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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Is the Genesis cr2 exporter from the Daz newsletter new?


Eric Walters ( ) posted Sat, 23 June 2012 at 3:22 PM

It's good to see your work continuing with this Cliff. I'm currently in a rendering hiatus-happens from time to time!



wimvdb ( ) posted Sat, 23 June 2012 at 3:37 PM

Quote - wimdvb - I was hoping to use teh scoop-bac-dress to test out ideas on the skirt-splitting problem... but it isn't exhibiting the issues at all. I won't say it works WELL, but it works without any splitting. Can you point me to an items which exhibits the issue? Preferably a DAZ Original so it won't cost me too much if I decide to buy?

Cheers,

Cliff

You can use the free ones which are at sharecg *http://www.sharecg.com/v/61886/gallery/21/DAZ-Studio/Genesis-Skirts) or use the first one I tried (http://www.daz3d.com/shop/anime-school-girl-uniform/)

Be aware that you might have to rename the obj files in the DAZ one (unless DAZ fixed it).

My earlier screencaps were from the free one

 


who3d ( ) posted Sat, 23 June 2012 at 3:51 PM
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Quote - It's good to see your work continuing with this Cliff. I'm currently in a rendering hiatus-happens from time to time!

With me too. It's been simply ages since I rendered up any animations that were just "for me", which is a shame because that's an aspect that I love so much. Just little quick quips like animated avatars are such fun, to me.

I've done my best to make it clear in the tutorial's description and in the tut itself that I consider the scripts "beta" - and so feel quite at liberty to upgrade and/or add to them at will. I didn't get as much done as I'd have liked to today, but them's the breaks... I grab the time and use it when I can :)

 

 

Quote - You can use the free ones which are at sharecg *http://www.sharecg.com/v/61886/gallery/21/DAZ-Studio/Genesis-Skirts) or use the first one I tried (http://www.daz3d.com/shop/anime-school-girl-uniform/)

 

Hmmm... let me have a think. One thing I want to do - almost desperately - is avoid trying to work on a problem that's not specific to Genesis, DS4, and Poser as a combination. for example, I'd hate to put a lot of effort into a particular piece of clothing only to find that the problem/s are somehow a result of how that conformer was made. I haven't looked at the sharecq stuff, have no idea who it's by, but would feel on better ground if I don't add a 4th party to the situation. I'm tempted to use something by bobbie as she's done a lot of Genesis work, or I might even try to knock up something really crude myself, so that I have complete control over the whole pipeline (and can keep it really simple so there's less data to have to mull through. More and more this sounds like a potential plan, but would obviously take me some time).

Cheers,

 

Cliff


wimvdb ( ) posted Sat, 23 June 2012 at 3:58 PM

The one from bobbie is a DAZ original and it was sold as a genesis figure. I purchased it to have something for Hitomi. The geometries thing was due to DAZ renaming the product and forgetting to update/rename the obj files in geometries.

 

 


who3d ( ) posted Sat, 23 June 2012 at 4:18 PM · edited Sat, 23 June 2012 at 4:27 PM
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Quote - The one from bobbie is a DAZ original and it was sold as a genesis figure.

Yup, I know :D

 

Chaps and chapesses? I've just had this render pointed out to me... off to read the words below it.

 

http://www.renderosity.com/mod/gallery/index.php?image_id=2342198&user_id=576591&member&np

 

Cheers,

 

Cliff


vyktohria ( ) posted Sat, 23 June 2012 at 4:45 PM

Hey guys!  Per Cliff's request, I'm posting my pic here...If there's some kind of issue with the attachment, you can see my gallery post here:

http://www.renderosity.com/mod/gallery/index.php?image_id=2342198


vyktohria ( ) posted Sat, 23 June 2012 at 4:48 PM

file_482926.jpg

Let me try this again with the attachment...


who3d ( ) posted Sat, 23 June 2012 at 4:50 PM
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Thanks vyktohria - a perfect example of why others should post renders and I should stick to screen captures ;)

 

Cheers,

 

Cliff


Tessalynne ( ) posted Sat, 23 June 2012 at 6:35 PM

Cliff,

I appreciate the honesty.  I'm not a content creator, so I can't speak to how the baby was made, though I do know there is some connection to the kid shape as one has to go into the parameters and change the limits on the kid to use it.  I have a reasonable variety of childrens' clothing so it could be worth trying.

