorial for joan of arc on https://www.3dtotal.com By Michel Roger. Googled joan of arc 3dtotal Michel Roger ,found this.
https://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
it's one of the most famous tutorials that a lot started on. its for max or maya but it's been done in all the app's.
============================================================ย
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
patorak3d posted at 10:42AM Sat, 24 February 2018 - #4324863
Getting back to Posette 2018. I have a question. Do you all suppose , when Zygote created Posette, that they used Andrew Loomis's female figure for their reference?
They may have used this, but Posette (at least I always thought so) was long waisted but had shorter legs in comparison to that image. @RorrKonn: Men can be made 8 heads tall but women are 7.5 to 7 heads tall. At least that's what they taught me in art school ;). Not that it makes a difference. I'm sure every Vicky ever made is at LEAST 8 heads tall :P.
Laurie
SamTherapy posted at 11:45AM Sat, 24 February 2018 - #4325022
V4 is at least 978 heads high.
LOL...a conservative ballpark figure. And that's just her legs! ;)
Laurie
LaurieA posted at 5:26PM Sat, 24 February 2018 - #4325023
SamTherapy posted at 11:45AM Sat, 24 February 2018 - #4325022
V4 is at least 978 heads high.
LOL...a conservative ballpark figure. And that's just her legs! ;)
Laurie
Coppula eam se non posit acceptera jocularum.
Content Advisory! This message contains profanity
drafter69 posted at 8:43PM Sat, 24 February 2018 - #4325029
what poser needs is to stop living in the past and assuming that M4 & V4 are the best characters ever created.
o.O Don't think that's ever been the consensus. Most people here have been very critical - and vocal (myself included) - about V4's numerous faults. Well supported as the figure is, I don't think it's regarded as the best ever by any means.
The real problem is, if you want a figure in Poser and you want lots of content, you're pretty much stuck with what's available unless you're prepared to make it yourself (assuming you have the skills and/or time), convert it (with varying degrees of success) or render endless NVIATWAS pics. There are many far better figures - and we all know it - but they aren't well supported.
As for the native figures, well, they're a bit of a joke. I mean, V4 has a face like a smashed crab but Alyson looks like a whole bag full of 'em. Blackhearted did a wonderful job with his version but the figure is such a radical departure from the base figure that again, you're limited for content.
Speaking purely for myself, I couldn't give a monkey's if SM's business model doesn't take decent looking figures into account, because it damn well should do. If they want to showcase their shiny new Poser, there should be some sweet looking toys with which to do it. The half arsed attempts that have been included so far are a real waste of HD space.
Maybe PE will be the be all and end all of Poser figures - beats me - but whatever it is, it's never been and never will be V4.
Coppula eam se non posit acceptera jocularum.
just to be clear I'm a fan of lower polycount realtime renders. not a fan of V4 n her high polycount or cycles. but when V4 was made she was the best character for Poser. and V4 is still and will always be queen of Poser. o the chapters I could right about the whys n why nots but if I right a novel it will be a fantasy novel. what Poser needs more then any thing is DAZ support back.
============================================================ย
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Ain't going to happen. Forget DAZ, forget support from them and move on.
Coppula eam se non posit acceptera jocularum.
Hi LaurieA
Thanks. i'll keep adjusting the rigging on the figures I have on hiatus. Hopefully, someone will come up with some reference images that are closer to Posette's figure shape.
Hi RorrKonn
Thanks. Study up on manifolds too. it really helps in creating the primary animation edgeloops. Here is a link: (https://en.wikipedia.org/wiki/Manifold) Also, the figures i have been posting are between 9k and 12k polys.
Hi Sam
PE is just the beginning.
Hi everyone
So far i have 21 figures loaded into Poser, only 63 to go.
i had to redo the primary edgeloops of the Collar and Shldr parts. i am happy with the results so far.
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Pat, you are a weird and wonderful guy. Long may you continue to be both.
