Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 3:53 pm)
I'm not sure that I entirely agree with your assesment... if you look right next to her thigh, you see what is apparently the inside of the dress (backside of polygons) being lit from the front as you might expect it to be. Have you tried making a global light, pointing up from her knees to see if you can in fact light that dark area? I could just be the particular light set up.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Anyway, it's apparently happening in one of the renderers at least, which is just a bug... if the software is going to render rear-facing polygons, it needs to flip the normal before computing the lighting. I can't think of any work-around off-hand, other than exporting the dress, flipping all the faces, possible scaling it slightly, re-importing it to use as the back/inside of the dress... ie. big pain in the ass.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Same beef with ray traced shadows. Shadow bias doesn't seen to have any effect on this. The renderer is simply rendering the wrong side of the polygon. I was really hoping somebody had found a way around this. I have several items I want to release. But they are Dyn cloth items and you see both sides of them depending on the pose. This bug prevents my items from being useful. Nerd
Yeah, it looks like the CL 3d programmer was asleep at the wheel on this one. I guess all you can do is report it and hope it gets fixed. As for work-arounds, have you tried a double-layer rolled hem model? With both inward and outward facing polys?
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
...scale copy of dress slitghtly smaller, flip the normals, the stitch up the seams with some more polys or just weld the seam vertices. I'm not sure what the cloth-room would think about that relative to it needing to be an open-tube, but technically, it still fits that description, I think. You might have some self-collision issues, though.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
I've tried it the mesh always crosses it's self the inside piece ends up ontop of the outside and you get little black spots. OR the faces get so close together that your get self shadowing and more black spots... Even with "Self Collision" turned on. AAARRRGGGHHHHH!!!! The only thing that looks sorta right is a global light set that doesn't cast shadows... Not a lotta artistic lattitude there.
Superconforming in P5... Meet Taanis It required some interesting tricks and I call it AutoConforming now.
Maz's thing is called "TwoFace" and Poser doesn't seem to understand what ever Maz did. The mesh still imports as single sided. If there is a utility out there that can really get Poser to do a two sided mesh that may work.
Attached Link: Mazak's Grafikwelt
I use the Clay node in Alternate_Diffuse channel to fix the one side polygon problem. With this little trick shadows display on both sides correct. (See my Mazak logo) ;-) Mazakbtw. this trick work well with Robert Sharkeys Angelyna Wings. Who render black in FireFly with default material settings. Mazak
Which nod is used is not so important. The P5 material editor has a lot potential :) Mazak
Thanks Stewer and Mazak, I have to study the above examples some more, but it seems like these are suggested work-arounds for an inherent bug in the rendering engines... are there plans to fix the software?
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
...it should only be a few lines of code (possibly in several places)... if you're going to render backfaces, you need to flip the normals before using them to perform lighting and shadow calculations.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
@bikermouse
Nerd needed a solution for single sided mesh in P5 cloth room. Double sided mesh did not work with it.
Poser 4 has already an update, called Poser 5 ;-)
Mazak
Nerd, Thank you for your reply. I tried the doubling method on Clara's dress in P5, and thought an intervening invisable layer to absorb the shadows might work to keep the pixels of death away but it becomes unrealistic at some point both from the memory standpoint and the amount of time required to make such adjustments. I might play around with it for my own amusement, but it appears impractical when at best theres a better solution. ... I removed my previous posts to both avoid confusion away from the subject, and to avoid turning what has been an informative and interesting thread into something else. If anyone has interest in what I deleted, I'll repost on another thread. - TJ
Some of the textures for this creation got a bit wild with this technique, but at least it works! Nerd
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