 

I'll give it some more thought.  The Baby isn't the only shape I have, just the only one I could see myself going to the trouble to use, lol.  Oh, fyi (though others might have let you know)  the product is not on sale anymore.  Looks like the new store just took it off sale altogether rather than applying the planned reduction in discount.


who3d ( ) posted Sun, 24 June 2012 at 2:57 AM · edited Sun, 24 June 2012 at 3:06 AM
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Quote - Cliff, I appreciate the honesty.  I'm not a content creator, so I can't speak to how the baby was made, though I do know there is some connection to the kid shape as one has to go into the parameters and change the limits on the kid to use it.  I have a reasonable variety of childrens' clothing so it could be worth trying.

 

I think my including another set of scripts which seem to work better for the Basic Child will probably help, but I'm still not sure I'd personally bet money on it (but then, I'm not much of a betting man). I appreciate the attitude of not wanting to buy and then return - returns mess up the balance sheet and make it look as if the product is bad... and I try not to put out bad product in the first place! :laugh: However, I doubt these additional scripts will make it into the download before the intro period expires :sad:

 

Quote - I'll give it some more thought.  The Baby isn't the only shape I have, just the only one I could see myself going to the trouble to use, lol.  Oh, fyi (though others might have let you know)  the product is not on sale anymore.  Looks like the new store just took it off sale altogether rather than applying the planned reduction in discount.

 

See? Intro period expired artificially before I've even uploaded the extra scripts :sad:

 

Oh, great big hairy ones! Are these people not able to get ANYTHING right??? Many thanks for the heads up. I'm off to write an incredibly polite and heartfelt email. Grrr!

 

Cheers,

 

Cliff


Kerya ( ) posted Sun, 24 June 2012 at 3:10 AM

Poor Cliff - sometimes they do get things right. Sometimes they even get things right at the first try. Sometimes.

By the way: your pdf does open in FoxitReader5, just the animations don't work. I can read it fine and see the screenshots! Fun reading!


who3d ( ) posted Sun, 24 June 2012 at 3:17 AM
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Thanks Kerya - glad you like it :) "Underneath" the animations I placed still images, the intent being that the document should still be readable even if the reader the user chooses doesn't support embedded FLASH animations, or theyn don't have FLASH installed. Most of them are a still from the animation IIRC but the image to illustrate the range of shapes should be four images shrunk to fit in a grid, so that even without animation you can get an idea of the range of shapes. IIRC it's also the still images that should print out if one prints this.

 

Cheers,

 

Cliff


Tessalynne ( ) posted Sun, 24 June 2012 at 3:38 AM

Well, I would laugh, but if the mess that is the site front end is any indication, the backend must be a true disaster and , therefore, beyond frustration to those trying to do business.  Will keep an eye out for it to be fixed. 

I've only made one test purchase since the swich over to see if the store would work, it did, so hopefully if I decide to grab this it will work as well. 

I was very worried, since last year's store 'fix' resulted in it being 4 months before I could complete a transaction without going through customer service.  But that is a subject for a different time and place. :)

 

Hope they get the pricing fixed soon and will try to hang on to a piece of this weeks budget until then.


who3d ( ) posted Sun, 24 June 2012 at 1:43 PM
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Quote - sometimes they do get things right. Sometimes they even get things right at the first try. Sometimes.

 

Indeed they do - or I wouldn't be willing to be associated with them. I'm a little ashamed of my outburst, to be honest - I know the guys at DAZ are working extremely hard to fix all the things that have been going wrong, but it does indeed get wearing.

 

I've come up with a script to fix/workaround the "Use Limits" issue that figures exported with the CR2 exporter have without requiring one to edit the .CR2 in a text editor. So I'll plan to add that to the tut bundle, and right now I'm going to have a quick trawl through teh thread and see if there's anything else I should touch on in the text - I'm minded to check whether I mentioned texture filtering as an issue, for example.

 

Thanks everyone for bearing with us, and thanks to those who have been buying it. It's certainly being noticed :)

 

Cheers,

 

Cliff


paganeagle2001 ( ) posted Sun, 24 June 2012 at 5:26 PM

Keep up the good work Cliff!!!!!

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


who3d ( ) posted Mon, 25 June 2012 at 4:14 PM
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OK, well I'm off to bed but there's just time for a quick update:

I am indeed adding in some extra text in response to this thread, though whether I'll submit it with the extra scripts or hold off for an update after DS4.5 comes out I'm undecided as yet.