Coppula eam se non posit acceptera jocularum.
LOL! Thanks Sam!
Well everyone, 28 figures are loaded and rigged, 56 to go. The changes in the primary animation edgeloops are working out good. I have a decision to make though, keep loading figures into Poser or drop back and start phase2 on the ones that are already loaded. I think i'll take a couple of days off and make my decision. In the meantime has anyone come up with any photo references for Posette 2018?
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This isn't going to make me wildly popular (not in the good way). In my opinion, as far as characters are concerned, the only things needed to make a good figure are:
Give the artist time. Separate the figure from the software release, that way, they aren't trying to build a new figure with broken or incomplete tech.
Keep it simple. Don't over complicate the mesh rigging and don't try to utilize every new bell and whistle in the application because you're mandated to (again, see above).
Ignore the community. Sorry folks, we can't please you. Any of you, as long as we actually try to listen to you because you all want different things from a figure. The only thing you all agree on is that you want a figure that looks good and bends well but what looks good and what bends well seems to vary from user to user when you see what you compare stuff to. Trying to please you all while trying to make a "generic" figure is not the way to go. Also, many of you wouldn't know a real person if one came up and slapped you in the face. I legit posted a scan of a woman's head during the creation process of the last figures in a private forum and was told by testers that it didn't look realistic enough. So...yeah.
As mentioned above, avoid the "generic" figure approach. Don't try to make an everyman/woman again. Obviously that's not what the user base wants, so make a figure that has character. It not only will make the character interesting to look at (and thus desirable to use) but it will allow the artist to care a bit more about the work. Hard to get excited about working on a generic figure whose sole purpose is to be morphed into anything OTHER than what you originally made.
Don't release the figure until you have in not only clothing from the artist and 3 to 5 vendors done but also 5 or 6 vendors lined up for follow up clothing. Ensure that any content made after that figures release is to scale with the figure, so that there is supporting content beyond just clothing. AVOID THE SKIMPY CLOTHING. I get it, most of you like attractive people, that's great but it's not terribly useful and won't make Poser terribly useful outside certain circles, ultimately leading to its demise. So get over your fetishes or at least, don't be too upset if the character doesn't come with a lot that supports your fetishes. Poser is a joke in the wider CG community not because the app is weak or the figures suck but because its user base tends to make soft porn. Real talk.
Last thing and I'm out: You guys are the hearts blood of the community. If you band together to make something work, it will. You have to understand going in that nothing is going to be perfect for everyone. That's an impossibility. Vicky wasn't, the new Daz figures aren't and sure as hell the Poser figures aren't, so I don't know why you are holding to some standard that it must be all things to all people as thought the first thing you all want isn't a morph to change it from the base appearance anyway. Instead, start a gofundme page, pool together some cash and pay an artist to make a figure for the community. Make the only requirements that the mesh be dense enough to morph without the need for subdivision, that it has topology that supports animation and that it's visually appealing TO THE ARTIST. Not the community. This will be a sure fire way to end up with what you all actually want. Too many cooks spoil the soup. We've seen that already. I lived through it and thankfully came out the other side unscathed - relatively. As long as the mesh topo holds up to animation, the eyes and lips have thickness and the base textures are decent without a lot of baked in light, you'll have a figure you can use to do what you want. So don't wait for Smith Micro to do it. Be the change you want to see.
ok, that's it from the peanut gallery. Gonna go back to making games now. Peace out and if I offended anyone I'm sorry for that. I'm just being honest with you guys like I always try to be.
Teyon posted at 9:41PM Tue, 13 March 2018 - #4325954
This isn't going to make me wildly popular (not in the good way). In my opinion, as far as characters are concerned, the only things needed to make a good figure are:
Give the artist time. Separate the figure from the software release, that way, they aren't trying to build a new figure with broken or incomplete tech.
Keep it simple. Don't over complicate the mesh rigging and don't try to utilize every new bell and whistle in the application because you're mandated to (again, see above).
