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104 comments found!
Quote - I like your drawing. It's just as clear as a 'factory-built' drawing, and much more memorable.
Crude is only bad when it's confusing.
maybe a tablet would help me..
Thread: Dynamic beads in poser | Forum: Poser - OFFICIAL
I remember seeing something a while back
you have two groups the beads (hard surface or soft group) and the part that holds them together string or necklace whatever you want to call it, it is the main dynamic part which may or may not be visable in the render (trying to remember)
sorry for bad drawing
Thread: Dynamics Question | Forum: Poser - OFFICIAL
Looks to me like you have seprate mesh objects one for the hood and one for the pockets which will not work, you can try to make them ,soft decorated groups. may work. the hood like collars should be modeled as one with the body. to toubleshoot
I would load the oufit as a test with out the hood and pockects to see if the body has any problems
hope that helps
Thread: Translucid dress | Forum: Poser - OFFICIAL
Thread: I'd charactor from promo "for End of Summer Hair" | Forum: Poser - OFFICIAL
Quote - Could it be http://www.renderosity.com/mod/bcs/mrl-faryn/100829/ ?
Yes I think you got it there's a small spot on the neck that matchs both promos.
thank you
Thread: I'd charactor from promo "for End of Summer Hair" | Forum: Poser - OFFICIAL
Quote - Joe LeGecko does some of the the promos for DAZ originals, so he might know, but i recall reading long ago that they ususally use custom charactrers...
thanks at least a know who does those promos now.
Thread: Lost my preview window! Help Please! | Forum: Poser - OFFICIAL
Thread: Lost my preview window! Help Please! | Forum: Poser - OFFICIAL
Thread: Need Help with Scaling between Poser & 3DS Max | Forum: Poser - OFFICIAL
Look at this thread
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http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3671304&ebot_calc_page#message_3671304
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.381 max units = 1 poser meter
Thread: How best to import - export for a morph target. | Forum: Poser - OFFICIAL
Quote - cfpage - When I import a model from Poser into Blender, before I do anything else I hit S (for scale) and then either 2 or 4 (for 2x or 4x size). That gives me a larger model to work on. I do this in Object Mode.
Anything else I do in Edit Mode.
When I'm done I go back to Object Mode and hit Alt+S. This removes any scaling applied in Object Mode so the model "snaps" back to its original size rather than being the 2x or 4x or whatever scaling I applied originally and is now back to the correct scale. Then I can export and have no troubles.
Scaling in Object Mode vs scaling in Edit Mode isn't exactly the same. In Object mode its sort of like a modifier that temporarily changes the size (which is why you can snap it back by using Alt+S). Scaling in Edit Mode changes the vert location, Alt+S will NOT remove those changes.
So for example, if you imported Vicky 4 and scaled her up 4x in Object Mode. Then in Edit Mode if you scaled her 2x again, she would now be 8x original size. If you went back to Object Mode and hit Alt+S she would snap back, but would still be 2x normal size because the 2x you applied in Edit Mode would be unaffected.
Hope that was clear. Once you get used to the difference in Modes its actually very handy because you can resize a model very large to work on and once you've finished making morphs or changes snap it back to orignal size for export.
Just tried it and it works thanks, (Alt+S) nice, its hard for me and Blender to get used to with all the shortcuts keys,thanks agian.
Thread: How best to import - export for a morph target. | Forum: Poser - OFFICIAL
Quote - I went through a couple of days of frustration with Blender and Poser trying to do my first morphs and getting the exploding Vicky effect. That IS caused by the vertices being out of order. I'm not sure what the setting would be for 3DS Max, but here's what I use in Blender and hopefully you can make sense of it.
If I'm just doing a basic morph I grab the geometry OBJ file straight out of the geometries folder and bypass the whole Poser export mess as Ironsoul already suggested.
If you need to modify an existing morph then you'll need to load it, set the figure the way you want and then export that as an OBJ. When you do, there should be only 2 boxes checked
Incluce Body part Names in Polygon Groups
Weld Body Part Seams
Now to import the file in Blender I use the following settings, hopefully you'll have something similar in 3DS
Keep Vertice Order
Poly Groups (imports the named groups of polygons, this is important)
Nothing else, I don't want Blender doing anything else to the mesh.
Once I have it open in Blender I check the mesh and confirm that all the body part groups are there and named (head, neck, torso, shoulders, etc.) just as they are in Poser.
Now I move things about, sculpt, etc. to get create the body shape I want.
If I need to scale it, I do so in Object Mode so that I can auto remove scaling and it snaps back to its original size (with my changes scaled down appropriately). As cfpage noted, you must not change the xyx location of the figure. If you forget to remove any scaling before export, weird thing will happy (like your super boob morph may also turn Vicky into the 500 ft super boob giant, which was actually kind of funny the first time I did that accidentally).
When I export it in Blender back to OBJ format I only include the UVs, materials, Polygroups (again so those names vertice groups are all included), and Keep Vertex Order. That's it, nothing else added or changed.
Then load that in Poser as a morph target and you should be good to go. That's the basics of it anyway.
Iam trying to get used to blender a slow learning process for me. I can import export .obj for morphs no problem but scaling is an issue as you know poser model is tiny
so I use "objaction" but it is 4 more steps in the total in the process, can you explian your scaling method more ? Ive never scaled in blender and like its sculpting tools. thanks.
Thread: How best to import - export for a morph target. | Forum: Poser - OFFICIAL
also do not move the object you can only, pull push verts faces edges ect.
Thread: Help requested to save dynamic clothing poses | Forum: Poser - OFFICIAL
You have two choices
2 export .obj leave every thing blank, then import .obj
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Thread: Cameras in tight spaces... | Forum: Poser - OFFICIAL
Quote - Bagginsbill came up a "persepctive lens" prop that may help in situations like this. Personally I have never used it, and I don't have a link.
here you go
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754029&page=1
Thread: Victoria-3 Weightmapped - Download here | Forum: Poser - OFFICIAL
Quote - Ok, here's a new link.
Wow, Rapidshare REALLY s*cks these days, doesn't it ?
Just wow. Traffic exhausted already for a 19mb file ?
Let's see if ME.GA is any better.
once again Thankyou
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Thread: Dynamic beads in poser | Forum: Poser - OFFICIAL