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4,509 comments found!
Attached Link: http://www.users.on.net/~pkinnane/RealSkinShaderTutorial.html
The tutorial is cited on the product page. Did you see the link when you purchased the Skin Shader?With Poser5, save the file to a .jpg and place it in the same folder as the texture. You can call it anything.
Then, in the material room, find the root called "bump", make a new node...2dtexture....image_map and from inside that node you can attach the file.
If those terms and instructions are 'greek' to you, you should study the material room.
::::: Opera :::::
Thread: Flickering in animation driving me nuts! | Forum: Poser - OFFICIAL
Little Dragon...
Oh, I see, it's not another bit-mapped image
file that has to be linked to a node...whew,
because I could not find any such thing!
The word "map" fooled me. It's not here ...
....but rather here, with the dial settings, correct?
In Poser5, "Shadow map" is completely controlled by
the settings on these dials?
It looks like you first decide between two options..
Ray traced shadows
or
Depth map shadows.
Then, do the two dials kick in for which ever
approach you have elected or only for depth map?
Your original comment to me "If you're not using
raytraced shadows, increase the size of your shadow
maps" seems to mean that raytraced is either on or
off, period, but that if depth, I should kick up the
settings on these two dials. Is that correct?
Obviously, from this picture, raytracing of shadows has
been off. I will try a few different things with either, soon.
Last, does that atmosphere dial effect the shadow map, or
is that strictly a separate effect?
Thanks.
::::: Opera :::::
Thread: how do they create that amazing realistic looking skin? | Forum: Poser - OFFICIAL
Get the face_off Shader, $12.00. Learn how to make a bump map from any given texture. Study the materials room. Read face_off's tutorial. Voila! ::::: Opera :::::
Thread: EJ CLOTHING | Forum: Poser - OFFICIAL
Thanks for that specific description of the process, Randym, and the link (i should have checked it earlier). I am clued in to Philc, as well. Whew, I am getting solutions in this thread. This is such a great forum. ::::: Opera :::::
Thread: Flickering in animation driving me nuts! | Forum: Poser - OFFICIAL
yes, that 'thunderstorm' effect is also present at the left temple of the character in the clip, including after I moved the light and re-rendered, and i have had it before when I was in P4. I have not had time to experiment with other solutions...caught up in something else for the moment, will return to it next few days. I find it incredible -- incredible -- to believe that the external presence of RealPlayer could do this. Are you saying it effects calculations during successive rendering of frames? By the way, I do have RealPlayer installed, even though I DO NOT LIKE THAT PROGRAM. MLB.com, you understand! ::::: Opera :::::
Thread: EJ CLOTHING | Forum: Poser - OFFICIAL
Well, I just read through chapter 34 on the Cloth Room. Yikes, someone put a lot of effort into this module. The attacks possible for simulation behaviour, dynamics and collision detection are expansive. As always, the complexity telegraphs to me that high control could be lurking in there, accompanied by high responsibility for learning the tool. Fair enough.
And Curious puts in plenty of alerts about sys resources and the price in render time for dynamic cloth! I consider myself warned.
There's not much in chapter 34 about actually CREATING clothes!
I gather you bring a prop into the cloth room, such as Vickie's Morphing Cocktail Dress, and clothify it. Then what? How do you EJ-ify it?
Or, do you start from nothing and build up a clothified cloth from the ground up, then apply a texture such as 'denim' etc.? How would you EJ-ify that?
Maybe you 'drape' the cloth over EJ?
Can anyone generally describe the approach?
::::: Opera :::::
Message edited on: 12/20/2004 07:19
Thread: EJ CLOTHING | Forum: Poser - OFFICIAL
max, your last paragraph is the best wisdom. I will get up to speed on dynamic but try to keep it simple, and also perhaps make or commission certain static/conforming outfits. Thanks for the heads up on the pitfalls of .dny ::::: Opera :::::
Thread: Question about the new Vue Infinite | Forum: Vue
Thanks. I will make some import tests to see what happens in Vue with my Poser characters. ::::: Opera :::::
Thread: Question about the new Vue Infinite | Forum: Vue
So, in the settings below, the bit-mapped image files (e.g. 'karl2) attached to certain of the nodes will be in place in VUE, but the settings on the dials will not? Is that about the size of it?
For instance, there is an image file associated with the bump map, and that file will come into VUE, but the intensity setting will not?
Thread: Flickering in animation driving me nuts! | Forum: Poser - OFFICIAL
moochie was exactly correct. I had the light above and shadows of individual hairs were being cast on the face! Moving the light solved the problem. There are still some odd things going on. I'd like to ask Little Dragon...and this is a real newbie type question...what are shadow maps and what is a raytraced shadow? ::::: Opera :::::
Thread: EJ CLOTHING | Forum: Poser - OFFICIAL
Thread: EJ CLOTHING | Forum: Poser - OFFICIAL
I am going to have to solve the EJ clothing problem as well, because I am definately using this figure in an important animation. I have double trouble, because I am also using the male morphs! I am going to have to learn to make clothes. PhilC, here I come.
See below, two of my EJ characters with some Poser5Clothes, but they don't conform properly.
::::: Opera :::::
Thread: Question about the new Vue Infinite | Forum: Vue
ok, that's good. agiel, exactly what are considered procedural materials (i am a relative newbie to the terms in the Poser material room. Thanks. ::::: Opera :::::
Thread: Flickering in animation driving me nuts! | Forum: Poser - OFFICIAL
Thread: Question about the new Vue Infinite | Forum: Vue
Wait....P5 materials not supported? You mean if I use Mover to take a character created in Poser5 that has material nodes with settings and attachments to texture maps and bump maps, that these elements will not make it into VuePro4 or VuePro5? What are you left with, just the mesh? Do morph settings come over? I don't understand what good moving a Poser model into Vue is if you can't bring texture maps and bump maps and clothing, etc., in with it. Does Vue support texturing and bump mapping itsef? ::::: Opera :::::
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Thread: how do they create that amazing realistic looking skin? | Forum: Poser - OFFICIAL