Ignore the community. Sorry folks, we can't please you. Any of you, as long as we actually try to listen to you because you all want different things from a figure. The only thing you all agree on is that you want a figure that looks good and bends well but what looks good and what bends well seems to vary from user to user when you see what you compare stuff to. Trying to please you all while trying to make a "generic" figure is not the way to go. Also, many of you wouldn't know a real person if one came up and slapped you in the face. I legit posted a scan of a woman's head during the creation process of the last figures in a private forum and was told by testers that it didn't look realistic enough. So...yeah.
As mentioned above, avoid the "generic" figure approach. Don't try to make an everyman/woman again. Obviously that's not what the user base wants, so make a figure that has character. It not only will make the character interesting to look at (and thus desirable to use) but it will allow the artist to care a bit more about the work. Hard to get excited about working on a generic figure whose sole purpose is to be morphed into anything OTHER than what you originally made.
Don't release the figure until you have in not only clothing from the artist and 3 to 5 vendors done but also 5 or 6 vendors lined up for follow up clothing. Ensure that any content made after that figures release is to scale with the figure, so that there is supporting content beyond just clothing. AVOID THE SKIMPY CLOTHING. I get it, most of you like attractive people, that's great but it's not terribly useful and won't make Poser terribly useful outside certain circles, ultimately leading to its demise. So get over your fetishes or at least, don't be too upset if the character doesn't come with a lot that supports your fetishes. Poser is a joke in the wider CG community not because the app is weak or the figures suck but because its user base tends to make soft porn. Real talk.
Last thing and I'm out: You guys are the hearts blood of the community. If you band together to make something work, it will. You have to understand going in that nothing is going to be perfect for everyone. That's an impossibility. Vicky wasn't, the new Daz figures aren't and sure as hell the Poser figures aren't, so I don't know why you are holding to some standard that it must be all things to all people as thought the first thing you all want isn't a morph to change it from the base appearance anyway. Instead, start a gofundme page, pool together some cash and pay an artist to make a figure for the community. Make the only requirements that the mesh be dense enough to morph without the need for subdivision, that it has topology that supports animation and that it's visually appealing TO THE ARTIST. Not the community. This will be a sure fire way to end up with what you all actually want. Too many cooks spoil the soup. We've seen that already. I lived through it and thankfully came out the other side unscathed - relatively. As long as the mesh topo holds up to animation, the eyes and lips have thickness and the base textures are decent without a lot of baked in light, you'll have a figure you can use to do what you want. So don't wait for Smith Micro to do it. Be the change you want to see.
ok, that's it from the peanut gallery. Gonna go back to making games now. Peace out and if I offended anyone I'm sorry for that. I'm just being honest with you guys like I always try to be.
Great post, Teyon I completely agree
Writings been on the wall for decades now
============================================================ย
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
patorak3d ,Looks like your having all the fun. AI n the terminator hasn't got any thing on all the little nit pic stuff on setting up new PC's ,it never ends.
anyone here use Pandora with win10 ? Pandora worked on win8 but win10 it plays a few songs n stops. spotify works.
============================================================ย
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Forgot to say The next thing Poser needs to get from blender is eevee renderer engine. it's realtime :)
============================================================ย
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
ALL great and good and I agree with what you say. BUT, content creators who know how to create mesh who don't use Poser or D/S also are un-careing about any of this. This discussion affects those of us the most, who DON'T know squat about creating mesh figures, who can NOT Grasp the more intricate use of those advanced functions of Poser you mentioned which as I understand but do not use, has come a long way. SO dunder-head users like me who NEED content creators for the APP I do use (albeit barely it seems) are smacked down when good old content creators abandon the app we use and move on creating a chasm for us as to where we can get newer and better stuff for use in Poser.
