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129 comments found!
That suede shader is EPIC. Sadly I don't have anything to make sueded right now, but I will definitely come back and get it when I need suede in the future
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: OT: How much memory do you have and how does it help you with Poser? | Forum: Poser - OFFICIAL
I started out with 1 gig RAM. Poser ran very sluggishly, and I mean VERY sluggishly. Trying to have more than oneĀ fully-clothedĀ figure in a scene was stretching it, and I couldn't even think about running a maximum-quality render. I upgraded to 2 gig--same computer, I just got upgraded RAM chips--and the difference was incredible. I could put five figures and scenery in a project and make a high-quality render without my computer freezing up.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Method for thickening edges of dynamic cloth? | Forum: Poser - OFFICIAL
Quote - like a cuff in reverse
Do the edges of the loop get joined (like a real hem) or do they just stay loose, really like a cuff? If they stay loose, what's to keep them from falling out during the simulation?
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Script for removing Ambience on V4/M4 Materials | Forum: Poser - OFFICIAL
Thanks a bunch for the script! I have had an issue with a glowing V4 in a dark corridor myself... okay, so I am very proud of her pose, but I don't want to shine a spotlight on her I think it will be very useful.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Why doesn't Smith Micro sell their figures without Poser? | Forum: Poser - OFFICIAL
Quote - More to the point: Who would buy them at all? They are ooooogly and not well supported.
I actually like them--the only reason I use V4 is because she's outrageously better supported. Honestly, I think that the default, unmorphed,Ā untexturedĀ V4 is pretty ugly too. It seems to me that the only reason she makes so much better images with less effort is that there's more, better-qualityĀ stock content available for her.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Why doesn't Smith Micro sell their figures without Poser? | Forum: Poser - OFFICIAL
Quote - V2, M2, Stephanie include the morphs with the figure.
They do, but they are so old that it is hard sometimes to find content for them. That's why I mentioned the "newer" figures; I think maybe the V3/M3 low-res have morphs, but I don't think that V3/M3 or V4/M4 come with free morphs. Well, V4 has Stephanie 4, which is a start, but a lot of clothes don't support her.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Why doesn't Smith Micro sell their figures without Poser? | Forum: Poser - OFFICIAL
Quote - Who would buy them when the DAZ Base figure are free??
The newerĀ DAZ figures aren't really free, at least not after a while... although there are some free textures for them, eventually you will want to have two figures in a scene without them looking like identical twins, and when that happens, you'll have to purchase a morph pack... I've found that purchasing good textures and the morph pack makes the DAZ figures cost about as much as the Smith Micro figures such as Olivia G2.
I've also been surprised that Smith Micro doesn't sell some of their figures outside of Poser, especially Sydney/Simon and the Poser 8 people (can't remember their names).
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Sorta OT, but pertaining to Poser: jpegs vs. png's vs. tiff | Forum: Poser - OFFICIAL
You guys inspired me to conduct my own JPEG experiment.Ā MyĀ tests and proceduresĀ can be found on my blog here, but these are my basic conclusions:
The blog article also has links to all of the pictures I generated while testing.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Sorta OT, but pertaining to Poser: jpegs vs. png's vs. tiff | Forum: Poser - OFFICIAL
Great experiment, bagginsbill, and great analogy to sweeping floors. That backs up exactly what I've found in my own graphics-manipulation projects--that I can save an image three or four times as high-quality-setting JPEG images, with no noticable loss in quality. If I am doing a large project that I will be backing up many times, I save it as PSDs while I'm working on it (although that is mostly because PSDs save layers, the lack of image quality worries is just a nice side effect ). Then at the end I save it as a JPEG, normally with a high quality level. The only times I have generated bad-quality photos were when I had the quality level set too low (and even then the photos were usually fine for web use). Renders from Poser get exported as JPEGs or PSDs, depending on what I'm going to do with them.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Remove V4 magnets? | Forum: Poser - OFFICIAL
OH, I SEE NOW! I'm sure I read somewhere that the pose "applies the same magnets" to the clothing, but that's obviously not what really happens... thanks so much for explaining it! No magnets were added in the rigging of my figure, but I was looking for them in the figure after applying the pose and I couldn't find them. No wonder, because they weren't there to begin with...
This attempt at making clothing for V4 is frying my brain. I've made some conforming clothes for other figures, and I honestly don't remember it being this frustrating. I guess that which doesn't kill my computer will make me a stronger Poser user, right? (And I am so glad that I have access to all of you Poser experts who are willing to answer my questions!)
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Remove V4 magnets? | Forum: Poser - OFFICIAL
I have no dev version for V4, I only have the free downloads and Morphs ++. But I don't see how that would help me, because I'm trying to see how clothing will interact with V4 (with magnets); it seems like using a dev version would defeat the whole endeavor?
I just remembered that I've found magnets in the Hierarchy Editor before. I'll have to see if I can find them, select them from the Editor, and delete them.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Rigging help? | Forum: Poser - OFFICIAL
lesbentley, you are my hero! I didn't think about V4 having a JCM because I couldn't find it... of course DAZ had hidden it carefully. I pulled out Morphing Clothes and transferred the JCM to my clothing, tweaked the falloff zones a bit, and it worked perfectly
Just a random observation, I had to load V4 into Poser, save a copy of her in my figure library, and then load the copy in Morphing Clothes to get it to show her JCMs. Interesting... but I found them!
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Rigging help? | Forum: Poser - OFFICIAL
I don't know exactly how much theĀ CR2 has beenĀ changed from the original--I rely on OBJ2CR2 to do that for me... I did apply the Magnetize Clothing pose and I am working on the straight-up, default, zero-posed Vicky with no morphs. I am looking into JCMs, but I'd prefer to make this work with a minimum of morphs possible because the jumpsuit is going to have a lot of shaping morphs to play dirty with other morphs.
What do you mean by "pull the conformer's surface a bit away from the V4 base"? Do you mean to just not make the clothes fit so tight on her elbows?
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Rigging help? | Forum: Poser - OFFICIAL
I have tried magnetizing the clothing, to no avail. I set Poser to show all deformers, and it looks to me like Victoria has no magnets in her elbows although she has lots in her torso, shoulders, and hips.
Here is a wireframe of the elbow:
I've been looking at the bending area a little more. It looks as though the issue is that the clothing elbow is bending in an even curve, like this: C. Victoria's elbow makes more of an angle, like this: < I'm experimenting with joint parameters and falloff zones to try and figure out how to make the suit bend properly. Surely if DAZ made Victoria bend like that, I can make a jumpsuit bend like that.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
Thread: Rigging help? | Forum: Poser - OFFICIAL
I do not have as many polys as the figure does, because the figure is V4 and she's pretty poly-heavy IMHO, but I do have quite a few polygons in the elbows. I that the geometry should be capable of making the curve without clipping off the corner where her elbow is.
I tried adding bulges. It helped a little, but not much and there was still lots of pokethrough.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happenĀ at my technology blog, Building Cyberworld.
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Thread: Leather and Suede | Forum: Poser - OFFICIAL