I've currently got 3 scripts to add (and individual and a single/all conformers pair) but am considering either an all conformers or all figures in a scene version of the individual (Limits fixing) script.

I've had a play with a skirt and have some results to document - but it'll take me a while to knock it all into some kind of reasonable shape (it's been a busy day!).

Oh - and DAZ have managed to put the price back to the 30% discount that I wanted for the second week of the intro period.

If anyone wants to contribute a testimonial (DAZ only managed to remember one so far and I hope to remind them of another, we can add to that if anyone fancies it) then let me know either here or via PM (Oh! I see my PM envelope is calling to me - I'll check that before I retire for the night).

 

Cheers,

 

Cliff


Tessalynne ( ) posted Tue, 26 June 2012 at 12:09 AM

Okay, grabbed this and have read through it, so now it is stupid question time...

On clothing, can I export a .cr2 of an outfit that has been autofit to Genesis or must I use the transfer utility to convert it to Genesis first?

If the transfer utility must be used, can you confirm or deny the rumors that it fails to function properly without the CMS being installed and active?  ( I don't and won't have cms installed)

You discuss transfering and fixing materials from DS.  If, in the case of clothing, I use Poser shaders instead of the included textures and, in the case of the figure, I choose to confine myself to the Gen4 uv's, is there any reason (once properly exported) that I can't simply apply my Poser materials from that generation as usual from my runtimes?

General questions to other thread members...

Can someone point me to the work around for adding an exported Genesis to EZSkin?

Has anyone tried and experienced any success using Scene Fixer to change the smoothing angles on Genesis, rather than going through the body parts manually?

 

Guess that's it for questions right now.  Very well written tutorial, clear and simple to understand, even for a techno peasant like me.


Kerya ( ) posted Tue, 26 June 2012 at 12:36 AM

EZSkin:

http://www.renderosity.com/mod/forumpro/friendly_message.php?print&message_id=3943914

 

 


Tessalynne ( ) posted Tue, 26 June 2012 at 12:40 AM

Thank you Kerya.


who3d ( ) posted Tue, 26 June 2012 at 2:52 AM
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Quote - Okay, grabbed this and have read through it, so now it is stupid question time... On clothing, can I export a .cr2 of an outfit that has been autofit to Genesis or must I use the transfer utility to convert it to Genesis first?

Stupid questions are the ones that don't get asked ;)

the whole AutoFit/Transfer Utility thing is in the process of changing - but if you have it working on Genesis, with the morphs that you want, you're good to export to .CR2 whichever tools you've used to get it there. It doesn't have to be saved to DAZ Stduio first, and it doesn't matter if you've used AutoFit or the Transfer Utility.

Quote - If the transfer utility must be used, can you confirm or deny the rumors that it fails to function properly without the CMS being installed and active?  ( I don't and won't have cms installed)

I'm afraid I can't, although I CAN say that I understand the logic, somewhat, behind inserting the CMS into the operation. I find the CMS always running as a service to be unplateable also, to the extent that DAZ Stduio 4 is not allowed on my primary PC at all - it's on an old, slow, dual-core Windows XP machine (which is why all the screen captures - or at the minimum, all the DAZ Stduio ones - are Windows XP style). So - I can't recall because I never turn it off :( it's required too often for me to not install.

Quote - You discuss transfering and fixing materials from DS.  If, in the case of clothing, I use Poser shaders instead of the included textures and, in the case of the figure, I choose to confine myself to the Gen4 uv's, is there any reason (once properly exported) that I can't simply apply my Poser materials from that generation as usual from my runtimes?

No reason at all! I'm trying to assume the user has as little as possible beyond what is absolutely required to transfer Genesis to Poser, but there is zero reason to mess with the materials if you can simply apply an existing set of materials. You'll probably get warnings about creating new material zones with some of those - I would elect not to create any material zones and that should work just fine.

Quote - Has anyone tried and experienced any success using Scene Fixer to change the smoothing angles on Genesis, rather than going through the body parts manually?

Hmmm...

