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1,256 comments found!
I think perfection is quite hard to achieve when the doll itself work beyond what a human can actually do. You can squeeze V4 into poses that the average yoga master would wince at :)
Over and above that the Morph tool is your bestest friend :) If you get some wierd looking behavious at bends and suchlike, the Moprh Tool in Poser will help you get nice smooth joints, if the mesh will allow it.
Turning V4's limits on, which I guess represent the normal limits of human joint movement, you are less likely to get into a pickle. That said I'm not sure how many pose packs out there would work fully with the limits turned on.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Thanks to helpers | Forum: Poser - OFFICIAL
Sounds like a fun job :) I did something similar ages back, but converting excel data and images into a website with a seach function. I used php though.
I get your point though, I was quite happy once that project was over :)
John
Fugazi (without the aid of a safety net)
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Thread: Thanks to helpers | Forum: Poser - OFFICIAL
What sort of thing are you programming Ockham?
I only ask because I love a bit of coding :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: combining figures | Forum: Poser - OFFICIAL
Hi Red Phantom
I had similar problems, though not to that extent. I decided that I'd delete and mesh that caused pokethrough, though not to use the auto delete option with combine figures.
Before combineing the figures I used the grouping tool to remove polygons that are obscured by clothing. Then combine the figures into one figure for export.
1 Select the a clothing item and right click on it, select display styles-wireframe from the context menu. Repeat for all clothes.
2 Select the main figure and open the grouping tool. Select a bodypart, it should show up red, meaning the polygons are selected. If the whol group is covered by clothes, use the Delete button at the bottom of the Grouping tool to delete them. If it is only partially obscured then use the - selection option and deselect and polygons you want to delete. Hit the Delete button then click Add all to make sure the polygons are added back to the group.
3 Repeat step 2 for all bodyparts :)
Unless you are going to be adding different clothes to your character in the game environment, I don't think you'll need to worry about whether there a polygons under the clothes or not.
On a game engine note reducing Polygons is a good thing, the lighter the mesh the easier it will be for your game to handle. The Unity game engine (the free one anyway) has a limit on polys in a figure (, anything over that it will split into a second mesh. While Unity will behave as if it were one model, I think it's best to keep it to one, to avoid unforseen complications later :)
Sadly my aging brain doesnt remember the limit, but this Unity page gives some ideas on polycounts to aim for.
http://docs.unity3d.com/Manual/ModelingOptimizedCharacters.html
Hope that helps
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: OT- Get Ready for Average Body Barbie | Forum: Poser - OFFICIAL
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: "Hybred" dress, part conforming, part dynamic: how? | Forum: Poser - OFFICIAL
Thanks for the clarification Bob, my brain was not entirely convinced about the hip thing. You have it right I think by naming the group Skirt, which makes perfect sense :)
aRtBee, The only problem i can see with your second method is the welding. If a conforming skirt has more than one bone/group then the mesh wont be in opne piece, even looks like it in Poser. Where it is unwelded, the skirt will fall apart.
The sad fact is that not all Conforming Clothes are suitable for turning into hybrids.
All that said I'm not sure whether rokket is making a dress from scratch or converting an existing conforming item.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: "Hybred" dress, part conforming, part dynamic: how? | Forum: Poser - OFFICIAL
It's all in the grouping. When you group the dress for conforming, make the skirt a single group.
Go through the conforming process as normal, adding a new bone for your skirt group.
I guess you could just call the skirt group hip, which would mean no extra bone was necessary.
Once the conforming is completed, you can add the garment to the scene, conforming it to your figure, then run a cloth simulation. Clothify the skirt group and run a simulation as normal.
it's been a while since I made a hybrid, but I think that should do the trick.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: OT - Classical Artists, anyone got any favourites? | Forum: Poser - OFFICIAL
you can't go wrong with some Bosch :) I think he had more than mushrooms :)
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: OT - Classical Artists, anyone got any favourites? | Forum: Poser - OFFICIAL
oooo Egon Schiele, very nice indeed. And Mr Zorn for some reason appeals to my interest in DG Rosetti :)
Will listen to Winifried when I get home :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Frustration with the PUTER!! | Forum: Poser - OFFICIAL
If you open up Poser and got to Edit, General preferences then click the Render tab you'll see a slider for the number of threads that Poser will use to render your images.
It sounds like you may have that a little high, try halving the number and re-rendering. It it's still taking 100%, halve it again. And so on and so forth until it behaves.
Mine is set to 8 and I have a 64bit 4 core processor, so 2 threads per core. I can't say it's the fastest at rendering, but it rarely slows my machine down for other aplications :)
I hope that helps.
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: a little advice needed | Forum: Poser - OFFICIAL
Both look good to me, but I'd pick the first one :) More RAM and a lovely Solid State Drive. You won't believe how fast Windows will run on an SSD drive.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: A small request... | Forum: Poser - OFFICIAL
I signed an and NDA with myself which means I can't talk about why I can't talk about NDA's.
Damn I've violated it. I'm going to be mad with myself now, probably have to file a lawsuit against myself for being loose lipped.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: first try with dynamics / help needed | Forum: Poser - OFFICIAL
Hi the Bullet physics in Poser will work with burgers I'm sure :) I can't promise it will be the easy solution though, but it is more achievable than the cloth room.
The cloth room is quite likely to deform your ingerdients too much, you'll end up with a melted burger :)
The Bullet Physics simulations are far more controllable giving you more options ranging from full rigid objects to soft bodies (even infaltable bodies).
I'd start off simply maybe with the bottom bun and burger and get that working as you want, then add the other laryers of the burger one by one. Until you have the whole thing working.
You may find that you need to experiment a fair bit to get it finished, but I'm sure you can get it working :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: Silo modeler on sale for $109... | Forum: Poser - OFFICIAL
From my point of view 26Fahrenheit, it's a good modeller of course but more importantly I think it's a very good starting point to learn about modelling.
Because that's pretty much all it does, you make your model, give it some mat zones and uvmap it and you're done.
Other applications I've used have complicated the workflow by including other things, like animation, integration to other applications, physics engines etc, etc. All of which has confused the modelling part making it harder to work with.
Silo on the other hand is pretty uncomplicated, leaving you to learn about modelling and building your skills up.
many people will find they don't need anything else, others will want to move onto something more complex. But I think the grounding in poly modelling you get from Silo will set anyone in good stead for getting into more complex applications.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Thread: anyone using Python with Visual Studio? | Forum: Poser Python Scripting
thanks for the reply svdl
That's a great shame, it would make life considerably easier :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
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Thread: How perfect is perfect | Forum: Poser - OFFICIAL