I see it here that more and more content creators are going the way of D/S content creation. Even Sixus told me he will never go back to creating content for Poser because he loves doing it for D/S. So much better and easier he says I like Sixus' stuff but I rarely got it. Even his free stuff never looked like it was made by the same Poser God's Hand for the same Poser universe where more realistic human and animal characters resided. I never understood it.
Lack of community support like the lack of community support for say Antonia kills all attempts at new figures. Poser does have and has always had on-board figures. None were too good compared to what was available from DAZ at each release so again, rarely or never supported they fell into disuse and obscurity. And yeah it has a lot to do with lack of good marketing but lets face it this community is a nose to butt hole herd mentality type of universe. I read the forums of so and so unable to wait for this and/or that "great New WIP" to be released. But when you look for their galleries before and after and there is no artwork there.
Also, as in my case it comes down to investment driving use. I am heavily invested in V4 and because of that investment I have been REALLY reluctant to migrate to Antonia (when she was the new thing out here) and Dawn which as I follow her growth at Hivewire by committed loyal users, looks better and better. But will I invest? Probably not. For the little work I do manage to create I need more flexibility than was worked into the mesh or that is available for her by the community content creators. So for as long as my investment continues to work for me I can look away from newest and greatest and save my hard earned chump change.
ssgbryan posted at 3:55PM Sun, 18 March 2018 - #4310506
Coleman posted at 11:55PM Sat, 22 July 2017 - #4310495
My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.
DAZ watched all that had gone wrong with Poser 5 and started making DAZ Studio based on Poser and then adapting from its mistakes.
Poser can adapt from DAZ mistakes with its people and make a kickass Poser-native character. DAZ's mistake with it's people is it releases a new 'primary' 3d base every 2 years now. It's stuck in a wash, rinse, repeat cycle.
The original Posette lasted for a long time. Support lasted a long time. This is what I mean. Make a new character in the next Poser that drives Poser itself for years.
What is your plan for getting the vendors on board - that is more important than how well the figure bends.
What is your plan for getting the vendors to learn ANY feature that has been added to Poser since version 7.
Most vendors have made it pretty clear that they are NOT going to support any Non-DAZ figure, nor are they going to learn any post-Poser 7 feature.
OTOH, it was vendor intransigence that brought a number of new features to Poser.
Since I have Poser Pro, I can add new features to legacy figures - I don't need vendors as much as they need me.
Since I have the fitting room - I can move conforming outfits from 1 figure to another in 60 or so seconds - I don't need vendors as much as they need me.
Since I have the Cloth room - I can move dynamic clothing from 1 figure to another in 60 seconds - I don't need vendors as much as they need me.
I have the Hair Control System - so I can move hair from 1 figure to another - I don't need vendors as much as they need me.
I have Texture Transformer - so I can move skins from 1 figure to another - I don't need vendors as much as they need me.
The only thing I need a vendor for is shoes. For that, I do need vendors (or I can get serious about PhilC's Shoe Last product).
And here is the thing - converting any of these things is really, really easy.
Too many people here conflate Poser Vendor support with Poser support.
anyway. Instead, start a gofundme page, pool together some
cash and pay an artist to make a figure for the community.
The problem with a crowd funded approach is that you will inevitably have competing interests within the
"crowd"who donated money with each faction expecting their
interests to prevail.
Make the only requirements that the mesh be dense enough to
morph without the need for subdivision, that it has topology that
supports animation.
As a professional Character Animator, and a person who models my own clothing content, I must completely Disagree with this statement.
Topology is actually of minimal importance to us character
animators... RIGGING however is crucial.
Here is the reality on the animation side of things: Every Failed ,third party, "Great white hope" poser figure ,over the
last decade has had some ridiculously exotic, Nerdy Mcnerd bone rigging hierarchy that made it Dead on Arrival to serious animators and "unfriendly" for for third party clothing vendors
Even those animators still enduring the vicissitudes of posers vestigial 1990's animation tool set, would like the option of using standard BVH mocap Data for complex motions.