 

Glad you like the tut :)

 

The Competition thread at http://www.daz3d.com/forums/viewthread/2195/ has been updated with the prizes for the compo (which closes this weekend) thus:

 

1st Prize - [url=http://www.daz3d.com/shop/sales-promotions/victoria-6/victoria-5-pro-bundle]Victoria 5 Pro Bundle[/url] and [url=http://www.daz3d.com/shop/michael-5-pro-bundle]Michael 5 Pro Bundle[/url]

2nd Prize either the [url=http://www.daz3d.com/shop/sales-promotions/victoria-6/victoria-5-pro-bundle]Victoria 5 Pro Bundle[/url] or the [url=http://www.daz3d.com/shop/michael-5-pro-bundle]Michael 5 Pro Bundle[/url]

3rd Prize A DAZ Original Starter Bundle (I think they are all listed [url=http://www.daz3d.com/shop/catalogsearch/result/index/?q=starter+bundle&top_vendor=DAZ+3D&x=0&y=0]HERE[/url] but there are some extras that show up, so be sure it says "Starter Bundle" in the product title and is a DO)

ALTERNATE PRIZES

There's a possibility that you already have V5, M5, or indeed both and a slew of extras... so if you already own the listed prize you will be able to swap in any DAZ Original of the same or lesser value.

 

Mods - as usual, if listing the prizes or the link to the thread at the daz forums is an issue, hack away at this post!

 

Cheers,

 

Cliff


Tessalynne ( ) posted Tue, 26 June 2012 at 3:40 AM

Okay, thanks for the answers, guess it is time to go off and try this now.  Kind of wish I had an older system to stick DS on, but the way computer upgrades go around our house is that I always have the newest one, because I am the one that uses it the most and whatever I am replacing gets passed down the line to another family member.  So cms just has to stay a no go, but not normally an issue as I am not involved in content creation. :)

 


who3d ( ) posted Tue, 26 June 2012 at 4:45 AM
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OK - I've got a script to change the smoothing angle of all body parts of the selected figure to 179.9, a script to turn polygon smoothing on for all body parts and one to turn poly smoothing off for all body parts. Quickly - any others? ;)

 

Cheers,

 

Cliff


wimvdb ( ) posted Tue, 26 June 2012 at 5:15 AM

I have CMS off and the transfer utility and autofit tool seem to work fine. Not that I am entirely happy with the result, but that has nothing to do with CMS

 


who3d ( ) posted Tue, 26 June 2012 at 5:18 AM · edited Tue, 26 June 2012 at 5:20 AM
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file_483036.jpg

OK - here's Genesis using V4's shape and the shaders from V4WM. Just to mix it up a bit ;)

 

I've uploaded some supplemental scripts (crease angle changes, smooth polys on/off) to:

http://www.who3d.com/SuplementaryScripts.zip

I'll hopefully be including these in the tutorial update this week, but they're here to make life a little easier somewhat sooner.

 

But right now I ought to get back to editing the tut to improve it ;) 

 

Cheers,

 

Cliff


Tessalynne ( ) posted Tue, 26 June 2012 at 5:32 AM

wmvdb - thanks, I knew autofit would work without it, but wasn't sure about the transfer utility.

 

Cliff - thanks for the new tools, I was about to confirm that scene fixer will indeed change the crease angle on the whole figure all at once.

 

Now another really dumb question... Once one has exported  the cr2, opened it in Poser and made the various changes (ik, smoothing angle, etc) is it okay to resave the cr2 back into the poser library? I ask because I seem to recall that when you do that Poser saves a new object file and I don't want to break anything.


who3d ( ) posted Tue, 26 June 2012 at 5:42 AM · edited Tue, 26 June 2012 at 5:46 AM
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It doesn't save a new object file, but it does overwrite the .CR2 and the thumb if you use the same filename. Mentioning saving back is one of the tasks I'm hoping to document today, along with texture filtering and one or two other issues. Probably skirts/dresses ;)

Assuming the telephone will stop :(

shorter answer - yes, it's OK to save back to the library. If you're at all unsure, give it a new name or put it in a subfolder :)

Cheers,

 

Cliff


Tessalynne ( ) posted Tue, 26 June 2012 at 5:44 AM

okay, thanks. :)


paganeagle2001 ( ) posted Tue, 26 June 2012 at 12:23 PM · edited Tue, 26 June 2012 at 12:26 PM

Hi Cliff, thanks for the update!!!

Hi folks, juts a little trick you might want to use.

I used the usual to get things right, ranr the scripts etc.

