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36 comments found!
Thread: DAZ to make a "game-changing" announcement | Forum: Poser - OFFICIAL
I've ordered myself copies, but I'll wait until the DAZ servers stop getting hammered before I try to download.
Having said that...
It may be nice to try a new verson of DS, but I had the old 0.x betas and couldn't get the hang of them. I feel like I'm finally making headway with Poser's material room, and there's no way I'm abandoning PP2012 for DS. The main use will be testing out products if I ever start making content.
Bryce, I'm not that bothered by. I haven't upgraded my Vue Infinite since version 8, but it still does pretty much everything I need. I did have an earlier version of Bryce (4, I think), and my experience of that led me to seek out Vue.
Hexagon 2.5 I already have. I got the $1.99 version of Hexagon years ago, so the upgrade wasn't such a bad deal.
So for me, a little meh. But I still ordered them :D
However, I do know people who've expressed an interest in 3D but balked at the price of Poser. I've always urged them to try DS - the free versions always struck me as excellent value for money. I'll certainly be letting them know about this.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: Next P2012/V4 Problem | Forum: Poser - OFFICIAL
Quote - I dont know anyone actually using the eyebrow geometry to do textures.
The textures shipping with V4 Weight Mapped use it. It threw me a little because we don't see it very often, but I worked it out eventually. :D
Actually, more texture creators should use the eyebrow geometry for eyebrow textures - it keeps hair off the skin, and makes it far easier to set skin shaders up (hair and skin have different properties).
With eyebrows painted on the skin (as most textures) we have to use BB's compenent value method to separate the hair from the skin so we can get the specularity right.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: Trying SSS and BBs Shader? | Forum: Poser - OFFICIAL
I wrote an explanation of the Post 240 shader later in the same thread, which my be useful for other material room novices to understand what's going on - ie, what the various nodes do and why they're there.
The explanation is at post 499 on page 25 of the thread. BB explains the mystery nodes on the following page.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: One more Day left and it's Poser Pro 2012 Time | Forum: Poser - OFFICIAL
And Gears of War 3 on the same day. PP2012, Gears. PP2012, Gears...
Going to be tough tp hold focus. Maybe Delta Squad fanart will help.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: P9/PP2012 Genesis compatability | Forum: Poser - OFFICIAL
I didn't. My bad. But thank you for the info.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: Download reset request | Forum: MarketPlace Customers
Thread: Why is V4 so Popular? | Forum: Poser - OFFICIAL
Thread: Why is V4 so Popular? | Forum: Poser - OFFICIAL
Quote - oh no no. not contempt. think more, "chicken thursday"........ there's more to life...
Chicken? On Thursday? But Thursday is steak and chips night!
I do understand what you're getting at. Vicky here, Vicky there, Vicky's just about everywhere...
But she is versatile. She's fairly easy to do a lot of different things with, and many people know how to make her different - with the various morph packs, if you're at my level. And many don't. Even if it's not a NVIATWS, we're still seeing a lot of unadulterated Vickies (and if you go to DA, many Vickies 'adulterated' only with the Breast Size morph).
So what? Many of us are learning the 3D for the first time, learning Poser, using Vicky because she's convenient, well-supported or familiar.
But there are also people who are doing some awesome, advanced stuff with Vicky or without.
Do I get tired of seeing her? Yes, sometimes - although it's probably closer to the mark to say that I get tired of people doing the same old thing with her. Even if she isn't naked in a temple, she's semi-naked and thrusting her ass at me.
But not always. Not always.
I generally ignore that stuff I've seen over and over again, unless I see something in the image I like - the lighting, the colours, the composition, whatever - in which case I usually leave a comment.
And when it comes to my images, I will often use a standard pose, tweaked in some way, or a standard character morph... But these days, as my skills are increasing, I customise more and more, so that most of my images have something original in them. Morphs, textures, simple models.
At the end of the day, I'm a hobby user. And generally, that's when I doodle and render: at the end of the day. While my interest now is in using something I've created myself in an image, I still use a lot of bought material because I have it, ready and waiting to use, to help me make an image that satisfies me, as my relaxation. And I need to use those shortcuts because there are many other demands on my time.
And when I need to use a starting figure I'll usually turn to some variation of Vicky or of Mike for reasons heretofore and aboveforth stated.
I believe many users are like me in this. And believe you me, I appreciate those who break out of the box.
Laziness? I don't think so. Lack of skills? Perhaps; we're all learning, after all, even if some of us are learning more basic things than others. Convenience, ease of use, familiarity... I honestly think this is at the heart of the proliferation of Vickies.
And there may also be an amount of happenstance. I've used Miki 2 quite a bit, G2s a little, Alysson more often... but never in an image I've posted to my gallery. It's all been in experimental doodles.