Tim Vining did not hand key all of that motion for the many Characters in his exceptional "Star Trek Aurora" series& Film he used a Visual human Mocap system to create Mocap that he retargetedto Mostly Millenium 3& 4 "poser" Figures not Antonia,Dawn Dusk etc etc.
I use Iclone pro 6.5 pipeline for my animation work along With natural motion's endorphin for my action/ragdoll physics.
Every /zygote/Smith micro/DAZ figure from Dork &Possette to James, Jessie,Sydney ,Simon,Alison,Ryan up to Genesis 2 has
essentially the same standard bone rig and will accept motion retargeted from Iclone Pro /Endorphin and most of the free BVH archives found online such as the
carnegie mellon sets.
Poser has a great Character ragdoll physics plugin from Paul Kanane. completely useless however on Antonia,Dawn Dusk etc etc.
In fact I still keep poser pro 2014 installed on my windows 7
computer because the BVH files from Endorphin Apply perfectly to reliable old Mike 3 where I can save them as animated Pz2's and retarget the motion to my Genesis 2 figures in Daz studio
The topology of the native Iclone realtime Avatars are frankly
rubbish.
Iclones strength is its Standard Human IK Rigging and professional Foot and hand floor Contact solvers and ability to
retarget motion to Hi resolution figures from other applications.
Animation Aside , Standardized rigging(not surface topology) is the reason Sixus is
only doing Daz content now.
Standardized rigging(not surface topology) enables you to have a general transfer utility within your core app so people like myself and Ambient Shade can model our own clothing and rig it with 3 mouse clicks.
yeah Mark that is good but not everyone is into animation. Some of us dunderheads just want a good well supported figure(s) that we can get a sheitz-load of stuff for to create our images. I need decent body morphs I can use to make a plethora of different characters using the same dumb figure....spin those dials!.....spin those dials! I usually no longer buy characters created by others unless they include a new and different texture/prop set I can really use immediately in my stupid images. I can generally spin my own dials to get what I need for an idea! That is all. Lacking in a somewhat realistic figure creation capability those other figures died for me. Dawn needs a better hip/gen set up for my needs. It is too bad Chris and Hivewire decided what he did to minimize her potential but I guess they just din not want her to wind up on Renderotica scene. So I no use....and I post very little on Renderotica scene anyway. So their loss. Vicki 4 with all her faults with ll the 3rd party morphs and fixes has been keeping me in the visual grins for some time and hope she will continue doing so.
I need decent body morphs I can use to make a plethora of >dials!.....spin those dials! I usually no longer buy characters created by others unless they include a new and different >texture/prop set I can really use immediately in my stupid images. I can generally spin my own dials to get what I need for an idea! That is all.
That is exactly what I needed for my Sci fi based animated filmaking Carm... Multiple Characters from one figure by simply moving dials...
https://drive.google.com/file/d/0B2TYEp536iB8aVBBdHJWRE9jODg/view
Yes, RorrKonn! I have been having loads of fun! Btw what is Pandora?
Hi Shante! Say it ain't so!
Hi wolf359! All the figures I've created so far only have basic Poser hierarchy and rigging. Ok, I did add buttock group.
Anyhoo, Everyone, I've got the secondary animation edgelooping done on the heads and necks of all 28 figures. And, I've started the head and neck morphs.
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Personally, I don't really need more clothes for PE, tho I have picked up a few items. I can convert clothes, hairs and make poses myself. What I need are skins and morphs, and lots of them, and this is something I cannot do myself. So unless some of the top-tier character vendors step up, PE is unfortunately dead in the water for me. Which is a shame, because she is a great figure!
In the promotional material for PE, there were mentions of some top vendor names who had shown interest, so I hope they follow through. Perhaps if PE is released at Rendo, more vendors will show interest.
It may be that vendors are sitting on the fence waiting to see what other vendors do, and I understand, if you have been burnt on other 'v4-killer' figures before, you are reluctant to do so again. But the problem with sitting on the fence is that all it leads to are splinters in your butt ?