Obviously, there are still little poke through problems, but this is esaily solves with the X,Y,Z, Sacle options.

Now!!!!!!

Once you have all poke through solved, select the body option of the clothing item.

Select he Edit menu at the top of the screen.

Select the Memorize option.

Select the Figure option.

Now save the clothing item to a folder of yoru choice.

The next time it loads up, the poke through won't be there.

 

Note:

This is only for a basis. I would then cheat!!! Set M5 etc. back to 0.0000.

Dial up, say the heroic option and memorize etc. Then load back in as a morph and save trhe cr2.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


mishamcm ( ) posted Tue, 26 June 2012 at 11:01 PM

Quote - If the transfer utility must be used, can you confirm or deny the rumors that it fails to function properly without the CMS being installed and active?  ( I don't and won't have cms installed) You discuss transfering and fixing materials from DS.  If, in the case of clothing, I use Poser shaders instead of the included textures and, in the case of the figure, I choose to confine myself to the Gen4 uv's, is there any reason (once properly exported) that I can't simply apply my Poser materials from that generation as usual from my runtimes?

Transfer Utility does not require the CMS to be installed.

If you use shaders or Gen4 uv's then you don't need to convert DS material presets.


who3d ( ) posted Wed, 27 June 2012 at 4:30 AM · edited Wed, 27 June 2012 at 4:32 AM
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file_483101.jpg

Skirts and dresses:

My time is being nibbled away here and there by other commitments, but I'm hoping that today I'll get some documentation written that will discuss subdivision and skirts. But here's a quick heads-up for the thread:- it's my belief that the skirt explosion issues we've seen are the result of the way that item was manufactured combined with differences between DAZ Studio and Poser. Not only could I not get a short skirt that I tried to explode, but I have now done a quick rigging test of my own and found some horrible render results, but no explosion.

Here's a mesh that bobbie25 made as part of the Gensis Basic Clothing Rig Kit (http://www.daz3d.com/shop/genesis-basic-clothing-rig-kit/). I've loaded it and used a Transfer tempalte to setup the item as a close-fitting dress. Looks pretty good in DAZ Studio eh?


who3d ( ) posted Wed, 27 June 2012 at 4:35 AM
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file_483102.jpg

So we bring it over to Poser and what do we see?

 

Well, it's not exploding but it is stretching horribly. There's two reasons for the horrid stretching - one is that the rigging was very quick and dirty. For clothing to work better in Poser it needs to be rigged better than just quickly throwing it together, as I have. the weight maps would need to be improved to spread the movement across more of the mesh. But the otehr problem is that the mesh seems to somehow be too low poly... where did all those polys go? It doesn't look so bad round the right leg, but there appear to be fewer polys on the left leg somehow... and a nasty patch down at the bottom that doesn't appear in Studio eitehr. Does it?


who3d ( ) posted Wed, 27 June 2012 at 4:40 AM
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file_483103.jpg

Actually, DAZ Studio can be told to do all sorts of smoothing in all sorts of situations. There's a smoothing modifier applied to the dress in DAZ Studio that smoothes the dress based on how it's posed, but before drawing the preview (unlike Poser smoothing which can't be seen until the scene is rendered). Here's what the dress REALLY looks like if we turn off smoothing for it...

 

So, IMHO skirt and dress problems are caused by a number of factors - the quality (and density) of the mesh, especially in key areas, most importantly the quality of the rigging, and the fact that both may be lower than you'd expect because content creators have not had to do the extra work for DAZ Studio based customer - Studio smooths it out for them!

 

This can be an issue for any clothing - indeed, any conformer designed for Genesis. As time has gone on we've been finding that higher density meshes work better as conformers for Genesis as they can assume the underlying shapes more easily... but older content in particular could be prone to not being sufficiently refined for Poser.

 

Cheers,

 

Cliff


wimvdb ( ) posted Wed, 27 June 2012 at 5:58 AM

In this example the skirt has no additional bodyparts in the lower region. In the short skirt (also from bobbie25), the thighs and the hip rotated/twisted around a different axis and the mesh will break

But I think you are touching a general problem which we have when converting clothing, figures and hair to Poser. Most of the "old" problems which used the be solved with morphs and JCMs are not present anymore because DS4 corrects them when they occur. Poser does not have that capability, so the converted items will have problems in certain poses. Pokethrough is easily corrected, but stretching like this and a breaking mesh is not.