Or are we instead complaining that we're using Vicky over Mike. Too many females in our images, not enough males? On that, I defintiely agree, even as I continue to devote an unfair proportion of my attention to my runtimes' women. I admit my guilt, but in mitigation of my offence wish to draw the court's attention to the fact that boobies are soft.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: Why is V4 so Popular? | Forum: Poser - OFFICIAL
Oh, Vicky you're so fine, you're so fine you blow my mind, hey Vicky!
Thank you, Toni Basil.
I think there's something related to the support and ther first third-party figure issue: familiarity.
I'm later than some to the Poser community. I got in with Poser 5 and Vicky 3. I was aware of Poser earlier, but frankly the images I saw back then didn't impress me enough to have a go myself. I think I may have played with Don and Judy for a few days before seeking out DAZ and the Victoria everyone seemed to say was The Best.
Even then, Vicky and Mike 3 were a clear step up from the native Poser figures.
Now, I'm not so sure. I'm really impressed by the expressiveness of Alysson and Ryan.
But each time I load them up, I'm experimenting with their capabilities somewhat. I have to think about how I use them, and what I can do with them (and the same applies to other Daz figures I use less frequently, like all three generations of DAZ children).
Because I use Vicky and Mike a lot, I'm familiar with their setups, their morphs and, in most cases, where I've installed all the stuff for them in my runtimes.
At one stage, I even had Vicky installed to load up in my default scene (these days, I have an empty scene, metric and white background/foreground, then I don,t prejudge what I'm going to fill it with).
Apollo and Antonia are great figures. G2s are very nice, but their support is a little naff, with some cheesy outfits, and the P8 generation are excellent.
But invariably, I load Vicky 4 straight off, with Steph4 my second favourite and Mike4 coming in third.
Because they were clear winners a few years ago, and because of the sheer amount of stuff I have for them, and because I know how to move, morph and pose them, I turn to them as a default. Familiarity.
Like many other people, I do a lot of doodling in Poser. The images I post are either stuff I've planned or doodles an image grew around, and they're a tiny fraction of the images I render, most of which I don't even save. But doodling increases my technical skills, and recently I've been trying to push a few personal boundaries in core skills like lighting, texturing, shading and rendering. I want a familiar figure in there while I experiment with other stuff.
Despite the old adage, familiarity doesn't always breed contempt.
Edited: fixed typo.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: How To Make Portraits Crisper | Forum: Poser - OFFICIAL
Nice tip on the diffuse value, hborre. Thanks.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: How To Make Portraits Crisper | Forum: Poser - OFFICIAL
Lighting and rendering are the most important factors, assuming your models have reasonably qualit MATs and shaders.
I'd back the advice to leave GC on and lower the light settings.
Choose either IDL or AO. You don't need both. IDL mimics real lighting better; AO has a distinctive look many people like. Your call.
Always favour raytracing with raytraced shadows over depth-mapped shadows. Use the shadow blur radius to soften the edges of shadows.
Use manual rendering settings, rather than the automatic slider. It's more efficient.
Pixel Samples: 3 for a preview, 5 for a final image without depth of field, 10 for a final image with DoF. This has a major effect on the 'crispness' of your images.
Min Shading Rate: Lower than 0.2 is overkill for most textures.
Raytrace bounces: 2 for simple reflections, higher for special cases (multiple mirror bounces, refracton etc).
Depending on your scene and its complexity you can lower pixel samples, turn displacement and smoothing on or off.
If your mdels are still looking pale (rather than blown out by overlighting), it's probably easier to postwork the colour levels.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: Long Posable Braid | Forum: Poser - OFFICIAL
I really like this model. It's the kind of thing 3D was invented for, IMO - something that can't exist in reality, but does in the imagination. Props to you for making it.
With 200 bones, a few handy pose files would make it much easier to use. Another thing that might help is bend/swing/twist aft dials, which I've seen on some rope or whip models. However I have no idea how they're made...
And I second pzj's suggestion of a skullcap. Failing, that, I'm sure it won't be long before one of our resident hair experts comes up with a hair model to match.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: OT Looking for a new laptop | Forum: Poser - OFFICIAL
Attached Link: Smasung R590
I've just got a Samsung R590, which does very nicely with PP2010.Windows 7 Home 64-bit, i5 CPU, 4Mb RAM, 1Gb Nvidia GeForce GT 330M graphics card, 500Gb hard drive, 15.6-inch monitor, standard 1366x768 resolution.
Don't know what the price in the UK would be, but here it cost 2,800 dirhams, just under £500, which is very reasonable for any machine that can do more than surf the net.
A nice touch is that it has a number pad on the keyboard, which suits the way I work.
It does everyhting I ask of it, no problems so far, and I'd recommend it as a good balance of power and affordability.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
Thread: Tiling textures | Forum: Poser - OFFICIAL
That sound is me slapping my forehead. Duh!
http://www.renderosity.com/mod/freestuff/details.php?item_id=62821
Thanks, Paul.
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com
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Thread: Poser Staff PIcks: Sept. 24 - 30 | Forum: Poser - OFFICIAL