@Dreamingirl: For skins you may want to join us in the choir at the Blacksmith/TT forum singing for a TextureTransformer definition for PE. Also check out Bisquit's merchant resources here in the shop as starter for your own creativity. For morphs: you did explore the palette that comes with the full version? It is pretty versatile but no it is not one-click.
A Blacksmith module for PE would certainly be great, but in my experience, converted skins can never beat the ones made specifically for the figure. Yea, I have played with the included morphs, but I would like to see custom sculpts as well. There is just something 'wrong' with her eyes that I can't dial away, and I can't put my finger on what it is either. And as much as I love Biscuit's products, her skins aren't quite my taste. If I had the skills I might be able to adjust them to my preferences, but I just don't have the skills for it. If I had, I'd be making my own.
I can see a frustrated war on content creation if the problem was just FIGURE work. I don't need anymore figures. For what I do I am perfectly content working with....OH MY FREAKING CHRIST......V4 and M4! Sorry! ;)So, yeah, I am content with the figures I already have but what Ineed is good props and sets to put them in. Nature backgrounds like what was offered by the top artist at DAZ and here are falling by the wayside as these artists are moving over to create content for D/S. I understand though it grieves me why content creators want to work with new better working figures for a software that works better or renders their efforts better, whatever. But why is that argument so frustrating when addressing a realistic sand dune scene at the beach for instance, or a set of realistic hay stacks or hay bales that look like the real thing instead of a round cornered brick with terribly stretched flat hay texture wrapping? Some of the great new stuff I see offered free or even for sale could just as easily be created and sold as importable .obj files or textured .3ds files which work just fine In Poser as well as D/S. Instead they create it to JUST work in D/S! Why do I care? some of the newer artists are creating some great stuff (compared to the early days of Poser4 whose content I still use because I can't find anything closely resembling a set I need), that would look great in our renders, and, working in Poser I want them/need them for my images. I am NOT a great artist...Hell I don't even call myself an artist anymore. I do NOT know how to create my own content and wish I did but I also really wish I could find a portion of my dying brain I can still automate into wrapping itself around all the difficulty in doing that. Hell I even tried to learn D/S so I could at least export stuff for use in Poser (realistically understanding I could not learn the App itself enough to create my paltry images. What I wound up with was a huge freaking headache every time I tried firing up the app an increase in blood pressure, grinding of my old teeth and an expenditure in props and models I had purchased labeled as useable in Poser with DSON Importer with the good intent of using it but never figured out how to. None are figures but sets and props! A dead investment. DSON never worked for me! EVER! in all versions of Poser it was professed to work in. TECH support at DAZ had me on-line and on the phone talking me through the steps to get it to work but NEVER DID! That was the only way I could get my money back from DAZ for purchases that went beyond their 30 day grace period for refunds. It was nice but I really would have preferred the items WORKED. I still find items in my archives that were sold with the DSON Importer option and too late to return now but wish I could find someone to at the very least convert them for me. But, of course that is forbidden so I sit on them. If they had been available as an add-0n option with the standard formats like .obj or .3ds for use in D/S it would have been great. I would have purchased the whole package disposed of the D/S content and imported the .obj files into POSER all happy and nice.
Does anyone think of doing that? HELL NO! I can see not wanting to do all the extra work of creating FIGURE/CHARACTER content for two platforms or two applications but you already have the damn .obj.... texture it and put it in the box for sale or release. Is it really so difficult to do that?
I would have purchased the whole package disposed of the D/S >content and imported the .obj files into POSER all happy and >nice.
Does anyone think of doing that? HELL NO! I can see not >wanting to do all the extra work of creating >FIGURE/CHARACTER >content for two platforms or two >applications but you already have the damn .obj.... texture it and >put it in the box for sale or >release."
Stonemason typically provides an obj file of his products for use in non DS programs.