Cliff - if you are willing to have a look at it (anime school uniform by bobbie25 and sarsa), I can get a gift certificate to you. It is currently on sale and with PC discount it is 7$. Let me know.

 


who3d ( ) posted Wed, 27 June 2012 at 6:42 AM · edited Wed, 27 June 2012 at 6:43 AM
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Oh, I think I can afford to buy one item of clothing. When I'll find the time to have a decent look at it is another matter - I'm getting a bit time-squeezed just about now :(

 

And yeah - I've just finished the first draft of writing up that products created for the "Genesis Platform" can make assumptions about things that DAZ Studio will do - like smoothing out that dress - and so don't have other rigging refinements (like better weight mapping would help that skirt, or corrective morphs, or...) so those kinds of benefits are simply lacking when the conformer gets over to Poser.

 

I'm not sure exactly what's causing your skirt explosion yet, but if that clothing from bobbie and Sara demonstrates it then I'll go buy it today, and take at least a quick look "when I can" :( (I don't like making promises until after - that way I can't let anyone down).

 

Cheers,

 

Cliff


wimvdb ( ) posted Wed, 27 June 2012 at 6:54 AM

Yes, that product shows the mesh breaking. Just do a bit of bending of the legs and you will see the problem.

I have mixed feelings about the autofitting - on one hand it makes it very easy to create clothing, on the other hand you hand over control of the fitting to an automated script with little or no control (as far as I know). Each cloth behaves differently when bent so the autofit may have an undesired result. But I guess we should use dynamic clothing if we want that kind of control over draping.

 


who3d ( ) posted Thu, 28 June 2012 at 4:37 AM
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Quote - Yes, that product shows the mesh breaking. Just do a bit of bending of the legs and you will see the problem.

Rather than spend a whopping $7 on an item that I can't even see me getting to "free and clear" to play with (work seems to be piling on from every direction at the moment) I had a quick chat with Bobbie who has confirmed our rather general findings and commented on that item in particular. Stuff rigged a certain way (like that outfit) really relies heavily on DAZ Studio being part of the equation. DAZ have, in essence, done their best to take the existing complications out of rigging and provide a software solution instead. Unfortunately this breaks compatability somewhat and "the solution" is, in effect, to regroup the mesh and re-rig it specifically for Poser. A generic tutorial for THAT, to cover all clothing, is definately beyond the scope of what I'm doing at the moment - and deliberately so. There's a whole field between "point and click" and "content creator", and my tut is aimed at a line nearer to the former than the latter - I don't believe users should HAVE to do content creation work any more than I believe car drivers should HAVE to be mechanics. This means that, regrettably, some items simply will not work well.

My personal preference for skirts and dresses (and some other items) however remains dynamic :)

Quote - I have mixed feelings about the autofitting - on one hand it makes it very easy to create clothing, on the other hand you hand over control of the fitting to an automated script with little or no control (as far as I know). Each cloth behaves differently when bent so the autofit may have an undesired result. But I guess we should use dynamic clothing if we want that kind of control over draping.

Phew! - I've just cut 3 paragrphs because I was going off on a War And Peace style commentary on how Studio has affected content creation, and showing pity for my fellow creators. This will not do! The current situation is complex, in no small part because (with the Genesis platform at least) it's easier to create BASIC nicely conforming clothes (for Genesis Platform) than it's been possible to do previously.

{snip again}. I'm just too chatty today! software replacing a professional content creator's skills can only go so far - it still isn't actually as good as the real thing... and however well the .CR2 exporter (and other DS4 components) does/do... in some instances, it's going to take "the real thing" to get the clothing up to scratch. :(

 

Cheers,

 

Cliff


wimvdb ( ) posted Thu, 28 June 2012 at 5:17 AM

To avoid a misunderstanding - I was referring to DS4's autofit tool which I have mixed feelings about: The ease of creation for clothmakers and the ease of use for the user versus the shrinkwrapping (or formfitting if you will) nature of the autofit tool. The templates and scripts offer some improvement but are limited due to being general solutions and not tailored to the specific clothing item

As for the exporter - I see some movement by DAZ for the exporter in DS4.5, maybe there will be some improvements to tackle the issue with skirts as well

 


who3d ( ) posted Thu, 28 June 2012 at 5:54 AM
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Yeah, DS4 - and autofit specifically (but also morph follower and so on) does its best but it's no replacement for a professional content creator.

