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142 comments found!
Okeydokey, my bad. If it is not too much trouble, could you describe how you got such result ? Did you accomplish that render just using Global Illumination and highest settings ?
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Thread: the perfect Vue computer | Forum: Vue
Thread: Problem with walk designer | Forum: Poser - OFFICIAL
Thank you for your detailed explanation Adom, infact there are no IK goals defined. How can I do that ? Can it be done in Poser ?
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Thread: Problem with walk designer | Forum: Poser - OFFICIAL
Adom, thank you very much for all your help, I will follow your instructions and keep you posted !
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Thread: Problem with walk designer | Forum: Poser - OFFICIAL
I have managed to have the IK set properly, but it looks odd when it run. I have sent you a private message, check it out !
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Thread: Importing lightwave objects into Poser: nurbs ? | Forum: Poser - OFFICIAL
Thread: the perfect Vue computer | Forum: Vue
Honestly I have run Vue 6 Inifinite for a couple of years by now both on a Mac and a Quad-Core PC and didn't notice any particular difference in terms of performance or stability.
Vue crashes sometimes, that's quite common from what I read, but that is not platform-related.
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Thread: Freestuff coniferpack available | Forum: Vue
Thread: Rendering objects with shadows only | Forum: Vue
Thanks for your answer, but this solution would not work if you render an animation ...
BTW, if I understood it correctly Vue7 should have the feature to render shadows only, am I correct ?
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Thread: saving bones and using them with another figure | Forum: Poser - OFFICIAL
Thank you very much for all your kind and interesting answers ! I'll most likely stick around this forum and bother you again :-)
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Thread: Limits not working on IK goal ? | Forum: Poser - OFFICIAL
Thanks. I edited the .cr2 file, and under the right foot actor, I modified code like this:
actor Rfoot:8
{
....
channels
{
groups
{
......
}
rotateZ zRotate
{
name TwistRFooty
initValue 0
hidden 0
forceLimits 1
min -5
max 5
...
So the right foot should now respect -5 +5 rotation on Z axis. Instead, even with forceLimits on, it still rotates with no constrain.
I have Poser 7.1 Mac.
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Thread: Poser has SERIOUS issues !!! | Forum: Poser - OFFICIAL
If you are on Windows, try Easy Recovery Professional: it will recover all your lost data ...
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Thread: Using quicktime or avi movie as reference | Forum: Poser - OFFICIAL
Well, I discovered that this happens only when I use OpenGL rendering: if I switch to Sreed, the whole movie is displayed (1:1)
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Thread: Poser model polygon count: what's the average ? | Forum: Poser - OFFICIAL
I'm modeling mostly dinosaurs and prehistoric sea reptiles using ZBrush: the one I'm doing now, a liopleurodon, has eight subdivision levels, ranging from 4K to 21 millions: I have two levels that might be suitable with poser, one at 70K and one at about 300K. Probably 70K will be ok since the animal has a quite smooth shape. Probably it's a matter of trying and seeing what quality I can achieve with both levels and then decide which to use ...
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Thread: Poser model polygon count: what's the average ? | Forum: Poser - OFFICIAL
Quote - If you're coming straight out of Zbrush you're going to end up with huge amounts of polys that probably don't need to be there. A common technique is to first sculpt the model in Zbrush and then re-topologize it when a conventional modeler using poygon snapping:
http://boards.polycount.net/showthread.php?t=49536
http://www.silo3d.com/forum/showthread.php?t=3929
(you may already be aware of this, not trying to talk down to you)
Ehi no problem, instead I have to thank you for those link, they will surely be helpful. About my ZBrush workflow, as other users do I use the highest subdivision level to create the displacement (bump) map: and of course I use a lower level (say around 100K) as the standard mesh in Vue or similar softwares.
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Thread: Vue Infinite render engine question | Forum: Vue