However Stonemason is a content vendor from the Glory Days of Poser ,before Daz studio existed, and Still provides good old Jpeg textures as wellas Daz studio IRay Procedural ones.
The overwhelming majority, of the current generation, of Daz content creators do not nor have they ever even owned a copy of poser and therefore create textures only for the Daz IRay render engine or at least the "3Delight" engine.
Are you willing to $$Pay money$$ for some static object files of some huge, complex City block prop that have no textures that work in poser Firely /superfly or the old P4 engine you may prefer???
And when they dont work, in Poser, to whom will you complain?? You will be told "Sorry I dont have Poser installed here to even test anything I am a Daz studio content vendor"
Those people do not consider Poser a viable platform for content development
This is the reality of it, so asking them to create anything for use in poser is a pointless exercise.
HEY DAWG
PLEASE REREAD MY NOTE. You know me from the real world and should know not only me mindless nature as well as perhaps my lexicon by now. I wrote .obj or .3ds mapped and textured. Those STILL work in Poser......do they not? As i stated i don't expect them to create for all render engines but, I am stupid on many things and getting more so as time claims me, but from what little I recall .obj and .3ds are fairly tried and true output file sources from many of not ALL 3d Apps.....aren't they? Correct me if I missed something. Though I chose to NOT bash anyone on the subject tryinfg to keep my frustration generic, yes i was referring to Stonemason (one of many) who no longer creates for Poser. If the .obj or .3ds mapped and textured files are included someone in DAZ marketing Is NOT stating that on the product pages preferring to keep it close to the cuff. Hard to believe it isn't an anti poser ploy otherwise,,,,seems to me any. But what the frell do I know!? :P Also remember that THOSE PEOPLE (as you referred to them.....for the most part).....got put on the map by POSER (AS WAS DAZ!)....at least the old guys did (not referring to younger content creators here you're right there).
more on-topic....never felt Posette was attractive enough for creating renders with even if she was incapable of extreme poses. I lept for joy when Zygote announced the release of their first Unimesh figure: VICKY 1! I had de-installed Poser because Posette was so damn ugly and re-installed it on the release of V1 and eventual inclusion of the whole Millenium 1 Unimesh set.
I remember when Poser first came out (at least referring to Poser4) it was not originally planned to be a single functioning 3d render app. Digital artists were setting up stuff in it and exporting to other apps like Bryce (at the time) or RayDream Studio (which eventually became Carrara) to create final renders and them brought back into a paint program in High res to finish the artwork. I had many popular publications from then (and might still have them) showing these processes.
Zygote changed the Poser-Verse for ever then. I sometimes wish I had never gotten into this whole 3d thing the way I did but times changed and i felt (albeit reluctantly) I had to change too.
If the .obj or .3ds mapped and textured files are included >someone in DAZ marketing Is NOT stating that on the product pages >preferring to keep it close to the cuff. Hard to believe it isn't >an anti poser ploy otherwise,,,,seems to me any. But what the frell do I know!?
For Stonemason it is prominently displayed on the main product page:
Details Urban Future 5
Add-ons for this product.
What's Included and Features Urban Future 5 (.DUF) Urban Future5 Iray Urban Future5 3Delight >>>OBJs with MTLs and Textures Included<<< Textures Include: 166 Texture, Bump, Normal, Metallic and Transparency Maps (256 256 to 4096 x 4096) Iray and 3Delight Versions Notes This product includes: 1 DSON Core Installer
However most of the new generation vendors correctly assume the we people, who never render finals in Daz studio, simply export the content from DS ourselves to .obj or even FBX for use in other programs
This way WE take responsibility for knowing how to get it to look right in our render engines in C4D, lightwave, Iclone, Maya etc.
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Hi Cyberdene I've got Emma loaded into Poser. Right now, i'm working on her rigging and testing her primary animation edgeloops. Still have 3 more phases to go til she's finished.
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