 

Cheers,

 

Cliff


Tessalynne ( ) posted Thu, 28 June 2012 at 6:54 AM

file_483131.jpg

Well, I said I would post a render if I got one done, so here it is, such as it is. :)  As I feared, the Baby is not usable as is in Poser, due to the incompatible scaling methods of the two programs.  So the scaling mess on the poor child is all my fault, it was mostly an experiment to see how much of it could be used before the mesh went wonky. 

I have Genesis exported with each of the Gen4 UV's and didn't have much trouble setting up an EZSkin xml definition for them.  That part was pretty painless.  The clothing of them, is another matter  as many have mentioned already.  I spent about 36 hours on clothing and found it very hit and miss.  Without a doubt, the ones that were in DSF format worked better than clothing that was loaded from my Poser runtimes and autofit.  But there wasn't much consistency between which Native Genesis clothing would work well and which weren't worth bothering with, successes and failures were pretty even between free and purchased content.

There were definitely a ton of failures in the clothing that was loaded from the mapped Poser clothing directories.  The most notable oddities being that when you would go to export (after the tedium of adding the morphs) you would have to manually locate the clothing .obj for the exporter.  No matter that the directory was mapped and it found it just fine to load it, the cr2 exporter apparently didn't know of its existence for export purposes. lol  And the failure rate on the clothing conforming and scaling properly was about 90%.  When I have more energy I will try resaving the clothing items in a DS format before exporting and see if that improves the situation any.

And a thought about something that would ease this process.  Even if the cr2 exporter can't be made to autoload morphs into the clothing, doesn't Daz Studio have its own scripting language?  Some kind of a script that gave you a check list of all the available morphs, allowed one to check the ones they wanted and then auto ran through the setting of and zeroing out of the selected morphs for the user (similair to the way Wardrobe Wizard allows one to select morphs) sure would make life easier.  I don't even have all that many morphs for Genesis and I found that part of things to be mind numbing, which when coupled with the iffy results can quickly get discouraging.

Anyway, not complaints, just observations.


who3d ( ) posted Thu, 28 June 2012 at 7:55 AM · edited Thu, 28 June 2012 at 7:56 AM
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Hi. A quick update - my proof-reader has been hit by sudden work download as well so things are going slowly. I'm trying to do my own proof-reading, but you know how it is - it's much harder to check your own work than it is to check someone else's, so I'm not 100% sure when I'll manage to get this submitted. As it stands the changes to the tut are roughly a 10% increase in page count comprising of:

Section 1.5 has a new segment about rendering thumbnails. Image and 3 paragraphs.

Section 3.2.1 has been expanded to mention other material options at the end.

Theres is now a tiny extra section 3.3 added to cover saving Genesis back to the Poser Library.

Extra section 4.4 briefly mentioning converting clothing from Poser to Genesis and back to Poser.

Much extended section 5.4 to document the extra Python scripts (increased from 2 to a total of 10)

Extra section 5.6 discussing locked dials when conformed.

Extra section 5.7 discussing differences between DAZ Studio and Poser using a dress to demonstrate what's going on.

Quote - ... there wasn't much consistency between which Native Genesis clothing would work well and which weren't worth bothering with, successes and failures were pretty even between free and purchased content.

Basically it's caused by the differences between Poser and DAZ Studio 4. The more a content creator has relied on DS4-specific features to make the clothing work well, the worse that item of clothing will work in Poser :( There are also different ways to convert clasically-rigged items for Genesis - and there's differences between how that is done in Studio 4 and Studio 4.5 :(

Personally I'd propose a thread somewhere where we can list what clothing works well or badly in Poser (maybe even a medium value) and for stuff that works well (free or commercial) where to get it. To date there hasn't been much incentive for DAZ or 3rd parties to denote Poser compatability of their conformers because there's been an overwhelming impression that it doesn't/can't work. It certainly can, but like anything - it requires effort on the part of the clothing maker.

I'm pleased to say that I haven't had anything like your failure rate with clothing - but I don't have a great deal of clothing for Genesis anyway :(

 

Cheers,

 

Cliff


who3d ( ) posted Thu, 28 June 2012 at 9:50 AM
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Oops, I forgot tha tI meant to address this bit...

Quote - And a thought about something that would ease this process.  Even if the cr2 exporter can't be made to autoload morphs into the clothing, doesn't Daz Studio have its own scripting language?  Some kind of a script that gave you a check list of all the available morphs, allowed one to check the ones they wanted and then auto ran through the setting of and zeroing out of the selected morphs for the user ... sure would make life easier.  I don't even have all that many morphs for Genesis and I found that part of things to be mind numbing

 

It certainly can be mind-numbing - I've got a whole bunch of shapes and it's far from amusing. DAZ Studio does indeed have it's own scripting language, but I'm a complete innocent - I haven't even run a "Hello World", so I have no idea where I'd start right now... and we were told (by DAZ_Kevin I think, though it could have been rand or... anyone from DAZ I guess) months and months ago that they may have a solution for that, so I haven't put "Learn how to script for DAZ Studio 4 and write a morph-follower controlling script" at the top of my "todo" list :(

It's certainly at the back of my mind, but likely to be quite a chunk of effort for someone who doesn't know the scripting language or environment at all :(

Cheers,

 

Cliff


who3d ( ) posted Thu, 28 June 2012 at 10:18 AM
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Oh - and wimvdb ? I wrote one extra script this morning for the collection - "UnHideDials", which unhides all the dials it can find on teh current figure.

Cheers,

Cliff


paganeagle2001 ( ) posted Thu, 28 June 2012 at 10:29 AM

PM for Cliff!!!

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


paganeagle2001 ( ) posted Thu, 28 June 2012 at 10:54 AM

Looking forward to the update Cliff!!!!

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


who3d ( ) posted Fri, 29 June 2012 at 2:49 AM
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Woo-hoo! The update sailed through QA. I wouldn't expect it to hit the store before the intro period and render competition expire though - it's off to have an installer built for it and releases with me are complicated by approx. 8 hour time zone difference between DAZ and I. But getting through QA that smoothly is a good sign :D

 

Cheers,

 

Cliff


who3d ( ) posted Fri, 29 June 2012 at 2:55 PM
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A quick heads up for anyone that bought the tutorial - seemingly DAZ QA have done an amazingly speedy job and have QA’d the update to the tut which adds around 10% more content to the tutorial and takes the script count up from 2 to 10, with some joint improvements in certain situations and other scripts just meant to make certain aspects of the workflow less tedious. Only Python scripts though, nothing for within DAZ Studio.

There’s a list of the changes, including a list of the scripts, under the “Additional Information” tab of the oproduct page:

http://www.daz3d.com/shop/genesis-to-poser-cr2/

The scripts are the major change IMO.

Cheers,

Cliff


vintorix ( ) posted Fri, 29 June 2012 at 3:26 PM

And how do I get the update?

?


who3d ( ) posted Fri, 29 June 2012 at 3:33 PM
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Oops, my bad. If it isn't still in your downloadable products at DAZ:

https://www.daz3d.com/shop/downloadable/customer/products/

then you'll need to go to your order history:

https://www.daz3d.com/shop/customer/account/itemizedHistory/

this list now appears to be sorted alphabetically by name. Find the Genesis to Poser CR2 tut and click "Reset" to the right. The download should be available shortly.

 

I haven't done a reset of an item and downloaded on the new software, but just in case... if downloading without pressing "Reset" gets you the old version (the installer filename will say 1.1 and the PDF will say 1.0) then try going the "Reset" route. Just in case the server/s cache the file based on what version was available when the item was added to your download list.

 

Cheers,

 

Cliff


Haruchai ( ) posted Fri, 29 June 2012 at 3:51 PM

Quote - And how do I get the update?

?

 

Went to my 'Downloadable Files' section at DAZ. File was still there. Listed as 1.1. Clicked on it and it downloaded 1.2. Otherwise a reset should give you the updated file.

 

Hope this helps.

 

Cheers.

Poser Pro 11, DAZ Studio 4.9


wimvdb ( ) posted Fri, 29 June 2012 at 4:13 PM

Cliff, I got the update after wading through lots of pages (suggestion - rename your product !Genesis to CR2) and the additions look good.

Have you been able to look at the issue with mesh breaking? To me it does not look like the lack of mesh smoothing, but more like a joint center issue. Any idea if it would be solvable in the exporter by implementing templates - like the autofit/transformer - to have a better layout for the bodyparts?

 


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